Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Bestiary Builds (Pegasus)

Post by prodigyduck » Mon Aug 15, 2011 10:01 am

Oh, I like that, indeed!
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Re: Prodigy Duck 3e Bestiary Builds (Phase Spider)

Post by prodigyduck » Mon Aug 15, 2011 10:06 am

Image

PHASE SPIDER (PL 6)

Strength
4, Stamina 3, Agility 3, Dexterity 1,
Fighting 3, Intellect -2, Awareness 1, Presence 0

POWERS
Ethereal Jaunt:
Movement 1 (Dimensional Travel 1 [Ethereal Plane]) – 2 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 2 – 11 points
Magical Beast Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 points
Poison Bite: Weaken Stamina 7 (Resisted by Fortitude; Linked to bite, Progressive) – 21 points
Spider Legs: Additional Limbs 5 (Innate), Enhanced Athletics 8 (Limited to climbing), Movement 1 (Wall-Crawling) – 10 points

ADVANTAGES
Close Attack 2, Fast Grab, Improved Initiative, Skill Mastery (Stealth)

SKILLS
Athletics 0 (+4, +12 climbing), Perception 5 (+6), Stealth 5 (+4)

OFFENSE
Initiative
+7
Bite +5 (Close, Damage 4 plus Weaken 7)
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
6, Parry 6, Toughness 5,
Fortitude 8, Will 3

POINTS
Abilities 10 + Advantages 5 + Defenses 17 + Powers 47 + Skills 5 = 84 Total

COMPLICATIONS
Disability:
A phase spider is mute and has no hands.
Phase Spiders are monstrous arachnid-kin that dwell within the Ethereal Plane. They make quick forays into the natural world to snatch an unlucky creature to feed upon. Those stolen by phase spiders are never seen again and are regarded as unsolved disappearances.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Phase Spider, Pixie)

Post by prodigyduck » Mon Aug 15, 2011 10:13 am

Image
"Start clapping!"

PIXIE(PL 6)

Strength
-2, Stamina 1, Agility 4, Dexterity 2,
Fighting 3, Intellect 3, Awareness 2, Presence 3

POWERS
Fey Toughness:
Impervious Toughness 2 – 2 points
Fey Senses: Senses 5 (Detect Evil Influences [ranged mental sense], Detect Good Influences [ranged mental sense], Low-Light Vision) – 5 points
Invisibility: Visual Concealment 4 – 8 points
Pixie Magic: Array (27 points)
Images: Illusion 9 (Auditory and Visual) – 27 points
Confusion: Perception Range Affliction 4 (Dazed / Compelled / Controlled; Resisted by Will) – 1 point
Dancing Lights: Environment 1 (Light) – 1 point
Detect Thoughts: Mind Reading 5 (Limited to Surface Thoughts) – 1 point
Dispel Magic: Nullify Magic 8 (Broad, Simultaneous) – 1 point
Entangle: Ranged Burst Area Affliction 4 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Shape Change: Morph 2 (Animal Forms of similar size/mass) – 10 points
Small Body: Shrinking 4 (Innate, Permanent; +2 active defenses included), Protection 1 – 6 points
Special Arrows: Array (30 points)
Memory Loss Arrow: Ranged Affliction 5 (Dazed / Compelled / Transformed; Resisted by Will; Cumulative, Continuous) – 30 points
Charm Arrow: Ranged Affliction 5 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 1 point
Sleep Arrow: Ranged Affliction 5 (Fatigued / Exhausted / Asleep; Resisted by Will; Cumulative) – 1 point
Wings: Flight 4 (30 mph; Wings) – 4 points

EQUIPMENT
Weapons:
Array (5 points)
Bow: Ranged Damage 2 (Improved Critical) – 5 points
Short Sword: Strength-Based Damage 1 (Improved Critical) – 1 point

ADVANTAGES
Equipment 2, Grabbing Finesse

SKILLS
Acrobatics 4 (+8], Deception 4 (+7), Expertise (Nature) 4 (+7), Insight 4 (+6), Perception 4 (+6), Ranged Combat (Bow) 4 (+6), Stealth 4 (+12)

