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Jab's He-Builds: Man-at-Arms, Beast Man, Trap Jaw, Two-Bad

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Re: Jab's Builds: P. Pearl, Iron Maiden, Ice Princess, Mysteria

Postby Goldar » Sun Jul 17, 2011 11:05 am

Thanks for the info, Arthur Eld, especially for points 2, 3 and 4. Still learning some things about the builds and how to equate them into the stats/rankings.

Though I think for Presence, Pink Pearl is a forceful personality complete with persuasiveness and leadership ability. She strikes fear into her cronies and heroes alike. She also uses deception and intimidation.

While maybe seen as a "minor" character due to her few appearances, she still has these qualities of Presence in her motiffe and so I believe that, in conjunction with her physical size and bulk, rate her a "4" Presence, not that it really makes that big of a deal (pardon the pun) overall, but I did want the character stats as correct as possible.

In other words, Pearl is the definitive "Large and In-charge" personality/character, not just in the physical sense. Were you to look up "large and in-charge" on line, Pearl would be pictured. She wants what she gets and gets what she wants. There is no debate with her (beware her Power Punch!). If you read her AF appearances, you will see what I am talking about. She thinks she is the Burger King: she wants it her way!
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Re: Jab's Builds: P. Pearl, Iron Maiden, Ice Princess, Mysteria

Postby Jabroniville » Sun Jul 17, 2011 6:39 pm

Eld reflected my opinions fairly well there. I could see adding her to a Presence of "3" mainly because she fooled the co-proprieter of her Circus for so long, however. And oops- I never gave her Intimidation! Gonna have to fix THAT. I tend to only give "4" to elite characters like The Kingpin and such (who REALLY portrays Large and In Charge), though that's mainly because the ability is over-exensive for what it does (buying the Skills separately is ALWAYS cheaper).

The "Power Punch" was really more to give Pearl a +4 damage attack without allowing her to lift 800 lbs (I add this power to many "realistic" strong guys who hit VERY hard). Once I realized she COULD lift that weight, the "Power Punch" was redundant.

Yeah, Leaping 1 plus Athletics should be enough. And "Bouncing" isn't really a power anymore, like Eld said. That's just her Leaping a lot. Similarly, Puck doesn't have any Bouncing- just Leaping. It's just his unique athletic fighting style.

And Power Attack can be frightfully powerful- especially reflecting someone who does +4 Damage NORMALLY to bust through doors and clock the Fragile Speedsters on the head.
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Re: Jab's Builds: P. Pearl, Iron Maiden, Ice Princess, Mysteria

Postby Jabroniville » Sun Jul 17, 2011 10:53 pm

Image

CHIMERA I (Real Name Unknown)
Created By:
Mark Gruenwald & Rik Levins
First Appearance: Captain America #387 (July 1991)
Role: One-Shot Villain, Animalistic Villain
Group Affiliations: None
PL 7 (76)
STRENGTH
2/6 STAMINA 6 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+8)
Deception 2 (+2)
Expertise (Criminal) 2 (+2)
Intimidation 5 (+5)
Perception 3 (+3)
Stealth 2 (+5)

Advantages:
All-Out Attack, Fast Grab, Improved Critical (Unarmed), Startle

Powers:
"Animal-Power Shifting"
"Gorilla Arms" Enhanced Strength 4 [8]
"Wings" Flight 5 (60 mph) (Flaws: Winged) [5]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +8, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 42 / Skills: 16--8 / Advantages: 4 / Powers: 13 / Defenses: 9 (76)

-Chimera rounds out the newbie-ladies Gru threw into the "Superia" mix. She confused some fans, as she'd never appeared before, and unlike Ice Princess & Mysteria, went unnamed for the duration of the story. She's a black chick who can apparently "morph" parts of her body to animalistic shapes. She never really scored a hit in the battle, and never appeared again, so I'm giving her "One-Shot Jobber" stats of a PL 7. Dunno if she could Fully-Shift her form, but she never showed the ability, and she's called "Chimera", implying a multi-form nature, so I doubt it. Another Chimera later showed up to threaten the X-people.
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Re: Jab's Builds: P. Pearl, Iron Maiden, Ice Princess, Mysteria

Postby Jabroniville » Sun Jul 17, 2011 10:56 pm

Image
Image

Dunno where the first pic's from, but it's an improvement.

