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"This Bitter Earth" Campaign Setting

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"This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 10:17 am

Hello everyone,

I’m a newcomer to M&M, both as a player and definitely as a GM, but I’ve been playing and running various RPGs since I was a kid (age 11, I think). I’m working on a new campaign setting for M&M 3E, instead of using any of the pre-existing material out there. I thought I’d run it past the folks of the ATT, and see what opinions come up. Any ideas for improving what I’m designing, or anything that might add to the world would be greatly appreciated.

Like so many popular games out there, I’m beginning with a realistic setting based on our current world, in our current timeline. No definitive proof of UFOs, ghosts, an afterlife, or the existence of Bigfoot. And no supers or hyper-advanced tech of any kind beyond our current scientific levels. The PCs will be playing normals built initially on 50 (?) points.

Day one of the campaign will involve the sudden, unexpected and extremely violent, simultaneous transformation of a small number of humans (hundreds? thousands?) into paranormally powered entities. Those who manifest powers or abilities come to be referred to as The Awakened. Virtually any character type will be possible. Magical, mutation, even extraterrestrial, although I’ll have to come up with a good back-story for that if someone decides that’s what they want to do. Aliens won’t play a large role in the campaign, but they will exist. For those who want to play characters using advanced tech (battle-suits, or weapons) they will either have to purchase enhanced INT to justify their ability to build such equipment, or have the means to steal or get them from someone else, such as another Awakened.

Once the shock and awe of the “reality” of super powered individuals begins to pass, society begins to not only accept their existence, but to treat it like they do anything like this that happens in our world (not that things like this happen very often…). The Awakened come to be seen as celebrities (much like in the flawed but interesting Aberrant setting). Of course, some of those people manifesting incredible powers don’t all use them for the benefit of their fellow man, leading to a new criminal caste, the so-called “super-villain,” and there will be those touting dogmatic or jingoistic agendas as well, leading to Awakened being folded into the religious, political or military arenas.

The initial part of the campaign will be taken up with the requisite period of the PCs learning their powers, meeting each other, dealing with the fallout and devastation resulting from the initial Awakening, and ultimately facing some of their fellow Awakened using their new abilities for evil. As time goes on, however, it will become clear that the Awakening was merely the beginning of something much larger, and the PCs will begin to investigate the cause (or not, if they choose not to pursue such story angles, I won’t force them…until the truth comes and bites them in the a$$).

Where I’m going, ultimately, is an End of the World scenario, with the “typical” religious trappings of The Apocalypse, with a few little twists thrown in. As the game progresses, the PCs will begin meeting NPCs who talk about taking sides in the coming struggle. The “Anti-Christ” (won’t be called that) has come and is gathering his forces, which will include those Awakened with a penchant for evil, as well as other mystical beings (demons, devils, mythological creatures) that begin to appear. On the other side, heroic figures from mythology and history make their existence known, leading to increasingly destructive battles between the gathering armies.

Four individuals appear in varying forms to the PCs to offer insight and advice. They will ultimately be revealed as the angels Michael, Gabriel, Raphael and Uriel. At some point they will inform the PCs that The Creator long ago stopped speaking to them, or anyone, and essentially “retired” from running the universe. They will also tell them that while there is a “Creator,” he is not the only God and that virtually every religious belief has some basis in fact. The rest of the Heavenly Host has removed themselves from the coming struggle, but these four were compelled to come to Earth and lend their aid to humanity.

What I’m going for in the end is a real heavy game, full of brutal battles mixed with some serious philosophical explorations of the concepts of religious belief, sacrifice, good and evil and the freedom of choice.

The campaign is still in its very early development, so I’m sure there’s a lot of stuff that sounds clichéd or trite. I’m hoping that I’ll get some interesting input or advice to help make this a great game.

Any suggestions?
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 10:47 am

I like the basic premise, though I would certainly enjoy an explanation for the Awakening. Also, is Armageddon only limited to Earth or will it be a cosmic struggle?
If the Awakening happened only now and everything suddenly is possible...where has magic been hiding all that time? What of mythological creatues? Where did they go? Stasis? Parallel realms?
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 11:40 am

Paladin: This is what I was talking about. Great questions. The truth is, I haven't fully fleshed all that out yet. I haven't even truly conceived of the real cause of The Awakening. My thought right now is God/The Creator/whatever caused it in place of the expected "Rapture." The idea of those that are blessed being lifted up to Heaven was misintepreted, and instead The Awakened also come to be called The Elevated. And all of them, whether good or evil, play their role. Like Gollum's destiny was to be the one to carry the Ring into the fire, some villainous psycho could turn out to be the one to perform some deed that ends up turning the tide of the conflict. Who knows?