OFFENSE
Initiative
+4
Bow +6 (Ranged, Damage 2/19-20)
Confusion Perception (Ranged, Affliction 4)
Entangle Area (Ranged, Affliction 4)
Short Sword +3 (Close, Damage -1/19-20)
Special Arrows +6 (Ranged, Affliction 5)
Unarmed +3 (Close, Damage -2)

DEFENSE
Dodge
10, Parry 6, Toughness 2,
Fortitude 2, Will 6

POINTS
Abilities 34 + Advantages 3 + Defenses 10 + Powers 99 + Skills 14 = 160 Total

COMPLICATIONS
Infamy:
Dangerous fey creatures.
Obsession: Pixies delight in causing harmless pranks.
Power Loss: Impervious Toughness; not vs. cold iron weapons.
Pixies are fey creatures that live in the deepest parts of the forest. They are well known as good-natured pranksters.

A pixie appears to be a small humanoid with fey-like features, long pointed ears, and wings similar to an insect. Some pixie wings are like those of a butterfly, while others are gossamer like a dragonfly.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Mantis)

Post by prodigyduck » Wed Aug 17, 2011 12:18 am

Image


GIANT MANTIS (PL 5)

Strength
4, Stamina 3, Agility 1, Dexterity 0,
Fighting 3, Intellect --, Awareness 2, Presence 0

POWERS
Camouflage:
Enhanced Stealth 8 (Limited to forest terrain) – 2 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 3 – 12 points
Lunge: Enhanced Seize Initiative – 1 point
Vermin Senses: Senses 2 (Darkvision) – 2 points
Wings: Flight 1 (4 mph; Wings) – 1 point

ADVANTAGES
Close Attack 2, Fast Grab, Improved Grab, Improved Hold

SKILLS
Perception 4 (+6), Stealth 4 (+1, +9 in forests)

OFFENSE
Initiative
+1
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
0, Parry 2, Toughness 6,
Fortitude 7, Will 3

POINTS
Abilities 0 + Advantages 5 + Defenses 7 + Powers 18 + Skills 4 = 34 Total

COMPLICATIONS
Disability:
Mantises are mute and have no hands.
Infamy: Giant Mantises are known for their ravenous appetite.
A praying mantis is known for its giant forelimbs which are used to swiftly capture its prey. These creatures wait in patient anticipation for their meals which are then consumed while still alive and struggling.

Giant mantises are known to exist in fantasy worlds, which are large enough to prey on humans and even slaughter entire caravans or villages in an effort to sate their ravenous hunger.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by prodigyduck » Wed Aug 17, 2011 12:29 am

Image

PSEUDODRAGON (PL 6)

Strength
-2, Stamina 1, Agility 2, Dexterity 1,
Fighting 1, Intellect 0, Awareness 1, Presence 0

POWERS
Chameleon:
Visual Concealment 2 (Blending) – 2 points
Dragon Senses: Senses 9 (Blindsense [accurate, counters visual concealment, radius, ranged olfactory sense], Darkvision, Low-Light Vision) – 9 points
Dragon Traits: Immunity 6 (Paralyze Effects, Sleep) – 6 points
Poison Sting: Affliction 4 (Fatigued / Exhausted / Asleep; Resisted by Fortitude; Linked to tail sting, Progressive) – 12 points
Telepathy: Mental Communication 1 (Subtle) – 5 points
Tiny Body: Protection 1, Shrinking 8 (Innate, Permanent; +4 active defenses included) – 10 points
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Grabbing Finesse, Languages 2 (Common, Sylvan [Draconic is native])

SKILLS
Insight 3 (+4), Perception 3 (+4), Persuasion 3 (+3), Stealth 3 (+13)

OFFENSE
Initiative
+2
Tail Sting +1 (Close, Damage -2 plus Affliction 4)
Unarmed +1 (Close, Damage -2)

DEFENSE
Dodge
9, Parry 8, Toughness 2,
Fortitude 4, Will 4

POINTS
Abilities 12 + Advantages 3 + Defenses 12 + Powers 48 + Skills 6 = 81 Total

COMPLICATIONS
Motivation:
Hedonism. Pseudodragons are very cat-like, in that they enjoy being pampered and comfortable.
Quirk: Pseudodragons love to play harmless pranks on others.
Pseudodragons are tiny dragon-kin known to be playful but shy. Their general attitude is similar to a small cat but with a cunning intelligence.

