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Jab's Builds: He-Man, Battle Cat, Mekaneck, Buzz-Off

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Re: Jab's Builds: 50s Cap, Superia, Poundcakes, Gladiatrix

Postby Jabroniville » Wed Jul 13, 2011 1:22 pm

The Grapplers also tended to do more punching than grappling anyhow.
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Re: Jab's Builds: 50s Cap, Superia, Poundcakes, Gladiatrix

Postby Jabroniville » Wed Jul 13, 2011 11:11 pm

Image
Image

Great review of a lez-tastic "Dazzler"issue

THE GRAPPLERS
-The rest of the squad of women from The Thing's own book, The Grapplers' secondary ranks are made up of one-note gimmicks with super-strength, making them essentially powerful Mooks- PL 6 Powerhouses (mostly Strength 8, though a couple are skinnier and faster), lacking Power Attack (none of them seemed quite "up to" doing +13 damage), but attacking en masse they're rather dangerous. But man... a hairy chick, a "fat" chick, a cowgirl, an Asian stereotype and a hottie- they're just hilariously goofy. Sadly, after Ben Grimm's short stint in the Unlimited Class Wrestling Federation, these characters were all dropped, and the main Grapplers fell apart- Letha & Titania (the first one) were killed by The Scourge of the Underworld for sucking, and Battleaxe & Poundcakes became a generic Background Villains for Hire, kinda disappearing for the entiretey of the post-Gruenwald '90s (since WHO ELSE would remember them?) until the modern era.

Image

BUTTERBALL (Vivian Dolan)
Created By:
Mike Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Jobber Villain, Background Character, Powerhouse
Group Affiliations: The Grapplers, Power Broker Inc.
PL 6 (59)
STRENGTH
8 STAMINA 8 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 2 (+2)
Deception 3 (+3)
Expertise (Pro Wrestler) 3 (+3)
Intimidation 6 (+6)

Advantages:
Fast Grab, Improved Hold

Powers:
Impervious Toughness +3 [3]
Features 1: Extra Mass [1]

Offense:
Unarmed +4 (+8 Damage, DC 23)
Initiative +0

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +9 (+2 Impervious), Fortitude +8, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 40 / Skills: 14--7 / Advantages: 2 / Powers: 4 / Defenses: 6 (59)

-Butterball is supposedly "The Fat One", though she's really more "Plump/Stocky" by my estimation, and in one John Byrne pic, she has a perfectly normal face, which is weird. Her special move is the Body Slam.

Image

COWGIRL (Deb Lowry)
Created By:
Mike Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Jobber Villain, Background Character, Powerhouse
Group Affiliations: The Grapplers, Power Broker Inc.
PL 6 (66)
STRENGTH
7 STAMINA 7 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 2 (+4)
Deception 3 (+3)
Expertise (Pro Wrestler) 3 (+3)
Intimidation 6 (+6)

Advantages:
Equipment 2 (Pistol +5), Fast Grab, Ranged Attack 3

Powers:
Impervious Toughness +3 [3]

Offense:
Unarmed +5 (+7 Damage, DC 22)
Pistol +5 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +5 (DC 15), Toughness +7 (+2 Impervious), Fortitude +8, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 46 / Skills: 14--7 / Advantages: 6 / Powers: 3 / Defenses: 4 (66)

-Cowgirl is pretty decent-looking for a character with zero personality- a cowgirl gimmick on a giant female pro wrestler is pretty cool, but they never went anywhere with it. She's not as good at Grappling as Butterball, but she's faster and has a gun (OK, a holster's a part of her costume, but whatever, I figure she's got a gun).

Image

MAGILLA (Sandy Stalmaster)
Created By:
Mike Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Jobber Villain, Background Character, Powerhouse, The Ugly One
Group Affiliations: The Grapplers, Power Broker Inc.
PL 6 (65)
STRENGTH
8 STAMINA 8 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 2 (+4)
Deception 3 (+3)
Expertise (Pro Wrestler) 3 (+3)
Intimidation 6 (+6)

Advantages:
Fast Grab, Improved Hold

Powers:
Impervious Toughness +3 [3]
"Super-Gross Body Hair" Immunity 1 (Cold) [1]

Offense:
Unarmed +4 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +8 (+2 Impervious), Fortitude +8, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 48 / Skills: 14--7 / Advantages: 2 / Powers: 4 / Defenses: 4 (65)

-Oh WOW were Carlin & Wilson on drugs when they made up this squad. Magilla's gimmick is that she's bulky... and covered in hair.

Image

See, you can tell she's a martial artist because she's holding her hands like that.

SUSHI (Susan Hayakawa)
Created By:
Mike Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Jobber Villain, Background Character, Powerhouse, Melee Fighter
Group Affiliations: The Grapplers, Power Broker Inc.
PL 6 (60)
STRENGTH
6 STAMINA 6 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 3 (+6)
Deception 3 (+3)
Expertise (Pro Wrestler) 3 (+3)
Intimidation 5 (+5)

Advantages:
Accurate Attack, Improved Trip

Powers:
Power-Lifting 1 (6 tons) [1]

Offense:
Unarmed +7 (+7 Damage, DC 22)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +6, Fortitude +7, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 46 / Skills: 14--7 / Advantages: 2 / Powers: 1 / Defenses: 5 (60)

-This one just makes me uncomfortable... I mean, SUSHI is her name? Well it's not any more weird than any of pro wrestling's ideas for Japanese wrestlers. She is (of course) a martial artist who fights using Karate, and is a bit weaker than her teammates, but more accurate (a full-on PL 6 with her Unarmed Damage & Parry Defense). Still, they missed the boat- everyone knows Japanese professional wrestlers can spray Blinding Mist.

Image

VAVAVOOM (Dawn Middlebury)
Created By:
Mike Carlin & Ron Wilson
First Appearance: The Thing #33 (March 1986)
Role: Jobber Villain, Background Character, Powerhouse, The Hot One
Group Affiliations: The Grapplers, Power Broker Inc.
PL 6 (66)
STRENGTH
7 STAMINA 7 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Acrobatics 2 (+4)
Deception 2 (+4, +6 Attractive)
Expertise (Pro Wrestler) 3 (+3)
Persuasion 3 (+5, +7 Attractive)

Advantages:
Attractive, Fast Grab

Powers:
Impervious Toughness +3 [3]

Offense:
Unarmed +6 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +7 (+2 Impervious), Fortitude +7, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 50 / Skills: 10--6 / Advantages: 2 / Powers: 3 / Defenses: 5 (66)

-Vavavoom is the petite, beautiful member of the team. Presumably she's a little bit weaker, but a slightly better fighter without all the bulk.
Last edited by Jabroniville on Thu Jul 14, 2011 2:11 am, edited 3 times in total.
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Re: Jab's Builds: 50s Cap, Superia, Poundcakes, Gladiatrix

Postby Jabroniville » Wed Jul 13, 2011 11:12 pm

Image

KNOCKOUT (Elizabeth Rawson)
Created By:
David Michelinie & Erik Larsen
First Appearance: The Amazing Spider-Man #340 (Oct. 1990)
Role: D-League Villain, Powerhouse
Group Affiliations: The Femme Fatales
PL 8 (76)
STRENGTH
10 STAMINA 9 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Deception 2 (+3)
Expertise (Criminal) 3 (+3)
Intimidation 7 (+8)

Advantages:
Chokehold, Fast Grab, Great Endurance, Improved Hold, Power Attack, Ranged Attack 4

Powers:
Power-Lifting 1 (50 tons) [1]
Protection 1 [1]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10, Fortitude +9, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 56 / Skills: 12--6 / Advantages: 9 / Powers: 2 / Defenses: 3 (76)

-Huh. There were a bunch of women in the background of that "Superia Stratagem" storyline in "Captain America" that I keep referring to, and the ones I was least aware of turn out to be all on one team. The Femme Fatales were a team of mooks made up of Erik Larsen's sketchpad run-off (and are also a parody of the Female Furies, like The Grapplers were- this one has Mindblast as the Odd Woman Out, but Whiplash is obviously Lashina, Bloodlust/Mad Harriet & Knockout is Stompa or Barda), which is a similar origin to MOST of the 1990s' glut of Filler Teams. Knockout's a big, butch black chick, with the odd choice of metal cords as dreadlocks. The entire Fatales team kind of came and went in a hurry, meant to just fill space, but at least Knockout managed the K.O. on Captain America of all people during the MASSIVE 50-women (vs) Cap & Paladin fight in that issue. She really hasn't been seen since, however.

-Knockout is a pretty generic Brick, being a little stronger than The Grapplers crew, but weaker than Frenzy (who seems to have been powered up lately). Times like this make me realize just HOW many of these women there really were in the late-'80s & early-'90s period of comic books! It seems that Big Muscular Chick was a generic archetype for Filler Villains around this time. I really have no evidence to imply that Knockout's any stronger than Poundcakes & Battleaxe, or even any weaker than Frenzy/Cargill, but she's big & buff, and I need to differentiate these people somehow! She's cheap as HELL, thanks to the fact that she has no major Skills or any particular unique tricks to her.
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Re: Jab's Builds: 50s Cap, Superia, Poundcakes, Gladiatrix

Postby Jabroniville » Wed Jul 13, 2011 11:13 pm

Image

MINDBLAST (Danielle Forte)
Created By:
David Michelinie & Erik Larsen
First Appearance: The Amazing Spider-Man #340 (Oct. 1990)
Role: D-League Villain, Telepath/Telekinetic
Group Affiliations: The Femme Fatales
PL 9 (105)
STRENGTH
0 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Deception 2 (+4)
Expertise (Criminal) 2 (+4)
Intimidation 2 (+4)
Perception 2 (+4)
Stealth 2 (+4)

Advantages:
Ranged Attack 4

Powers:
"Telekinesis" Move Object 12 (Feats: Increased Mass 2- 400 tons) (Quirk: Limited to One Object at a Time) [25]
Flight 5 (60 mph) [10]
"TK Field" Force Field 9 (Extras: Impervious) [18]

Offense:
Unarmed +5 (+0 Damage, DC 15)
Move Object +6 (DC 22)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +2 (+11 Force Field), Fortitude +3, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 34 / Skills: 10--5 / Advantages: 4 / Powers: 53 / Defenses: 9 (105)

-Mindblast is a weird one- basically being Psimon from the Teen Titans' rogues gallery, but with boobs (a running theme here). Yeah, that's a horrifying thought. She's vastly powerful (she can apparently lift FIVE-HUNDRED TONS, as per the descriptions), but still one of those one-note jobbers that never did anything. She's PL 9, the strongest of her team, mainly through her high Move Object rating (and a good durability score). I had to throw on some Increased Mass just to reflect her high power, and she can use the Move Action thingie to increase her lifting further. She can also only have "one tendril" out at a time, meaning that I guess she can't lift MULTIPLE objects, but that's not really much of a flaw in my mind- I'd call that a Quirk and be done with it. Also, why the hell does someone named "Mindblast" not have a MENTAL BLAST in her power-set?
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby cassius335 » Thu Jul 14, 2011 1:41 am

There was a previous Butterball? huh...
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby seeten » Thu Jul 14, 2011 9:51 am

Image

A picture showing Screaming Mimi where she looks great in her old costume? Weird.
Last edited by seeten on Thu Jul 14, 2011 11:27 am, edited 1 time in total.
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Re: Jab's Builds: The Sisters of Sin, Master Man, 1950s Cap

Postby Woodclaw » Thu Jul 14, 2011 10:53 am

Jabroniville wrote:Image

SUPERIA (Dr. Deirdre Wentworth)


Two little extra funny facts about Superia:
  1. She claims to be an ancestor of Thundra (never verified) and that the existence of Thundra's future is actually a result of her own actions
  2. The new leader of the H.A.M.M.E.R. is the same woman, no explanation was given for her survival, at least for now

Aside from that I always assumed that the energy blasts were a result of her suit, since she didn't use them against Free Spirit when she lose her gloves into Zemo's castle. On the other it could have been some kind of fair play toward another woman.
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Murkglow » Thu Jul 14, 2011 11:41 am

seeten wrote:A picture showing Screaming Mimi where she looks great in her old costume? Weird.


