Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Jabroniville
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Re: Prodigy Duck 3e Bestiary Builds (Rust Monster, Sahuagin)

Post by Jabroniville » Sat Aug 27, 2011 2:09 am

Cool Sahuagin! I always kinda underestimated the aquatic life in D&D, but I've grown to like some of them. The fact that Sahuagin use sharks as minions makes them much better :). Can they speak with Sharks now? My 3rd Edition book says that it's Telepathic communication (it's pre-3.0 not 3.5 though).

And Rust Monsters are, as always, the most-feared monster in D&D history.

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Re: Prodigy Duck 3e Bestiary Builds (Roc, Roper)

Post by Woodclaw » Sat Aug 27, 2011 2:50 am

prodigyduck wrote:
Thorpacolypse wrote: I think you have to make your planet about Jupiter size to support all the huge monsters and variety of life in the D&D verse. :wink:

:D
The world of Forgotten Realms is three or four times the size of Earth, if you have seen the map.
Based on my personal estimation the continent of Faerun is approximatly 3-4 times the size of the USA and it's the smallest continent in the world of Forgotten Realms.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Prodigy Duck 3e Bestiary Builds (Rust Monster, Sahuagin)

Post by death tribble » Sat Aug 27, 2011 10:34 am

Eagerly awaited on the S section is what you are going to do with Spiders. After the good work on the Retriever and th Phase Spider, Lolth is getting very excited about what you are going to do build wise for her loyal minions.
Dangerous when cute

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Re: Prodigy Duck 3e Bestiary Builds (Salamanders)

Post by prodigyduck » Mon Aug 29, 2011 10:40 am

Image
"It's getting hot in here! So take off all your clothes!"


SALAMANDER
Salamanders are serpentine creatures from the Plane of Fire. They are wicked and cruel, but also well known for their expert craftsmanship for weapons and armor. As such, they are often sought out by devils, efreet, and other evil beings to commission powerful weapons for their armies.

Salamanders love to dwell within fiery places, such as flaming pits or lava pools. They tolerate cooler places, but cannot abide the cold. The heat from a salamander’s body often transfers to any metallic weapons it carries.
FLAMEBROTHER (PL 6)

Strength
1, Stamina 2, Agility 1, Dexterity 0,
Fighting 3, Intellect 2, Awareness 2, Presence 1

POWERS
Heat:
Damage 2 (Reaction) – 8 points
Outsider Senses: Senses 2 (Darkvision) – 2 points
Outsider Traits: Immunity 9 (Aging, Fire Damage, Heat, Sleep, Starvation and Thirst), Movement 1 (Environmental Adaptation [Plane of Fire]) – 11 points
Scales: Protection 3 – 3 points
Serpentine Tail: Enhanced Advantages 3 (Chokehold, Fast Grab, Improved Grab), Movement 1 (Slithering) – 5 points
Small Body: Shrinking 4 (Innate, Permanent; +2 active defenses included) – 5 points

EQUIPMENT
Spear:
Strength-Based Damage 3 (Improved Critical) – 4 points

ADVANTAGES
Equipment 1, Languages 0 (Ignan is native), Skill Mastery (Perception)

SKILLS
Expertise (Blacksmith) 8 (+10), Perception 4 (+6), Stealth 4 (+9)

OFFENSE
Initiative
+1
Heat Reaction (Close, Damage 2)
Spear +3 (Close, Damage 4/19-20)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
7, Parry 6, Toughness 5
Fortitude 3, Will 6

POINTS
Abilities 26 + Advantages 2 + Defenses 10 + Powers 36 + Skills 8 = 82 Total

COMPLICATIONS
Fame:
Although cruel and malicious, salamanders are renowned for their ability to forge weapons and armor.
Weakness: Salamanders are vulnerable to cold damage.
Flamebrothers are the least impressive of the salamanders. They are given menial tasks to perform and generally treated with distain by the more powerful salamanders.
SALAMANDER (PL 8]

