Thanks for the tips. I've never really done a "sandbox" type adventure before, so I'll look into it more.
As for Paragons-- I may try to get it, as it may offer some tips.
Still working on fleshing out a few plot points before I announce the game...
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Well, I definitely won't want PCs to do that and wouldn't be interested in picking someone who's just in it to game the system (a mind-reading poker player, or a boxer with minor invulnerability, etc.). And while I've said "sandbox" I would still like to guide the game somewhat. That is, much like the TV show, there will be plot themes that intersect the lives of the PCs. Ideally, they'll follow those leads to come to some sort of climactic conclusion and then they move on-- only to become unwittingly immersed in yet another plot. I invoked the TV show 24 earlier as a model. Poor old Jack Bauer is continually running into grand schemes season after season even when they start rather harmlessly. Of course, Jack was a secret agent and so it was natural for him to confront assassination attempts, bomb plots, weapons smuggling, etc. For PCs who are-- on the surface-- more ordinary, it will take a bit more work on my part. But that's the fun of being a GM!poodle wrote:I think because of the pace of PbP it supports sandbox style games a little better. Another way to do it might be random powers. After all a cheerleader with regeneration!!! Who would have thought it? A watchmaker becoming a hero killer? I think players get a bit grumpy when they have to do that although it does mean they have to make a believable character first and can't create a synergy. e.g. I am a burglar who has miraculously developed concealment and insubstantial




Hmmm. I'll have to think on this. I was sort of hoping to avoid a "singular event" as a starting point. But you have brought up the point that I do need a starting point event to get things going.poodle wrote:there needs to be some unifying event otherwise it is either too random or too contrived. The whole 'we're all at school together' scenario. This could be dreams of a horrific future, witnessing an 'unexplainable' event/crime/cover-up or whatever.
Well, I don't want to do random, that's for sure; people should have some fun. I thought about the "make an ordinary person" but an ordinary person-- even a really exceptional person-- isn't going to be more than PL 5. I mean, think of the people in the show. Claire was just a teen-ager. Peter Petrelli was a hospice nurse.To avoid players making the invulnerable heavy weight boxer or ex-military invisible sniper, have them all make their characters first and then give them powers. You could be daring and go the whole random powers thing but give every player several choices or someone will get the lame power and have a sulk. "fear me, I can summon butterflies".
Hmmm. Except, you still run into problems. Without knowing what your power is, you don't know whether to invest in melee or ranged attack. Or toughness/defense. I don't know.If you don't care then maybe you could have everyone make PL 6 non-powered characters and then you give them x ammount of points to put towards their powers.


Good point. So one thing I could do is have people stat out their PL 6 PCs (i.e. normal people with one basic power) but have their powers manifest or have manifested just last week but still have a longer history of powered people so that there's still a government agency looking for them, a nefarious cabal of powered people, and various people who got their powers earlier and have taken up the "hobby" of whatever criminal activity.mrdent12 wrote:If you don't go with the event route and allow characters that may have had powers for a couple months or more in game time, you have to expect at least the tail end of their story to be heavily influenced by the powers. So a person may not start out as a thief, but once they get the power to go invisible and insubstantial they might take up the hobby.




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