HORSEMAN_RIDER VARIANT
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Strength 8
Stamina 2
Agility 4
Dexterity 3
Fighting 4
Intellect 5
Awareness 3
Presence 2
AdvantagesAccurate Attack, Assessment, Benefit, Wealth 3 (millionare), Equipment 5, Improved Initiative,
Improvised Tools, Interpose, Inventor, Minion 3, Minion 3, Power Attack, Precise Attack
(Ranged, Concealment), Second Chance: TOUGH Saves
SkillsClose Combat: Unarmed 2 (+6), Expertise: Industry 3 (+8), Insight 2 (+5), Perception 1 (+4),
Ranged Combat: Suit Ranged Weapons 2 (+9/+5), Technology 5 (+10), Treatment 1 (+6)
Powers* Nanite Infused Body
> Machine Interface: Mental Communication 2 (Linked; Technological, Sense Type:
Machine Interface)
> Nano-Surgeons: Regeneration 5 (Linked; Technological, Every 2 rounds)
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Horseman_UCM_4.1 V.C.U.C.S.(Removable) [ Variable Configuration Urban Combat System ]
* Enhanced AGL: Enhanced Agility 3 (+3 AGL)
* Enhanced Dexterity: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Synth_Muscles: Enhanced Strength 5 (Technological, +5 STR)
* Enviromental Adaptation System: Variable 1 (Technological; Reaction 3: reaction;
Limited: Limited to environmental effects, Limited: Must encounter effect before change)
* G.P.I.L. Laser System: Blast 10 (Technological, DC 25; Extended Range 2, Penetrating,
> Anti-Personnel Weapon: Blast 8 (Alternate; Technological, DC 23; Split 4: 5 targets)
> Beam Saber: Strike 10 (Alternate; Technological, DC 25; Penetrating)
> Harpoon and Winch
>> Harpoon Launcher: Strike 8 (Linked; Choose Descriptor, Technological, DC 23;
Penetrating, Increased Range: ranged)
>> Power Winch: Move Object 5 (Linked; Technological, 1600 lbs.; Limited: Pulls
towards only)
> Kinetic Power Assist: Power- lifting 8 (Alternate; Technological, +8 STR for lifting)
> Kinetic Shield: Burst Area Force Field 10 (Alternate; +10 Toughness; Burst Area: 30
feet radius sphere [1 rank only])
> Mini-Missles: Burst Area Blast 10 (Alternate; Technological, DC 25; Burst Area: 30 feet
radius sphere; Unreliable (5 uses))
> Poly-Steel Binders: Snare 7 (Alternate; Technological, DC 17)
> Rapid-Pulse K-Weapon: Blast 8 (Alternate; Technological, DC 23; Multiattack [4 ranks
only])
> Stun Pulse System: Cumulative Affliction 8 (Alternate; Technological, 1st degree:
Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18;
Cumulative, Increased Range: ranged)
* I.C.H.I.B.O.D._On-Board Computer: Enhanced Trait 3 (Technological, Advantages:
Minion 3)
* Kinetic- Reactive Armor: Protection 10 (Technological, +10 Toughness; Impervious)
* On-Board Tactical Computer: Enhanced Trait 1 (Technological, Ranged Combat +4 (+9))
* Psi- Shielding: Enhanced Trait 4 (Technological, Will +4 (+8); Limited: Only -vs- Mental
Attacks/Effects)
* S.Q.U.I.R.e: Enhanced Trait 3 (Technological, Advantages: Minion 3)
* Sensor Suite: Senses 10 (Technological, Danger Sense: Visual, Detect: Visual 1, Direction
Sense, Distance Sense, Extended: Visual 2: x100, Infravision, Radio, Time Sense, Ultravision)
* Thrusters: Flight 6 (Technological, Speed: 120 miles/hour, 1800 feet/round)
* Transformation: Rider Mode: Morph 1 (Technological, +20 Deception checks to disguise;
Single form; Metamorph)
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Equipment
SKY STABLE
Skyscraper HQ
OffenseInitiative +8
Anti-Personnel Weapon: Blast 8, +9 (DC 23)
Beam Saber: Strike 10, +6 (DC 25)
G.P.I.L. Laser System: Blast 10, +9 (DC 25)
Grab, +6 (DC Spec 18)
Harpoon Launcher: Strike 8, +9 (DC 23)
Mini-Missles: Burst Area Blast 10 (DC 25)
Poly-Steel Binders: Snare 7, +9 (DC Dog 17)
Power Winch: Move Object 5, +3 (DC 15)
Rapid-Pulse K-Weapon: Blast 8, +9 (DC 23)
Stun Pulse System: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)
ComplicationsMotivation: Thrills: Being a hero gives jason a feeling of "being alive"
Secret: Secret Identity: Jason Crane Owner of Crane Imports. An international company that
imports and exports technology and other materials.