Strength
3, Stamina 4, Agility 1, Dexterity 0,
Fighting 6, Intellect 2, Awareness 2, Presence 1

POWERS
Heat:
Damage 2 (Reaction) – 8 points
Outsider Senses: Senses 2 (Darkvision) – 2 points
Outsider Traits: Immunity 9 (Aging, Fire Damage, Heat, Sleep, Starvation and Thirst), Movement 1 (Environmental Adaptation [Plane of Fire]) – 11 points
Scales: Impervious Toughness 7, Protection 3 – 10 points
Serpentine Tail: Enhanced Advantages 3 (Chokehold, Fast Grab, Improved Grab, Reach), Movement 1 (Slithering) – 6 points

EQUIPMENT
Spear:
Strength-Based Damage 3 (Improved Critical) – 4 points

ADVANTAGES
Close Attack 1, Equipment 1, Languages 1 (Common [Ignan is native]), Power Attack, Skill Mastery (Perception)

SKILLS
Deception 6 (+7), Expertise (Blacksmith) 10 (+12), Intimidation 6 (+7), Perception 6 (+8), Stealth 6 (+7)

OFFENSE
Initiative
+1
Heat Reaction (Close, Damage 2)
Spear +7 (Close, Damage 6/19-20)
Unarmed +7 (Close, Damage 3)

DEFENSE
Dodge
7, Parry 9, Toughness 7
Fortitude 7, Will 8

POINTS
Abilities 38 + Advantages 5 + Defenses 18 + Powers 37 + Skills 17 = 115 Total

COMPLICATIONS
Fame:
Although cruel and malicious, salamanders are renowned for their ability to forge weapons and armor.
Power Loss: Impervious Toughness; not vs. magic.
Weakness: Salamanders are vulnerable to cold damage.
The typical salamander is little more powerful than a flamebrother. However, their scales can shrug off most weapon blows and leave their enemies burned for their effort.
NOBLE SALAMANDER (PL 11)

Strength
6, Stamina 6, Agility 1, Dexterity 0,
Fighting 11, Intellect 3, Awareness 2, Presence 2

POWERS
Heat:
Damage 3 (Reaction) – 12 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Magical Powers: Array (20 points)
Summon Fire Elemental: Summon 10 – 20 points
Burning Hands: Cone Area Damage 3 – 1 point
Dispel Magic: Nullify Magic 5 (Broad, Simultaneous) – 1 point
Fireball: Ranged Burst Area Damage 5 – 1 point
Wall of Fire: Create 6 – 1 point
Outsider Senses: Senses 2 (Darkvision) – 2 points
Outsider Traits: Immunity 9 (Aging, Fire Damage, Heat, Sleep, Starvation and Thirst), Movement 1 (Environmental Adaptation [Plane of Fire]) – 11 points
Scales: Impervious Toughness 8, Protection 2 – 10 points
Serpentine Tail: Enhanced Advantages 3 (Chokehold, Fast Grab, Improved Grab, Reach), Movement 1 (Slithering) – 6 points

EQUIPMENT
Longspear:
Strength-Based Damage 3 (Improved Critical, Reach) – 5 points

ADVANTAGES
Close Attack 3, Equipment 1, Languages 1 (Common [Ignan is native]), Power Attack, Skill Mastery 2 (Expertise [blacksmith], Perception), Takedown 2

SKILLS
Deception 9 (+11), Expertise (Blacksmith) 13 (+16), Insight 5 (+7), Intimidation 9 (+13), Perception 9 (+11), Stealth 9 (+6)

OFFENSE
Initiative
+1
Burning Hands Area (Close, Damage 3)
Fireball Area (Ranged, Damage 5)
Heat Reaction (Close, Damage 3)
Spear +14 (Close, Damage 9/19-20)
Unarmed +14 (Close, Damage 6)

DEFENSE
Dodge
8, Parry 14, Toughness 8
Fortitude 11, Will 11

POINTS
Abilities 46 + Advantages 10 + Defenses 28 + Powers 74 + Skills 27 = 185 Total

