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Gilliam's Builds [2E]

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Re: Gilliam's Builds [2E]

Postby cassius335 » Wed Jun 29, 2011 3:48 am

So that's Gwen and Kevin done... is Ben himself on the way?
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Re: Build #38: Kevin Levin

Postby Gilliam » Wed Jun 29, 2011 2:27 pm

cassius335 wrote:So that's Gwen and Kevin done... is Ben himself on the way?


I am planning to make Ben as well but not sure if I will stat all his forms or just a couple of the more well known such as Four-Arms.
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Re: Build #38: Kevin Levin

Postby cassius335 » Wed Jun 29, 2011 2:47 pm

Gilliam wrote:
cassius335 wrote:So that's Gwen and Kevin done... is Ben himself on the way?


I am planning to make Ben as well but not sure if I will stat all his forms or just a couple of the more well known such as Four-Arms.


If you're going to only do a couple, it'd probably be best to do the Alien Force ones (SwampFire, Humongasaur, Big Chill, Jetray etc), as that'd fit in with the Gwen & Kevin builds best.
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Build #39: Tarzan

Postby Gilliam » Fri Jul 08, 2011 3:26 am

TARZAN

Image

Artwork is "Tarzan_by_scarrart"

Real Name: Tarzan; John Clayton; Lord Greystoke; Viscount Greystoke
Identity: Public ID

APPEARANCE
Gender: Male
Age: 100+ (appears mid 30's)
Size: Medium
Height: 6'2”
Weight: 214 lbs
Hair: Black
Eyes: Grey

POWER LEVEL
Power Level: 11
Power Points: 195
Max Attack: 14
Max Defense: 13
Max Save DC: 8
Max Toughness: 9

ABILITIES
STR: 22 (+6)
DEX: 22 (+6)
CON: 22 (+6)
INT: 16 (+3)
WIS: 16 (+3)
CHA: 16 (+3)

COMBAT
Attack +10 (Melee +12, Ranged +10, Unarmed +14)
Damage: Unarmed +6 (Bruise); Knife +7; Bow +8* *includes +5 bonus from strength (have ignored extra point)
Defense +13 (+5 flat-footed)
Initiative +10

SAVES
Toughness +9 (+6 flat-footed)
Fortitude +11
Reflex +10
Will +11

SKILLS
Acrobatics 10 (+16)
Bluff 8* (+11) *includes +4 bonus attractive
Climb 6 (+12)
Concentration 5 (+8)
Diplomacy 7* (+10) *includes +4 bonus attractive
Escape Artist 4 (+10)
Gather Info 5 (+8)
Handle Animal 9 (+12)
Intimidate 9 (+12)
Notice 7 (+10)
Ride 4 (+10)
Search 6 (+9)
Sense Motive 7 (+10)
Stealth 6 (+12)
Survival 13 (+16)
Swim 6 (+12)

LANGUAGES
Great Ape, French, English, Arabic, Dutch, German, Jungle Dialects, couple of extra languages

Tarzan has a gift with languages, he taught himself to read and write English from children's books in his parents cabin yet the first human language he learnt was French taught to him by Lieutenant Paul D'Arnot.

FEATS
Dodge Focus (3); Defensive Roll (3); Monkey Climber; Acrobatic Bluff; Attack Focus, Melee (2); Animal Empathy; Environmental Adaptation - Jungle; Instant Up; Attractive (1 or +4 bonus bluff & diplomacy); Improved Initiative (1); Elusive Target; Benefit 2 (Wealth; Title "Lord Greystoke"); Equipment (6 or 30eps); Move-by Action; Light Sleeper; Rage (1); Takedown Attack (1); Track; Uncanny Dodge (Auditory); Startle; Diehard

Jungle Fighting Style - (All-out Attack; Attack Specialization - Unarmed (1 or +2 attack); Chokehold; Improved Disarm (1); Improved Grab; Improved Pin; Mighty Slam; Power Attack; Dirty Fighting (2); Improved Trip; Improved Grapple)

POWERS
Immunity [3] (Aging, disease, poison) *
Super Senses [3] (Low Light Vision; Direction; Scent)
Leaping [1]
Super Movement [1] (Swinging - vines etc)
Comprehend [2] (Understand & understood - Animals [Flaw: Limited Jungle])

* In "Tarzan and the Foreign Legion", Tarzan explains to a group of American airmen & Dutch settlers during WW II that after saving the life of a Witch Doctor from a lion decades earlier he was given a potion of herbs that appears to have stopped him growing any older.

EQUIPMENT
Knife (+1 damage; mighty) (4eps)
Bow (+3 damage + strength) (8eps)
Jungle Estate (as Stately Manor 18eps)

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 30 ft/15 ft/10 ft

COMPLICATIONS
"RESPONSIBILITY" - Jungle Territory; Tarzan feels that he is responsible for an area of jungle that contains a number of lost kingdoms and civilisations and needs to protect it from those who would exploit it.

"RESPONSIBILITY" - Family; whilst Jane has passed away decades ago, Tarzan still feels responsible for his descendants and takes an interest in what they are up to. When he feels bored he may pay a visit to the family home in England and butt heads with the current "Lord" or "Lady" Greystoke whom can be less than pleased to have "THE Lord Greystoke" making an appearance.

"LIVE OR DIE" - While Tarzan tries not to kill he has no problems with resorting to lethal force as he was raised in an environment where the loser of a fight was more often dead than alive.

SUMMARY
Abilities 54 + Skills 28 (112 ranks) + Feats 44 + Powers 12 + Combat 40 + Saves 17 – Drawbacks 0 = 195 / 195

BACKGROUND
:arrow: Most people are familiar with the story of Tarzan. His parents were abandoned on the African coast after a mutiny. Both his parents died after Tarzan was only a year old and he was raised by the Great Ape "Kala" whose own child had recently died. Growing up as a member of the tribe Tarzan never met another human until his late teens/early twenties. He discovered his parents cabin and taught himself to read and write English. Then later Jane Potter, her father, Paul D'Arnot, Cecil Clayton and several other explorers arrived and encountered Tarzan.

:arrow: From Wikipedia Tarzan was described as - "In Tarzan, Edgar Rice Burroughs created an extreme example of a hero figure largely unalloyed with character flaws or faults. He is described as being extremely athletic, tall, handsome, and tanned, with grey eyes and black hair. Emotionally, he is courageous, loyal and steadfast. He is intelligent and learns new languages easily. He is presented as behaving ethically in most situations, except when seeking vengeance under the motivation of grief, as when his ape mother Kala is killed inTarzan of the Apes, or when he believes Jane has been murdered in Tarzan the Untamed. He is deeply in love with his wife and totally devoted to her; in numerous situations where other women express their attraction to him, Tarzan politely but firmly declines their attentions. When presented with a situation where a weaker individual or party is being preyed upon by a stronger foe, Tarzan invariably takes the side of the weaker party. In dealing with other men Tarzan is firm and forceful. With male friends he is reserved but deeply loyal and generous. As a host, he is likewise generous and gracious. As a leader, he commands devoted loyalty." Or more simply Tarzan was Burroughs "Mary-Sue" character :)

:arrow: I have probably gone overboard on the build above but Tarzan is after all Tarzan :)
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Build #40: Stunner

Postby Gilliam » Mon Jul 11, 2011 3:16 am

STUNNER

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"Mum tells me that I should dress more feminine. Why don't I wear a skirt today she says. I am now falling out of the sky and everybody is looking up at me, what's Mum going to say now. I don't care what she says, next time I am wearing bike shorts as well."

