Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by prodigyduck » Wed Jul 06, 2011 12:05 pm

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HECATONCHEIRES (PL 15)
Real Name:
Briareus, Cottus, and Gyges
Occupation: Titans
Base: Olympus
Affiliation: Greek Pantheon of Immortals

Strength 11, Stamina 10, Agility 7, Dexterity 4
Fighting 14, Intellect -3, Awareness 0, Presence 8

POWERS
Avalanche of Blades:
Damage 5 (Reach 2, Reaction) – 22 points
Earth Reaver: Immunity 5 (Impeded Movement) – 5 points
Hail of Swords: Strength-Based Multiattack Damage 5 (Improved Critical) – 10 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Impervious Toughness 5, Protection 5 – 27 points
Hundred Hands: Extra Limb 5 (Innate) – 6 points
Immortal Body and Mind: Immunity 8 (Aging, Mind Control, Sleep, Starvation and Thirst) – 8 points
Immortal Senses: Enhanced Perception 8, Senses 4 (Darkvision, Radius Vision) – 8 points
Indiscriminate Carnage: Enhanced Improved Critical 2 (Limited to Prone Targets) – 1 point

ADVANTAGES
Benefit (Ambidexterity), Fast Grab, Fearless, Improved Grab, Improved Hold

SKILLS
Perception 4 (+12)

OFFENSE
Initiative
+7
Avalanche of Blades Area (Close, Damage 5)
Hail of Swords +14 (Close, Multiattack Damage 16)
Unarmed +14 (Close, Damage 11)

DEFENSE
Dodge
7, Parry 14, Toughness 15 (Impervious 5)
Fortitude 14, Will 9

POINTS
Abilities 70 + Advantages 5 + Defenses 21 + Powers 87 + Skills 2 = 185 Total

COMPLICATIONS
Prejudice:
The Hecatoncheires are a horrific pillar of 50 heads and 100 arms. Their power is feared even by the Gods and other Titans.

The Hundred-Handed Giants, Hecatoncheires to the Greeks, and later Centimani to the Romans, were the first beings born through procreation. Their father was Uranus, the Sky and their mother Gaia, the Earth. They were three in number, named Briareus, Cottus, and Gyges, and each was a gargantuan having fifty heads and a hundred arms. They were of vast proportions, stronger and more fierce than anything before them. In a manner befitting the species whose world they governed these first procreative births lead directly to marital conflict, conspiratorial plotting, attempted patricide, successful castration, all out war, and ultimately the downfall of the Titans and the rise of Zeus.
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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by scc » Wed Jul 06, 2011 3:41 pm

Really cool build of Ares. Love the pic! Are these your own designs or converted from some other system?

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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by Thorpacolypse » Wed Jul 06, 2011 8:27 pm

Man, those last two build ROCK! Especially the HECATONCHEIRES. That is wicked.
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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by Jabroniville » Wed Jul 06, 2011 10:43 pm

Yeah, as a major league Greek Myth nut, I always appreciate the D&D-styled pantheon. And especially the Hundred-Handed Giants, who get glossed over a lot of the time.

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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by prodigyduck » Thu Jul 07, 2011 12:01 am

scc wrote:Really cool build of Ares. Love the pic! Are these your own designs or converted from some other system?
Some of their abilities are taken from powers and abilities these gods and monsters have from 3rd and 4th edition D&D, but I try to add my own flavor to the mix. I was rather proud of making Ares have a weakness that hindered him if not around violence.

These recent Greek builds are based on an idea I had for a modern superhero game featuring gods and monsters of legend. I am thinking about calling it Living Legends or Lengends Born... something along those lines. The PCs are going to be the new demigods on the block who have to deal with the machinations of the old gods in the modern world.

A lot of the art I am using is inspired by GENZOMAN. I know I can do a decent job of the drawing myself, but sometimes another person's work inspires great ideas.
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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by prodigyduck » Thu Jul 07, 2011 12:09 am

Jabroniville wrote:Yeah, as a major league Greek Myth nut, I always appreciate the D&D-styled pantheon. And especially the Hundred-Handed Giants, who get glossed over a lot of the time.
The Greek really do have the coolest stories and monsters, don't they?
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Re: Prodigy Duck 3e Bestiary Builds (Ares - God of War)

Post by prodigyduck » Thu Jul 07, 2011 9:58 am

Image

OCTOPUS (PL 5)

Strength
1, Stamina 0, Agility 3, Dexterity 1,
Fighting 1, Intellect -4, Awareness 1, Presence -4

POWERS
Animal Senses:
Senses 1 (Low-Light Vision) – 1 point
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Ink Cloud: Burst Area Visual Concealment 4 (Attack) – 12 points
Jet: Enhanced Swimming 3 (Fades) – 2 points
Muscular Control: Enhanced Sleight of Hand 10, Enhanced Stealth 4 – 7 points
Small Body: Protection 1, Shrinking 4 (Innate, Permanent; +2 active defenses included) – 6 points
Strong Swimmer: Enhanced Athletics 8 (Limited to Swimming), Swimming 2 (2 mph) – 4 points
Tentacles: Extra Limb 5 (Innate) – 6 points

