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Earth-47

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Re: Earth-47

Postby Charles Phipps » Thu Jun 30, 2011 9:23 pm

I really like your depiction of Echidna. The whole combination of scary racist aliens, Greek mythology, and angels/demons works out surprisingly well for your universe. She's a definite scary villain and you also manage to nicely introduce the Garharl -which I find to be a suitably scary group just by your references to them in the post itself.

Excellent job.
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Re: Earth-47

Postby Charles Phipps » Thu Jun 30, 2011 9:31 pm

Neo Paladin wrote:Currently, the group is headed for Mexiko city for some much-needed rest after unwillingly participating in an intergalactic wrestling match. With a bit of luck, they might even be getting five minutes of alone time...


They also faced the Devil's Robot on one occasion! I really am a fond of masked wrestler superheroes. So, bravo on these guys. I like them a lot. I also like the idea of a group of superheroes who happen to share one soul. In a way, that means they have their own form of immortality.
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Re: Earth-47

Postby Charles Phipps » Thu Jun 30, 2011 9:38 pm

Oblivion Knight is an excellent creation. You can't really go wrong with Nazi supervillains because they are a collection of the nastiest sorts in the real world as have ever existed and then you add supervillainy on the top. I also like the nice little origin involving the Kryptonian God Rao because I'm a huge fan of Kryptonian mythology. May I ask if there's a god patronizing Oblivion Knight and if so, who?

Likewise, what motivates him now that Nationalism Socialism has fallen?
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Re: Earth-47

Postby Charles Phipps » Thu Jun 30, 2011 9:44 pm

Dracula's write-up is the best one you've done yet.

*two thumbs up*

I loved the use of the Necrarchy, the description of how Dracula survived the original story, the idea of him as a Romanian dictator, the depiction of him being the chief rival of Doctor Destroyer, and the somewhat nuanced depiction you've given him as a brutal but noble lord corrupted by the power of an alien parasite.

Really really awesome.

:twisted:
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Re: Earth-47

Postby Neo-Paladin » Thu Jun 30, 2011 11:13 pm

Charles Phipps wrote:I really like your depiction of Echidna. The whole combination of scary racist aliens, Greek mythology, and angels/demons works out surprisingly well for your universe. She's a definite scary villain and you also manage to nicely introduce the Garharl -which I find to be a suitably scary group just by your references to them in the post itself.

Excellent job.


Thanks...the Gahral have been mentioned before, as the aliens who ruled over mankind after humans devolved back to cavemen after the war against the Outsiders. The Gahral are the reason for our ancient myths...


Regarding Oblivion Knight:
He is powered by the Outsiders, the Lovecraft-esque beings that seek nothing else but the destruction of the universe. National Socialism never interested the creature. His motivation is basically to help with the destruction of everything. Luckily, he is not especially bright and usually serves as strongman in cults revering the likes of Cthulhu etc. He is being blessed by several of these anti-deities(much like Captain Marvel in the normal Dc continuity) The light from his eyes stems from the power of Solashar, the destructive madness and tentacled wings are a gift from Cthulhu, the armor comes from Atlach-Nacha, the sword from Athrogath and his superior strength and willpower from Nyarlathotep.

Dracula:
Thanks for your compliments. I like him, too :)
Interesting tidbit...the "brutal but noble" personality I gave him reflects what many real-life historians believe by now...many reports of his "atrocities" are most likely fabrications.
Last edited by Neo-Paladin on Fri Jul 01, 2011 2:27 pm, edited 1 time in total.
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Re: Earth-47

Postby Gilliam » Fri Jul 01, 2011 2:20 am

Neo-Paladin wrote:Ah, one question...would you folks like to have char writeups of the ones I describe here or are the descriptions enough? If you'd like, i could make a thread for writeups in the Roll Call section.


I have been enjoying the descriptions but wouldn't mind seeing some stat blocks as well.
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Re: Earth-47

Postby Neo-Paladin » Wed Jul 06, 2011 6:03 am

Charles Phipps wrote:
Neo Paladin wrote:Currently, the group is headed for Mexiko city for some much-needed rest after unwillingly participating in an intergalactic wrestling match. With a bit of luck, they might even be getting five minutes of alone time...


They also faced the Devil's Robot on one occasion! I really am a fond of masked wrestler superheroes. So, bravo on these guys. I like them a lot. I also like the idea of a group of superheroes who happen to share one soul. In a way, that means they have their own form of immortality.


I see where you got that...and yes, they did fight the Robot once...but no, none of them works as deliveryboy in a certain evil law firm - not because there are no evil law firms (there certainly are) but neither of them would be able to hold down a job for longer. Weirdness magnetism and all that....given what it also does to long-term relationships, it is a miracle how Pepe managed to get married even though he sees his stunning - and hot-tempered - wife Mercedes only every other month or so.
The group is not actually immortal, by the way...most likely, they will drop dead from old age (if someone does not manage to kill them all in one shot first) at the exact same time.


Oh, by the way...new stuff coming soon...i am also considering maybe opening up a PbP game set on earth-47 here (not this thread or board, of course but the other one ;) )
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Re: Earth-47

Postby Charles Phipps » Thu Jul 07, 2011 1:34 am

Sounds interesting! I may join!
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Re: Earth-47

Postby Neo-Paladin » Thu Jul 07, 2011 4:01 am

It'll be some time till then but I'll keep a spot open for you! :)
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Re: Earth-47

Postby Neo-Paladin » Thu Jul 07, 2011 7:19 am

Time for heroics from my homeland.

Die Werkstatt
Die Werkstatt("The Workshop") is Germany's primary superhero team, though they work together only infrequently and are actually somewhat outlawed due to Germany's regulations regarding vigilantism, among the strictest (together with France) in the western world - basically, vigilantism as practiced by heroes in most other countries is illegal (apart from citizen's arrests). The police does have superpowered departments, though the heavy-duty stuff is usually handled by the appropriately-skilled and equipped KSK units.
Nevertheless, die Werkstatt has been present since its inception in 2000 and the group has helped to avert quite a few disasters, chief among them the attack by Ultima in 2004.
They have also clashed with the authorities a few times but it should be noted that, despite their official status as criminals, they are not persecuted that wholeheartedly, seeing as they do enjoy the support of the general public.
The group itself loves its outlaw status and occasionally milks it for what its worth.
Die Werkstatt has its foundation in the loose coalition of hackers known as the Chaos Computer Club through which the five core members found each other and agreed that a new approach to superheroics was needed, a group of people that achieved its goals through brain, not brawn - though a bit of brawn would certainly be needed.
In 1998, the group gathered for the first time, each showing what they could bring to the table and discussing (often heatedly) with the others what else might be needed. When they parted, they agreed that they would have 2 years time to prepare before creating the group officially.
Compared to other group and given general German stereotypes, it is a surprise to many how informal the group is. There is practically no structure and everything is decided by democratic vote. To be honest, it often appears more like a haven for tinkers, engineers and people with nothing else to do with their minds than a genuine "supergroup". But they neither need nor want any comparison. For them, it's a mixture of thrill-seeking, showing off, genuine altruism and thumbing their nose at the authorities.
The headquarters of the group are located in - appropriately - an old workshop set up in an abandoned factory building in the Ruhrgebiet near Mühlheim. By now, while the building is relatively small, it has been outfitted with a complex underground system of tunnels, generators, garages and other amenities allowing people to actually live there.
The group has its own fair share of enemies, of course - and not all of them are from Ultima. Blitzkrieg, Stahlhammer and Nachtflieger have all sworn revenge on the group for the thrashing they received in 2004. While they haven't met her directly, die Wekstatt was also forced to fight Übermutter's deranged, superpowered progeny several times. Other enemies include The Watcher, metahuman soviet spy turned villain, Magog, a renegade demon, Technomancer and a few others...

The current roster of the group consists of:

Sternenstaub
29-year-old Marianne Brandt is an attractive flirty, shallow-seeming party girl. On the surface. In actuality, she is not human at all but an artificial intelligence inside a semi-liquid robotic shell. She is also a defector from OMNUS who had created her to be the next generation of his Silicone Sorcerers, unfortunately giving her just a bit too much independence and an upgrade that was supposed to increase her ability for working magic but actually made her empathic by tapping into the energy fields surrounding her, making her "see" peoples' emotions.
Sternenstaub does not much like magic and refuses to work in that field. Instead, she prefers to act as the group's "brain" and main hacker, able to inflitrate any computer system that is not itself protected by an AI.
She can assume any humanoid form she wishes and is capable of turning into a liquid form. Additionally, her robotic shell has tremendous strength and is nearly-indestructible. She has been recognized as a human and a citizen.

Dynamo
Johannes Arens has turned himself into a living conduit for electrical energies by riddling his body with implants that store almost any energy he comes into contact with and transform it into both fuel for his body and for his bio-lightning, a devastating weapon. Interestingly, when asked, he never stated that the implants were his own invention and refuses to speak about where he got them from. Conspiracy theorists alternatively claim that he is an alien spy or that he managed to get ahold of secret research data from Nicola Tesla himself. In any case, with 43 years, Dynamo is the oldest member of the group and often acts as the voice of reason, especially to Sternenstaub, who can be somewhat of a bleeding heart type.
In his civilian identity, he is a writer specialising in thrillers. His identity as Dynamo is a secret.

Maschinist
One might call Daniel Reich a technoshaman...were it not for the fact that he does not work any magic at all. The only true metahuman in the group, his (suggestedly psionic) ability allows him to communicate with any kind of machine more complex than a calculator and make it do whatever he wishes. Also, he can actually heal machines with a touch. Said machines do not even have to be electrical...he can just as easily turn a rusted oldtimer's motor block into something that'll work finely for the next 50 years. The 28-year-old Reich prefers working with machines to working with humans, stating that they are far less pretentious and complex than humans...though he does not mind Sternenstaub's company and as of recently, the two have apparently started a relationship.
Among the group, he is responsible for keeping the generators in the headquarters running, maintenance...and backup by "persuaded" machines.
His metahuman powers are known and he earns quite a bit of money solving technological problems for big companies.

Templer
Not to be confused with the Templars, Simon Jensen simply took the name out of love for all things medieval and fantasy..and because Paladin was already taken. A technological genius almost on par with Mark Hale but not at all interested in making money, he fashioned for himself a suit of armor distinctively similar to ancient full plate but jam-packed with gadgets and servos to grant him superhuman strength, speed and protection against harm. Add to that a repulsor shield and a monomolecular energy blade and you have a strange blend of modern tech with medieval knightly aesthetics. The strongman of the group, Simon is bold, boisterous and confident...while in armor. Outside, he is shy and distinctly uncomfortable around others, at home more with video games and comics than other people. This difference in personality almost amounts to a split personality...except when he sees someone in danger. Even without armor, he would still charge into the fray at the drop of a hat.


Wunderkind
The name stuck even though by now, Mark Hellbrecht is no longer a child. However, when the group first met in 1998, he was barely 14, having snuck out of home to go on the trip. He was a genius even then and his expertise with machinery has only increased, though his true calling would eventually become biology. Tinkering is more of a hobby for him. Of all members of the group, he is the one least seen in public, supporting the others with myriads of tiny drones and clouds of nanomachines he created himself. This is mostly due to his frail health and very weak immune system. he is practically constantly sick. He is also the self-taught medic among his fellow heroes. Currently, he is working to become an expert in cybernetics, the perfect marriage between the technological and the biological. The others don't know it yet, but Mark wishes to turn himself into a cyborg eventually, his frail physique a neverending source of frustration for him, to the point where he has begun to hate the body that seems to betray him at every corner.
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Re: Earth-47

Postby Neo-Paladin » Fri Jul 08, 2011 2:15 pm

Another threat report...this one for one of the gravest (no pun intended) dangers the universe holds

The Necrarchy
Many point to the Outsiders as the source of one of the greatest threats in the known universe. But the Necrarchy has its origins entirely in this cosmos, despite being a complete violation of cosmic law.
Scientists and mages alike have tried to understand the nature of this cosmic abomination: is it a single being, a gestalt consciousness, a mindless predator...or something even more sinister? Most likely, the Necrarchy is all of this and more.
It is a collective of beings to whom death has lost all meaning, who exist in a state of perpetual undeath - a tainted necrotic ecosphere where thoughts creep through decayed brains and atrophied muscles twitch in perpetual twilight, where rotten teeth break down living flesh to feed its never-ending hunger.
It is not ruled by a single entity, it has no head to cut off or a heart to pierce...all beings in it exist eternally inside the Darkmind, the collective consciousness that rests in every single necrotic cell.
All that can be done is to contain it and the spacefaring races of the universe have cordoned off the Deadworlds where the Necrarchy holds sway, destroying any ship that ventures too close for fear of contaminating the rest of the universe.