Artwork is"Victory_falling_by_ml_11mk"

Real Name: Alison Tchaikovsky
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 16
Size: Medium
Height: 5' 7”
Weight: 121 lbs
Hair: Red
Eyes: Brown


POWER LEVEL
Power Level: 9
Power Points: 135
Max Attack: 7
Max Defense: 9
Max Save DC: 11
Max Toughness: 9

ABILITIES
STR: 10 (+0)
DEX: 16 (+3)
CON: 12 (+1)
INT: 16 (+3)
WIS: 12 (+1)
CHA: 14 (+2)

COMBAT
Attack +6 (Melee +6, Ranged +7)
Damage: Unarmed +0 (Bruise); Vibration Blast +11
Defense +9 (+3 flat-footed)
Initiative +7

SAVES
Toughness +9 (+6 flat-footed)
Fortitude +7
Reflex +11
Will +8

SKILLS

Bluff 6 (+8)
Computers 3 (+6)
Concentration 5 (+6)
Gather Info 5 (+7)
Knowledge
-Popular Culture 4 (+7)
-Art 5 (+8)
Notice 6 (+7)
Perform
-Dance 5 (+7)
-Wind Instruments 4 (+6)
Search 4 (+7)
Sense Motive 5 (+6)

FEATS
Attack Focus, Ranged (1); Equipment (2 or 10eps); Defensive Roll (3); Dodge Focus (3); Elusive Target; Accurate Attack; All-out Attack; Improved Initiative (1); Move-by Action; Instant Up

POWERS
Super Movement [2] (Slow Fall; Permeate)
Immunity [7] (Suffocation; Vibration effects)
Protection [5]
ARRAY -- Vibration Control [11]
-- [a] Deflect [11] (Slow and Fast Projectiles)
-- [a] Nauseate [7] (vertigo) (Extra: Ranged +1)
-- [a] Nauseate [11] (vertigo)
-- [a] Drain Toughness [11] (Extra: Ranged +1) (Affect objects only)
-- [a] Stun [11]


EQUIPMENT
Smart Phone (1eps); Toyota Starlet Hatchback (9eps)

COMPLICATIONS
"SECRET IDENTITY" - Alison is a 16 year high school student and is struggling to keep her school life, family life and Superhero life separate.
"ENEMY" - Alison has inadvertently foiled a couple of schemes of Dr Drakken and he intends to get rid of her before she becomes as big a nuisance as that other teenager.

SUMMARY
Abilities 20 + Skills 13 (52 ranks) + Feats 15 + Powers 42 + Combat 24 + Saves 21 – Drawbacks 0 = 135 / 135

BACKGROUND
Growing up Alison's childhood was a blur as she was rushed from music lessons to dance class then to the latest children's beauty pageant as her Mother tried to relive her glory days through her daughter. By the time Alison was in her early teens she couldn't stand it anymore and chose to dress as unfeminine as possible - t-shirts, hoodies, jeans or trackpants and tennis shoes were her clothes of choice. Her Mother was not very happy and little talks would become very loud arguments. It was during one argument when Alison ended up threatening to cut her hair short like a boys that Alison had her first seizure.

Over the next 6 months, the seizures would strike Alison at random and last from a couple of minutes to several hours for the more severe episodes. Numerous tests revealed nothing, medication seemed to have no effect and in the end the only suggestion from their local GP was that Alison might grow out of them.

After 6 odd months the incidents had faded and Alison discovered that she was able to emit a blast of vibration energy. After getting stuck in the wall between the house and the garage when trying to avoid her Mother (whom was now feeling very guilty), Alison started experimenting with her abilities and has now been intervening in the odd crimes that she seems to come across.
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Re: Gilliam's Builds [2E]

Postby JoshuaDunlow » Mon Jul 11, 2011 10:03 am

I really like this character, alot! 8)
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Re: Gilliam's Builds [2E]

Postby Gilliam » Mon Jul 11, 2011 12:36 pm

JoshuaDunlow wrote:I really like this character, alot! 8)


Thanks, she was fun putting together.
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Build #41: Sabriel

Postby Gilliam » Sat Jul 16, 2011 4:47 am

SABRIEL

Image

"Oh I am so pleased to see you here."

Artwork is "In_The_Frame_Of_A_Girl_by_sailorptah"

Real Name: Jonathon Nixon
Identity: Secret ID

APPEARANCE
Gender: Female (Sabriel) / Male (Jonathon)
Age: Unknown (Sabriel) / 17 (Jonathon)
Size: Medium
Height: 5' 2” (Sabriel) / 5' 9” (Jonathon)
Weight: 117 lbs (Sabriel) / 185 lbs (Jonathon)
Hair: Black (Sabriel) / Blonde (Jonathon)
Eyes: Red (Sabriel) / Hazel (Jonathon)

POWER LEVEL
Power Level: 10
Power Points: 150

ABILITIES
STR: 10 (+0)
DEX: 14 (+2)
CON: N/A
INT: 14 (+2)
WIS: 14 (+2)
CHA: 14 (+2)

COMBAT
Attack 4 (Melee 4, Ranged 4, Unarmed +10)
Damage: Strike +10
Defense +10 (+3 flat-footed)
Initiative +10

SAVES
Toughness +10 (+8 flat-footed)
Fortitude 0
Reflex +7
Will +8

SKILLS
Bluff 8 (+10*) *includes +4 bonus attractive
Diplomacy 7 (+9*) *includes +4 bonus attractive
Gather Info 2 (+4)
Intimidate 6 (+8)
Knowledge
-Popular Culture 3 (+5)
Sense Motive 6 (+8)

FEATS
Elusive Target; Attractive (1 or +4 bonus bluff & diplomacy); Attack Specialization - Unarmed (3 or +6); Distract (Bluff); Dodge Focus (4); Jack-Of-All-Trades; Stunning Attack; Improved Grab; Improved Grapple; Improved Throw; Startle; All-out Attack; Defensive Roll (2); Improved Initiative (2)

POWERS
Super Movement [1] (Permeate)
Immunity [30] (Fortitude effects)
Protection [8]
Super Senses [6] (Dark vision 2; Ultra Hearing 1; Danger Sense (auditory); Tracking; Scent)
Strike [10] (Extra: Vampiric) (25:TGH)
Mind Control [8] (18:WIL)
ARRAY Flight [4]
-- [a] Speed [8]
-- [a] Quickness [4]


MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/0 ft
Flight: 900 ft (100 mph)
Speed: 5 mi (2500 mph)

DRAWBACKS
Normal Identity -4 (full round action) *
Power Loss -1 (cannot change forms if unable to speak)

* Jonathon's normal stats are STR 10, DEX 10, CON 10, WIS 9, INT 12, CHA 9 with no feats and reduced skills.

COMPLICATIONS
"PAY THE PIPER" - Jonathon has promised to pay whatever gave him the necklace a service and while he tries to forget about it he does worry he may be asked to do.

"MEMORY LOSS" - Jonathon from time to time has woken up with no memory of what he has been doing in the last couple of hours. Often he is wearing different clothes from what he last remembered.

SUMMARY
Abilities 6 + Skills 6 (24 ranks) + Feats 21 + Powers 91 + Combat 20 + Saves 11 – Drawbacks -5 = 150 / 150

BACKGROUND
Growing up Jonathon Nixon was one of those average kids who was not good at anything and always ended up been picked on or the butt of jokes. Jonathon's older sister Amanda would always step in and protect Jonathon but in many ways this made things even worse. Jonathon can't remember when he first began to borrow his sister's clothes to dress up like a girl and pretend that he was popular. It was not hard for Jonathon to borrow several items of clothing as Amanda's bedroom floor was covered in layers of clothing.

Over the years it became easier for Jonathon to cross dress as Amanda got a job in an used bookstore and her bedroom became a storeroom for books that had not been sorted while she spent most nights at her boyfriends place. Their mother's latest job involved shift work and several nights a week she would be working all night.

After a while Jonathon thought that as it was the early hours of the morning and everybody would be asleep that he could walk around the block dressed up. When the group of at least 10 kids, many of them older than him, surrounded him, Jonathon realised that not everyone was sleeping. Trying to flee, Jonathon did not get far and then the insults and shoving started. Terrified as to what may happen to him Jonathon was surprised when the group of kids just ran away. Turning around he saw the teenage herione Nightbird standing nearby. Blushing bright red and trying to cover himself Jonathon braced himself for another snide comment or insult however Nightbird kindly asked him if he was hurt and if it was okay if she walked him home.

It didn't take much for Jonathon to interpret Nightbirds actions as a sign of affection and Jonathon was now in love. Knowing that she felt the same way Jonathon started trying to appear at the same places or events as Nightbird and it was at the aftermath of one battle that as Jonathon started to approach NIghtbird with his bunch of flowers and a prepared speech that he saw Nightbird first hug and then kiss one of her teammates. Feeling betrayed Jonathon fled home.

Jonathon had enjoyed going through the books that Amanda had stored in her room and one that promised to contain long forgotten summoning spells had caught his eye. Returning home Jonathon decided to try out one of the incarnations and later on that night in a candle lit room started to read the strange words until his voice grew hoarse. To Jonathon's surprise a strange voice sounded in his head "What do you desire?". Responding Jonathon said that he wanted to be desired and to have power. With almost an amused note the voice then said "Open the box in front of you, put on what is inside and speak the name and you will have what you desire".

Out of nothing a box appeared in front of Jonathon. Opening it he saw that it contained a necklace with a cross attached to it. Both the chain and cross were made out of some dark metal that appeared reddish in the candle light. Turning the cross over Jonathon saw that the word "Sabriel" was written on the back. Pausing Jonathon asked "You won't want my soul will you?" to which the voice replied with a note of disdain "Soul, really".

When nothing more was forthcoming Jonathon placing the necklace around his neck and after a deep breath spoke the word "Sabriel". After a bout of dizziness Jonathon oped his eyes and noticed that the room seemed larger and that the lights had been switched on. Looking around Jonathon saw that the light was not on and the candles had blown out, he could now see in the dark. "Cool" Jonathon said and then paused, his voice had sounded different. "What the" Jonathon then said and yes his voice did sound girly. Instintively his hands discovered that he was no longer male and letting out a high pitched squeal Jonathon jumped backwards and ended up hitting his head on the ceiling. Speaking again the voice said "To return to your other form speak your name. Enjoy your new power and you now owe me" and with that the voice and presence faded away. Changing back and forth Jonathon as Sabriel walked through the wall and into the night.

It has been several months since Jonathon received the necklace. He wears it always and he is now feared by his class mates as anyone who crosses him has an accident of some sort. Sabriel has encountered Nightbird several times and cannot see what was the initial attraction.

APPEARANCE
Sabriel appears slightly shorter than average with an engaging smile. Her glossy black hair reaches below her waist and it is not until you are close to her that you notice that her eyes are actually red and her incisors are pointy and longer than normal.
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Build# 42 & 43: The Hurricane Twins

Postby Gilliam » Mon Jul 25, 2011 5:11 am

Image

Artwork is "Mas_y_Menos_Sketch_by_Jester_z"


SPEEDY GEE

Speedy Gee “Andale! ¡Andale! ¡Arriba! ¡Arriba! ¡Yiii-hah!”
Miss Hurricane “You do know that you are embarrassing yourself”
Speedy Gee “Oh, how about BEEP BEEP then?”
Miss Hurricane “It is times like this that I wished I had a sister”"


Real Name: Angus Moffatt
Identity: Secret ID

APPEARANCE
Gender: Male
Age: 22
Size: Medium
Height: 5'10”
Weight: 165 lbs
Hair: Brown
Eyes: Hazel

POWER LEVEL
Power Level: 10
Power Points: 150
Max Attack: 9
Max Defense: 12
Max Save DC: 11
Max Toughness: 8

ABILITIES
STR: 14 (+2)
DEX: 16 (+3)
CON: 16 (+3)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 12 (+1)

COMBAT
Attack +7 (Melee +7, Ranged +7, Superspeed Array +9)
Damage: Unarmed +2 (Bruise); Strike +11; Rapid Fire +11
Defense +12 (+3 flat-footed)
Initiative +47

SAVES
Toughness +8 (+6 flat-footed)
Fortitude +9
Reflex +12
Will +7

SKILLS
Bluff 5 (+6)
Notice 6 (+6)
Search 5 (+6)
Sense Motive 5 (+5)
Sleight of Hand 3 (+6)

FEATS
Evasion (2); Fast Overrun; Move-by Action; Instant Up; Quick Change (1); Elusive Target; Redirect; Dodge Focus (6); Equipment (2 or 10eps); Attack Specialization - Superspeed Array (1 or +2 attack); Defensive Roll (2);

POWERS
Super-Speed [11] (Feats: Rapid Attack (55' radius); Wall Running; Water Running)
-- [a] Strike [11] (Extra: Penetrating)
-- [a] Rapid Fire [11]
-- [a] Stun [11] (Save 21:FRT)

EQUIPMENT
Costume (Toughness +3; subtle) (4eps)
Comm Link; Smart Phone (2eps)

4 eps to spend on various items.

