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pawsplay wrote:Why are Devices so delicate? With a Toughness equal to point/5, even things like swords and shields have a Toughness of 1 ("glass").



pawsplay wrote:Since each condition has its own recovery DC, is it possible for a character with an Affliction to keep saddling an opponent with further instances of the condition?

pawsplay wrote:Why are Devices so delicate? With a Toughness equal to point/5, even things like swords and shields have a Toughness of 1 ("glass").


Taryble wrote:pawsplay wrote:Since each condition has its own recovery DC, is it possible for a character with an Affliction to keep saddling an opponent with further instances of the condition?
I don't believe so - I mean, if your Affliction is (Resist:Fort, Dazed, Exhausted, Incapacitated), getting a "Daze" and then another "Daze" doesn't do anything - the two Dazes don't stack.

pawsplay wrote:The question is whether both are there. Waht if one has a DC of 15 and the other has a DC of 18?
Another question: as built, is Dazzle intended to affect attack checks based on that sense?


Nekros22 wrote:This is going to sound silly, but bear with me.
How does Skill Mastery work in game?
Could I get an example?






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