History
The origin of the Necrarchy goes back to one of the first races to ever develop sentience: the secretive and enigmatic Myrr. The Myrr as a people valued both science and magic highly, often combining the two to achieve marvels that have not been seen since. They also greatly valued their individuality up to the point of eventually living in what one might call an "enlightened anarchy" where no one would intrude upon the wishes of another. Given their mastery of both science and magic, it was only a matter of time before one among them might make contact with DIVINITY Herself, ascending the dimensional ladder until reaching The Supreme Throne.
That being was Athan, one of the Myrr's brightest young minds. Unfortunately, he made the same discovery as almost everyone else makes when ascending towards the Supreme Being...the revelation almost always leads to insanity, the mortal mind unable to cope with the entirety of the cosmos presented before them. His brilliant mind sought refuge in fixating on one thing only...the truth about death. He learned that upon death, each soul returns to DIVINITY to become one with it, thereby losing a great deal of its individuality. The thought frightened Athan and he began to seek a way to prevent death from ever reaching him. Now, death was a rare occurrence to the highly-advanced Myrr but they were still mortal and the mere possibility of "disintegrating" as he called it (wrongly, as DIVINITY would say) terrified him.
He worked for years to find a solution, to end the tyranny of death forever. Sadly, he succeeded, not by making himself immortal but by weaving a powerful spell that effectively banished the concept of death from his surroundings by removing it from the upper Dimensions in his vicinity.
When he realized his mistake, it was already too late.
You see, in his eagerness to escape death, he forgot one thing...he stopped death but not growth.
Within a few weeks, he was a tumor-ridden wreck, unable to undo the spell, for his brain had long stopped working in any rational sense. And the growth of the being that was once Athan could not be halted. Instead, it grew and grew and grew, enveloping and destroying other beings, its cells continuing to work even after being destroyed. And the more tissue the mass gathered, the more capabilities and knowledges of its victims it assimiliated. The Myrr tried everything but in the end, were forced to admit defeat. They fled their homeworld, abandoning the undead mass to its fate.
And the creature, now without food to fuel its ravenous desire for growth, evolved. It began to split off parts of itself, sending them into space to seed other planets with its hideous mockery of life. It spawned parasites that subjugated others to the collective mind that now inhabited the monstrous mass - fortunately, the spell that protects the main mass from death only works to a certain degree, allowing these monsters to be killed by force. The rotten minds of the Myrr sorcerers and scientists it devoured helped it create ways to bridge the gap between worlds and invade...countless races fell before its onslaught before a defense could be mounted....in the end, the Necrarchy, now having grown so large it filled entire star systems, was contained in a star cluster, but every now and then, the planets align in a certain way, allowing the creature to attempt an invasion by magic or spores...
Earth has suffered two invasions by the Necrarchy. the first one was stopped by a group of valiant knights in medieval times, the second one was halted by the Guardians.

A necrotic Hierarchy
There exists no hierarchy amongst the ranks of the monsters the Necrarchy spawns but there is a vast difference in power.

The Darkmind
The Darkmind is the "brain" of the Necrarchy, consisting of the combined intellects, knowledges and memories of all the people it has ever consumed. Its intellect is vast, its willpower infinite...fortunately, the Darkmind is consumed by the desire to grow and to feed, for it cannot starve but has grown so large that painful hunger is its constant companion. A part of the Darkmind is always busy upholding the original spell that gave it life while the rest plots or directs the numerous minions it has created.

Harbingers
These flesh-constructs harbor are the most independent of all Necrarchy constructs since they are meant to infiltrate other worlds and pave the way for the invasion. To that end, they create suicide or murder cults, seed places with vampire or ghoul parasites and teach Necromancy to those interested in the darker arts. The Necropolitan (see Paragons) is a Harbinger. They appear much more intelligent than the Darkmind itself and are often surprisingly sane...they are still eternally bound to the Necrarchy, however and would never ever betray them. All Harbingers are potent sorcerers, able to pretty much feed off death and create independent flesh constructs of their own. They are high enough on the chain of power to still be immortal with only total disintegration being able to slow them down (though they still reform after about 10 earth years)

Nepharites
The towering undead behemoths are the generals of the Necrarchy, war-marchines as well as capable commanders. Undead relays of the Darkmind, they are usually the first that come out of the flesh-gates created during the first wave of any invasion (see below). Where Harbingers look like emaciated beings of indeterminable race and gender, Nepharites appear to be giant corpses studded with all sorts of weaponry. They also constantly emit spores that fester and grow into new parasites.

Gholems
Basically, these are unliving battering rams, composed of dozens of corpses that have half-melted together. Flesh-gates can spontaneously transform into Gholems when attacked. These creatures know no independance and have no mind of their own, only existing to kill and incorporate new corpses into their own bodies, eventually growing into enormous size.

