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CBWJM's Builds: Gilgamesh the Forgotten One

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Re: Aberrant: Antaeus

Postby catsi563 » Mon Aug 29, 2011 8:39 pm

Me as well I enjoyed Nippontai in Aberrant both as a player and GM.
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Re: Aberrant: Antaeus

Postby cbwjm » Mon Aug 29, 2011 9:24 pm

BS Digital Q wrote:
HustlerOne wrote:I cannot thank you enough cbwjm for statting out all of these important Aberrant characters.
I second this statement. :D


I've really enjoyed converting (and often downright creating them) the Aberrant builds. As an exercise it has really helped me to understand the system and it helps having others here who have the knowledge of the Aberrant universe to help fine tune the builds.
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Re: Aberrant: Antaeus

Postby catsi563 » Tue Aug 30, 2011 1:54 am

while I always enjoyed the aberrant setting especialy since our own Steve Kenson was involved in it as i recall. The one thing that always annoyed me as both player and GM was no or very limited builds available and lack of information on the many characters in the story. Pax was easy enough but Ive never seen any thing on Ana graca texeria -who I see mentioned as much as anyone in the series-- the teragen are left mostly to the imagination, