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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Thallor, Nereid

Postby Woodclaw » Sun Jun 12, 2011 11:57 pm

Sand Fox wrote:I like your Thetis much more than the one from Freedom City. Actually, I like pretty much all your Freedom City characters more than the ones in the Freedom City book.
Anyway, is Nereid's rivalry with Daisy Gibbons cannon, per say, or something you added? Because if it is, you're a mad genius.

Sincerely, Sand Fox


The Rivalry was something I added, since Daisy Gibbons is characterized as "the Libby" of Claremont's Academy, it was pretty easy to picture that she would try anything to piss off Nereid (who looks like a bona fide alpha-girl even more than Daisy herself).
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#380 Generations of Freedom: Magni

Postby Woodclaw » Wed Jun 15, 2011 1:55 pm

Image
Thus, the hour I feared most has come. When mine weapons have to clash with those of my friends. Yet your treachery cannot be ignored, your unbridled desire doomed you and forced my hand.
Have at thee, thief of rib roasts.


Magni Thorson

Power Level: 8 (127pp)

Abilities: STR: 18/26 (+4/+8), DEX: 12 (+1), CON: 26 (+8), INT: 10 (+0), WIS: 12 (+1), CHA: 14 (+2)

Skills: Climb 2 (+6), Intimidate 4 (+6), Knowledge (arcane Lore) 4 (+4), Language 5 (Ancient Norse [good], English [fair], native: Asgardian [good]), Notice 4 (+5), Ride 4 (+5), Sense Motive 5 (+6), Survival 4 (+5), Swim 2 (+6)

Feats: All-Out Attack, Attack Focus 2 (melee), Beginner's Luck, Dodge Focus 1, Dual Wielding 1 (hammers), Improved Sunder, Lionheart 1, Rage 1 (5 rounds), Weapon Break

Powers:

Asgardia Physiology (Container 6 [passive]; PF: Innate; 31pp)
  • Density 4 (weight x2; PF: Buoyant; Extra: Duration 1 [continuous]; Flaw: Permanent)
    • Immovable 1 (Extra: Unstoppable)
    • Super-Strength 4 (heavy load: 7.5 tons; PF: Bracing, Dynamic, Dynamic Alternate Power 1)
      • DAP: Leaping 4 (jumping distance x25)
  • Impervious Toughness 4 (Flaw: Broad Type [physical only])
  • Longevity (Feature 1)
  • Resilient (Immunity 4 [Disease, Environmental Condition 2 (heat & cold), Starvation & Thirst]; Flaw: Half-Effect [Disease, Starvation & Thirst])

Surtur (Device 3 [easy to lose]; PF: Restricted 1 [lifting strength 30+]; 10pp)
Ymir (Device 3 [easy to lose]; PF: Restricted 1 [lifting strength 30+]; 10pp)

Devices:

Surtur/Ymir (15pp of effects)
  • Hammer Toss (Blast 2; PF: Alternate Power 3, Affect Insubstantial 1, Improved Range 1, Mighty 8; Flaw: Side-Effect [disarmed on a failed attack roll])
    • AP: Hammer Strike (Strike + Enhanced Feats)
      • Strike 2 (PF: Affect Insubstantial 1, Knockback 3, Mighty; Extra: Penetrating [4 ranks])
      • Enhanced Feats 1 (Groundstrike for Surtur; Countering Punch for Ymir)
    • AP: Lighting Bolt (Blast 8; PF: Indirect 2; Drawbacks: Power Loss 2 [both hammers must be used])
    • AP: Weather Magic (Environmental Control 8 [Mix-&-Match 3]; PF: Slow Fade 1; Extra: Independent; Drawbacks: Power Loss 2 [both hammers must be used])

Combat: Attack +4 (+6 melee); Damage +8 (unarmed), or by power of choice; Defense +6 (+3 Flat-footed); Initiative +1