That's exactly what I was thinking. "Man, who is that character? Screaming Mimi? Wah? She looks good..."

Yay for whoever did that pic I guess is the lesson here. Anyone know what comic that's from?
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby scc » Thu Jul 14, 2011 3:58 pm

Wow the Grapplers! With Butterball and Magilla. You are truly scraping the bottom of the jobber barrel. :lol: Nice job!
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Thorpacolypse » Thu Jul 14, 2011 9:49 pm

Hey, female jobbers deserve equal rights, too, scc. They have every right to suck as much as any male jobber. :wink:
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Jabroniville » Thu Jul 14, 2011 10:41 pm

Murkglow wrote:
seeten wrote:A picture showing Screaming Mimi where she looks great in her old costume? Weird.


That's exactly what I was thinking. "Man, who is that character? Screaming Mimi? Wah? She looks good..."

Yay for whoever did that pic I guess is the lesson here. Anyone know what comic that's from?


I'm assuming it's from a "Thunderbolts" issue because of the focus on Mimi- but yeah, it's a really excellent drawing. I was looking mainly at Letha & Titania there, but now that you mention it, Screaming Mimi looks downright cute here. And here I thought Harley Quinn was the only way to make a female clown design not look either stupid or like something out of your worst nightmares.
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Jabroniville » Thu Jul 14, 2011 10:56 pm

Image

BLOODLUST (Beatta Dubiel)
Created By:
Erik Larsen, Joe Rubinstein & Terry Kavanah
First Appearance: Marvel Comics Presents #48 (April 1990)
Role: D-League Villain, Claw Lady
Group Affiliations: The Femme Fatales, The Band of Baddies (seriously)
PL 8 (100)
STRENGTH
4 STAMINA 5 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 4 (+8)
Athletics 4 (+8)
Deception 3 (+3)
Expertise (Criminal) 4 (+4)
Intimidation 8 (+8)
Perception 5 (+6)
Stealth 2 (+6)

Advantages:
All-Out Attack, Chokehold, Defensive Roll, Diehard, Fast Grab, Improved Critical (Claws), Improved Initiative, Power Attack, Precise Attack (Close/Concealment), Ranged Attack 2, Startle, Takedown

Powers:
"Fangs & Claws" Strength-Damage +3 (Feats: Split) [4]
Leaping 1 (15 feet) [1]
"Animal Senses" Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
"Healing Factor" Regeneration 4 [4]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Claws +8 (+7 Damage, DC 22)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +5 (+6 D.Roll), Fortitude +8, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 48 / Skills: 30--15 / Advantages: 13 / Powers: 12 / Defenses: 12 (100)

-The only thing keeping Bloodlust from being the absolute embodiment of the 1990s in comics is the fact that she isn't a hot chick wearing a car seatbelt as a costume. That and the fact that most of Marvel U.K. manages to occupy that classification. But seriously, she's a crazy, clawed, animal-sense-having crazy chick who goes all "STABBY STABBY STABBY!" She was created by Erik Larsen to confound Spider-Man & Wolverine during one of their yearly team-ups (back when Wolvie was only appearing in about FIFTEEN books a month, if you can believe that) in a one-shot, but she was re-used for a later "Femme Fatales" team-up. She was also in "The Superia Stratagem", of course, but managed to appear after more than a DECADE away in a "Marvel Knights Spider-Man" issue, trying to buy the Venom Symbiote at an auction. Crazy stuff- she was confirmed de-powered after M-Day, however.