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/5 ft
Super-Speed: 40 mi (25000 mph)

COMPLICATIONS
"RESPONSIBILITY" - Angus feels responsible for his older (by less than a minute) twin sister and tries to convince her to lighten up.
"IMPULSIVE" - Angus prefers to act first and think later.

SUMMARY
Abilities 20 + Skills 6 (24 ranks) + Feats 19 + Powers 57 + Combat 26 + Saves 22 – Drawbacks 0 = 150 / 150


MISS HURRICANE

"OhmygodIamsopleasedtofinallymetyou. Iamyourbiggestfanandyouarenotasfatinpersonaswhattheysay. DidIsayfatImeantbigyesthatisrightbigIdidn'toffendyouatall....."

Miss Hurricane on her first encounter with Doughman"

Real Name: Chevonne Moffatt
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 22
Size: Medium
Height: 5'10”
Weight: 136 lbs
Hair: Brown
Eyes: Hazel

POWER LEVEL
Power Level: 10
Power Points: 150
Max Attack: 12
Max Defense: 12
Max Save DC: 8
Max Toughness: 8

ABILITIES
STR: 10 (+0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 12 (+1)

COMBAT
Attack +8 (Melee +12, Ranged +8)
Damage: Unarmed +0 (Bruise); Strike +8
Defense +12 (+4 flat-footed)
Initiative +24

SAVES
Toughness +8 (+5 flat-footed)
Fortitude +9
Reflex +11
Will +8

SKILLS
Bluff 8 (+9)
Concentration 5 (+6)
Escape Artist 2 (+6)
Gather Info 5 (+6)
Knowledge
-Current Events 6 (+8)
-Behavioral Sciences 4 (+6)
Notice 7 (+8)
Search 6 (+8)
Sense Motive 8 (+9)
Sleight of Hand 5 (+9)

FEATS
Fast Overrun; Move-by Action; Instant Up; Quick Change (2); Elusive Target; Redirect; Equipment (2 or 10eps); Attack Focus, Melee (4); Defensive Roll (3); Inspire (1); Set-Up; Teamwork (2); Ambidexterity;

{Evasion (2); Dodge Focus (4); Improved Initiative (5)} (purchased as power)

POWERS
Speed [10]
Quickness [10]
ARRAY - Speed Array
-- [a] “Dizzy Attack” - Nauseate [8] (Save 18:FRT)
-- [a] "Hurricane Control" - Air Control [10]
-- [a] "Speedy Punches" - Strike [8] (Extra: Autofire)
-- [a] "Hands Faster than the Eyes" - Deflect [10] (all projectiles)
-- [a] "Your're It" - Rapid Attack [10] (50ft radius)
Immunity [5] (Fatigue)
Super Movement [2] (Water Running; Wall Running Flaw: Limited while running)
Enhanced Feats [Evasion (2); Dodge Focus (4); Improved Initiative (5)]

EQUIPMENT
Costume (Toughness +3; subtle) (4eps)
Comm Link; Smart Phone; GPS (3eps)

3 eps tp spend as required.

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/0 ft
Speed: 15 mi (10000 mph)

COMPLICATIONS
RESPONSIBILITY - As the oldest twin, Chevonne feels that she has to take care of Angus especially now their parents are gone.
MOTIVATION - Chevonne always wants to follow the law and do the right thing. She also wants to locate their parents.

SUMMARY
Abilities 20 + Skills 14 (56 ranks) + Feats 21 + Powers 42 + Combat 32 + Saves 21 – Drawbacks 0 = 150 / 150

BACKGROUND
Chevonne and Angus did not think that they were any different from any other children as they grew up. They were always a lot faster than anyone they knew but no matter how fast they ran their Father would appear out of thin air in front of them or their Mother would swoop out of the sky and catch them in mid run.

It wasn't until they had to go to school that they were told to hide their abilities from their fellow classmates. While Chevonne did what was asked of her, Angus would use his speed to pull pranks on teachers or kids who had upset him and spent as much time as possible slacking off.

From time to time one of their parents would have to travel for business reasons but normally the other parent would stay home. In the rare occasions that both went Uncle Jimmy would come and babysit them. Apart from these odd trips their parents did not seem to have a 9-5 job like the parents of the other children at school.

It was when the twins were 16 that they returned home and found the house empty, really empty. Their parents had gone away for business trips in the past but in most cases either Mum or Dad would stay home or Uncle Jimmy would be their babysitter but the twins were always informed. This time their was no Mum, no Dad, no message nor even Uncle Jimmy.

As the weeks stretched into months the twins finally accepted that something had gone wrong and that their parents were not coming back. Resolving to find their parents and to become heroes like them the Hurricane Twins made their debut.

COMMENTS
:arrow: This is my first attempt to create a speedster and to be honest I found the description of Super Speed in the manual not easy to understand. From looking at a number of other builds I see that there are a number of ways to build them so I decided to try to hedge my bets and see what way made more sense to me.

:arrow: While the Twins are very similar I have tried to give them some points of difference with Speedy Gee been the main attack force with Miss Hurricane setting him up for the coup-de-qrace. Both Twins can mop up minions very easily. Overall I felt that Speedy Gee is more raw power while Miss Hurricane is more adept at using some of the other speedsters tricks.

Edit: Added comments and tidied up background.
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Build #44: Dr. Drakken

Postby Gilliam » Wed Jul 27, 2011 2:23 am

DR. DRAKKEN

Image

"You think you're all that, but you're not!"

Real Name: Drew Theodore P. Lipsky
Identity: Secret ID

APPEARANCE
Gender: Male
Age: 45
Size: Medium
Height: 6'3”
Weight: 165 lbs
Hair: Black
Eyes: Black

POWER LEVEL
Power Level: 8
Power Points: 120

ABILITIES
STR: 9 (-1)
DEX: 10 (+0)
CON: 14 (+2)
INT: 26 (+8)
WIS: 9 (-1)
CHA: 12 (+1)

COMBAT
Attack +5 (Melee +5, Ranged +5)
Damage: Unarmed -1 (Bruise)
Defense +8 (+2 flat-footed)
Initiative +0

SAVES
Toughness +6 (+2 flat-footed)
Fortitude +6
Reflex +5
Will +5

SKILLS
Bluff 6 (+7)
Computers 7 (+15)
Concentration (-1)
Craft
-Electronic 9 (+17)
-Mechanical 9 (+17)
-Chemical 9 (+17)
Disable Device 6 (+14)
Drive 5 (+5)
Gather Info 7 (+8)
Intimidate 4 (+5)
Knowledge
-Technology 9 (+17)
-Physical Sciences 9 (+17)
-Life Sciences 3 (+11)
Notice 6 (+5)
Perform
-Singing 2 (+3)
Pilot 5 (+5)
Profession - Mad Scientist 6 (+5)
Search 2 (+10)
Stealth 4 (+4)