As to the mythical beings and whether the conflict is specific to Earth, what are your thoughts? As I said in my first post, aliens are definitely going to factor in, so my feeling is that this is a Universal shake-up, but for some reason, Earth becomes a focal point. Something about this world and the battle taking place on it draws the attention of the cosmos. This would create the perfect reason for any number of myriad alien or alternate dimensional characters to be there.

I'd love to hear some ideas.
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 1:04 pm

Hmmm...what if the whole Awakening thing is not directly related to the End? Meaning...what if some alien race, in order to either avert the end entirely or aid the side they had chosen, transformed a group of humans spontaneously? Some sort of giant super-soldier program?

Earth might indeed be the focal point. Maybe all forces are slowly moving towards it from all sides as earth is destined to be the final battlefield, called "Armageddon" in an alien language. We're just unlucky that way.
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 1:31 pm

As the ultimate confrontation I have in mind is more spiritual/metaphysical than physical (not the conflict, which will be very physical) I'm not inclined to have the Awakening motivated or caused by aliens. At the same time, I don't want to Deus Ex Machina the whole scenario by making it a "God did it" situation. Can you think of a middle ground? Something on the scale of The Spectre or whoever it is that Dr. Fate serves, maybe? Something more mystical than aliens.
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 1:41 pm

Well, the only other idea that springs to mind would be an evolution thing. Basically, something within us (or the morphogenetic field) realizes the times are about to change and the stakes rise higher than ever and makes a jump forward by activating dormant gene-codes.
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 1:48 pm

I love that. In other words, our own genetics realize that the end is coming and force an evolutionary change in an to attempt to forestall our own doom, yes? That way, I don't even have to be specific in what truly causes the change, at least at first. I just don't want to come across like Lucas with mitochondia. ecchh!!
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 1:49 pm

Exactly. Just handwave it and say that sometimes evolution works in the other direction. After all, we need an explanation, not a scientific treatise ;)
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 1:51 pm

Any ideas on the mythological front? My thinking is either such beings have always existed, but remained hidden, a la "Harry Potter" or "Big Trouble in Little China," or they departed Earth for far-away pastures long ago, but now that the "End Time" is coming they have returned to stake their claim to our planet's, and perhaps the universe's, final destiny.

Thoughts?
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 2:11 pm

Maybe they even represent a third side in the conflict, unwilling to just fit in and duke it out on earth. I would say they have hidden away in parallel realms and are returning now to prevent the end or carve out a niche for themselves that will survive.
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 2:13 pm

I like it. Thanks a bunch, Paladin. You've given me a lot of good stuff to grind my gears to.
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Re: "This Bitter Earth" Campaign Setting

Postby Neo-Paladin » Mon Jun 06, 2011 2:17 pm

Gladly, gladly...if you want to return the favour, take a look at my thread, Earth-47 *plugging shamelessly*
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Mon Jun 06, 2011 2:23 pm

Will do.
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Re: "This Bitter Earth" Campaign Setting

Postby scrmwrtr42 » Wed Jun 08, 2011 8:19 am

So, out of everybody viewing this thread, only Neo-Paladin has any suggestions or questions? Come on, people. I could use your help. Anything that you can think of to help me Craft a good game (yes, that was aimed at you...I know you're out there... :wink: ) Anything to add to such a setting, any suggestions of some characters or villains to include. Plot points. I'm open to everything.
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Re: "This Bitter Earth" Campaign Setting

Postby imfarias » Wed Jun 08, 2011 2:47 pm

So what is your "anti-christ's" end game? What is he ultimately after? Does he really want to destroy the world (that makes recruiting pretty hard), or does he want to rule it or is he just working for "other forces" (just following orders)? It would greatly inform the kind of jobs he has his underlings pull off.

You mentioned you wanted a spiritual nature to the game. How do you intend for the characters to find out about this angle of the game? It might be neat to draw parallels between what's going on in the world and apocolyptic myths.

How about this for a clue for them: No one knows exactly how many people have been Awakened but have one of your NPC angels tell the PCs that exactly 144,000 superhumans were created, the number of Witnesses to the end of the world according to the Bible.

You could even draw the parallel between the Awakening and the Rapture, that 144,000 people were "lifted up" to a higher existence. And if the Awakening was the Rapture, that gives the PCs a time frame. Seven years until the end.

More biblical imagery than I'm used to but what do you think?
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