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catsi563 wrote:Ahh I see said the blind man


Thorpacolypse wrote:Nice LOTR templates, JD. You know, as a kid, I loved The Hobbit, read it 2-3 times but I could never get through all the other books. I got through Fellowship and about halfway trough The Two Towers and bits and pieces of Return of The King, but never read through all of them. Once I get the Little Thorpacolypses out of the house someday, I will have to make that a priority. Most of what I know of the setting comes from the movies, recent versions and 70-80's animated, which I just loved but I like that you are basing your templates on the books. Feels more complete.






JoshuaDunlow wrote:Thorpacolypse wrote:Nice LOTR templates, JD. You know, as a kid, I loved The Hobbit, read it 2-3 times but I could never get through all the other books. I got through Fellowship and about halfway trough The Two Towers and bits and pieces of Return of The King, but never read through all of them. Once I get the Little Thorpacolypses out of the house someday, I will have to make that a priority. Most of what I know of the setting comes from the movies, recent versions and 70-80's animated, which I just loved but I like that you are basing your templates on the books. Feels more complete.
As nice as the movies are. And they are fabulous, the movies took many liberties (for the sake of making it grandious). Which Isn't a bad thing, mind you. I love em. The books however are what we should be going by. LOTR is my passion after all.




“Come bring your pretty face to my axe!”
Gimli, son of Gloin (PL 7/95pp)
Race: Dwarf, Concept: Warrior
Abilities [40pp]: Strength 3, Stamina 4, Agility 1, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 1
Defenses [10pp]: Dodge 2 (4), Parry 1 (6), Fortitude 4 (8), Willpower 3 (5), Toughness 4 (8)
Offenses: Initiative +1, Unarmed +6 (dc 18), Axe +7 (dc21), Throwing Axe +6 (dc 20)
Skills [13pp]: Athletics 2 (+5), Close Combat: Axes 2 (+7), Expertise: Dwarven Holds 4 (+5), Expertise: Stone Masonry 5 (+6), Intimidation 4 (+5), Perception 5 (+7), Ranged Combat: Throwing Axe 4 (+6)
Advantages [17pp]: All out Attack, Benefit (Elf Friend), Benefit (Orc Bane), Benefit (Royal Blood), Benefit (Stubborn), Benefit (Wealth 1), Equipment 3, Favored Opponent (Orcs), Improved Smash, Languages 1 [Dwarf, Westron], Luck, Power Attack, Startle, Takedown, Weapon Break
Powers [15pp]:
Dwarf Physiology (4pt multi power , innate) · 5pp
- Senses 1 (low light vision)
- Feature: Long Lived
- Immunity: Dwarf Physique (½ DC vs. Disease & Poison)
- Immunity: Dwarf Stubbornness (½ DC vs Intimidation)
Elven Cloak (removable, -0) · 2pp
Gimli doesn’t have this cloak till after the fellowship leaves Lothlorien.
- Concealment 2 (sight, blending)
Axe Mastery [8 pt Array, Feature (doesn't have to be used),Chained] · 8 pp
- Agonizing Strike 4 [Affliction (Cumulative, Limited Degree [Impaired-Disabled])]
- AE: Crippling Blow 4 [Affliction (Cumulative, Limited Degree [Hindered-Immobile])]
- AE: Finding the Weak Spot [Add Penetrating up to total strength bonus]
Equipment [12ep]: Galadriel’s Gift, Dwarf Axe (Damage 3, improved critical), Dwarf Steel Corselet (+4 toughness), Several Throwing Axe (Damage 2, Ranged, improved critical)
Complications:
· Motivation: Doing Good. Gimli does have a good heart, and goes along with the quest from his desire to defeat evil.
· Quirk: Stubborn. Dwarves really are stubborn, and when the player decides he will not be budged by the rest of his group he gains a hero point.
· Hatred: Orcs. Dwarves hate Orcs, and take any opportunity to return the favor.
· Small Size. Dwarves are smaller in size, but their girth compensates this. There are no complex game mechanics, since the benefits and drawbacks, do not constitute a Shrinking power. This is mostly played out by using the +1 stamina for their sturdiness, and a -1 agility for their girth. I might decide on a slower movement rate. But that is up in the air still.
Builder’s Notes:
Here is a rebuild of Gimli. Hopefully I got my math right on a lot of it. But he didn't change all that much.

In game terms this powerful herb can do the following things when used by someone who has the proper knowledge. You can simulate this by someone with a Medicine Rank of 5, and/or The Grace of Numenor Feature (without this feat, Treat the array at Rank 2 instead of rank 4. Reducing all effects within). The effects of the Athelas are set for Power Level 6 campaign, and no effect should exceed this limit to keep things realistic and down to earth.
The base effect of Healing, is when the athelas is either applied as a salve or washed against wounds. The nullify (Drain), when steeped, showing its restorative functions. Which is affective when a few leaves are steeped in water. The Nullify Fear and Despair, are when a few leaves are crushed and allowed to fill the room with their sweet aroma. Soothing and clearing the mind with its fragrance. This is also the favored method to remove the effects of the Black Breath ).
Powers
Athelas: Healing 4 (Energizing, Stabilize)
. . Nullify: Burst Area Nullify 6 (Alternate; Counters: Black Breath (stun), DC 16; Burst Area: 30 feet radius sphere; Fades)
. . Nullify: Burst Area Nullify 6 (Alternate; Counters: Weaken (powers), DC 16; Burst Area: 30 feet radius sphere, Increased Duration: concentration; Fades)
. . Nullify: Burst Area Nullify 6 (Alternate; Counters: Fear Affliction, DC 16; Burst Area: 30 feet radius sphere, Increased Duration: concentration; Fades)
. . Nullify: Burst Area Nullify 6 (Alternate; Counters: Despair Affliction, DC 16; Burst Area: 30 feet radius sphere, Increased Duration: concentration; Fades)





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