Pseudodragons love to hunt vermin and small animals for food. They are wary of evil beings, but are willing to serve as a companion to another being if treated well and respected.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by Woodclaw » Wed Aug 17, 2011 7:11 am

Pseudodragons, it's just amazing that Marvel never sued the WotC for this. :lol:
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by prodigyduck » Wed Aug 17, 2011 10:12 am

Woodclaw wrote:Pseudodragons, it's just amazing that Marvel never sued the WotC for this. :lol:
They don't breathe fire like Lockheed does.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by Woodclaw » Wed Aug 17, 2011 10:17 am

prodigyduck wrote:
Woodclaw wrote:Pseudodragons, it's just amazing that Marvel never sued the WotC for this. :lol:
They don't breathe fire like Lockheed does.
Fair enough.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by Murkglow » Wed Aug 17, 2011 10:18 am

Woodclaw wrote:Pseudodragons, it's just amazing that Marvel never sued the WotC for this. :lol:
Somehow I doubt Marvel has any claim on creating the idea of "mini"-dragons...

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Re: Prodigy Duck 3e Bestiary Builds (Mantis, Pseudodragon)

Post by prodigyduck » Wed Aug 17, 2011 10:25 am

Image
"Mmmmmm.... Shai-Hulud!"

PURPLE WORM (PL 14)

Strength
12, Stamina 7, Agility -2, Dexterity -2,
Fighting 12, Intellect -5, Awareness -1, Presence -1

POWERS
Gargantuan Body:
Growth 12 (Innate, Permanent; -6 active defenses), Protection 8 – 33 points
Magical Beast Senses: Senses 8 (Darkvision, Tremorsense [Accurate, Penetrates Concealment, Radius, Ranged Touch]) – 8 points
Poison Sting: Weaken Strength 15 (Resisted by Fortitude; Linked to tail sting, Progressive) – 45 points
Swallow Whole: Affliction 12 (Hindered and Vulnerable / Defenseless and Immobilized / Paralyzed and Unaware; Resisted by Dodge; Cumulative, Extra Condition, Grab-Based, Instant Recovery, Limited to Medium-sized or smaller creatures, Progressive, Sustained); Linked to Damage 12 (Reaction) – 96 points
Worm Body: Burrowing 5 (2 mph), Enhanced Athletics 8 (Limited to swimming), Movement 2 (Environmental Adaptation [underwater], Slithering), Swimming 1 (1 mph) – 12 points

ADVANTAGES
Fast Grab, Improved Critical (bite), Power Attack

SKILLS
Athletics 0 (+12, +20 swimming), Perception 10 (+9)

OFFENSE
Initiative
-2
Bite +12 (Close, Damage 12/19-20)
Tail Sting +12 (Close, Damage 12 plus Weaken 15)
Unarmed +12 (Close, Damage 12)

DEFENSE
Dodge
2, Parry 11, Toughness 15,
Fortitude 17, Will 4

POINTS
Abilities -8 + Advantages 3 + Defenses 30 + Powers 194 + Skills 5 = 224 Total

COMPLICATIONS
Disability:
A purple work is mute and has no hands.
Infamy: Purple worms are known to be voracious; their appetites are never sated.
Purple worms exist deep within the earth. They consume any organic matter they encounter and are known for swallowing their prey whole. Purple worms lair in vast underground caverns when they have consumed too much and digest while they rest. While many worry about falling into the worm’s mouth, they often forget about the creature’s tail, which ends in a poisonous paralytic stinger.