Saves: Toughness +10 (Impervious 6 vs physical), Fortitude +8, Reflex +4, Will +5/+9 [lionheart]

Abilities 32 + Skills 9 (36 ranks) + Feats 10 + Powers 51 + Combat 18 + Saves 7 + Drawbacks 0 = 127

Complications:
  • Boisterous Bruiser: overall Magni has adapted pretty well to the modern world, but sometimes he let his bravado get the best of him (luckily he tend to avoid monologuing)
  • Frenemy (Xymert): against any logic and despite being almost polar opposites, Magni and Xymert have become really good friend, unfortunatly they are in love with the same girl and they know
  • Guilt (I wasn't there): while it was Odin himself who cast Magni along the Cosmic Coil when Ragnarok came, he still feel that he failed his family
  • Love (Thetis): Magni has a major crush on the fair princess Thetis, unfortunatly he consider her a too fine lady to even consider a lowly brawler such as himself
  • Stalker (Daisy Gibbons): recently Daisy Gibbons has started to hit on Magni, he has tried to avoid her as much as possible, but she keep coming
  • Temper: much like his father Magni is a ferocius warrior and has a temper to match

:arrow: having built both Xymert and Thetis, I decided to complete my triangle by adding Magni. This version has some differences from the RAW, including the fact that this version of Magni isn't a demigod. He's a full fledged Asgardian, being the son of Thor and the giantess Járnsaxa (but raised by Sif along Thrúd and Ullr)

:arrow: in my version of the Freedom-verse the pact between the old gods and the master mage doesn't prevent them to act on the physical plane, but if they do they have to make themselves vulnerable to the weakness of mortals (age, disease, hunger, etc.). For the Norse Gods it isn't such a big deal, since they are already susceptible to them to a degree

:arrow: the template is a modification of my Marvel's Asgardian template (which I may implement even on my other Asgardian builds)

:arrow: the hammers are identical except for the Super-strength PF they provide (Groundstrike for Surtur, Countering Punch for Ymir) and the added descriptor to they attacks. Each one also provide half the cost of the Lighting and Weather Magic powers

:arrow: for the Hammer Toss power I used the same structure used to simulate Cap's shield toss or Thunderstrike's mace
Last edited by Woodclaw on Sat Mar 16, 2013 8:42 am, edited 2 times in total.
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Sand Fox » Thu Jun 16, 2011 11:48 am

Woodclaw wrote:Image
Thus, the hour I feared most has come. When mine weapons have to clash with those of my friends. Yet your treachery cannot be ignored, your unbridled desire doomed you and forced my hand.
Have at thee, thief of rib roasts.


Preach it, Magni. Smite the wicked and plunge them into a fiery pit!
Good build man, but why doesn't he have Power Attack?

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Woodclaw » Thu Jun 16, 2011 2:07 pm

Sand Fox wrote:
Woodclaw wrote:Image
Thus, the hour I feared most has come. When mine weapons have to clash with those of my friends. Yet your treachery cannot be ignored, your unbridled desire doomed you and forced my hand.
Have at thee, thief of rib roasts.


Preach it, Magni. Smite the wicked and plunge them into a fiery pit!


And you have no idea how hartd it was to write that quote without laughing myself to death.

Sand Fox wrote:Good build man, but why doesn't he have Power Attack?


Well I wanted to keep Magni within a point total as close to Nereid as possible. Plus he's already damage shifted by 2 and got Rage for an extra boost.
I honestly don't see the need to gave every powerhouse Power Attack it's kind of redundant, since the majority is already damage shifted, All-Out Attack - or sometimes Accurate Attack, when the background allows it - seem more logical choices.
Also keep in mind that Magni is quite young for an Asgardian. Probably an update version of Magni will have Power Attack along with some higher skills.
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Sand Fox » Thu Jun 16, 2011 6:53 pm

That actually makes a whole lot of sense. Somewhere, in the dark, dank catacombs of my mind (where none may venture without being consumed by madness), I thought it would be something like that, but it's nice to hear it from you and not the voices in my head.
Anywho, are you planning on making Changeling and Elite? I loved those two, even though they where rip-offs of Starfire and Nightwing personality wise. And it would be awesome to see adult versions of the Freedom City Teens, especially from your perspective.