COMPLICATIONS
Fame:
Although cruel and malicious, salamanders are renowned for their ability to forge weapons and armor.
Power Loss: Impervious Toughness; not vs. magic.
Weakness: Salamanders are vulnerable to cold damage.
Noble salamanders are powerful taskmasters who treat their people like slaves at the forges. They possess a number of fiery powers that – while useless against their own kind – are deadly against mortal foes.
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Re: Prodigy Duck 3e Bestiary Builds (500th Build: Dr. Destroyer)

Post by prodigyduck » Tue Aug 30, 2011 2:52 pm

Image
“One must expect to feel a few thunderbolts when one challenges the gods.”

DOCTOR DESTROYER (PL 13)
Real Name:
Dr. Albert Zerstoiten
Occupation: Would-be conqueror
Base: Destroyer Island
Affiliation: Independent

Strength 16, Stamina 6, Agility 3, Dexterity 6
Fighting 6, Intellect 7, Awareness 7, Presence 6

POWERS
Mental Prowess:
Quickness 3 (Limited to Mental Tasks) – 3 points

Powered Armor: 126 points; Removable (-25 points)
Cybernetic Muscles: Speed 1 (4 mph) – 1 point
Destreum Armor: Protection 8 (Impervious) – 16 points
Force Barrier Generator: Create 5 (Impervious) – 15 points
Helmet: Impervious Will 10 – 10 points
Jet Rockets: Flight 6 (120 mph) – 12 points
Life Support Systems: Immunity 10 – 10 points
Sensor Suite: Senses 19 (Direction Sense, Distance Sense, Extended Vision 2, Infravision, Radar [accurate, extended 3 radio], Radio, Radius Vision, Sonar [accurate, counters invisibility hearing], Time Sense, Ultra-Hearing, Ultravision) – 19 points
Translation Computer: Comprehend 3 (Languages) – 6 points
Weapon Systems: Array (30 points)
Tangleweb Projector: Ranged Affliction 10 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 30 points
Cybernetic Muscles: Enhanced Strength 12 – 1 point
Destroyer Beam: Ranged Damage 12 – 1 point
Dimensional Destroyer Beam: Ranged Damage 10 (Affects Insubstantial 2) – 1 point
Explosive Destroyer Beam: Burst Area Ranged Damage 8 – 1 point
Piercing Destroyer Beam: Ranged Damage 8 (Penetrating) – 1 point
Sensory Overload Cannon: Ranged Affliction 12 (Impaired / Hindered / Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Senses) – 1 point
Synaptic Interference Generator: Ranged Weaken 8 (Resisted by Fortitude; Broad [any one physical ability score]) – 1 point

EQUIPMENT
Doctor Destroyer has unlimited access to gear, weapons, vehicles, and bases hidden all over the world.

ADVANTAGES
Benefit 5 (Wealth 5), Connected, Contacts, Daze (Intimidation), Eidetic Memory, Fascinate (Intimidation), Great Endurance, Languages 4 (English, French, Italian, Japanese, Mandarin, Portuguese, Russian, Spanish [German is native]), Second Chance (Intimidation check to demoralize), Well-Informed

SKILLS
Expertise (Biological Sciences) 8 (+15), Expertise (Earth) 8 (+15), Expertise (Tactics) 8 (+15), Expertise (Physical Sciences) 8 (+15), Expertise (Politics) 8 (+15), Insight 4 (+11), Intimidation 8 (+14), Investigation 4 (+11), Perception 4 (+11), Persuasion 14 (+20), Ranged Combat (Armor Weapon Systems) 4 (+10), Technology 8 (+15), Treatment 8 (+15), Vehicles 8 (+14)

OFFENSE
Initiative
+3
Destroyer Beam +10 (Ranged, Damage 12)
Explosive Destroyer Beam Area (Ranged, Damage 8]
Piercing Destroyer Beam +10 (Ranged, Damage 8]
Sensory Overload Cannon +10 (Ranged, Affliction 12)
Synaptic Interference Generator +10 (Ranged, Weaken 8]
Tangleweb Projector +10 (Ranged, Affliction 10]
Unarmed +6 (Close, Damage 16)