There are varieties of purple worms that are known to live in lakes or desert plains. These creatures have a color variation that allows them to blend in with their respective environments.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Purple Worm, Rakshasa)

Post by prodigyduck » Wed Aug 17, 2011 10:29 am

Image

RAKSHASA (PL 11)

Strength 3, Stamina 6, Agility 5, Dexterity 2,
Fighting 7, Intellect 1, Awareness 1, Presence 3

POWERS
Change Shape:
Morph 3 (Humanoid Forms) – 15 points
Detect Thoughts: Mind Reading 5 (Effortless, Limited to surface thoughts, Subtle), Linked to Enhanced Deception 4 – 12 points
Invulnerability: Immortality 10 (Limited if slain by blessed crossbow bolt), Immunity 11 (Aging, Magic Effects), Impervious Toughness 9, Protection 3 – 28 points
Outsider Senses: Senses 2 (Darkvision) – 2 points

ADVANTAGES
Defensive Attack, Improved Initiative, Languages 2 (Common, Undercommon [Infernal is native]), Ritualist

SKILLS
Deception 7 (+10, +14 with mind reading), Expertise (Magic) 7 (+8), Insight 7 (+8), Perception 7 (+8), Persuasion 7 (+10), Stealth 7 (+12)

OFFENSE
Initiative
+9
Unarmed +7 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 10, Toughness 9,
Fortitude 13, Will 8

POINTS
Abilities 56 + Advantages 5 + Defenses 20 + Powers 57 + Skills 21 = 159 Total

COMPLICATIONS
Motivation:
Rakshasas seek to live in luxury and decadence. They delight in forcing other to become their slaves and servants.
Power Loss: Impervious Toughness; not vs. blessed/holy piercing weapons.
Quirk: The hands of a rakshasa are backwards. While they are used to this impediment, they take care to not reveal it to others when they have altered their form.
Rakshasa Magic
Many rakshasas possess the ability to cast magical spells. To simulate this ability, add the following Traits to the rakshasa:

Magic Spells: Array (14 points)
Eldritch Bolt: Ranged Damage 7 – 14 points
• Plus choose 7 Alternate Effects

Complications
Power Loss:
A rakshasa cannot cast magic spells if it cannot speak or gesture.

Adding these Powers costs an additional 21 points.
Rakshasa are a race of fiendish shape-shifters native to oriental lands. They have vast magical powers and are difficult to slay.

A rakshasa can assume any humanoid form, so few have seen their true faces. In its natural form, a rakshasa has a powerfully-built humanoid body and an animal’s head. Many rakshasa’s have the head of a tiger, while others can have the heads of dogs, birds, or other animals. The king of the rakshasas is said to possess multiple heads, each a different type of animal. Another physical characteristic of the rakshasa is that its hands are backwards.

Rakshasas are cruel and wicked. They love to pose as nobility, living a life of luxury and ease while many slaves and servants toil under their command.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Purple Worm, Rakshasa)

Post by Jabroniville » Wed Aug 17, 2011 1:00 pm

Dang- lotta builds from you this week. Me like. Pseudodragons are a fun little version of what's normally enormous, Rakshasas are a great and acceptable mid-level thread for D&D characters, and the Purple Worm is perhaps the most phallic of the monsters most-iconic to D&D (there's the Metallic & Chromatic Dragons, Mind Flayers, Beholders, Purple Worms & different Giants, in my opinion).
Last edited by Jabroniville on Thu Aug 18, 2011 3:48 pm, edited 1 time in total.

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Re: Prodigy Duck 3e Bestiary Builds (Purple Worm, Rakshasa)

Post by prodigyduck » Thu Aug 18, 2011 3:01 pm

Image
"Rodents of Unusual Size...? I don't think they exist."
GRAWRR!