Sincerely, Sand Fox
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For the wrath of man worketh not the righteousness of God.
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby MorningKnight » Thu Jun 16, 2011 10:05 pm

Woodclaw wrote:
Sand Fox wrote:Good build man, but why doesn't he have Power Attack?


Well I wanted to keep Magni within a point total as close to Nereid as possible. Plus he's already damage shifted by 2 and got Rage for an extra boost.
I honestly don't see the need to gave every powerhouse Power Attack it's kind of redundant, since the majority is already damage shifted, All-Out Attack - or sometimes Accurate Attack, when the background allows it - seem more logical choices.
Also keep in mind that Magni is quite young for an Asgardian. Probably an update version of Magni will have Power Attack along with some higher skills.


I've always agreed on this. If anything, Powerhouses need MORE of an Accurate or All Out Attack than a Power attack.

Then again, you'd end up with two Powerhouses of the same PL whomping each other with better damage saves than their attack values... hmm...
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Woodclaw » Fri Jun 17, 2011 12:51 am

Sand Fox wrote:That actually makes a whole lot of sense. Somewhere, in the dark, dank catacombs of my mind (where none may venture without being consumed by madness), I thought it would be something like that, but it's nice to hear it from you and not the voices in my head.
Anywho, are you planning on making Changeling and Elite? I loved those two, even though they where rip-offs of Starfire and Nightwing personality wise. And it would be awesome to see adult versions of the Freedom City Teens, especially from your perspective.

Sincerely, Sand Fox


Changeling is on my "to do" list along with Pseudo as example builds for the Grue Unity template. Elite too is on the list but with a lower priority. As personal note I always saw him as closer to Jason Todd rather than Dick Grayson.
About the idea of adult versions I toyed with them for a while but I haven't tried to build anyone so far.

MorningKnight wrote:I've always agreed on this. If anything, Powerhouses need MORE of an Accurate or All Out Attack than a Power attack.

Then again, you'd end up with two Powerhouses of the same PL whomping each other with better damage saves than their attack values... hmm...


Isn't that exactly hte point?
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Sand Fox » Fri Jun 17, 2011 2:28 am

When I say Elite's like Dick Grayson, I mean that he's the veteran team leader that has an oh so obvious crush on the perky alien chick that won't come to fruition until after some well seasoned angst. However, considering that Elite's all about his mission and has not time for romance, while Dick's the Object of Lust for every female Justice League member, I guess they do have some key differences. I can't wait for the Grue series. Will it be coming soon?

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Woodclaw » Fri Jun 17, 2011 3:20 am

Sand Fox wrote:When I say Elite's like Dick Grayson, I mean that he's the veteran team leader that has an oh so obvious crush on the perky alien chick that won't come to fruition until after some well seasoned angst. However, considering that Elite's all about his mission and has not time for romance, while Dick's the Object of Lust for every female Justice League member, I guess they do have some key differences. I can't wait for the Grue series. Will it be coming soon?

Sincerely, Sand Fox


Hopefully it should be very close, just after the Lors. About Elite I didn't consider that angle, but I'll try to explore it a little.
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Re: #25 Generationverse: Muans

Postby Woodclaw » Fri Jun 24, 2011 6:52 am

Having built a ton of templates I went back and made a full review of one of my oldest works, to make it coherent with the rest of the background.

By the way, I'm sorry for the lack of posting, but these last few days were so fething hot that I couldn't think straight.

Woodclaw wrote:A new slightly different Generationverse build, as I said previously I'm working on integrating my ideas with the Freedom city BG.