-Bloodlust represents perfectly what Wolverine, Lady Deathstrike & Sabretooth would all look like if they were relatively unskilled and were weaker in every possible way. She's strong as hell, and her Claws are very dangerous, but they still only do +7 damage without Power Attack, and she's not nearly as accurate as most Scrappers, requiring her to go All-Out a lot of the time as well. Some Healing Factor helps her out (Jeez, she's REALLY a Wolverine clone), but she's nothing more than a nuisance to someone on Logan's or Spidey's level.
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Jabroniville » Thu Jul 14, 2011 10:58 pm

Image

WHIPLASH II (Leeann Foreman)
Created By:
Erik Larsen, Joe Rubinstein & Terry Kavanah
First Appearance: Marvel Comics Presents #49 (May 1990)
Role: D-League Villain, Weapon User
Group Affiliations: The Femme Fatales, The Band of Baddies
PL 8 (88)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Athletics 4 (+6)
Close Combat (Whip) 1 (+9)
Deception 3 (+4)
Expertise (Criminal) 3 (+4)
Intimidation 4 (+5)
Stealth 2 (+5)
Technology 3 (+4)

Advantages:
Accurate Attack, All-Out Attack, Improved Critical (Whip), Improved Disarm, Improved Trip, Ranged Attack 3

Powers:
"Adamantium-Coiled Whip Gauntlets on Costume" (Flaws: Removable) [10]
Strength-Damage +4 (Feats: Reach 4, Improved Critical, Split) (10)
Protection 2 (2)
-- (12 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Whips +9 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3 (+5 Costume), Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 46 / Skills: 24--12 / Advantages: 8 / Powers: 10 / Defenses: 12 (88)

-Whiplash (with a name stolen from an Iron Man villain who was at that point still alive, but on the D-List) is the last member of the Femme Fatales, and what a jobber SHE is. She's been in a few background scenes since "The Superia Stratagem", but nothing of note- she's just some chick. Astonishingly, she actually uses ADAMANTIUM whips. SERIOUSLY, Adamantium was SO insanely common at this point in the Marvel Universe that even scrubs OTHER scrubs would be too embarassed to hang around with were toting the stuff. She's just a Whiplash/Constrictor wannabe with a Whip-gimmick, but she's barely even PL 8 overall. PL 7.5 with the whips, and PL 7 defensively.
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Re: Jab's Builds: Superia, The Grapplers, Knockout, Mindblast

Postby Jabroniville » Thu Jul 14, 2011 11:03 pm

Image

ION (Voletta Todd)
Created By:
Tom DeFalco & Steve Ditko
First Appearance: Machine Man #15 (June 1980)
Role: D-League Villain, Blessed With Suck
Group Affiliations: None
PL 9 (134)
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 2 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+6)
Deception 4 (+4)
Expertise (Science) 9 (+13)
Insight 3 (+5)
Intimidation 6 (+6)
Perception 3 (+5)
Ranged Combat (Blasts) 3 (+9)
Technology 5 (+9)

Advantages:
Improved Aim, Improved Critical (Ion Blast), Power Attack, Ranged Attack 3

Powers:
"Ionic Gas Body"
"Ionic Grab" Snare 9 (Feats: Reversible) (28) -- [31]
    AE: Ionic Blast 10 (Feats: Split) (21)
    AE: Move Object 10 (Feats: Precise) (21)
    AE: Insubstantial 4 (20)
Flight 6 (120 mph) [12]
"Ion Field" Force Field 8 (Extras: Affects Others) [16]
Senses 2 (Detect Atomic Composition- Acute) [2]

Offense:
Unarmed +6 (+1 Damage, DC 16)
Ionic Snare +8 (+9 Ranged Affliction, DC 19)
Ionic Blast +8 (+10 Ranged Damage, DC 23)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2 (+10 Force Field), Fortitude +5, Will +4

Complications:
Motivation (The Cure)- Ion seeks nothing more than the cure for her unnatural condition.
Prejudice (Obvious Metahuman)- Stuck as coherent energy in a green suit, Ion cannot pass for an ordinary human.
Involuntary Transformation (Harmless Energy)- If Ion's suit is ruptured or drained, she becomes a formless mass of energy particles.
Involuntary Transformation (Human Form)- Extreme cold can shift Ion back into human form temporarily.
Power Loss (Electrical Attacks)- High-powered electrical currents can damage Ion's powers, leaving her with nothing.

Total: Abilities: 36 / Skills: 34--17 / Advantages: 6 / Powers: 61 / Defenses: 14 (134)

-Ion's an odd-looking D-league villainess, being a genius nuclear physicist caught in an accident (thus becoming evil) who plagued a few heroes (Thing, Torch & Machine Man) as a minor threat. She hasn't been seen in years, despite a pretty good "stuck in this body" pathos play.

-Wow, for a moderately-powerful PL 9 Blaster archetype, Ion sure does have a swack-load of Drawbacks on her. Having her suit ruptured turns her into formless mass, cold turns her human, and electrical bolts can mess up her powers? That's some pretty awful stuff for someone who would be reasonably expected to face a lot of elementally-powered heroes. She's your everyday PL 9 character who focuses on Damage & Toughness over accuracy & defense, with some smarts, but not alot of battlefield savvy. Captain America thumped her good in a fight against about fifty other women, but then, he caught her unawares when her Field wasn't up.
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Re: Jab's Builds: Superia, The Grapplers, The Femme Fatales, Ion

Postby Jabroniville » Fri Jul 15, 2011 3:47 pm

Image

Well, she's got the same gimmick as Montana does, but I think I like this variant better.

WRANGLER (Laralie, Last Name Unknown)
Created By:
Ralph Macchio & George Perez
First Appearance: Marvel Fanfare #11 (Nov. 1983)
Role: E-League Villain, Weapon User
Group Affiliations: None
PL 7 (88)
STRENGTH
1 STAMINA 2 AGILITY 4
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 7 (+8)
Close Combat (Unarmed) 2 (+8)
Deception 3 (+5)
Expertise (Criminal) 3 (+4)
Expertise (Rodeo Performer) 6 (+7)
Insight 2 (+3)
Intimidation 1 (+3)
Perception 3 (+4)
Stealth 1 (+5)

Advantages:
Defensive Roll, Equipment 3 (Lasso, Pistols), Improved Disarm, Improved Smash, Ranged Attack 4

Equipment:
"Twin Pistols" Blast 5 (Feats: Split) (11)
"Lasso" Snare 5 (Feats: Chokehold) (Flaws: Limited to One Target -2) (Diminished Range -2) (4)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Lasso +8 (+5 Ranged Affliction, DC 15)
Pistols +8 (+5 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +2 (+3 D.Roll), Fortitude +4, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 42 / Skills: 32--16 / Advantages: 10 / Powers: 10 / Defenses: 11 (88)

-Man, George Perez was part of creating some WEIRD characters in his day. Part of a group of assassins meant to kill The Black Widow in one of Marvel's MANY "One-Shot" platforms for characters without their own book, Wrangler was a cowgirl-rodeo-star-turned-assassin, which is of course TOTALLY RIDICULOUS and yet PERFECT for comics. Alas, she got to fight Black Widow once, lost pretty handily (despite being both a member of a GROUP against Natasha, and fighting a pre-badass push Widow), and next appeared in "The Superia Stratagem" in a mass fight against Cap, who tossed her ass-first into one of Mysteria's "Mist-Sticks" (really, that's their name).

-Wrangler is a PALTRY PL 6.5, lacking even the most rudimentary bad-assness that a villain requires. She's basically a poor man's version of Montana from The Enforcers (yes, that's right- a POOR MAN'S VERSION of one of the ENFORCERS)- packing a single-use Snare that's short range, but dangerous to common humans. Any real superhero would hand her her butt in about three seconds, though.
Jabroniville
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