BLACK LOTUS (Real Name Unknown)
Created By:
Ralph Macchio & George Perez
First Appearance: Marvel Fanfare #11 (1983)
Role: Jobber Villain, Martial Artist
Group Affiliations: Unknown
PL 7 (90)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+9)
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+11)
Deception 3 (+5)
Expertise (Spy) 3 (+4)
Insight 2 (+4)
Intimidation 2 (+4)
Investigation 2 (+4)
Perception 3 (+5)
Stealth 1 (+6)

Advantages:
Accurate Attack, Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Trip, Instant Up, Power Attack, Prone Fighting, Ranged Attack, Takedown

Powers:
"Martial Arts Strike" Strength-Damage +1 [1]

Offense:
Unarmed +11 (+3 Damage, DC 18)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 56 / Skills: 26--13 / Advantages: 10 / Powers: 1 / Defenses: 10 (90)

-Black Lotus rounds out the ladies meant to kill Black Widow, and she was probably the most generic out of the whole crew- just your everyday Asian chick in a gi with martial arts skill. She stunned Natasha, but once she regained her composure, the Widow kicked some ass. Lotus is only PL 7 like Wrangler, and a pretty low-end Generic Martial Artist build.
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Re: Jab's Builds: P. Pearl, Iron Maiden, Ice Princess, Mysteria

Postby Jabroniville » Sun Jul 17, 2011 10:59 pm

Image

"Up next... the worst rape scene in comics history!"

M.O.D.A.M. (Mental Oganism Designed for Aggressive Manuevers)
Created By:
Steve Englehart & Al Milgrom
First Appearance: The West Coast Avengers #36 (Sept. 1988)
Role: Distaff Counterpart, Mad Scientist, Floating Head
Group Affiliations: The Femizons, Advanced Idea Mechanics
PL 10 (152)
STRENGTH
0/4 STAMINA 5 AGILITY -2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 1 PRESENCE 0

Skills:
Deception 8 (+8)
Expertise (Science) 7 (+15)
Expertise (Criminal) 1 (+9)
Insight 3 (+4)
Intimidation 4 (+4)
Perception 5 (+6)
Technology 7 (+15)

Advantages:
Equipment 5 (Assorted Crap), Inventor, Jack-of-All-Trades, Ranged Attack 8, Well-Informed

Powers:
"Permanent Exoskeleton and Mental Powers"
"Robotic Arms"
Enhanced Strength 4 [8]
Elongation 1 (Flaws: Limited to Arms) [0.5]

Flight 5 (60 mph) [5]
Force Field 8 (Extras: Impervious 9) [17]

Mind Control 8 (Extras: Area- 30ft. Burst) (Flaws: Touch Range) (32) -- [35]
    AE: "Mental Blast" Blast 10 (Extras: Perception Range, Will Damage) (Flaws: Requires Headband) (30)
    AE: "Force Beam" Blast 10 (Feats: Variable Descriptor- Any Heat-Based) (21)
    AE: "Telepathy" Communication (Mental) 2 Linked to Mind-Reading 8 (24)
"One Giant Head"
Features 3: Increased Mass 3 [3]
Reduced Skills: -2 Stealth [-1]

Offense:
Unarmed +6 (+3 Damage, DC 18)
Missiles +10 (+8 Ranged Damage, DC 23)
Finger Lasers +12 (+8 Ranged Damage, DC 23)
Mental Blast +10 Perception (+10 Peception Will Damage, DC 25)
Mind Control +8 Area (+8 Affliction, DC 18)
Force Beam +8 (+10 Ranged Damage, DC 25)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +5 (+13 Force Field), Fortitude +5, Will +8

Complications:
Disabled (Big Giant Head)- M.O.D.A.M. is dependent upon her Hoverchair Exoskeleton thingie for movement. If it is damaged in any way, she will be unable to move, as her arms and legs are too small to carry her giant head around.
Power Loss (Forehead Jewel)- M.O.D.A.M.'s mental prowess is dependent upon a glowing jem on her brow. Significant damage to it (such as from Paladin's pistol, for instance) will cause a backlash that removes her mental powers.

Total: Abilities: 36 / Skills: 35--17.5 / Advantages: 16 / Powers: 67.5 / Defenses: 15 (152)

-M.O.D.A.M. is possibly the single-weirdest example of that omniprestent trope in comics books: The Distaff Counterpart. The term is basically a descriptor for all those lady versions of male characters you see running around comics (going back to the Golden Age, being popularized by Mary Marvel, but then REALLY done to death and popularized by DC Comics and their endless hordes) and other media, but who woulda thunk that *M.O.D.O.K.* of all characters was going to get a "Chick Version". This freak of nature was again the creation of A.I.M., but never maintained the longevity of her forebear, whom she was supposed to replace.