FEATS
Inventor; Improvised Tools; Master Plan; Taunt; Equipment (20 or 100eps); Minions (8 or 120pps worth); Defensive Roll (4); Dodge Focus (4)

COMPLICATIONS
ENEMY - Kim Possible is his arch nemesis and always seems to be foiling his plans for world domination.
ENEMY - Professor Dementor is Dr Drakken's other main nemesis and as he is the more successful evil scientist and has a higher profile which induces envy and anger in Dr Drakken.
SIDEKICK - Shego was Dr Drakken's sidekick for a number of years and over that time their relationship evolved to the stage where Shego would openly rubbish Drakken's latest evil plan and express surprise if something went right and eventually they became a couple. Currently they have a very on again / off again relationship.

SUMMARY
Abilities 20 + Skills 27 (108 ranks) + Feats 40 + Powers 0 + Combat 18 + Saves 15 – Drawbacks 0 = 120 / 120

COMMENTS
:arrow: If you have ever watched Kim Possible then you will be aware that Dr Drakken is protrayed as Kim Possible's arch-nemesis although Shego provided more of a challenge to Kim. Dr Drakken is your brilliant (but bumbling) scientist, and is capable of creating marvelous devices and inventions in order to conquer the world. However, those that Kim Possible and her associates don't destroy have a tendency to fail on their own or be otherwise obliterated by a glitch in one of his faulty and impractical plans. He has no qualms about stealing other people's scientific discoveries and using them for evil, referring to this as "outsourcing". He has a particular strength in reverse engineering other parties technology albeit sometimes with very unexpected results. His main strength seems to be having Shego on hand, as he would not be nearly as dangerous without her help.

:arrow: In the TV series Drakken eventually turned good in the last episode but odds are that he would try to conquer the world once all the adulation died down.

:arrow: In the build above Drakken has more than enough equipment points for a secret lair and various doomsday devices as well his flying saucer. Drakken also employs a number of henchmen usually sourced from "Thugs Are Us" or "The Beagle Boys" but they often prove more of a hindrance than any help. His most effective sidekick is Shego. Finally Dr Drakken is an ideas man and the last place he should be is in combat.

Edit: Changed picture for Drakken.
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Build #45: Mellt

Postby Gilliam » Fri Jul 29, 2011 5:05 pm

MELLT

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"In my hand is a bolt of lightning which will send over 64kV through your body. More than enough reasons to gift me those diamonds now, my friend."

Real Name: Quentin De Beer
Identity: Secret ID

APPEARANCE
Gender: Male
Age: 23
Size: Medium
Height: 6'2”
Weight: 225 lbs
Hair: Brown
Eyes: Blue

POWER LEVEL
Power Level: 10
Power Points: 150
Max Attack: 10
Max Defense: 8
Max Save DC: 10
Max Toughness: 12

ABILITIES
STR: 14 (+2)
DEX: 12 (+1)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 16 (+3)

COMBAT
Attack +7 (Melee +7, Ranged +10)
Damage: Unarmed +2 (Bruise); Electrical/Lightning Blast +10 (Critical 19-20); Aura +10
Defense +8 (+3 flat-footed)
Initiative +1

SAVES
Toughness +12* (+12 flat-footed) *Impervious +10
Fortitude +8
Reflex +7
Will +7

SKILLS
Bluff 4 (+7)
Gather Info 3 (+6)
Intimidate 6 (+9)
Knowledge
-Streetwise 6 (+6)
Notice 6 (+6)
Sense Motive 6 (+6)

LANGUAGES
Afrikaans (native), English

FEATS
Fearsome Presence (2); Dodge Focus (2); Attack Focus, Ranged (3); Accurate Attack; Improved Critical - Blast (1); Equipment (1 or 5eps); All-out Attack; Taunt

POWERS
Immunity [5] (Electrical effects)
Force Field [10] (Extra: Impervious, LINKED Electrical Aura; Drawback: Noticable) *
Flight [6]
ARRAY Electrical Control [10] (Feats: Improved Critical)
-- [a] Dazzle [10] (Visual)
-- [a] Blast [10] (Feats: Indirect x2; Drawback: Requires Storm Clouds)
-- [a] Blast [6] (Extra: Area (burst))
-- [a] Nullify [10] (Electrical)

* When Quentin's Force Field is activated, a lite blue shimmer can be seen around his body but what is noticable is the arcing lines of electricity that continually move over the surface of the force field.

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/5 ft
Flight: 4400 ft (500 mph)

COMPLICATIONS
ARROGANCE - Quentin is very confident and arrogant in his attitude and behaviour and can underestimate opponents.
GREED - Quentin is motivated by greed and wants to accumulate as much money as possible.

SUMMARY
Abilities 16 + Skills 8 (32 ranks) + Feats 11 + Powers 70 + Combat 26 + Saves 19 – Drawbacks 0 = 150 / 150

BACKGROUND
Growing up in Jo-Berg, Quentin had a privileged life as his father was very wealthy through the ownership of an electronics company. Quentin did not want for anything whether having Elephant rides for his sixth birthday perty or going on skiing holidays to New Zealand or Europe as he grew older.

In his early teens the family emigrated from South Africa to America in rather a hurry. Quentin's parents never fully explained why they moved and for Quentin it was hard to adjust to his new life. For one there were no servants to take care of everything and his father's wealth seemed to have gone. His parents did not seem to be aware that Quentin was having trouble and assumed that it was a teenage stage asnd would often leave him alone at home as they attended various social gatherings and events.

On one of these evenings left alone Quentin helped himself to his father's port collection and after an hour was feeling very happy. Not thinking clearly he decided to see what would happen if he stuck a knife into a power sockett and was thrown back into the middle of the room. When Quentin awoke he no longer felt happy from the port but seemed to be unharmed. Thinking that it was not a good cure for a hangover Quentin didn't say anything to his parents when they returned home later. It wasn't until a couple of weeks later that Quentin realised that he now had electrical powers. After a lot of practice and secret training Quentin now calling himself Mellt staged a number of robberies to get the money that he felt he deserved. Quentin has a particular fondness for precious gems as he knows some schoolboy friends from South Africa whom are very good at making gemstones disappear.

Quentin is very confident and arrogant in his powers and tends to treat his opponents with disdian.