DEFENSE
Dodge
7, Parry 10, Toughness 14 (Impervious 8]
Fortitude 10, Will 15 (Impervious 10)

POINTS
Abilities 90 + Advantages 17 + Defenses 20 + Powers 101 + Skills 51 = 279 Total

COMPLICATIONS
Hunted:
Various law enforcement agencies and superhero teams.
Infamy: The world’s most powerful and dangerous supervillain.
Overconfident: Doctor Destroyer it utterly convinced of his own superiority and destiny to rule the world.
Supervillain Complex: Doctor Destroyer will monologue during battle, revealing his plans. He often toys with heroes before their final destruction. He cannot resist a challenge.

:idea: Based on a recent build by Pamela Isley, I felt compelled to build a few Champions characters.
Last edited by prodigyduck on Wed Aug 31, 2011 9:12 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by PamelaIsley » Tue Aug 30, 2011 3:11 pm

Yay for my boundless influence.

I like that you made Destroyer usable.

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by Woodclaw » Tue Aug 30, 2011 4:25 pm

COngratulations for reaching 500 builds in 3E.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by prodigyduck » Tue Aug 30, 2011 11:47 pm

PamelaIsley wrote:Yay for my boundless influence.

I like that you made Destroyer usable.


:D
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by catsi563 » Wed Aug 31, 2011 1:47 am

just out of curiosity why so low a PL for Doc Destroyer? I see him as pl 15+17 easy able to handle 1 or even 2 super teams at once no problem.

gratz on 500 btw =^_^=
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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by prodigyduck » Wed Aug 31, 2011 9:11 am

catsi563 wrote:just out of curiosity why so low a PL for Doc Destroyer? I see him as pl 15+17 easy able to handle 1 or even 2 super teams at once no problem.

gratz on 500 btw =^_^=
I know some folks love to make their master villains into high PL monsters, but the fact is I don't see the point. In my own games, the average hero tends to be in the PL 8-9 range, while someone on the Justice League being in the PL 10 range. My most powerful heroes (like Superman, Hal Jordan's Green Lantern, and Wonder Woman) are PL 12.

Destroyer is incredibly powerful with this build! His strength can lift 1.6 ktons. His main ranged attack does more damage than a tank cannon. He would be a good fight for the Champions. I have yet to build any of them in M&M, but I am sure that would not be as high a PL as many think.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by prodigyduck » Wed Aug 31, 2011 9:13 am

Perhaps I should clarify..

Destroyer may not have been my actual 500th build, persay, but the 500th post to this thread.


Although, given how many Marvel characters I have built and not posted... hmm...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (500th build: Dr. Destroyer)

Post by prodigyduck » Wed Aug 31, 2011 9:21 am

Image

SATYR (PL 5)

Strength
2, Stamina 1, Agility 1, Dexterity 0
Fighting 2, Intellect 1, Awareness 2, Presence 4

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Fey Senses: Senses 1 (Low-Light Vision) – 1 point
Fey Toughness: Impervious Toughness 5, Protection 4 – 9 points
Fey Training: Enhanced Skills 12 (Expertise [wind instruments] 4, Perception 4, Stealth 4) – 6 points
Pipes: Array (15 points); Easily Removable (-8 points)
Charm: Burst Area Affliction 5 (Dazed / Compelled / Controlled; Resisted by Will; Area 2 [60-ft. radius], Cumulative, Hearing Sense-Dependent) – 15 points
Fear: Burst Area Affliction 5 (Impaired / Compelled [to flee]; Resisted by Will; Area 2 [60-ft. radius], Cumulative, Hearing Sense-Dependent, Limited to Two Degrees) – 1 point
Sleep: Burst Area Affliction 5 (Fatigued / Exhausted / Asleep; Resisted by Will; Area 2 [60 –ft. radius], Cumulative, Hearing Sense-Dependent) – 1 point

