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scc 3rd Edition Builds: Nazis - Major Maxim!

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Re: scc 3rd Edition Builds(Fourth Edition D&D Monster Builds)

Postby scc » Fri Jul 08, 2011 6:34 pm

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Blackbird
PL 7


Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 1, Presence 1

Powers
Lightly Armored Winged Suit:
Removable (-2 points)
Cable Claw: Snare 7 [Unreliable -2(2 uses); Diminished Range -3] -4 pts
Flight 5 [Limited(Wings); Quirk(Arms need to move to maintain flying)] -4 pts
Protection 3 -3 pts
Wing Strike: Strike 2 [Strength-based; Reach 1] -3 pts

Advantages
Defensive Roll 1
Favored Environment [Bonus to attack or defense while airborne]
Ranged Attack 3

Skills
Athletics 3 (+5), Close Combat: Unarmed 2 (+7), Close Combat: Wing Strike 2 (+7), Deception 3 (+4), Expertise: Spy 4 (+6), Insight 2 (+3), Intimidation (+1), Investigation 2 (+4), Perception 5 (+6), Persuasion (+1), Ranged Combat: Cable Claw 2 (+7), Stealth 6 (+8), Technology 5 (+7)

Offense
Initiative +2
Unarmed +7, Damage 2
Wing Strike +7, Damage 4, Reach 1
Cable Claw +7, Damage 7, Resisted by Dodge(Hindered and Vulnerable, Defenseless and Immobile)

Defense
Dodge 8, Parry 7
Toughness 6 (Def Roll 1), Fortitude 6, Will 5

Power Points
Abilities 34 + Powers 12 + Advantages 5 + Skills 18 + Defenses 16 = Total 85

Complications
Enemy: The Leader.

Design Notes
This is Blackbird, formerly Jackdaw, a Hulk and Captain America enemy. Offensively she is PL 7 due to her Cable Claw. Defensively she is PL 7 due to her Dodge and Toughness. Airborne she is PL 8. Blackbird worked as a spy for the Leader. Once she found out his plans to go back in time and mutate primitive man with gamma rays she turned on him. She was beaten nearly to death by the Leader's robot Omnivac. The Avengers and Hulk invaded the Leader's base and were sent back in time. Omnivac tried to alter the timeline so the Avengers and Hulk could not return, but Blackbird stopped it by ripping the wires out of it's head. She later joined Superia's Femizons.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby Thorpacolypse » Sun Jul 10, 2011 8:52 pm

Dude, I used your Frost Giant berserker in my Dresdenverse FTF game this weekend and he worked great. Laid down some good damage before finally falling to my scion NPC that I built to aid the players just in case one of them couldn't make it (they did all make it but one of them had to leave for a kid emergency, so she "showed up" to help them out). I have them dealing with some Winter Court fae and he was a great muscle for the fae they fought in the National Aquarium at Baltimore.

I am still trying to figure out who I want to face Zuggtmoy, so don't think I forgot. :wink:
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Mon Jul 11, 2011 7:25 pm

Sounds like an interesting campaign you are running there. Zuggtmoy would be pretty tough depending on the level of the characters. Definitely a boss character so to speak. When you do I would love to see that battle on the thinktank.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Wed Jul 13, 2011 3:40 pm

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Captain Rectitude
PL 10


Abilities
Strength 12, Stamina 11, Agility 2, Dexterity 2, Fighting 5, Intellect 0, Awareness 0, Presence 1

Powers
Genetically Enhanced Abilities:
Anti-Smut Instinct: Immunity 1 [Sexual Temptation], Enhanced Will 4 [Limited 2(Against effects that will stop him from opposing smut)], Enhanced Trait 6 [Insight; Limited 2(Against effects that will stop him from opposing smut)] -5 pts
Flight 5 -10 pts

Power of the Pure Heart Costume:
Removable (-5 points)
Aromatic Polyamide Fiber: Protection 2, Impervious Toughness 3 [Limited(Ballistics and Fire only)] -3 pts
Plasma Blast: Blast 10 [Accurate 2] -22 pts

Advantages
All-out Attack

Skills
Athletics (+12), Close Combat: Unarmed 2 (+7), Deception (+1), Insight (+0), Intimidation 3 (+4), Perception (+0), Persuasion (+1), Ranged Combat: Plasma Blast 2 (+4), Stealth (+2)

Offense
Initiative +2
Unarmed +7, Damage 12
Plasma Blast +8, Damage 10

Defense
Dodge 7, Parry 7
Toughness 13, Fortitude 12, Will 4

Power Points
Abilities 66 + Powers 35 + Advantages 1 + Skills 4 + Defenses 12 = Total 118

Complications
Obsession: Opposed to anything he considers smut.
Power Loss: If Captain Rectitude loses his powers would have slightly better than average stats at best.

Design Notes
This is Captain Rectitude a She-Hulk enemy. Offensively he is PL 9.5 unarmed and defensively he is PL 10 due to Dodge/Parry and Toughness. Captain Rectitude was an employee of Jasper Keaton's saving and loan company. His boss made a large profit and created a genetic research division which gave Captain Rectitude his powers as well as giving powers to the Abominatrix. He helped his boss obtain a nuclear warhead so his boss could blackmail the U.S. Senate banking committee to give him control of savings and loans. This brought Captain Rectitude into confrontation with She-Hulk.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby Thorpacolypse » Thu Jul 14, 2011 9:54 pm

Wow. Captain Rectitude....sucks. The build is good, but the character....wow. :shock:
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Fri Jul 15, 2011 4:46 pm

I know he sucks. She-Hulk has a quirky rogue's gallery but something about them is fun, even this guy. Definitely has a unique power. Just out of curiosity Thorp did you ever use the Scarecrow Guardian against your players?
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Sun Jul 17, 2011 5:25 pm

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Vienna
PL 7


Abilities
Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 3, Presence 4

Equipment
Light Pistol (6 ep)

Advantages
Attractive 1
Benefit 4 [Cipher]
Benefit 1 [Wealth(Well-off)]
Connected
Contacts [Various governments and criminal underworld]
Defensive Roll 2
Equipment 4
Ranged Attack 3
Skill Mastery [Deception]
Well-Informed

Skills
Acrobatics 4 (+7), Athletics 6 (+7), Close Combat: Unarmed 2 (+10), Deception 11 (+15), Expertise: Espionage 11 (+14), Expertise: Streetwise 6 (+9), Insight 9 (+12), Intimidation (+4), Investigation 7 (+10), Perception 7 (+10), Persuasion 10 (+14), Ranged Combat: Pistols 5 (+11), Sleight of Hand 9 (+12), Stealth 9 (+12)

Offense
Initiative +3
Unarmed +10, Damage 1
Light Pistol +11, Damage 3

Defense
Dodge 10, Parry 10
Toughness 4 (Def Roll 2), Fortitude 6, Will 8

Power Points
Abilities 54 + Powers 0 + Advantages 18 + Skills 48 + Defenses 19 = Total 139

Complications
Greed: Her primary motivation is money and has been known to switch sides if a better offer is made.

Design Notes
This is Vienna a sometime ally sometimes enemy of the Heroes for Hire. Offensively she is PL 7 using guns. Defensively she is PL 7 due to Dodge/Parry and Toughness. She ranks among the best in the world as a covert operative. Even S.H.I.E.L.D. isn't sure of her identity or origin. Her line of work has brought her into confrontation with Shang-Chi, The Daughters of the Dragon, and the Heroes for Hire. During the Super Hero Registration Act Misty Knight and Colleen Wing paid her a lot of money to lure unregistered super-villains into a trap. She promised these villains new identities and a passport. The Heroes for Hire showed up shortly after that and defeated the villains and delivered them to the federal authorities. Vienna happily accepted her cash reward.