ADVANTAGES
Grabbing Finesse, Fast Grab

SKILLS
Athletics 0 (+1, +9 swimming), Perception 3 (+4), Sleight of Hand 0 (+11), Stealth 3 (+10)

OFFENSE
Initiative
+3
Unarmed +1 (Close, Damage 1)

DEFENSE
Dodge
8, Parry 6, Toughness 1,
Fortitude 3, Will 1

POINTS
Abilities -2 + Advantages 2 + Defenses 9 + Powers 42 + Skills 3 = 54 Total

COMPLICATIONS
Aquatic:
An octopus suffers as if suffocating when removed from water.
Disability: An octopus is mute. Its tentacles, while agile, offers limited manipulation.
Octopi are a breed of multi-tentacles cephalopods that live within the ocean. They make their homes along the bottom of the sea, particularly within coral reefs. If they are pursued by predators, octopi are capable of expelling a cloud of ink before swimming away.

Octopi are quite intelligent as animals go and capable of complex tactics in their pursuit of food. Many have evolved the ability to blend into their environment. They can not only change the color of their skin, but also use muscle action to change its texture to appear more like whatever they are blending against.
Blending: Concealment 2 (Normal Vision; Flaw: Blending, Passive) – 1 point

Some octopi are venomous, capable of producing a paralytic neurotoxin.
Poison: Weaken Strength 3 (Resisted by Fortitude; Linked to bite, Progressive) – 12 points
GIANT OCTOPUS (PL 7)

Strength
5, Stamina 3, Agility 2, Dexterity 1,
Fighting 6, Intellect -4, Awareness 1, Presence -4

POWERS
Animal Senses:
Senses 1 (Low-Light Vision) – 1 point
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Ink Cloud: Burst Area Visual Concealment 4 (Attack) – 12 points
Jet: Enhanced Swimming 3 (Fades) – 2 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 4 – 13 points
Muscular Control: Enhanced Sleight of Hand 10, Enhanced Stealth 4 – 7 points
Strong Swimmer: Enhanced Athletics 8 (Limited to Swimming), Swimming 2 (2 mph) – 4 points
Tentacles: Extra Limb 5 (Innate) – 6 points

ADVANTAGES
Chokehold, Close Attack 2, Fast Grab, Improved Initiative, Skill Mastery (Stealth)

SKILLS
Athletics 0 (+5, +13 swimming), Perception 6 (+7), Sleight of Hand 0 (+11), Stealth 6 (+4)

OFFENSE
Initiative
+6
Unarmed +8 (Close, Damage 5)

DEFENSE
Dodge
6, Parry 6, Toughness 7,
Fortitude 9, Will 3

POINTS
Abilities 6 + Advantages 4 + Defenses 18 + Powers 50 + Skills 6 = 84 Total

COMPLICATIONS
Aquatic:
A giant octopus suffers as if suffocating when removed from water.
Disability: A giant octopus is mute. Its tentacles, while agile, offers limited manipulation.
Giant octopi are monsters that are known to attack sharks, humans, and anything else it can grab.
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Re: Prodigy Duck 3e Bestiary Builds (Hecatoncheires, Octopus)

Post by Thorpacolypse » Sun Jul 10, 2011 8:59 pm

I just wanted to drop a note of thanks. I used your Water Naga, Flesh Golem and Gargoyles (I think that was it...) in my FTF game this weekend set in the Dresdenverse and they worked great. The Gargoyles fell easy but the Water Naga scared the hell of out them (I'm saving them actually fighting her in the big throwdown that we'll get to the next session) but the Flesh Golem did some damage. The best part was my cousin-in-law, whose character I had jokingly sworn to kill because he talks sooooo much shizzle, hit the Golem with a magical lightning bolt, talking smack the whole while, of course. So not only was the Golem immune to the blast, it actually healed up some first degree damage he took from the previous character. OMG, it has hysterical. The other two players gave him crap about that the rest of the day. :wink:
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Re: Prodigy Duck 3e Bestiary Builds (Hecatoncheires, Octopus)

Post by prodigyduck » Mon Jul 11, 2011 12:10 pm

Thorpacolypse wrote:I just wanted to drop a note of thanks. I used your Water Naga, Flesh Golem and Gargoyles (I think that was it...) in my FTF game this weekend set in the Dresdenverse and they worked great. The Gargoyles fell easy but the Water Naga scared the hell of out them (I'm saving them actually fighting her in the big throwdown that we'll get to the next session) but the Flesh Golem did some damage. The best part was my cousin-in-law, whose character I had jokingly sworn to kill because he talks sooooo much shizzle, hit the Golem with a magical lightning bolt, talking smack the whole while, of course. So not only was the Golem immune to the blast, it actually healed up some first degree damage he took from the previous character. OMG, it has hysterical. The other two players gave him crap about that the rest of the day. :wink:
That's awesome! I love it!

:D
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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by prodigyduck » Mon Jul 11, 2011 12:42 pm

Image
Go ahead... call me Shrek...