RAT
Rats are found all over the world. They are long-tailed rodents that are considered vermin wherever they exist. Rats thrive in urban environments, where they can easily feed off the leftover food and waste of the community.
COMMON RAT (PL 3)

Strength
-4, Stamina 0, Agility 2, Dexterity 1,
Fighting 0, Intellect -4, Awareness 1, Presence -4

POWERS
Rat Senses:
Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Rat Speed: Enhanced Athletics 8, Movement 2 (Wall-Crawling 2), Swimming 1 (1 mph) – 9 points
Stable: Enhanced Acrobatics 8 (Limited to balancing) – 2 points
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses included) – 9 points

ADVANTAGES
Benefit (rats use Agility for Athletics check to climb and swim), Grabbing Finesse

SKILLS
Acrobatics 0 (+2, +10 balance), Athletics 0 (+4, +10 climb and swim), Stealth 2 (+12)

OFFENSE
Initiative
+2
Unarmed +0 (Close, Damage -4)

DEFENSE
Dodge
6, Parry 4, Toughness 0,
Fortitude 2, Will 1

POINTS
Abilities -12 + Advantages 2 + Defenses 2 + Powers 23 + Skills 1 = 15 Total

COMPLICATIONS
Disability:
Rats are mute. Their paws offer limited manipulation.
While wild rats are seen as vicious and disease-carrying beasts, tame rats are quite docile and friendly.
DIRE RAT (PL 4)

Strength
0, Stamina 1, Agility 3, Dexterity 1,
Fighting 0, Intellect -4, Awareness 1, Presence -3

POWERS
Diseased Bite:
Weaken Agility and Stamina 1 (Resisted by Fortitude; Broad, Linked to bite, Progressive, Simultaneous) – 5 points
Rat Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Rat Speed: Enhanced Athletics 8, Movement 2 (Wall-Crawling 2), Swimming 1 (1 mph) – 9 points
Stable: Enhanced Acrobatics 8 (Limited to balancing) – 2 points
Small Body: Shrinking 4 (Innate, Permanent; +2 active defenses included) – 5 points

ADVANTAGES
Benefit (rats use Agility for Athletics check to climb and swim), Close Attack 1, Grabbing Finesse

SKILLS
Acrobatics 0 (+3, +11 balance), Athletics 0 (+8, +11 climb and swim), Perception 2 (+3), Stealth 2 (+9)

OFFENSE
Initiative
+3
Bite +1 (Close/Ranged, Damage 0 plus Weaken 1)
Unarmed +1 (Close, Damage 0)

DEFENSE
Dodge
7, Parry 2, Toughness 1,
Fortitude 3, Will 1

POINTS
Abilities 0 + Advantages 3 + Defenses 4 + Powers 24 + Skills 2 = 33 Total

COMPLICATIONS
Disability:
Rats are mute. Their paws offer limited manipulation.
Dire rats are dangerous creatures. They are much larger than a common rat and are found in dungeons and city sewers. The bite of these creatures carries a potentially lethal disease.
RAT SWARM (PL 3)

Strength
-4, Stamina 1, Agility 2, Dexterity 1,
Fighting 2, Intellect -4, Awareness 1, Presence -4

POWERS
Diseased Bite:
Weaken Agility and Stamina 2 (Resisted by Fortitude; Broad, Linked to Distraction, Progressive, Simultaneous) – 10 points
Distraction: Burst Area Affliction 2 (Hindered and Impaired; Resisted by Will; Extra Condition, Instant Recovery, Limited to One Degree, Reaction); Linked to Burst Area Damage 2 (Reaction) – 18 points
Rat Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Rat Speed: Enhanced Athletics 8, Movement 2 (Wall-Crawling 2), Swimming 1 (1 mph) – 9 points
Stable: Enhanced Acrobatics 8 (Limited to balancing) – 2 points
Swarm: Immunity 40 (Piercing, Slashing; Limited to half-effect); Insubstantial 1 – 25 points

ADVANTAGES
Benefit (rats use Agility for Athletics check to climb and swim), Grabbing Finesse, Improved Initiative