ImageImage
Above: A male muan soldier, armed with a hunting trident, wearing a combat armor in the typical plain brown color scheme
Below: A female muan civilian wearing an engagement bracelet and armed with a ringed knife, a typical example of a Muan tool/weapon


Muan template (17pp)

Abilities: STR: +4, CON: +2

Feats: Enviromental Adaptation 1 (underwater)

Powers:
Immunity 3 (Enviromental condition 2 [cold, pressure], Suffocation 1 [drowning]; 3pp)
Sonar (Super-senses 5 [Sonar, Extended 1 (Sonar), Distance sense]; Flaw: Limited [Distance sense and Extended works only underwater]; 4pp)
Super-strength 2 (PF: Dynamic, Dynamic Alternate Power 1; 7pp)
-- DAP: Swimming 3 (10 mph)

Drawbacks: Disability (Blind [Uncommon, Minor; -1]), Disability (Can't breath air [Uncommon, Major, -3])

Background

Muans are the final tribe spawned by the ctaclism that whiped out Atlantis and Lemuria millenias ago. The muans are pretty unique among the survivors both for their hybrid physiology and the fact that they started using the technology before the sinking. When the war between Atlantis and Lemuria started there were splinter factions in both empires that didn't agree with their goverment politics and decided to leave their homelands looking for a new home as far as possible from the violence that was reaping the world apart. Both groups crossed half of the world looking for place to settle, until they found a small archipelago in the South Pacific, close to the area of the modern day Micronesia and settled here. Despie some initial tension between the two groups it was soon clear that they needed each other to survive. Both Atlanteans and Lemurians were used to rely on magic to survive but, since wizards were enlisted for the war, neither group had enough magical abilities to survive alone. A truce was declared and the groups started to mix, creating small utopia while in the rest of the world the war raged on and they named it Mu. Not having enough magic to survive, the Muans started to explore the possibilities of technology, especially the remains of a Preservers' scout pod, which crashed nearby.
When the cataclysm stroke the Muans tried to survive through a very dangerous experiment that merged humanoid, reptilan and fish genes. Thanks to the Preservers' technology and a sheer amount of luck the process was a partial success, only one third of the Muans survived the genetic modification and the resulting race kept some traits of their ancestor's races, yet the transformation made them geneticaly incompatible with both.
The islands of Mu didn't survive, due to their volcanic nature and, with their homeland destroyed the Muans became a nomad people, constantly moving along the bottom of the oceans in small groups, usually camping around underwater volcanoes to use the natural heat.
For centuries the Muans were pretty much a myth, due to their physical similarities with the Deep Ones and their nomadic lifestyle the Atlanteans were pretty much oblivous of their existence. Only some small and remote outposts commerced with the Muans and considered them semi-real creatures, pretty much the same way a 14th European considered Chinese.
Two facts changed this situation during the 20th century. The first was the plot that dethroned prince Thallor in 1940. Fleeing along with a small band of loyal servant and his loved Lynn Sidon, the princetook refuge in those same outposts that occasionaly commerced with the "tide hunters". As desperate for help as he was Thallor took his chances and contacted the leader of one of the hunting parties, his name was Talkarish of the Harkshis tribe. The Muans proved to be fairly reasonable, but they were highly reluctant to help the prince, they had no special hate for Atlantis, but they had no love either. In the end it was the presence of Lynn Sidon that changed the situation. Some people speculate that her siren voice allowed her to affect the Muans deeper, due to their super-sensitive hearing. Anyway Talkarish accepteed to help the prince. Being hunters and nomads, the Muans were naturally adept at the guerrilla tactics that Thallor and his allies favoured. Finally when Thallor returned to the throne in 1946 he promised to help the Muans but, due to the complex politics of the Atlantean Senate, he was able to do very little directly.
His son, Theseus continued the work, but again he could do little on his own. A second more recent event forced the game. While the Harkshis tribe was camping in the North Atlantic and commercing with the nearby Atlantean aoutpost, a group of Deep Ones raided the place. When the hunting party returned they found only ruins and death. Enraged the hunters pursued the Deep Ones, discovering that they were just half of larger force. Finally the Muans reached the deep ones while they were attacking an Atlantean convoy. Despite their skill and devotion the Atlanteans were slowly but constantly pushed back, the Muans attacked, creating an opening in the flank of the Deep Ones and changing the tide of the battle. It was only in the aftermath that they discovered that they had saved the life of princess Thetis, who was heading to Freedom City to enlist at the Claremont Academy.
After the accident king Theseus summoned hi mother and they discussed how to use the rumors to further the cause of the Muans, to open a new chapter in the relationship between Mu and Atlantis. Thanks to the mediation of Lynn Sidon a first draft of a threaty was created and, recently, a small representation of the seven larger Muan tribes was admitted at the UN assembly. Also the military attaché, commander Jhaskorious son of Talkarish, became commander of the U.N.Me.C.T. a brach of UNISON.