LanguagesEnglish
DefenseDodge 5, Parry 4, Fortitude 5, Toughness 12, Will 8/4
Power PointsAbilities 40 + Powers 109 + Advantages 17 + Skills 4 (16 ranks) + Defenses 5 = 175
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Rider Strength 6
Stamina 2
Agility 8
Dexterity 6
Fighting 4
Intellect 5
Awareness 3
Presence 2
AdvantagesAccurate Attack, Assessment, Benefit, Wealth 3 (millionare), Improved
Initiative, Improvised Tools, Inventor, Minion 3, Minion 4, Power
Attack, Precise Attack (Ranged, Concealment), Second Chance:
TOUGH Saves
SkillsClose Combat: Sword 2 (+6), Expertise: Industry 3 (+8), Insight 2 (+5)
Perception 1 (+4), Ranged Combat: Suit-based weapons 2 (+12/+8), Technology 5
(+10), Treatment 1 (+6)
Powers* Cyber-steed : Enhanced Trait 4 (Technological, Advantages: Minion
4)
* Horseman _UCM_Rider and Horse (Removable)
* Enhanced AGL: Enhanced Agility 4 (Technological, +4 AGL)
* Enhanced DEX: Enhanced Dexterity 3 (Technological, +3 DEX)
* Enhanced Synth_Muscle: Enhanced Strength 3 (Technological,
+3 STR)
* G.P.I.L. Laser System: Blast 8 (Technological, DC 23;
Penetrating, Precise)
> Anti-Personnel Weapon: Blast 6 (Alternate; Technological, DC
21; Split 4: 5 targets)
> Beam Saber: Strike 10 (Alternate; Technological, DC 25;
Penetrating)
> Poly-Steel Binders: Snare 6 (Alternate; Technological, DC 16)
> Stun Pulse System: Cumulative Affliction 1 (Alternate;
Technological, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 11; Cumulative)
* I.C.H.I.B.O.D._On-Board Computer: Enhanced Trait 3
(Technological, Advantages: Minion 3)
* Kinetic-Reactive Armor: Protection 8 (Technological, +8
Toughness; Impervious)
* On-Board Computer: Enhanced Trait 1 (Technological, Ranged
Combat +4 (+12))
* Psi-Shielding: Enhanced Trait 4 (Technological, Will +4 (+8);
Limited: Only -vs- Mental Attacks/ Effects)
* Sensor Suite: Senses 10 (Technological, Danger Sense: Visual,
Detect: Visual 1, Direction Sense, Distance Sense, Extended: Visual 2:
x100, Infravision, Radio, Time Sense, Ultravision)
OffenseInitiative +12
Anti-Personnel Weapon: Blast 6, +6 (DC 21)
Beam Saber: Strike 10, +4 (DC 25)
G.P.I.L. Laser System: Blast 8, +6 (DC 23)
Grab, +4 (DC Spec 21)
Poly-Steel Binders: Snare 6, +6 (DC Dog 16)
Stun Pulse System: Cumulative Affliction 1, +4 (DC Fort 11)
Throw, +6 (DC 26)
Unarmed, +4 (DC 26)
ComplicationsMotivation: Doing Good
Secret: Jason Carter is a multi-millionaire, owner of Crane Industries.
LanguagesNative Language
DefenseDodge 9, Parry 4, Fortitude 2, Toughness 10, Will 8/4
Power PointsAbilities 62 + Powers 63 + Advantages 11 + Skills 4 (16 ranks) +
Defenses 2 = 142
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ICHIBOD CYBER STEED

Strength 10
Stamina 9
Agility 3
Dexterity 1
Fighting 1
Intellect 1
Awareness 2
Presence 1
AdvantagesClose Attack 2, Great Endurance
SkillsAthletics 2 (+12), Perception 2 (+4)
Powers* Fleet of Hoof: Speed 5 (Technological, Speed: 60 miles/hour,
900 feet/round)
* Large Body: Growth 4 (Technological, +4 STR, +4 STA, +2
Intimidate, -4 Stealth, -2 active defenses, +1 size category;
Innate; Permanent)
OffenseInitiative +3
Grab, +3 (DC Spec 20)
Throw, +1 (DC 25)
Unarmed, +3 (DC 25)
ComplicationsDisability: Cybersteed is mute and has no hands.
Motivation: Responsibility: Cybersteed was built and
programmed to operate with the Rider Computer seat.
LanguagesEnglish (understands)
DefenseDodge 2, Parry 0, Fortitude 9, Toughness 9, Will 2
Power PointsAbilities 40 + Powers 14 + Advantages 3 + Skills 1 (4 ranks)
+ Defenses 2 = 60
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I.C.H.I.B.O.D. On-Board Computer System>> Accessible in Horseman and Rider configurations.