COMMENTS
:arrow: Having a go at making a Blaster however I am not too sure if I have gotten the Electrical Aura linked to the Force Field right but seems to make sense from my understanding.
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Build #46: Charmcaster

Postby Gilliam » Thu Aug 04, 2011 2:53 am

CHARMCASTER

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Artwork is "Charmcaster_by_BuyersRemorse"

Real Name: Unknown
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 25
Size: Medium
Height: 5'8”
Weight: 125 lbs
Hair: White
Eyes: Violet

POWER LEVEL
Power Level: 10
Power Points: 150

ABILITIES
STR: 12 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 16 (+3)

COMBAT
Attack +6 (Melee +6, Ranged +6, Magic Array +10)
Damage: Unarmed +1 (Bruise); Magic Blast +10
Defense +10 (+3 flat-footed)
Initiative +3

SAVES
Toughness +10 (+10 flat-footed)
Fortitude +7
Reflex +8
Will +10

SKILLS
Bluff 8 (+11)
Concentration 7 (+9)
Craft
-Artistic 5 (+8)
Diplomacy 5 (+8)
Disguise 4 (+7)
Gather Info 7 (+10)
Handle Animal (+3)
Intimidate 5 (+8)
Knowledge
-Arcane Lore 9 (+12)
-History 5 (+8)
Notice 7 (+9)
Search 5 (+8)
Sense Motive 7 (+9)
Sleight of Hand 6 (+9)
Stealth 4 (+7)

FEATS
Artificer; Ritualist; Trance; Attack Specialization - Magic Array (2 or +4 attack); Distract (Bluff); Second Chance (Will Save); Dodge Focus (4); Equipment (1 or 5eps); Taunt; Ambidexterity

POWERS
ARRAY - Magic [10]
-- [a] Water Control [10]
-- [a] Blast [10]
-- [a] Animate Objects [4] (Extra: Horde); (Power Feat: Progression 2 [5 objects]) *
-- [a] Summon Minion [8] (Feats: Progression 2; Flaw: Attitude (indifferent -1) **
-- [a] Teleport [9] (Extra: accurate; Flaw: Long Range)
-- [a] Telekinesis [10]

Super-Senses [4] [Magical Awareness (acute, extended +1, radius)]
Flight [4]
Force Field [8]

* Stone animals such as birds, dogs etc (use stats from Handbook with extra points toughness)
** Rock Creatures (use Clay Golem stats from Handbook)

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/0 ft
Flight: 900 ft (100 mph)
Teleport: 900 ft (20,000 mi)

COMPLICATIONS
ENEMY - Gwen Tennyson. Gwen is Charmcaster's main rival and Charmcaster is very jealous of Gwen's natural talents.
FAMILY - Hex is Charmcaster's Uncle and raised her from an early age however they have their own battles for dominance as Charmcaster now believes that she is Hex's equal as a Magician and resents been treated as a minion.

SUMMARY
Abilities 28 + Skills 21 (84 ranks) + Feats 14 + Powers 45 + Combat 24 + Saves 18 – Drawbacks 0 = 150 / 150

BACKGROUND
Well it is all Uncles Hex's fault. If he had stayed as a child then this mess would never have happen and what was wrong with that boarding school he was staying at, they told me that they wouldn't leave any marks if Hex broke the rules. Yet he had regained his normal age and decided that he was in charge again but to his credit trying to use The Book of White was a very good idea and casting the ritual out in the desert should have meant no interruptions. Somehow that girl and the meatheads found out and tried to stop things, my Rock creatures were doing a good job at keeping Ben and Kevin away from Uncle Hex and I was about to overpower Gwennie until I was blindsided, then Uncle Hex screamed and it all went black.

Regaining consciousness, I could feel hands fondling my breasts so I just blasted and heard a thud as a body fell to the ground nearby. Opening my eyes I saw that I was lying in some dirty alley in a pool of something that really reeked. Getting to my feet I refastened my top as the man that I had blasted tried to tell me that "He was only giving me CPR and trying to help, as if". So I gave him one of my smiles and the fool started smiling back but it vanished once I started to question him.

Later having a cup of tea there was no doubt that I was on a new world as along with other patrons in the outdoor cafe we watched a couple of "Supers" battle in the sky. I could tell that they were not aliens like Ben and his ilk nor were they magicians but something different again. I will need to make that guy's money last, it was so kind of him to give it to me.

For the umpteen time I reread the three pieces of paper on the table in front of me. The first piece of paper just had the name "Worldwalker" yet through some of the contacts I had cultivated over the last few weeks assured me that he/she was the master at travelling to other worlds and dimensions yet they didn't know where to find him/her. The second piece of paper was from the local newspaper and had a large photo of the local Super Team with their newest member "Lucky Girl" or Gwen. Somehow she was here on this world with me yet do I try and get rid of her for good or join forces and try to find Worldwalker or another way home. The final piece of paper had a name "Johnny Bravo", an address and phone number, supposably he leads a small group of Supers that carry out robberies and other tasks and he is looking for more help.

I need to make a decision, gathering the pieces of paper and the new sculptures I had carved I casted my teleport spell and stepped through.

COMMENTS
:arrow: Charmcaster was one of the early villains in the Ben10 series and ended up been Gwen's main rival. Charmcaster was about 5 years older than Ben and Gwen and for a while was an assistant to Hex whom wanted the Omnitrix. Charmcaster would make an appearance in all the series with various schemes for trying to get the Omnitrix or defeat Gwen, some of these schemes would involve the use of mind control, body swapping, shapecahnging and so forth. In the later series it was revealed that Hex and Charmcaster were actually from another dimension which explained their magical powers and initially they were trying to gain power to return home and free their people yet they ended up been seduced by power for power's sake.
:arrow: In the early series Charmcaster used a bag which contained her charms and other objects that could not physically fit inside in the bag but she did not need the bag in the later series so I have not include it in her build above.
:arrow: The Rock creatures that Charmcaster uses throughout the series are compelled to obey her but if given the chance would flee or attack her. From time to time Charmcaster needs to renew her spell of control over them.
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Build #47: Witchrot

Postby Gilliam » Thu Aug 11, 2011 2:52 am

WITCHROT

Image

"Give me a “P”, give me a “I”, give me a “A”, give me a “N”. What does that spell, really, are you sure? Stop picking on me!!!"