Physiology

Muan physiology contains both primate and reptilian elements. They have a scally skin with tones ranging from teal to jade green, a thick membrane, similar to rays' wings extended between the arms and the torso. The eyes are usually completly yellow and without pupils or iris, they are usually vestigial since the Muan are blind, but some small tribes retain the ophidian sensibility to infrared light. The facial features are more ophydians, with a flat 'nose' that act only as sensory organ, the gills are located along the mandibulae between the hear and the neck.
There's one intersting twist in their genetics, Muans reproduce like mammalians, but they don't breastfeed, instead the parents feed the babies with small amounts of half-digested food in a way reminescent of birds. Their lifespan is about 120 years long.

Language

Muans are capable of hearing and producing sounds both in the audible and the ultrasonic part of the spectrum, they use this ability both to speak and to locate objects through a sonar-like effect. Since it includes sounds beyond a normal human hearing and speaking ability, it's impossible for a normal human to speak Muan. But a Muan can speak and understand any human language he knows just fine (albeit with some pronuanciation problem). At the same time Muans are blind and can't read written texts, unless they are carved like Braille. The written Muan is based upon an alphabet of 49 eptagrams similar to I Ching symbols.

Political system

Being a nomadic people each group, usually called tribe, of Muans is an indipendent unit with its own goverment and laws. There are seven major tribes and an indefinite number of minor tribes and clans, usually encompassing only a handful of Muans each. Each tribe is governed by a council, composed by three to nine members, who are chosen among the oldest or most important tribesmen. Each matter is resolved by a vote but it's not possible to abstain. Two times a year all the major tribes meet in certain spots under the oceans and the various councils reunite to discuss the future politics of the Muan nation and to resolve evetual inter-tribal feuds.

Technology

The bulk of Mu's technology was lost during the great cataclysm, today a few bits remains, but they are heavily hybrided with elements of scavenged Atlantean technology (particulary Orichalcum). For obvious reasons the devices created these days focuses first on equipment to make the survival under the oceans easier, priorizing weapons and medical equipment. The primary energy source used by muans is geothermal energy, over the centuries they were able to retro-engineer enough Preservers' technology to build some permanent geothermal stations close to several underwater volcanoes.
The bulk of weapons technology is similar to Atlantean's, but Muans have developed the manipulation of sound waves and vibrations various step further. The current peak of military technology is the Surface Battle Armor, a orichalcum laced suit of armor that enables the wearer to survive on the surface for extended periods of time by constantly re-oxigenating the water inside the helmet and armed with miniaturized sonic weapons.
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Porcupine » Fri Jun 24, 2011 7:08 am

Your template are good !! I like the last one you just posted :)

Oh, and by the way...