Vienna is one of the best spies around. She has manipulated the likes of Luke Cage, Iron Fist, and Shang-Chi to do her bidding. She is also a master of disguise and has posed as a airline stewardess, nun, and mob wife Angela Tortelli. She has very high deception and persuasion skills as well as the attractive advantage when needed. According to Civil War Battle Report she is highly skilled in armed and unarmed combat and very proficient with small firearms. In comics she never really got into physical confrontation except for lowly thugs and her fake battle with Misty Knight. She is all about manipulating people and making them do the legwork for her. She has 4 ranks in the Benefit: Cipher since even S.H.I.E.L.D. has a hard time finding out things about her. She is very good at swapping out items she has given to people. She gives her employer the item they wanted and uses her sleight of hand skill to replace it with a phony one. She has contacts throughout various governments and criminal organizations.
Last edited by scc on Sat Jul 23, 2011 1:11 pm, edited 1 time in total.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Sat Jul 23, 2011 1:11 pm

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Surgeon General
PL 7


Abilities
Strength 1, Stamina 2, Agility 1, Dexterity 2, Fighting 4, Intellect 3, Awareness 2, Presence 2

Equipment
Surgical Array
Needles: Strike 1 [Strength-based; Limited(Does not do damage to those with Imp Tough of 7 or greater)] linked to Affliction 6 [Resisted by Fortitude(Dazed, Stunned, Incapacitated); Cumulative, Progressive; Limited(Must do damage with strike)]
Alt: Bone Saw: Strike 2 [Strength-based; Improved Critical, Penetrating 2]
Alt: Gas Mask attached to a Cannister: Affliction 6 [Resisted by Fort(Fatigued, Exhausted, Asleep); Cumulative; Grab-Based]
Alt: Surgical Blades: Strike 2 [Strength-based; Improved Critical]

Advantages
Attractive 1
Close Attack 1
Connected
Defensive Roll 2
Equipment 5
Improved Critical 1 [Surgical Blades]
Improved Critical 1 [Needles]
Quick Draw [Surgical Blades]
Quick Draw [Needles]
Skill Mastery [Treatment]
Move-by Action
Takedown 1

Skills
Athletics 5 (+6), Close Combat: Surgical Array 3 (+8), Deception 5 (+7), Expertise: Physician 10 (+13), Expertise: Black market 4 (+7), Insight 3 (+5), Intimidation (+2), Investigation 2 (+5), Perception 2 (+4), Persuasion 3 (+5), Stealth 3 (+4), Treatment 10 (+13)

Offense
Initiative +1
Surgical Blades +8, Damage 3, Improved Critical(18-20)
Bone Saw +8, Damage 3, Improved Critical(19-20), Penetrating
Gas Mask +8, Rank 6, Grab-based, Resisted by Fort(Fatigued, Exhausted, Asleep)
Needle Affliction +8, Rank 6, Resisted by Fort(Dazed, Stunned, Incapacitated)
Needle Strike +8, Damage 2

Defense
Dodge 8, Parry 8
Toughness 4 (Def Roll 2), Fortitude 6, Will 6

Power Points
Abilities 34 + Powers 0 + Advantages 17 + Skills 25 + Defenses 19 = Total 95

Complications
Cold-Blooded: Has no sympathy for her victims and is willing to kill or maim people to make a getaway.
Greed: Willing to hunt and remove organs from healthy victims to sell on the black market.

Design Notes
This is the Surgeon general a Daredevil and Spider-Man enemy. Offensively she is PL 7 using her surgical array. Defensively she is PL 6. She hunted down healthy victims and removed body parts to sell on the black market. This brought her into confrontation with Daredevil and Spider-Man. They tracked her down where her and some other doctors were removing body parts. In her battle with daredevil she accidentally cut herself with a surgical blade. Daredevil treated her and saved her life. She was then taken to prison.