Artwork from "Storn’s Art Thread"

Real Name: Carley Delahunty
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 17
Size: Medium
Height: 5' 4”
Weight: 102 lbs
Hair: Black
Eyes: Black

POWER LEVEL
Power Level: 9
Power Points: 135
Max Attack: 8
Max Defense: 12
Max Save DC: 10
Max Toughness: 6

ABILITIES
STR: 12 (+1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 16 (+3)

COMBAT
Attack +4 (Melee +8, Ranged +4)
Damage: Unarmed +1 (Bruise); Corrosion 10
Defense +12 (+4 flat-footed)
Initiative +8

SAVES
Toughness +6 (+2 flat-footed)
Fortitude +5
Reflex +9
Will +7

SKILLS
Acrobatics 7 (+11)
Bluff 5 (+8)
Climb 7 (+8)
Diplomacy 5 (+8)
Escape Artist 2 (+6)
Gather Info 2 (+5)
Knowledge
-Popular Culture 8 (+8)
-Streetwise 4 (+4)
Notice 4 (+6)
Perform
-Dance 5 (+8)
Search 5 (+5)
Sense Motive 6 (+8)
Stealth 4 (+8)
Swim 4 (+5)

FEATS
Acrobatic Bluff; Defensive Roll (4); Equipment (1 or 5eps); Dodge Focus (5); Instant Up; Attack Focus, Melee (4); Evasion (1); Elusive Target; All-out Attack; Improved Initiative (1)

POWERS
Corrosion [10]
Immunity [1] (own power)
Fatigue [9] (Feat: Reversible)

EQUIPMENT
Costume (Tough +1; subtle) (2eps)
Smartphone; Video Camera (2eps)
Spare point to spend.

COMPLICATIONS
FAMILY - Carley is estranged from her family and is unaware that her Mother is trying to locate her.
DISABILITY - Carley has dyslexia and is very sensitive about it.

SUMMARY
Abilities 22 + Skills 17 (68 ranks) + Feats 20 + Powers 40 + Combat 22 + Saves 14 – Drawbacks 0 = 135 / 135

BACKGROUND
Growing up life was challenging for Carley, her Father was a Professor at the local university, her Mother was a surgeon and both her older brother and sister had post graduate qualifications by their mid teens yet Carley struggled academically no matter how hard she studied. However unlike the rest of her family Carley was a natural sportswoman and excelled at any sport she tried but sporting trophies didn't matter to her Father and in his eyes Carley was a disappointment.

Carley's passion was cheerleading and she was made captain of her High School squad as well as creating many of their routines. It was during High School that a new teacher unaware of the Delahunty family reputation for intelligence discovered that Carley had dyslexia. When the teacher spoke to Carley's parents about her dyslexia and what could be done to assist was shocked when Carley's father claimed that dyslexia was just an excuse for laziness and lack of effort and Carley just needed to apply herself like her siblings .

Unaware of her teachers meeting with her parents Carley was shocked when she learnt that she was been kicked off the cheerleading squad due to poor grades. When she spoke to her coach Carley learnt that her Father had asked for her to be dropped and he would be making a monetary donation to the school.

Confronting her parents, Carley's father was unrepentant if Carley put as much effort into her studies as she did for her games then she wouldn't be bottom of her class and would achieve like her siblings. Stunned Carley lashed out and slapped her father across his face activating her corrosion ability for the first time. Seeing her father screaming on the floor Carley fled to her room and throwing a number of keepsakes into a backpack jumped out the window.

Over the next couple of weeks Carley stayed with various friends just saying that she had had a fight with her parents and didn't want to go home. At the same time she practiced her new abilities and discovered she could produce an acid like substance or make people very sleepy. Eventually her last friend couldn't hide her any longer and Carley fled into the city. Finding a place to call home Carley has taken to committing acts of robbery to feed and clothe herself as her corrosion abilities make most locks useless. She has also taken to vandalising any places or items of high technology. Carley is unaware that her Mother has kicked her Father out of the family home and is trying to find her.
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Build #48: Shego

Postby Gilliam » Sun Aug 14, 2011 8:52 pm

SHEGO

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I think you may have finally achieved "so dumb it just might work”

Artwork is "Shego_by_al305sr"

Real Name: Unknown
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 26
Size: Medium
Height: 5' 10”
Weight: 121 lbs
Hair: Black
Eyes: Green

POWER LEVEL
Power Level: 10
Power Points: 150

ABILITIES
STR: 16 (+3)
DEX: 22 (+6)
CON: 18 (+4)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 14 (+2)

COMBAT
Attack +8 (Melee +8, Ranged +8, Powers +10*) * Improved Critical (Unarmed) 18-20
Damage: Strike +10**; Blast +6 or +10 **Penetrating +7
Defense +10 (+3 flat-footed)
Initiative +10

SAVES
Toughness +10 (+8 flat-footed)
Fortitude +7
Reflex +10
Will +7

SKILLS
Acrobatics 6 (+12)
Bluff 6 (+8)
Climb 5 (+8)
Concentration 4 (+6)
Drive 2 (+8)
Escape Artist 4 (+10)
Gather Info 6 (+8)
Intimidate 8 (+10)
Knowledge
-Life Sciences 3 (+4)
-Popular Culture 4 (+5)
-Streetwise 5 (+6)
Notice 7 (+9)
Profession - Teacher 2 (+4)
Search 6 (+7)
Sense Motive 8 (+10)
Stealth 5 (+11)
Swim 3 (+6)

FEATS
Attack Specialization - Powrs (1 or +2 attack); Rage (1); Dodge Focus (4); Defensive Roll (2); All-out Attack; Assessment; Power Attack; Sneak Attack (1); Improved Block (1); Improved Trip; Grappling Finesse; Monkey Climber; Acrobatic Bluff; Startle; Taunt; Takedown Attack (1); Benefit - Wealth*; Evasion (1); Precise Shot (1); Improved Initiative (1); Move-by Action; Jack-Of-All-Trades;

* Independently wealthy often found on vacation at Billioinaires Island.

POWERS
ARRAY - Blast [10] (Feat: Split Attack)
-- [a] Blast [6] (Extra: Area burst)
-- [a] Strike [7] (Extra: Penetrating; Feats: Mighty, Improved Critical 2)
Protection [4]
Leaping [1]

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 25 ft/15 ft/5 ft

COMPLICATIONS
ENEMY - Kim Possible Shego wanrs to defeat Kim Possible by herself and likes nothing more than testing herself against Kim. There have been occasions when someone else is about to defeat Kim and Shego has ended up saving the day.
RELATIONSHIP - Dr Drakken Shego have had a varied relationship over the years starting with an employer / employee relationship which evolved to possibly romance. At the moment they have a very off again on again relationship and as Kim has moved out of Drakken's league, Shego has followed her to continue their rivalry.
RELATIONSHIP - Team Go Shego's brothers who all received a superpower at the same time she did. Shego while dismissing their talk of goodness and justice still keeps an eye out for them.

SUMMARY
Abilities 36 + Skills 21 (84 ranks) + Feats 26 + Powers 27 + Combat 28 + Saves 12 – Drawbacks 0 = 150 / 150

BACKGROUND
Shego is the most challenging villain that Kim Possible faces and in one alternative timeline was the only one to actually conquer the world. Her desire to defeat Kim in battle borders on mania; uncharacteristically throwing caution to the wind, she attacked both the alien techno-barbarian Warmonga and the evil spirit Blackeye Brown (who had possessed Dr. Drakken) when they were on the verge of destroying the crimefighting cheerleader, insisting that the right to finish Kim is hers and hers alone. She also constantly taunts Kim about her lack of fashion sense or whatever else she can think of such as her youth, or addressing Kim by childish nicknames such as "Kimmie", "Princess", and "Pumpkin".