Elite and Changeling together?! Yeah, totally a mimic of Nightwing and Starfire LOL Changeling seem VERY much like Changeling personnality... Only Changeling have Shapechanging abilities, like... BEAST BOY ?!?! Ouch... And those are teen superheroes?! Yeah, seem like theres a BIG link to Teen Titans there :|
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Woodclaw » Fri Jun 24, 2011 2:57 pm

Porcupine wrote:Your template are good !! I like the last one you just posted :)

Oh, and by the way...

Elite and Changeling together?! Yeah, totally a mimic of Nightwing and Starfire LOL Changeling seem VERY much like Changeling personnality... Only Changeling have Shapechanging abilities, like... BEAST BOY ?!?! Ouch... And those are teen superheroes?! Yeah, seem like theres a BIG link to Teen Titans there :|


Well it's kind of obvious, the Titans are the only teen heroes team that not only survived, but even prospered. Also they have one of the most diverse roosters in the entire comicdom. As a result they're primary source of inspiration for any group of teen heroes.
In the specific case Elite and Changeling seem to be based more on the animated version of the Titans (which makes sense considering the overall style of Hero High), but I'll try to tweak thema bit to make the resemblance less forced.
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Re: #26 Generationverse (Modern age): Commander Jhask

Postby Woodclaw » Mon Jun 27, 2011 7:24 am

Just finished the update to Commander Jhask, I'm still not satisfied with him, but it's a vast improvedment over the original design.

Woodclaw wrote:
MorningKnight wrote:BTW, I really like the Muans.


Thanks, then I hope you'll like this.

Image
Halaki Muarr, kalith! (Trad: For Mu, Charge!)

Commander Jhask
Jhaskorious son of Talkarish

Power Level: 10* (177pp)

Abilities: STR: 20 (+5), DEX: 14 (+2), CON: 20 (+5), INT: 16 (+3), WIS: 14 (+2), CHA: 16 (+3)

Skills: Computers 1 (+4), Diplomacy 3 (+6), Disable Device 1 (+4), Drive 6 (+8), Intimidate 4 (+7), Knowledge (current events) 2 (+5), Knowledge (tactics) 9 (+12), Language 5 (Atlantean [fair], English [fair], Lemurian [poor]; Native: Muan [good]), Medicine 2 (+4), Notice 5 (+7), Pilot 5 (+7), Profession (soldier) 6 (+8), Search 2 (+5), Sense Motive 5 (+7), Stealth 3 (+5), Survival 4 (+6), Swim 5 (+10)

Feats: Assessment, Benefit 1 (Diplomatic Immunity), Benefit 4 (rank: Lieutenant Colonel), Chokehold, Defensive Attack, Dodge Focus 3, Environmental Adaptation 1 (underwater), Equipment 12, Favored Environment 2 (underwater), Improved Block 1, Improved Grab, Improved Initiative 1, Improved Pin, Inspire 2, Master Plan, Power Attack, Precise Shot 1, Skill Mastery 1 (Drive, Knowledge (tactics), Profession (soldier), Survival), Stunning Attack, Teamwork 1, Track

Powers:

Muan physiology
Immunity 3 (Enviromental condition 2 [cold, pressure], Suffocation 1 [drowning]; 3pp)
Sonar (Super-senses 5 [Sonar, Extended 1 (Sonar), Distance sense]; Flaw: Limited [Distance sense and Extended works only underwater]; 4pp)
Super-strength 2 (PF: Dynamic, Dynamic Alternate Power 1; 7pp)
-- DAP: Swimming 3/4 (10/25 mph)

Surface battle armor (Device 7 [Hard to lose]; 28pp)

Devices:

Surface battle armor (34pp of effects)
- Orichalcum laced plates (Protection 3; Drawbacks: Weak point [Oxigenation vents])
- Impervious toughness 4 (Flaw: Limited [Physical damage only])
- Sensors (Super-senses 4 [Analytical (Auditory), Tremorsense])
- Water jet (Swimming 1)
- Water oxigenation system (Feature 3 [Removes the "Can't breath air" drawback])
- Vibro-Cannons (Array 9; PF: Accurate, Alternate Power 3)
-- Base power: Sonic Burst (Blast 6; Extra: Autofire 1)
-- AP: Vibro-Shock punch (Strike 1; PF: Improved critical 2, Mighty; Extra: Penetrating 6)
-- AP: Stun burst (Stun 6; Extra: Range 1 [Ranged])
-- AP: Balance distruptor burst (Nauseate 6; Extra: Area [Cone, Targeted])


Equipment: UNISON comlink (as Comlink plus Subtle 1 [Military scrambler]; 2ep)

Image
Image from TonyWcK gallery on Deviantart

Vehicle: Muan scout ship (Huge; Str 30; Tou +10; Swimming 6 [100 mph]; Features: Alternate movement [Flight], Communications, Navigation system 1, Remote control; 59ep)

Vehicle powers:
- Pressurized Cockpit (Immunity 6 [Enviromental Conditions (all), Suffocation (drowning)])
- Sensors (Super senses 11 [Sonar, Analytical (sonar), Extended 2 (sonar), Direction sense, Distance sense, Time sense])
- Sonic Concussion Torpedos (Blast 9; PF: Homing 1, Increased range 2, Progression 2 [Range]; Extra: Area [Explosion, targeted, 5 Ranks only]; Drawbacks: Full Power, Lethal)
- Stealth system (Concealment 4 (All Auditory senses, All Radio senses); Flaw: Passive)


Combat: Attack +10 (+12 with Vibro-Cannons); Damage +5 (Unarmed), or by power/weapon of choice; Defense +10 underwater (+4 flat-footed); Initiative +6

Saves: Toughness +5 (+10 [Impervious 6] with armor), Fortitude +9, Reflex +6, Will +8

Drawbacks: Disality (Blind [Uncommon, Minor; -1]), Disability (Can't breath air [Uncommor, Major; -3])

Abilities 40 + Skills 17 (68 ranks) + Feats 38 + Powers 42 + Combat 34 + Saves 10 - Drawbacks 4 = 177

Complications:
  • Hatred (Deep Ones): Jhask will probably never forgive the Deep Ones for killing his first-born daughter
  • Relatioship (Mahalla [wife], Taleeria and Keriel [children]): Jhask is happily married and has two children, but his responsibilities with the UNMeCT keeps him away from them more than he likes
  • Responsibility (officier of the UNISON): Jhask is the present command officier of the United Nations Metahumn Crisis team, a secondary branch of the UNISON that acts as a damage control unit in various third world countries
  • Responsibility(Muan representative for the surface world): Jhask is the most well known Muan for the surface world, which makes him critical for the relationships between Mu and the surface


:arrow: Jhask is my attempt to create a non-lame aquatic character, rather than going for the usual Atlantis king route I decided to create something more like a Nick Fury of the abysses, a skilled, gruff soldier with some gadgets to back him up

:arrow: Jhask is a semi enivornmental specialist, he operates at PL9 outside water, 9.5/10 underwater, amking him marginally less dependent the conditions

:arrow: the Swimming rank from the Water-Jet stacks with Jhask natural swimming speed, giving him the ability to move at 25 mph undewater

:arrow: the Weak point drawback represent the oxigenation vents located under the interlocking shoulder plates of the armor, a clear shot on them can cause the water oxigenation system to backfire causing extensive internal damage

:arrow: the Scout ship is a small recoinasance vessel (more or less the size of a Mangusta helicopter) used by Muan hunting parties, it can carry up to three human/muan sized passengers including the pilot. Jhask's one was extensivly modified to be able to operate outside water


Background

Full name: Jhaskorious son of Talkarish of the Harkshis tribe (best possible translation from Muan)
Citizenship: Muan citizen with no criminal records
Birth: July 13th 1949, near the East Pacific Rise
Profession: military officier
Active as hero: 2001 - present

Personality

Jhask is now in his halfway through his life and had seen his share of suffering, happiness, heroism and villany. He knew that the world is a place too real for big ideals, he prefers to keep people safe than to enforce some distant political vision. He has a very pragmatic view of combat, he strogly believs that a battlefield, whenever big or small, isn't the place for heroism. His catchphrase "Any heroes in here?", shouted every time the UnMeCT is about to drop on the field, has become the team lucky charm. His appointment as military attaché to the Muan delegation to the UN forced him to step in the political arena and - much to his surprise - he discovered to be quite a diplomat (even if a little too honest and too brutal).