SKILLS
Acrobatics 0 (+2, +10 balance), Athletics 0 (+4, +10 climb and swim), Perception 3 (+4), Stealth 3 (+5)

OFFENSE
Initiative
+6
Distraction Area (Close, Affliction 2 plus Damage 2 plus Weaken 2)
Unarmed +2 (Close, Damage -4)

DEFENSE
Dodge
5, Parry 3, Toughness 1,
Fortitude 4, Will 2

POINTS
Abilities -10 + Advantages 3 + Defenses 8 + Powers 67 + Skills 3 = 71 Total

COMPLICATIONS
Disability:
Rats are mute. Their paws offer limited manipulation.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Raven)

Post by prodigyduck » Fri Aug 19, 2011 9:50 am

Image

RAVEN (PL 3)

Strength
-5, Stamina 0, Agility 2, Dexterity 1,
Fighting 0, Intellect -4, Awareness 2, Presence -3

POWERS
Raven Senses:
Senses 1 (Low-Light Vision) – 1 point
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses included) – 9 points
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Grabbing Finesse

SKILLS
Perception 2 (+4)

OFFENSE
Initiative
+2
Unarmed +0 (Close, Damage -5)

DEFENSE
Dodge
6, Parry 4, Toughness 0,
Fortitude 2, Will 2

POINTS
Abilities -10 + Advantages 1 + Defenses 2 + Powers 14 + Skills 1 = 8 Total

COMPLICATIONS
Disability:
Ravens are mute, their talons offer limited manipulation.
Ravens are black birds similar to crows. They are opportunistic eaters, feeding on carrion, insects, grains, fruits, and small animals. These birds thrive in most northern climates and are very long-lived, making them ideal pets and companions.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Rat, Raven, Remorhaz)

Post by prodigyduck » Fri Aug 19, 2011 9:54 am

Image
Really...!?! That's just disgusting!

REMORHAZ (PL 9)

Strength
8, Stamina 5, Agility 1, Dexterity 0,
Fighting 5, Intellect -3, Awareness 1, Presence 0

POWERS
Heat:
Damage 8 (Reaction) – 32 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Protection 6 – 23 points
Long Body: Burrowing 5 (2 mph), Movement 1 (Slithering) – 7 points
Remorhaz Traits: Immunity 15 (Cold Effects, Fire Damage) – 15 points
Remorhaz Senses: Senses 12 (Darkvision, Extended Hearing, Low-Light Vision, Tremorsense [Accurate, Penetrates Concealment, Radius, Ranged Touch]) – 12 points
Swallow Whole: Affliction 8 (Hindered and Vulnerable / Defenseless and Immobilized / Paralyzed and Unaware; Resisted by Dodge; Cumulative, Extra Condition, Grab-Based, Instant Recovery, Limited to Medium-sized or smaller creatures, Progressive, Sustained); Linked to Damage 8 (Reaction) – 64 points

ADVANTAGES
Close Attack 4, Fast Grab, Power Attack, Skill Mastery (Perception), Takedown

SKILLS
Perception 6 (+7)

OFFENSE
Initiative
+1
Heat Reaction (Close, Damage 8]
Swallow Whole +9 (Close, Affliction 8 plus Damage 8]
Unarmed +9 (Close, Damage 8]

DEFENSE
Dodge
2, Parry 6, Toughness 11,
Fortitude 10, Will 2

POINTS
Abilities 2 + Advantages 8 + Defenses 17 + Powers 153 + Skills 3 = 183 Total

COMPLICATIONS
Disability:
A remorhaz is mute and has no hands.
A remorhaz is a monstrous beast resembling a cross between a worm and a centipede. It is a creature that thrives in cold environments, particularly arctic regions. A remorhaz produces an incredible amount of heat, allowing it to take advantage of the vulnerability that many creatures in its native environment possess.

A remorhaz likes to wait in ambush for its potential prey. When a living creature draws near, the remorhaz springs from the ground and strikes. The remorhaz possesses a great amount of speed for a creature of its size.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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