-M.O.D.A.M. is mostly like M.O.D.O.K., as you'd expect (not alot of ways to vary the "Giant Flying Head" gimmick), but she's slighly worse at aiming, but a better fighter (extending robotic arms on her harness let her strangle pretty good). She's also worse at science, as I don't think she invented anything, nor did she ever construct any giant laberynthine plots.
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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Jabroniville » Mon Jul 18, 2011 11:09 pm

Image

WATER WITCH (Real Name Unknown)
Created By:
Mark Gruenwald & Herb Trimpe
First Appearance: The Fantastic Four Annual #13 (1978)
Role: Jobber Villain, Elementalist
Group Affiliations: The Outcasts
PL 7 (70)
STRENGTH
0 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Athletics 4 (+4)
Deception 3 (+3)
Expertise (Subeterranean) 6 (+6)
Insight 2 (+3)
Perception 2 (+3)
Ranged Combat (Water) 3 (+7)

Advantages:
Improved Critical (Water Attacks), Ranged Attack 2

Powers:
"Dowsing Rod" (Flaws: Easily Removable) (Feats: Restricted 2- Only Water Witch) [22]
"Block of Ice" Affliction 7 (Strength; Hindered & Vulnerable/Prone & Defenseless/Paralyzed) (Extras: Ranged, Cumulative, Extra Condition) (Quirks: Requires Water -1) (27) -- (33 points)
AE: "Water Spout" Damage 7 (Extras: Area- 30ft. Line) (Quirks: Requires Water -1) (13)
AE: "Water Blast" Blast 7 (Quirks: Requires Water -1) (13)
AE: "Wave" Blast 7 (Extras: Area- 30ft. Burst) (Quirks: Requires Water -1) (20)
AE: Water Control 7 (14)
AE: "Bonk With Rod" Strength-Damage +2 (2)
AE: "Wet Environment" Environment 3 (Hamper Movement 2) (6)

Offense:
Unarmed +5 (+0 Damage, DC 15)
Dowsing Rod +5 (+2 Damage, DC 17)
Block of Ice +7 (+7 Ranged Affliction, DC 17)
Water Attacks +7 Area (+7 Damage, DC 22)
Water Blast +7 (+7 Ranged Damage, DC 22)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +2, Fortitude +4, Will +2

Complications:
Motivation (Protection)- One of the Mole Man's people, Water Witch feels the need to protect Subterranea.
Responsibility (The Mole Man)- As the ruler of all Subterranea, the Mole Man has total power over The Outcasts.

Total: Abilities: 24 / Skills: 20--10 / Advantages: 3 / Powers: 22 / Defenses: 11 (70)

-Water Witch is from some team of Mole Man subjects, a band of Jobbers known as The Outcasts. She's another Gruenwald creation, which is probably why ANYONE remembered her well enough to throw her into the "Femizon" group. She never threw a single shot in that whole story as far as I can recall, and she looked a whole lot younger than she does in earlier pictures (where she looks like a stereotypical haggard old witch). I figure someone who was as one-shot as this lady was should be a PL 7 Jobber, basically a Poor Man's Water Wizard. If you can get poorer than HIM, anyways.
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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Jabroniville » Mon Jul 18, 2011 11:12 pm

Image

BLACKBIRD (Heather O'Gara aka "Jackdaw")
Created By:
Bill Mantlo & Sal Buscema
First Appearance: The Incredible Hulk #274 (Aug. 1982)
Role: Jobber Villain, Flying Character
Group Affiliations: The Femizons
PL 8 (103)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Aerobatics 6 (+10)
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+10)
Deception 4 (+5)
Expertise (Criminal) 4 (+5)
Intimidation 4 (+5)
Ranged Combat (Cable Claw) 2 (+10)
Stealth 2 (+6)
Technology 2 (+3)

Advantages:
Favoured Environment (Airborne), Improved Critical (Cable Claw), Move-By Action, Power Attack, Ranged Attack 4, Uncanny Dodge

Powers:
"Blackbird Costume" (Flaws: Removable) [18]
Flight 6 (120 mph) (Flaws: Winged) (6)
Protection 2 (2)
"Wing Slash" Strength-Damage +2 (2)
"Cable-Claw" Snare 6 (Flaws: Limited to Two Targets) (12)
-- (22 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Wing Slash +8 (+4 Damage, DC 19)
Cable-Claw +10 (+7 Ranged Affliction, DC 17)
Initiative +2