EQUIPMENT
Weapons:
Array (6 points)
Bow: Strength-Based Ranged Damage 3 – 6 points
Dagger: Strength-Based Damage 1 (Improved Critical) – 1 point

ADVANTAGES
Close Attack 1, Equipment 2, Languages 1 (Common [Sylvan is native]), Skill Mastery (Perception)

SKILLS
Deception 4 (+8), Expertise (Nature) 4 (+5), Expertise (Wind Instruments) 4 (+9), Intimidation 4 (+8), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat (Bows) 4 (+4), Stealth 4 (+9)

OFFENSE
Initiative
+1
Bow +4 (Ranged, Damage 5)
Dagger +3 (Close, Damage 3)
Pipes Area (Close, Affliction 5)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 3, Toughness 5
Fortitude 2, Will 6

POINTS
Abilities 26 + Advantages 5 + Defenses 10 + Powers 26 + Skills 16 = 83 Total

COMPLICATIONS
Infamy:
Satyrs are known for being bawdy drunks and lecherous creatures.
Power Loss: Impervious Toughness; not vs. cold iron weapons.
Satyrs, also called fauns, are fey creatures that delight in singing, dancing, feasting, and debauchery. They appear to be men with sylvan features from the waist up and possess goat legs from the waist down.

Satyrs have a reputation for being rakes and smooth-talkers. They have a habit of leaving pregnancies wherever they travel. The children from these unions are spirited away by their fathers soon after birth.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Satyr)

Post by prodigyduck » Wed Aug 31, 2011 9:26 am

Image
Clash of the Titans, baby!!!!

GIANT SCORPION (PL 5)

Strength
4, Stamina 3, Agility 0, Dexterity 0
Fighting 3, Intellect --, Awareness 0, Presence -4

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 4 – 13 points
Scorpion Senses: Senses 10 (Darkvision, Tremorsense [Accurate, Penetrates Concealment, Radius, Ranged Touch]) – 10 points
Stinger: Weaken Stamina 4 (Resisted by Fortitude; Linked to Unarmed, Progressive) – 12 points

ADVANTAGES
Chokehold, Close Attack 2, Fast Grab

SKILLS
Athletics 4 (+8), Perception 4 (+4), Stealth 4 (+0)

OFFENSE
Initiative
+0
Sting +5 (Close, Damage 4 plus Weaken 4)
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
-1, Parry 2, Toughness 7
Fortitude 8, Will 1

POINTS
Abilities -14 + Advantages 4 + Defenses 8 + Powers 36 + Skills 6 = 40 Total

COMPLICATIONS
Disability:
A scorpion is mute. Its pincers offer limited manipulation.
Scorpions are a breed of arachnids known for their poisonous stingers. They are found in a variety of climates, but are most numerous in deserts.

Scorpions are active hunters. They track their prey with their keen senses and then grasp it with their scissor-like pincers. Once in the scorpion’s grasp, the prey is stung repeatedly until it stops moving. It is then consumed by the arachnid, whether or not it is still living.

Scorpions live in underground burrows. As such, giant scorpions are often encountered in underground ruins or crypts.

Giant scorpions are the size of horses. They are perfectly content with attacking whatever prey is smaller than themselves, including humans.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Satyr, Scorpion)

Post by MisterO » Wed Aug 31, 2011 3:40 pm

prodigyduck wrote:Image
Good looking satyrs that can actually get women. That's different!

Is having the demi-human/monstrous humanoids being more appealing something common in Pathfinder or am I not paying enough attention?

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Re: Prodigy Duck 3e Bestiary Builds (Satyr, Scorpion)

Post by Thorpacolypse » Wed Aug 31, 2011 6:45 pm

Yay, giant scorpions! One of favorite all time monsters, thanks to Clash of The Titans (the original good-bad one, not the bad-allegedly good sequel).
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