The Surgeon General gave Daredevil and Spider-Man a tough fight. Spider-Man saved Daredevil twice otherwise she might have killed him. She used her knockout gas on Daredevil one time and while escaping in a van used a chilled container with body parts and pushed it into Daredevil's gut which froze to his skin and locked up his muscles. She then pushed him out of the van. Jab mentioned this once and I would give her a situational bonus since it was the first time Daredevil fought her. During this time she would definitely have minions(Doctors who use surgical knives as weapons. Her main sidekick is Jebediah. He would be stronger than a normal doctor but nowhere near as good as a fighter as the Surgeon General. He was also able to intercept all 911 calls from a restaurant whose patrons suffered from food poisoning which was a scam he set up so he would have some technology skill. She would also have an escape van to transport the body parts. During her one escape she was stabbing people with knives and needles to make her escape without slowing down so I gave her the Move by and Takedown advantages. The improved critical on the needles represents she knows where to stab someone to get the best effect and would boost the affliction not the damage. The needles can have different effects depending on what she puts in them.
Last edited by scc on Mon Aug 08, 2011 1:58 pm, edited 1 time in total.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Sat Jul 30, 2011 6:44 pm

Just had a long day as an extra for the new Batman movie. I had a lot of fun. Bane looks awesome. What little I have seen it looks like it will be a great movie. And I should have some face time as a prison guard.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Mon Aug 01, 2011 7:06 am

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Belladonna
PL 8


Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 1, Intellect 3, Awareness 1, Presence 2

Powers
Gas Gun:
Easily Removable (-22 points)
Belladonna Gas: Ranged Affliction 8 [Resisted by Fort(Fatigued and Impaired, Disabled and Exhausted, Asleep); Area(Cloud), Cumulative, Extra Condition, Linked(Weaken, Dazzle), Progressive; Diminished Range -3]
Belladonna Gas: Weaken 8 [Weaken Toughness; Affect Only Objects, Area(Cloud), Linked(Affliction, Dazzle), Range; Limited -3(Adhesives only); Diminished Range -3]
Belladonna Gas: Dazzle 8 [Vision(Sense Impaired, Sense Disabled, Sense Unaware); Linked(Affliction, Weaken); Limited -2(Needs light source); Diminished Range -3, Triggered(When exposed to light), Quirk(Must have failed Affliction save from belladonna)] -33 pts

Fog Sprayer Jacket:
Easily Removable 2 (-20 points)
Diluted Belladonna Gas: Affliction 6 [Resisted by Fort(Fatigued and Impaired, Disabled and Exhausted, Asleep); Area(Cloud), Cumulative, Extra Condition, Linked(Weaken, Dazzle, Concealment), Progressive]
Diluted Belladonna Gas: Weaken 6 [Weaken Toughness; Affect Only Objects, Area(Cloud), Linked(Affliction, Dazzle, Concealment); Limited -3(Adhesives only)]
Diluted Belladonna Gas: Dazzle 6 [Vision(Sense Impaired, Sense Disabled, Sense Unaware); Linked(Weaken, Affliction, Concealment); Close, Limited -2(Needs light source); Triggered(When exposed to light), Quirk(Must have failed Affliction save from belladonna)]
Diluted Belladonna Gas: Concealment 4 [Visual Concealment; Area(Cloud), Attack, Linked(Weaken, Dazzle, Affliction); Partial] -32 pts

Advantages
Benefit 1 [Wealth(Well-off)]
Connected
Defensive Roll 1
Minion 8 [Three 40 point minions(Mannie, Moe, and Jack)]
Quick Draw [Gas Gun]

Skills
Athletics 2 (+2), Deception 6 (+8), Expertise: Business 4 (+7), Expertise: Chemistry 6 (+9), Expertise: Cosmetics 6 (+9), Insight 5 (+6), Intimidation (+2), Perception 4 (+5), Persuasion 5 (+7), Stealth 3 (+4), Technology 5 (+8)