Strength 1
Stamina --
Agility 2
Dexterity 2
Fighting 1
Intellect 2
Awareness 5
Presence --
AdvantagesAssessment, Eidetic Memory, Jack-of-all-trades, Well-informed
SkillsAthletics 2 (+3), Close Combat: ???? 1 (+2), Insight 1 (+6),
Perception 2 (+7), Ranged Combat: ???? 2 (+4)
Powers* Heuristic Processor: Quickness 1 (Technological, Perform
routine tasks in -1 time ranks; Limited: Information Processing
Only)
* Immunity to Fortitude Effects
* Use of suit's STR: Enhanced Strength 5 (Technological, +5
STR; Limited: Only if Jason is incapacitated, Limited: Only up
to the suit's STR)
OffenseInitiative +2
Grab, +1 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)
DefenseDodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None
Power PointsAbilities -4 + Powers 34 + Advantages 4 + Skills 2 (8 ranks) +
Defenses 0 = 36
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S.Q.U.I.R.e Integrated Remote System
Strength -4
Stamina --
Agility 1
Dexterity 1
Fighting 1
Intellect --
Awareness 0
Presence --
SkillsPerception 3 (+3), Stealth 3 (+12)
Powers* Ducted Micro-fans: Flight 4 (Technological, Speed: 30
miles/hour, 500 feet/round)
* Immunity to Fortitude Effects
* Secure Digital Link: Other Communication 1 (Technological,
Sense Type: Secure link; Subtle: subtle; Limited: S.Q.U.I.R.e
to Horseman)
* Senses: Senses 7 (Technological, Acute: Sight, Direction
Sense, Distance Sense, Extended: Sight 1: x10, Infravision,
Low-light Vision, Ultra-hearing)
* Small Construct: Shrinking 8 (Technological, -2 STR, -4
Intimidate, +8 Stealth, +4 active defenses, -2 size categories,
-1 speed ranks; Permanent)
OffenseInitiative +1
Grab, +1 (DC Spec 6)
Throw, +1 (DC 11)
Unarmed, +1 (DC 11)
ComplicationsDisability: Lnked to the Horseman combat suit. Cannot function
without the link.
Weakness: If the Horseman suit is destoryed or disabled, the
S.Q.U.I.R.e deactivates.
Languages
NA (does not speak)
DefenseDodge 5, Parry 5, Fortitude Immune, Toughness 5, Will
Immune
Power PointsAbilities -28 + Powers 65 + Advantages 0 + Skills 2 (6 ranks)
+ Defenses 5 = 44
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SKY STABLE 
Toughness 14
Size Colossal
Features:
Communications, Computer, Concealed 1, Defense System,
Isolated, Living Space, Power System, Workshop
Powers*
Flight Systems: Flight 7 (Technological, Speed: 250
miles/hour, 0.5 miles/round)
Power PointsAbilities 5 + Powers 1 + Advantages 0 + Features 8 + Skills 0
(0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 18
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Customized Skyscraper Headquarters -
Toughness 10
Size Huge
Features:
Communications, Computer, Concealed 1, Defense System,
Dual Size 2, Gym, Holding Cells, Infirmary, Laboratory, Library,
Living Space, Power System, Sealed, Workshop
Power PointsAbilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 20
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Here is the latest incarnation of the Horseman. I opted to go back to the roots of the armor. A transforming Rider on a mechanical horse that can combine to form the Horseman!!! I took the latest version of the Horseman and tweaked / added the transformation abilities. This grants the best of both worlds.
I left some of my favorite features in place. The on-board computer system, dubbed I.C.H.I.B.O.D., has remained in the suit as well as the remote-controlled sensor platform, the S.Q.U.I.R.e. The difference is that now, the S.Q.U.I.R.e. is only accessible when in Horseman mode, while I.C.H.I.B.O.D. is accessible in either mode.
The weapon-systems are also different in the different modes. The Horseman has access to the full spectrum of weapons while the Rider has a restricted selection.
The
Rider has access to:
* G.P.I.L. Laser System: (Gas Phase Iodine Laser)
* Anti-Personnel Weapon 5-Variable Targets)
* Beam Saber
* Poly-Steel Binders
* Stun Pulse System
The
Horseman can access the full weapon selection:
* G.P.I.L. Laser System (Gas Phase Iodine Laser)
* Anti-Personnel Weapon (5-variable targets)
* Beam Saber
* Harpoon and Winch (1600 lbs. lift capacity)
* Kinetic-Energy Power Assist Power-lifting
* Kinetic Energy Shield
* Mini-Missles Launche
* Poly-Steel Binders
* Rapid-Pulse G.P.I.L.
* Stun Pulse System

This suit is the latest version of the build and tops the scale at 175 pts. As with the original suit design, the Rider is built to be more of a street-level hero... with the Horseman being built to combat opponents on a higher threat level.
ENJOY!!