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +3 (+5 Costume), Fortitude +5, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 50 / Skills: 28--14 / Advantages: 9 / Powers: 18 / Defenses: 12 (103)

-'70s Hulk stories seem so incredibly weird in retrospect. This is mainly due to the TREMENDOUS Power Creep inherent to the top tier guys in the Marvel Universe- how else do you explain The Hulk constantly being threatened by guys who later turned into Jobbers? Like Jackdaw here, who changed her name to "Blackbird" in her second appearance. Both are named after birds in the passerine family (related to Crows), but Jackdaws are unknown to North America, so the name's probably lost on most Americans (I had to look it up- I just assumed it was a bird because... well, she's a winged lady), and sounds rather masculine. She's just your everyday flying character who bugged The Hulk as a Leader henchwoman for one arc, got fired (presumably- Leader had her beaten for failure), and later turned up as a trusted lieutenant of Superia. One of her actual aides AFTER "The Stratagem" failed, she still got beaten up.

-Blackbird's a handy PL 8 character, but still rather low-level. She provided almost no challenge for Captain America, despite him being KO'd by Moonstone's Blast just a few minutes earlier, and floating in the water, sans Shield. Cap just grabbed her leg when she buzzed the water's surface looking for his body, flew along with her, then flipped BACKWARDS to wrap his legs around her waist, then KO her with a hand-clasp around the throat. Of course, he's still CAPTAIN AMERICA, so she was still fighting 3 PLs out of her league. She's got your everyday Flying Person stuff on her, based around a Device, as well as a Cable-Claw trick (but note that she can only use two).
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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Jabroniville » Mon Jul 18, 2011 11:14 pm

Image

KARISMA (Mary Brown)
Created By:
John Byrne & Kerry Gamil
First Appearance: The Fantastic Four #266 (May 1984)
Role: Jobber Villain, Mind Controller
Group Affiliations: None
PL 10 (62)
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Criminal) 3 (+4)
Expertise (Science) 4 (+7)
Expertise (Science) 4 (+11) -- (Flaws: Limited to Chemistry)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 2 (+5)
Stealth 2 (+4)

Advantages:
Equipment 2 (Radioactive Make-Up)

Equipment:
"Radioactive Make-Up" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area- Visual Perception) (Flaws: Limited to Men) (10)

Offense:
Unarmed +4 (+0 Damage, DC 15)
Make-Up +10 Area (+10 Affliction, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +1, Fortitude +3, Will +2

Complications:
Motivation (Greed)
Power Loss (Make-Up)- Since Karisma's powers all come from her regularly-applied perfume, she could potentially lose her powers after bathing. Or getting wet. Or having anti-makeup stuff applied to her.

Total: Abilities: 38 / Skills: 20--10 / Advantages: 4 / Powers: 0 / Defenses: 12 (62)

-Karisma's just a one-shot FF character, doing the old "Gender-Specific Mind-Control" gimmick with her... radioactive make-up. Yeah, not one of John Byrne's more inventive moments. The make-up is best-utilized as Equipment (since it's not really Device-y, being make-up and not a thing you can just take off... it just makes sense this way), and she's not really capable of anything otherwise. Like most Controller-types, she's rather powerful at her one trick. Her backstory is actually more interesting than the character, as John Byrne drew her for his College Paper back in the 1970s, opposing a hero named Gaylord (hee hee- "Gaylord").

*Since there be some disagreement on how her make-up would be statted (Equipment, Device or Power), I figured I'd throw in some extra variants, just in case:


KARISMA (Mary Brown)
Created By:
John Byrne & Kerry Gamil
First Appearance: The Fantastic Four #266 (May 1984)
Role: Jobber Villain, Mind Controller
Group Affiliations: None
PL 10 (65)
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Criminal) 3 (+4)
Expertise (Science) 4 (+7)
Expertise (Science) 4 (+11) -- (Flaws: Limited to Chemistry)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 2 (+5)
Stealth 2 (+4)

Advantages:
None

Powers:
"Radioactive Make-Up" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area- Visual Perception) (Flaws: Limited to Men, Requires Occasional Applications) [5]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Make-Up +10 Area (+10 Affliction, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +1, Fortitude +3, Will +2

Complications:
Motivation (Greed)
Power Loss (Make-Up)- Since Karisma's powers all come from her regularly-applied perfume, she could potentially lose her powers after bathing. Or getting wet. Or having anti-makeup stuff applied to her.

Total: Abilities: 38 / Skills: 20--10 / Advantages: 0 / Powers: 5 / Defenses: 12 (65)

---

KARISMA (Mary Brown)
Created By:
John Byrne & Kerry Gamil
First Appearance: The Fantastic Four #266 (May 1984)
Role: Jobber Villain, Mind Controller
Group Affiliations: None
PL 10 (68)
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Criminal) 3 (+4)
Expertise (Science) 4 (+7)
Expertise (Science) 4 (+11) -- (Flaws: Limited to Chemistry)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 2 (+5)
Stealth 2 (+4)

Advantages:
None

Powers:
"Radioactive Make-Up" (Flaws: Removable) [8]
Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area- Visual Perception) (Flaws: Limited to Men) (10 points)

Offense:
Unarmed +4 (+0 Damage, DC 15)
Make-Up +10 Area (+10 Affliction, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +1, Fortitude +3, Will +2

Complications:
Motivation (Greed)
Power Loss (Make-Up)- Since Karisma's powers all come from her regularly-applied perfume, she could potentially lose her powers after bathing. Or getting wet. Or having anti-makeup stuff applied to her.

Total: Abilities: 38 / Skills: 20--10 / Advantages: 0 / Powers: 8 / Defenses: 12 (68)
Last edited by Jabroniville on Tue Jul 19, 2011 11:00 pm, edited 2 times in total.
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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Woodclaw » Tue Jul 19, 2011 12:33 am

Jabroniville wrote:Image

BLACKBIRD (Heather O'Gara aka "Jackdaw")


For some reason I always loved Blackbird's look, to the point that I styled one of my [url=url=http://www.atomicthinktank.com/viewtopic.php?p=568282#p568282]original characters[/url] after her.
Well, her and Raptor from the MC2.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Murkglow » Tue Jul 19, 2011 8:54 am

Jabroniville wrote:The make-up is best-utilized as Equipment (since it's not really Device-y, being make-up and not a thing you can just take off... it just makes sense this way), and she's not really capable of anything otherwise.


Ummm.... What do you mean? Being something you can't take off isn't any more an indication of equipment then it is of a device. Equipment is removeable after all, it's built in. If it truly can't be taken off ever (not even if she is helpless) then it's not equipment or a device, it's a power straight up. If it can be taken off then it depends on the setting, but generally speaking since this is "her thing" that generally indicates a device:

Devices are part of the character’s traits. They grant effects beyond the capabilities of normal equipment, and they’re only ever lost or taken away temporarily. If an item is integral to the character’s concept or abilities, it’s probably a device.
Equipment, on the other hand, is limited to fairly “mundane” things, can be taken away or even destroyed with impunity, and merely supplements the character’s traits.


My emphasis. Anyway, that line just stood out for me so I had to comment on it.
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Re: Jab's Builds: Ice Princess, Lotus, MODAM, Blackbird, Karisma

Postby Goldar » Tue Jul 19, 2011 11:19 am

Great job on the last couple of pages of characters! I think you nailed them perfectly. I especially liked Black Lotus and Modam profiles.

I have a question: You have done so many characters on 169 pages and counting, do you have a list of which characters you profiled and the page number they appear on? This would be extremely helpful.

Some characters I would love to see your builds on:

Jean Grey Omega Mutant (approximately 2003 appearance)
Jean Grey Omega Mutant as Phoenix (at her last death in 2004)
Jean Grey as the White Phoenix (ultimate form)
Gladiator (Kallark)
Ternak of the Cold People
Sharon Ventura She Thing
Warrior Woman
Ultraman (CSA original Earth-3 and Quardian versions)
Superwoman (CSA-original Earth-3 and Quardian versions)
Power Girl
Captain Comet
GL of the 25th century
Telepath (err, a telepath who had a huge alien head and was yellow skin color)
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Re: Jab's Builds: Ice Princess, Lotus, MODAM, Blackbird, Karisma

Postby freeclint » Tue Jul 19, 2011 12:26 pm

He has an index on the first page in the first buncha posts.
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My beginning character repository.
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Re: Jab's Builds: Iron Maiden, Ice Princess, Black Lotus, MODAM

Postby Jabroniville » Tue Jul 19, 2011 12:53 pm

Murkglow wrote:
Jabroniville wrote:The make-up is best-utilized as Equipment (since it's not really Device-y, being make-up and not a thing you can just take off... it just makes sense this way), and she's not really capable of anything otherwise.