Offense
Initiative +1
Gas Gun Affliction +8, Damage 8, Area Cloud(15 ft), Resisted by Fort(Fatigued and Impaired, Disabled and Exhausted, Asleep)
Gas Gun Weaken +8, Damage 8, Area Cloud(15 ft), Weaken Tough(Adhesives only)
Gas Gun Dazzle +8, Damage 8, Area Cloud(15 ft), Resisted by Fort(Sense Impaired, Sense Disabled, Sense Unaware), Triggered(Light)
Fog Sprayer Affliction +6, Damage 6, Area Cloud(15 ft), Resisted by Fort(Fatigued and Impaired, Disabled and Exhausted, Asleep)
Fog Sprayer Weaken +6, Damage 6, Area Cloud(15 ft), Weaken Tough(Adhesives only)
Fog Sprayer Dazzle +6, Damage 6, Area Cloud(15 ft), Resisted by Fort(Sense Impaired, Sense Disabled, Sense Unaware), Triggered(Light)

Defense
Dodge 6, Parry 5
Toughness 2 (Def Roll 1), Fortitude 3, Will 4

Power Points
Abilities 22 + Powers 65 + Advantages 12 + Skills 23 + Defenses 14 = Total 136

Complications
Coward: Belladonna talks a good game but when confronted by a serious foe will run and takes a minor or major circumstance penalty to resist intimidation checks.
Enemy: Roderick Kingsley and Spider-Man
Power Loss: Drinking vinegar before facing Belladonna can provide a minor circumstance bonus for resisting the gas and the antidote for belladonna poisoning is physostigmine or pilocarpine.

Design Notes
This is Belladonna a Spider-Man enemy. Offensively she is PL 8 using her belladonna gas. Defensively she is only PL 4 due to Dodge and Toughness. Narda Ravanna and her sister built a prosperous fashion and cosmetics company in Europe. Narda was in charge of cosmetics. Their rival Roderick Kingsley(Hobgoblin) wanted to buy the sister's company. When they refused Kingsley manufactured some fraudulent charges that their cosmetic products caused skin disorders. The bad publicity ruined the company and eventually sold it to Kingsley. Narda wanted revenge and created the identity of Belladonna and used her knowledge of chemistry to create weapons. She wanted to kill Kingsley but Spider-Man interfered with her plans. Spider-Man eventually figured out Belladonna's true identity and captured her and her goons.

Belladonna's gas is very potent. It was more than just a knockout gas. It affected Spider-Man's ability to gauge how much force to use to knock out her henchmen. It causes the pupils to dilate and increases the sensitivity to light. So it has a triggered dazzle effect. She also has some tubes lining her coat which she uses if she is disarmed. The gas creates an opaque fog which provides partial concealment. It is not known exactly how Belladonna and her henchmen resist the effects of the gas but it can be assumed she created an antidote of some kind. She does not like confronting dangerous foes like Spider-Man and will hire help or have deathtraps set up to deal with them. Her minions are similar to the Thugs in the DC Adventures book but with skill in using handguns that would make them PL 4 or so.
Last edited by scc on Mon Aug 08, 2011 1:12 pm, edited 2 times in total.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby Thorpacolypse » Tue Aug 02, 2011 6:55 am

I do so love your takes on these obscure Marvel characters, scc. :D
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Tue Aug 02, 2011 8:51 am

Thanks Thorp! Hard to believe Belladonna made Kingsley become the Hobgoblin. Well hard to believe Kingsley was the Hobgoblin period. :lol:
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Mon Aug 08, 2011 12:52 pm

Image
Image
Image
She has definitely gotten better looking with age.


Sunset Bain
PL 10


Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 2, Fighting 3, Intellect 5, Awareness 2, Presence 4

Equipment
40 points of equipment as needed, usually headquarters or weapons of some kind.

Advantages
Attractive 1
Benefit 4 [Wealth and Resources]
Connected
Contacts
Defensive Roll 1
Equipment 8
Inventor

Skills
Athletics 2 (+2), Deception 6 (+10), Expertise: Business 9 (+14), Expertise: Weapon Designs 9 (+14), Insight 6 (+8), Intimidation (+4), Investigation 2 (+7), Perception 6 (+8), Persuasion 5 (+9), Ranged Combat: Pistols 6 (+8), Stealth (+1), Technology 9 (+14)

Offense
Initiative +1
Unarmed +3, Damage 0

Defense
Dodge 6, Parry 5
Toughness 2 (Def Roll 1), Fortitude 3, Will 6

Power Points
Abilities 36 + Powers 0 + Advantages 17 + Skills 30 + Defenses 13 = Total 96

Complications
Enemy: Iron Man, Machine Man, Stuart Clarke, and Taskmaster.
Greed: Sunset Bain is always looking for ways to make her business more profitable.
Secret: As Armorer of the Underworld she changes her appearance to Madame Menace.

Design Notes
This is Sunset Bain a Machine Man and Iron Man enemy. Offensively and defensively she is PL 10 depending on what item she invents or could get her hands on. Sunset is a genious that has money and a lot of personal connections. As Sunset she is the CEO of Baintronics. She also makes a lot of money on the side as Madam Menace the Armorer of the Underworld. In the past she has tried to reverse engineer certain technologies she has gotten her hands on like Machine Man's arm and Jocasta's head. This has brought her into confrontation with Machine man and Iron Man. She hired Taskmaster to infiltrate Stark Enterprises and destroy his latest semiconductor technology. After he destroyed it she turned him over to some dirty cops since he knew too much. Since then he has continued to stalk Sunset. A former employee of hers Stuart Clarke who has a grudge against her informed the Punisher of her location and the Punisher shot her. Somehow she survived this encounter to later menace Machine Man once again.

Sunset Bain does not usually confront enemies directly. She has hired help. She could have the Minion advantage but I look at her vast resources for how she has so many hirelings in her employ. Both Machine man and Taskmaster mentioned that her minions are well trained. They also are well armed sometimes with sophisticated technology from Baintronics. Some weapons she has used or supplied are electromagnetic blasters, sonic rifles, solar-powered nunchukas that could slice through just about anything, personal force field device, jet pack, a new laser helmet for the Orb, and additional armament for the War Machine armor. She is not above using her feminine charms to get what she wants and has seduced Tony Stark and Stuart Clarke. She is known as the Queen of International Jet-Setters and has courted celebrities, senators and billionaires and thus has a lot of connections and contacts. As Madam Menace she wears a mask to hide her true identity.
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Sat Aug 13, 2011 12:55 pm

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Torg
PL 11


Abilities
Strength 14, Stamina 13, Agility 1, Dexterity 0, Fighting 5, Intellect 1, Awareness 1, Presence 1

Powers
The Abominable Snow-King:
Aquatic: Immunity 3 [Cold, Drowning, Pressure], Movement 1 [Environmental Adaption(Underwater)], Senses 1 [Low-Light Vision] -6 pts
Giant Beast: Growth 12 [Permanent; Innate] -25 pts
Marine Telepathy: Affliction 10 [Resisted by Will(Entranced, Compelled, Controlled); Area 2(Burst); Limited 3(Sea Lions only)] -5 pts
Tough Hide: Impervious Toughness 15 -15 pts

Advantages
All-out Attack
Close Attack 3
Fast Grab
Improved Grab
Power Attack
Startle
Tough 2 [+1 bonus to Toughness per rank.]
Withstand Damage [Reduce Defense to increase Tough]

Skills
Athletics (+14), Expertise: Tactics 4 (+5), Intimidation 4 (+11), Perception 4 (+5), Stealth 0 (-11)

Offense
Initiative +1
Unarmed +8, Damage 14
Marine Telepathy Rank 10, Resisted by Will(Entranced, Compelled, Controlled), Sea Lions only

Defense
Dodge 4, Parry 5
Toughness 15, Fortitude 13, Will 7

Power Points
Abilities 24 + Powers 51 + Advantages 11 + Skills 6 + Defenses 21 = Total 113

Complications
Arrogance: Torg is very confident in his abilities.
Enemy: Sub-Mariner.
Prejudice: Torg is a big hairy monster with red eyes.

Design Notes
This is Torg a Sub-Mariner enemy. Offensively he is PL 11 unarmed. Defensively he is PL 10 due to Parry and Toughness. Torg started to sink sea vessels that passed through the Antartic Ocean and used sea lions under his control to bring supplies and survivors to his frozen cavern. This brought him into confrontation with Namor the Sub-Mariner. Sub-Mariner had a hard time defeating Torg physically and went to Byrrah's oil springs and ripped out a pipe and doused the creature with oil. Once the creature reached the surface the oil congealed and namor used a block of ice to submerge the creature. It appeared later under the control of the Atlantean Serestus using a control pearl to fight the Avengers. Torg and Serestus were defeated by the Avengers as the jack of Hearts knocked it back into the ocean from whence it came.

Torg is a big monster. It has benefits from it's huge size such as fast grab and improved grab. It's hide is like armor plate as the navy helicopters bullets bounced off it. It had no problem underwater as it continued to spout threats against the Sub-Mariner. It's marine telepathy was only shown controlling sea lions though it is possible it could control other sea mammals. Perhaps it is a mutated sea lion. Torg has claimed "No one knows my beginning and no one knows my end!"
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Re: scc 3rd Edition Builds(Fourth Edition D&D and Marvel Builds)

Postby scc » Fri Sep 02, 2011 8:33 am

Image
Finally a picture of bigfoot that's not out of focus.

Yetrigar
PL 13


Abilities
Strength 18, Stamina 18, Agility 1, Dexterity 1, Fighting 5, Intellect -3, Awareness 1, Presence 0

Powers
Yeti of Myth:
Bigfoot: Growth 2 [Permanent; Innate] -5 pts
Gamma Irradiated Growth: Growth 14 [Permanent; Partial Limit(Stamina and Tough 18 Max)] -27 pts
Heightened Senses: Senses 3 [Low-Light Vision, Scent(Acute), Tracking ] -3 pts
Hibernation: Immunity 5 [Aging, Heat, Suffocation Effects, Starvation and Thirst; Continuous, Limited 2(Only while in a deep death-like trance)] -2 pts
Insulating Fur: Immunity 1 [Cold] -1 pt
Rampaging Beast: Immunity 10 [Control Effects, Interaction Skills; Limited to Half Effect] -5 pts
Tough Hide: Impervious Toughness 17 -17 pts

Advantages
All-out Attack
Close Attack 3
Fast Grab
Improved Grab
Power Attack
Ultimate Effort [Toughness]
Withstand Damage [Reduce Defense to increase Tough]

Skills
Athletics (+18), Insight (+1), Intimidation 6 (+14), Perception 4 (+5), Ranged Combat: Throwing 5 (+6), Stealth 7 (-8)

Offense
Initiative +1
Unarmed +8, Damage 18

Defense
Dodge 4, Parry 5
Toughness 18, Fortitude 18, Will 5

Power Points
Abilities 20 + Powers 60 + Advantages 9 + Skills 11 + Defenses 23 = Total 123

Complications
Prejudice: Yetrigar is a big hairy monster.
Rage: Radiation has caused Yetrigar to attack anything he sees.

Design Notes
This is Yetrigar a Godzilla enemy. Offensively he is PL 13. Defensively he is PL 11.5. A long time ago a prehistoric humanoid was frozen in a cavern in Alberta, Canada. Recently a nuclear bomb test occurred underneath the deserts of Nevada. The test caused an underground fault to split all the way up to Alberta, Canada where the creature was frozen. The tremor freed Yetrigar and the radiation mutated it and caused it to go mad. It followed the fault all the way back to Nevada growing each step of the way. When it got to the desert it disabled a S.H.I.E.L.D. helicarrier with a large rock and then confronted Godzilla. Red Ronin joined the fray in hopes of stopping the monsters from fighting each other. He realized that couldn't be done and buried Yetrigar under a rockslide in order to stop him from killing Godzilla. Later he was released by Mockingbird as a distraction and was defeated by the West Coast Avengers. He was last seen in the Vault.
Last edited by scc on Wed Sep 14, 2011 5:26 pm, edited 1 time in total.
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