Generation factor

Jhask family had a long military tradition, his father Talkarish was an ally of prince Thallor and Lynn Sidon during WW2.

Origin

Some heroes are born, others are made, Jhask was framed up by circumstances. For the first half of his life he was just a normal Muan, the only strange note was about his father. Talkarish was a great soldier, strong and skilled - the idol of his son, who wanted nothing more than to be like him - but several times he disappeared for days or even weeks without anyone knowing where he was. These disappearences were more frequent when the tribe wandered throught the south Atlantic ocean.
Growing up Jhask proved to be every bit the warrior his father was, possibly even more. A single event started the domino effect that brought him to became commander of the United Nations Metahuman Crisis Team (UNMeCT), while the tribe was camping in the northen Atlantic and trading with a nearby Atlantean outpost, a group of Deep Ones attacked and raided the place. When Jhask and his hunting party came back they found ruins and many people death, including his own first-born daughter. Enraged, the hunting party followed the trail of the Deep Ones. After a week they met their enemies, they had joined with a largest force of Deep Ones and were attacking a Atlantean convoy. Jhask and his men attacked, carving a hole in the flank of the Deep Ones and, in the end, turning the tide of the battle. Only later they discovered that they had just saved the life of princess Thetis.
Informed of the accident king Theseus and Lynn Sidon - the mother-queen of Atlantis - discussed how to use the sitation to fullfil their old promise to help the Muans. Lynn contacted her old friend Talkarish and, through various secret meetings, they discussed the possible developments of the relations between their peoples. About six months later, at the next Tribe Gathering, Talkarish introduced Lynn to the gathered Elders. While the Muans carried very little hate against the Atlanteans, the relations between the two peoples were very strained. The presence of the mother-queen litted some very hidden feelings of distrust and revanchism. Some of the Elders accused Talkarish to be traitor to his people and the situation grow more tense by the minute. Forced to choose between his father and his people Jhask decided to side with both, he fired his weapon against the boulder that constituted the council meeting chamber, causing it to explode and stunning both parts. The following speech he gave, while clumsy and uncertain, was enough to force the council to step down to a less belligerant position. After many different meetings a sort of diplomatic treaty between Atlantis and the Muans was created and, in the early 2000s, when the Atlanteans were admitted to the UN council they petitioned for a small delegation of Muans to be admitted too.

Recent Developments

As a 'gift' for his role in the diplomatic process Jhask was given the position of military attaché. More or less in the same period, the UNISON was looking for a new field commander for their Metahuman Crisis Team, he proposed himself, seeing it as a way out from the politics, and was accepted. Today Jhask continued his work as commander of the UnMeCT, unfortunatly this position came with an unexpected drawback, being the most well known Muan in the surface world, he has become the poster-boy of Muans in the public eye.
Last edited by Woodclaw on Fri Jul 01, 2011 5:38 am, edited 2 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby MorningKnight » Tue Jun 28, 2011 9:26 am

Loving your aquatic builds, Woodclaw!
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Re: Woodclaw's - G-Verse: Ultimans, Atlanteans, Magni

Postby Sand Fox » Sun Jul 03, 2011 5:27 pm

These Muan builds are great. Commander Jhask is magnificent, a very original take on an aquatic character. I like him.

Sincerely, Sand Fox
(P.S. Sorry for not responding sooner)
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
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