Shego is respected by her peers for her skills in fighting, infiltration and theivery and is wanted around the world for various crimes.
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Build #49: Nightbird

Postby Gilliam » Sat Aug 20, 2011 5:59 am

NIGHTBIRD

Image

"What do you mean that you can't see in the dark. I can"

Artwork is from Tnelson thread on the Superbuddies Web Site

Real Name: Imogen West
Identity: Secret ID

APPEARANCE
Gender: Female
Age: 17
Size: Medium
Height: 5'4”
Weight: 105 lbs
Hair: Dark Brown
Eyes: Green

POWER LEVEL
Power Level: 9
Power Points: 135
Max Attack: 10
Max Defence: 9
Max Save DC: 8
Max Toughness: 9

ABILITIES
STR: 14 (+2)
DEX: 18 (+4)
CON: 16 (+3)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 14 (+2)

COMBAT
Attack +6 (Melee +8, Ranged +6, Quarterstaff +10, Power +10)
Damage: Unarmed +2 (Bruise); Quarterstaff +4; Blast +8
Defence +9 (+3 flat-footed)
Initiative +8

SAVES
Toughness +9 (+9 flat-footed)
Fortitude +8
Reflex +10
Will +7

SKILLS
Acrobatics 6 (+10)
Bluff 6 (+8)
Computers 3 (+4)
Disable Device 5 (+6)
Escape Artist 4 (+8)
Gather Info 4 (+6)
Investigate 5 (+6)
Knowledge
-Popular Culture 6 (+7)
-Streetwise 5 (+6)
Medicine 1 (+1)
Notice 6 (+6)
Search 5 (+6)
Sense Motive 8 (+8)
Sleight of Hand 2 (+6)
Stealth 5 (+9)

LANGUAGES
English (native), Russian

FEATS
Equipment (2 or 10eps); Quick Change (1); Dodge Focus (3); Attack Focus, Melee (2); Attack Specialization - Dark Control Array (2 or +4 attack); Improved Initiative (1); Sneak Attack (1); Acrobatic Bluff; Takedown Attack (1); Elusive Target; Evasion (1); Taunt

Staff Fighting Style - [Attack Specialization - Quarterstaff (1 or +2 attack); Defensive Attack; Follow-Up Strike; Improved Trip; Improved Disarm (1); Stunning Attack]

POWERS
Super Senses [2] (Dark Vision)
Concealment (Visual) Linked Protection [4] or 8pp total
ARRAY Darkness Control [8]
-- [a] Blast [8]
-- [a] Dazzle [8] (Visual)
-- [a] Teleport [8] (Flaws: Medium Shadows, Extras: Accurate)

EQUIPMENT
Costume (Toughness +2; subtle) (3eps)
Quarterstaff (Feats Mighty; Split Attack, Subtle (collapsible)) +2 bludgeon (5eps)
Mobile Phone (1eps)

MOVEMENT
Base Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/5 ft
Teleport: 800 ft (2,000 mi)

COMPLICATIONS
SECRET IDENTITY - Imogen tries to keep her superhero life separate from her school and private life.
TEENAGER - Imogen is a 17 year old girl.
IMPLUSIVE - Imogen can be very reactive and act without thinking things through.

SUMMARY
Abilities 24 + Skills 18 (72 ranks) + Feats 23 + Powers 28 + Combat 24 + Saves 18 – Drawbacks 0 = 135 / 135

BACKGROUND
The boy walked down the corridor, he was about average height for his age but very chubby yet he walked with a confidence that radiated out from him and other students made way for him. Up ahead was a group of kids consisting of the captain of the football team and other popular kids. With a big smile the boy greeted the group.

As Imogen watched the mix of high 5's and other weird bro-shakes that Jonathon and the other kids gave each other she still found it hard to believe how everything had changed. A couple of months ago those kids would not have known Jonathon had existed yet now they fawned over him. Well Mandy will be pleased yet Imogen recalled when she first realised that Jonathon was different from other boys. It was about 4 years ago and they had to work on a project together so Imogen had been dropped off at Jonathon’s house so they could work on it. At the time Jonathon's mother was working and his older sister Amanda had decided to see a movie with her friends. Imogen had thought that Jonathon was nervous because they were alone together and she was trying to work out a nice way to turn him down if he tried to make a move yet he didn't do anything. It wasn't until an hour later when Jonathon lent over to pick up some paper that fallen on the floor that Imogen realised that she could see the outline of a bra under his t-shirt. Not sure what to say Imogen didn't say anything to Jonathon or to Amanda when she gave her a ride home later that night. Then her powers had started to manifest and Imogen forgot all about what she had seen.

Then about 3 months ago out on patrol she had come across a large group of teens surrounding a person on the ground. The kids had run away when they saw her and she ended up looking at Jonathon wearing drag and not looking good at all. Jonathon had been in a state of shock and hadn't realised that she walked him back to his house. She had suggested to Mandy that some of the others may want to patrol that area over the next couple of weeks but Jonathon did not make another midnight appearance.

Yet now he was the most popular kid in school, at least Mandy won't have to worry. There was another loud burst of laughter that sounded a bit false and Jonathon and his posse started to walk further down the corridor. Turning in the opposite direction Imogen started to walk towards the exit where Ali said she would save her a seat at one of the tables. Passing Cecilia whom was having a very animated conversation with herself Imogen though that she would have to find out where Cecilia had got her blue tooth, as she didn't seem to be wearing any earpiece and that could be useful on patrol. As her bank balance flashed before her eyes "$4.85" Imogen started to sigh and winced as her ribs protested.

She had had to do it as she had been sloppy last night and taken a number of blows to her side and the bruise was looking ugly before she went to bed. So this morning to prevent any more questions she had fallen off a handrail while trying to walk backwards landing on her side. The only good thing was that the nurse had given her a note excusing her from any physical activity for 2 weeks. But the last thing she wanted was for another woman from Child Services to talk to her Dad about the strange bruises on his daughter. That woman had all but accused Dad outright and it took 2 weeks before he would even give her a hug. Yet Mandy had been very insistent that she did not tell her Dad about her exploits as a superhero.

Stepping into the sunlight Imogen looked around at the various tables to see where Ali was. Oh no was that Tyron walking towards her, what should she say, he is just a fellow pupil and you have met real superheros but they are not as physically perfect as Tyron. Oh was that her name been called out, looking around Imogen saw an arm been waved and she hurried over to the table where Ali and the other girls sitting. "Did they see .. they all have the same goofy smile on their faces". As Imogen sat down she started to say, "I do not ...

COMMENTS
Another teenage hero is a mix of costumed adventurer and darkness controller. Nightbird often turns out the lights then fights her opponents in the dark with her quarterstaff.
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