OGRE (PL 6)

Strength
5, Stamina 2, Agility -1, Dexterity -1,
Fighting 3, Intellect -2, Awareness 0, Presence -2

POWERS
Large Body:
Growth 4 (Innate, Permanent; -2 active defenses included), Protection 3 – 12 points
Ogre Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 point

EQUIPMENT
Weapons:
Array (4 points)
Javelin: Strength-Based Ranged Damage 2 – 4 points
Club: Strength-Based Damage 2 – 1 point

ADVANTAGES
Close Attack 2, Equipment 1, Languages 0 (Giant is native)

SKILLS
Athletics 4 (+9), Perception 4 (+4)

OFFENSE
Initiative
-1
Club +5 (Close, Damage 7)
Javelin -1 (Ranged, Damage 7)
Unarmed +5 (Close, Damage 5)

DEFENSE
Dodge
-2, Parry 5, Toughness 5,
Fortitude 6, Will 1

POINTS
Abilities -8 + Advantages 3 + Defenses 10 + Powers 15 + Skills 4 = 24 Total

COMPLICATIONS
Reputation:
Ogres are savage and brutish cannibals.
Ogres are giant brutish humanoids that delight in brutality, rape, savagery, and torture. They revel in inflicting misery on others.

Ogres appear as giant humanoids with strong bodies, large heads, and a voracious appetite. They love to feed on humans; especially young children. This savage nature often leads ogres to become the minions of evil beings, such as hags.
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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by prodigyduck » Mon Jul 11, 2011 12:45 pm

Image

ONI (PL 8]

Strength
5, Stamina 3, Agility 3, Dexterity 1,
Fighting 3, Intellect 2, Awareness 2, Presence 3

POWERS
Fast Healing:
Regeneration 5 – 5 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 2 – 11 points
Natural Flight: Flight 4 (30 mph) – 8 points
Oni Powers: Array (20 points)
Charm: Perception Range Affliction 5 (Entranced / Compelled / Controlled; Resisted by Will; Cumulative) – 20 points
Cone of Cold: Cone Area Blast 8 – 1 point
Darkness: Ranged Burst Area Visual Concealment 4 (Attack) – 1 point
Gaseous Form: Immunity 2 (Critical Hits), Insubstantial 2 – 1 point
Invisibility: Visual Concealment 4 (Passive) – 1 point
Sleep: Perception Range Affliction 5 (Fatigued / Exhausted / Asleep; Resisted by Will; Cumulative) – 1 point
Oni Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 point
Shapeshift: Variable 4 (assumed forms; Limited to humanoid forms) – 24 points

EQUIPMENT
Weapons:
Array (6 points)
Bow: Strength-Based Ranged Damage 3 – 6 points
Sword: Strength-Based Damage 3 (Improved Critical) – 1 point

ADVANTAGES
Defensive Attack, Equipment 2, Improved Initiative, Languages 1 (Common [Giant is native]), Ritualist

SKILLS
Deception 4 (+7), Expertise (Magic) 4 (+6), Insight 4 (+6), Intimidation 4 (+9), Perception 4 (+6), Ranged Combat (Bow) 4 (+5), Stealth 4 (+3)

OFFENSE
Initiative
+7
Bow +5 (Ranged, Damage 8]
Charm Perception (Ranged, Affliction 5)
Cone of Cold Area (Close, Damage 8]
Sleep Perception (Ranged, Affliction 5)
Sword +5 (Close, Damage 8/19-20)
Unarmed +5 (Close, Damage 5)

DEFENSE
Dodge
2, Parry 5, Toughness 5,
Fortitude 7, Will 3

POINTS
Abilities 28 + Advantages 6 + Defenses 10 + Powers 76 + Skills 14 = 134 Total

COMPLICATIONS
Obsession:
Oni are hedonists, delighting in their own wicked pleasures.
Power Loss: Regeneration; not vs. acid or fire damage.
The oni are a race of spellcasting giants. They are humanoid but often have features that set them apart from normal ogres. These can include large horns, extra or missing fingers, a third eye and skin colors that range from red to blue. Given their intelligence and their magical powers, oni prefer to dress as nobility, wearing fine clothing and armor.

Despite their intelligence, oni are known to be brutish and wicked. They delight in the suffering of others. They often steal what they want from surrounding communities, be it property or persons (young maidens are their favorite).
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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by kenseido » Mon Jul 11, 2011 2:02 pm

prodigyduck wrote:OGRE (PL 6)

Strength
5, Stamina 2, Agility -1, Dexterity -1,
Fighting 3, Intellect -2, Awareness 0, Presence -2

...

POINTS
Abilities -8 + Advantages 3 + Defenses 10 + Powers 15 + Skills 4 = 24 Total
Shouldn't the abilities cosy +8 points?
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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by Jabroniville » Mon Jul 11, 2011 2:05 pm

The Growth offsets the cost by 16 points.

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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by prodigyduck » Mon Jul 11, 2011 7:12 pm

Jabroniville wrote:The Growth offsets the cost by 16 points.
Indeed.
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Re: Prodigy Duck 3e Bestiary Builds (Ogre)

Post by kenseido » Mon Jul 11, 2011 10:35 pm

My bad. Failed my Reading Comprehension check AGAIN.

Great builds, as always.
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