Woodclaw wrote:MorningKnight wrote:BTW, I really like the Muans.
Thanks, then I hope you'll like this.
Halaki Muarr, kalith! (Trad: For Mu, Charge!)Commander JhaskJhaskorious son of TalkarishPower Level: 10* (177pp)
Abilities: STR: 20 (+5), DEX: 14 (+2), CON: 20 (+5), INT: 16 (+3), WIS: 14 (+2), CHA: 16 (+3)
Skills: Computers 1 (+4), Diplomacy 3 (+6), Disable Device 1 (+4), Drive 6 (+8), Intimidate 4 (+7), Knowledge (current events) 2 (+5), Knowledge (tactics) 9 (+12), Language 5 (Atlantean [fair], English [fair], Lemurian [poor]; Native: Muan [good]), Medicine 2 (+4), Notice 5 (+7), Pilot 5 (+7), Profession (soldier) 6 (+8), Search 2 (+5), Sense Motive 5 (+7), Stealth 3 (+5), Survival 4 (+6), Swim 5 (+10)
Feats: Assessment, Benefit 1 (Diplomatic Immunity), Benefit 4 (rank: Lieutenant Colonel), Chokehold, Defensive Attack, Dodge Focus 3, Environmental Adaptation 1 (underwater), Equipment 12, Favored Environment 2 (underwater), Improved Block 1, Improved Grab, Improved Initiative 1, Improved Pin, Inspire 2, Master Plan, Power Attack, Precise Shot 1, Skill Mastery 1 (Drive, Knowledge (tactics), Profession (soldier), Survival), Stunning Attack, Teamwork 1, Track
Powers:Muan physiologyImmunity 3 (Enviromental condition 2 [cold, pressure], Suffocation 1 [drowning]; 3pp)
Sonar (Super-senses 5 [Sonar, Extended 1 (Sonar), Distance sense]; Flaw: Limited [Distance sense and Extended works only underwater]; 4pp)
Super-strength 2 (PF: Dynamic, Dynamic Alternate Power 1; 7pp)
-- DAP: Swimming 3/4 (10/25 mph)
Surface battle armor (Device 7 [Hard to lose]; 28pp)
Devices:Surface battle armor (34pp of effects)
- Orichalcum laced plates (Protection 3; Drawbacks: Weak point [Oxigenation vents])
- Impervious toughness 4 (Flaw: Limited [Physical damage only])
- Sensors (Super-senses 4 [Analytical (Auditory), Tremorsense])
- Water jet (Swimming 1)
- Water oxigenation system (Feature 3 [Removes the "Can't breath air" drawback])
- Vibro-Cannons (Array 9; PF: Accurate, Alternate Power 3)
-- Base power: Sonic Burst (Blast 6; Extra: Autofire 1)
-- AP: Vibro-Shock punch (Strike 1; PF: Improved critical 2, Mighty; Extra: Penetrating 6)
-- AP: Stun burst (Stun 6; Extra: Range 1 [Ranged])
-- AP: Balance distruptor burst (Nauseate 6; Extra: Area [Cone, Targeted])Equipment: UNISON comlink (as Comlink plus Subtle 1 [Military scrambler]; 2ep)
Image from TonyWcK gallery on DeviantartVehicle: Muan scout ship (Huge; Str 30; Tou +10; Swimming 6 [100 mph]; Features: Alternate movement [Flight], Communications, Navigation system 1, Remote control; 59ep)
Vehicle powers:- Pressurized Cockpit (Immunity 6 [Enviromental Conditions (all), Suffocation (drowning)])
- Sensors (Super senses 11 [Sonar, Analytical (sonar), Extended 2 (sonar), Direction sense, Distance sense, Time sense])
- Sonic Concussion Torpedos (Blast 9; PF: Homing 1, Increased range 2, Progression 2 [Range]; Extra: Area [Explosion, targeted, 5 Ranks only]; Drawbacks: Full Power, Lethal)
- Stealth system (Concealment 4 (All Auditory senses, All Radio senses); Flaw: Passive)
Combat: Attack +10 (+12 with Vibro-Cannons); Damage +5 (Unarmed), or by power/weapon of choice; Defense +10 underwater (+4 flat-footed); Initiative +6
Saves: Toughness +5 (+10 [Impervious 6] with armor), Fortitude +9, Reflex +6, Will +8
Drawbacks: Disality (Blind [Uncommon, Minor; -1]), Disability (Can't breath air [Uncommor, Major; -3])
Abilities 40 + Skills 17 (68 ranks) + Feats 38 + Powers 42 + Combat 34 + Saves 10 - Drawbacks 4 = 177Complications:- Hatred (Deep Ones): Jhask will probably never forgive the Deep Ones for killing his first-born daughter
- Relatioship (Mahalla [wife], Taleeria and Keriel [children]): Jhask is happily married and has two children, but his responsibilities with the UNMeCT keeps him away from them more than he likes
- Responsibility (officier of the UNISON): Jhask is the present command officier of the United Nations Metahumn Crisis team, a secondary branch of the UNISON that acts as a damage control unit in various third world countries
- Responsibility(Muan representative for the surface world): Jhask is the most well known Muan for the surface world, which makes him critical for the relationships between Mu and the surface

Jhask is my attempt to create a non-lame aquatic character, rather than going for the usual Atlantis king route I decided to create something more like a Nick Fury of the abysses, a skilled, gruff soldier with some gadgets to back him up

Jhask is a semi enivornmental specialist, he operates at PL9 outside water, 9.5/10 underwater, amking him marginally less dependent the conditions

the Swimming rank from the Water-Jet stacks with Jhask natural swimming speed, giving him the ability to move at 25 mph undewater

the Weak point drawback represent the oxigenation vents located under the interlocking shoulder plates of the armor, a clear shot on them can cause the water oxigenation system to backfire causing extensive internal damage

the Scout ship is a small recoinasance vessel (more or less the size of a Mangusta helicopter) used by Muan hunting parties, it can carry up to three human/muan sized passengers including the pilot. Jhask's one was extensivly modified to be able to operate outside water
BackgroundFull name: Jhaskorious son of Talkarish of the Harkshis tribe (best possible translation from Muan)
Citizenship: Muan citizen with no criminal records
Birth: July 13th 1949, near the East Pacific Rise
Profession: military officier
Active as hero: 2001 - present
PersonalityJhask is now in his halfway through his life and had seen his share of suffering, happiness, heroism and villany. He knew that the world is a place too real for big ideals, he prefers to keep people safe than to enforce some distant political vision. He has a very pragmatic view of combat, he strogly believs that a battlefield, whenever big or small, isn't the place for heroism. His catchphrase "Any heroes in here?", shouted every time the UnMeCT is about to drop on the field, has become the team lucky charm. His appointment as military attaché to the Muan delegation to the UN forced him to step in the political arena and - much to his surprise - he discovered to be quite a diplomat (even if a little too honest and too brutal).
Generation factorJhask family had a long military tradition, his father Talkarish was an ally of prince Thallor and Lynn Sidon during WW2.
OriginSome heroes are born, others are made, Jhask was framed up by circumstances. For the first half of his life he was just a normal Muan, the only strange note was about his father. Talkarish was a great soldier, strong and skilled - the idol of his son, who wanted nothing more than to be like him - but several times he disappeared for days or even weeks without anyone knowing where he was. These disappearences were more frequent when the tribe wandered throught the south Atlantic ocean.
Growing up Jhask proved to be every bit the warrior his father was, possibly even more. A single event started the domino effect that brought him to became commander of the United Nations Metahuman Crisis Team (UNMeCT), while the tribe was camping in the northen Atlantic and trading with a nearby Atlantean outpost, a group of Deep Ones attacked and raided the place. When Jhask and his hunting party came back they found ruins and many people death, including his own first-born daughter. Enraged, the hunting party followed the trail of the Deep Ones. After a week they met their enemies, they had joined with a largest force of Deep Ones and were attacking a Atlantean convoy. Jhask and his men attacked, carving a hole in the flank of the Deep Ones and, in the end, turning the tide of the battle. Only later they discovered that they had just saved the life of princess Thetis.
Informed of the accident king Theseus and Lynn Sidon - the mother-queen of Atlantis - discussed how to use the sitation to fullfil their old promise to help the Muans. Lynn contacted her old friend Talkarish and, through various secret meetings, they discussed the possible developments of the relations between their peoples. About six months later, at the next Tribe Gathering, Talkarish introduced Lynn to the gathered Elders. While the Muans carried very little hate against the Atlanteans, the relations between the two peoples were very strained. The presence of the mother-queen litted some very hidden feelings of distrust and revanchism. Some of the Elders accused Talkarish to be traitor to his people and the situation grow more tense by the minute. Forced to choose between his father and his people Jhask decided to side with both, he fired his weapon against the boulder that constituted the council meeting chamber, causing it to explode and stunning both parts. The following speech he gave, while clumsy and uncertain, was enough to force the council to step down to a less belligerant position. After many different meetings a sort of diplomatic treaty between Atlantis and the Muans was created and, in the early 2000s, when the Atlanteans were admitted to the UN council they petitioned for a small delegation of Muans to be admitted too.
Recent DevelopmentsAs a
'gift' for his role in the diplomatic process Jhask was given the position of military attaché. More or less in the same period, the UNISON was looking for a new field commander for their Metahuman Crisis Team, he proposed himself, seeing it as a way out from the politics, and was accepted. Today Jhask continued his work as commander of the UnMeCT, unfortunatly this position came with an unexpected drawback, being the most well known Muan in the surface world, he has become the poster-boy of Muans in the public eye.