Ummm.... What do you mean? Being something you can't take off isn't any more an indication of equipment then it is of a device. Equipment is removeable after all, it's built in. If it truly can't be taken off ever (not even if she is helpless) then it's not equipment or a device, it's a power straight up. If it can be taken off then it depends on the setting, but generally speaking since this is "her thing" that generally indicates a device:

Devices are part of the character’s traits. They grant effects beyond the capabilities of normal equipment, and they’re only ever lost or taken away temporarily. If an item is integral to the character’s concept or abilities, it’s probably a device.
Equipment, on the other hand, is limited to fairly “mundane” things, can be taken away or even destroyed with impunity, and merely supplements the character’s traits.


My emphasis. Anyway, that line just stood out for me so I had to comment on it.


The thing with the make-up is that it can be washed off, or simply wear off on it's own, and needs regular supplements. It isn't really "Removable" in the sense that if you're KO'd someone can just take it off, like most Devices, because you'd need specific tools (make-up remover and what-have-you). Similarly, presumably anybody in the world could just use the stuff, and it comes in a mundane little spray bottle with a formula, so it'd be easy to crack. It can't really be it's own Power, since it's NOT her Power- it's dependent entirely on her having and using a chemical solution (and unlike say, Hourman, anyone could use it). Having it be a Power, with the Limitation (Must be Topically Applied and others can use it) feels off. Equipment is simply the easiest way to deal with it.

It's one of those things that really doesn't fit any one category of M&M perfectly because it's so unusual. Note that things like the Goblin Glider, integral to the Goblin characters' concepts, ALSO counts as Equipment under most builders- it says "probably a Device" for a reason.
Last edited by Jabroniville on Tue Jul 19, 2011 1:11 pm, edited 1 time in total.
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Re: Jab's Builds: Ice Princess, Lotus, MODAM, Blackbird, Karisma

Postby Jabroniville » Tue Jul 19, 2011 1:04 pm

Goldar wrote:Great job on the last couple of pages of characters! I think you nailed them perfectly. I especially liked Black Lotus and Modam profiles.

I have a question: You have done so many characters on 169 pages and counting, do you have a list of which characters you profiled and the page number they appear on? This would be extremely helpful.

Some characters I would love to see your builds on:

Jean Grey Omega Mutant (approximately 2003 appearance)
Jean Grey Omega Mutant as Phoenix (at her last death in 2004)
Jean Grey as the White Phoenix (ultimate form)
Gladiator (Kallark)
Ternak of the Cold People
Sharon Ventura She Thing
Warrior Woman
Ultraman (CSA original Earth-3 and Quardian versions)
Superwoman (CSA-original Earth-3 and Quardian versions)
Power Girl
Captain Comet
GL of the 25th century
Telepath (err, a telepath who had a huge alien head and was yellow skin color)


-I already built Miss Marvel II/She-Thing early on in 3e. I haven't done many DC builds for 3e mostly out of a combo of lack of interest, redundancy (I mean, they're actually getting official builds- I would only be doing "corrective" builds to fit my own viewpoints) and the fact that Flying Bricks tend to be boring builds to do. I mean, isn't Ultraman just Superman but evil? All I know of Captain Comet is that he was a failed '50s character who died in "Kingdom Come".

I have no idea what the difference between the ultimate Jean Greys are. Characters like her are subject to all kinds of vague descriptions of power (she nuked a star in one appearance, then gets held off by X-Men of all people because she's "holding back"), random instances of new powers, etc. I mean, how is a White Phoenix any different from a regular Phoenix? Bio-sites don't even include most of that info ("Phoenix plus timeline control" is as elaborate as it gets)- it sounds like stuff circa that ultra-confusing Morrison-era on the X-Men or the "Endsong" story (that I avoided out of general principal), and that's really the kind of build you'd need the book for. I tend to hate writing "Ultimate" Power characters anyways- 90% of it is just vast Variable power.

Is Warrior Woman the Super-Axis character? What's a GL of the 25th Century? I can't find anything on someone named "Telepath". I can do a build of Ternak, though.
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Re: Jab's Builds: Ice Princess, Lotus, MODAM, Blackbird, Karisma

Postby kenseido » Tue Jul 19, 2011 1:48 pm

I think he means the character Telepath who was part of L.E.G.I.O.N.
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