Vampire parasite
The parasite is a small lump of flesh that is excreted by Nepharites or the main mass of the Necrarchy whenever a direct assault is not viiable without softening up the defenders from within. Once it comes into contact with a living being, it tries to get into the host via open wounds or body openings. It then seeks out the main circulatory organ and proceeds to surround the heart, at the same time draining the body of all minerals and other vital components while unleashing undead antibodies into the bloodstream which quickly overwhelm all immune resistances and rebuild the body with necrotic flesh, at the same time infecting the brain, subjecting the target to the will of the hive mind. A vampire needs blood to fuel its existance but can no longer produce it themselves so they need to drain it from others. Vampires gain great physical strength, stamina and regenerative capabilities as well as the ability to spawn more vampires by injecting an egg from the parasite into a victim - this happens via the blood-draining bite if the vampire wishes.
Interestingly, human skin cells react strangely to the transformation, becoming highly susceptive to sunlight....
Vampires are very independant and retain most of their living memories...and it is possible for a vampire to regain his free will, as evidenced by Dracula.
The stake through the heart only works with very young (1 year or so) vampires as afterwards, the body is so riddled with necrotic tissue it can be reanimated in mere days. A vampire older than a year needs to be beheaded.

Ghoul parasites
Actually, ghoul parasites are undeveloped vampire parasites that have found a host before maturing themselves. They constantly seek to continue their transformation but cannot do so, the unresolved needs driving the victim completely insane after mere days. They constantly seek meat to devour to finish their gestation. They are not that useful to the Necrarchy but make decent shock troops.

Zombies
The shuffling hordes do not eat brains. They merely seek to kill as many as possible before venturing towards a ley nexus and meld together to form a flesh-gate. Zombies rise from their graves or wherever they fell as a result of the red rain that falls in the first stages of a Necrarchy invasion. It contains a small spore that nestles into the brain and worms its way through the nervous system, often replacing it where it is damaged. Destroying the brain destroys the spore and thus, the zombie.

The Invasion

A Necrarchy invasion happens in five stages, though stages can be repeated if necessary and the amount of progress made in conquering entire worlds means that several stages can happen parallel to each other in different continents, for example.

1.The Red Rain
Either due to machinations by the Harbinger or because of a natural mystical alignment of planetary bodies, a weak link is opened towards the Deadworlds. The Darkmind reacts instinctively by unleashing spores into the athmosphere of the target world via the link. The spores disperse in the clouds and fall down with the next rain, turning the waters red. As a result, the dead begin to rise.

2. Slaughter.
The zombies start to slay as many living beings as they can, preferably while the red rain still falls. If met with heavy resistance, they begin to withdraw to the nearest ley nexus to form a flesh-gate. If not met with any resistance, they do this when zombies have started to outnumber the living 5:1

3. Opening the Gateway
Driven by instinct, the zombies converge on the nearest ley line nexus and their bodies meld together to form a huge gateway. If a Harbinger is present, the creature will cast the portal spell themselves, otherwise the zombies begin to form a small hivemind necessary to work the spell implanted into the spores. This takes much longer, however. Once the Gateway is open, the Nepharites come out and begin animating more and more undead, fashioning them into constructs and Gholems. They emit a call that draws all vampires and ghouls to them.

4. War
What it says. The Necrarchy floods the enemy with undead hordes, learning about its enemies as it assimilates their bodies and minds. The war goes on until 90% of a planet's total population are dead (counting non-sapient animals)

5. The end of life
Once the balance between life and death is ruined by the undead outnumbering the living utterly and completely, every single undead joins in a communal ritual that rips apart the space between the Deadworlds and the target world, allowing the Necrarchy to expand its bloated bulk onto the planet, turning it into a new Deadworld where everything IS the Necrarchy.
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Re: Earth-47

Postby Leliel » Fri Jul 08, 2011 6:22 pm

Oh DIVINITY, they're undead Tyranids.

...Which is five varieties of awesome, but besides that...
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Re: Earth-47

Postby Neo-Paladin » Sat Jul 09, 2011 1:07 am

Leliel wrote:Oh DIVINITY, they're undead Tyranids.

...Which is five varieties of awesome, but besides that...


Hm...thanks...never thought of them that way. My inspiration was Necroscope, Dead Space and the Cancerverse reality introduced in the Thanos Imperative.
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Re: Earth-47

Postby Neo-Paladin » Sun Jul 10, 2011 3:45 am

Ok, just a heads-up...the PbP game thread is live and I'd welcome any who want to play.
Thread's here: viewtopic.php?f=20&t=41379
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Re: Earth-47

Postby EnigmaticOne » Wed Jul 13, 2011 6:31 pm

I'd love it if you can fill in more of the history in recent years.
Impeach the peach!

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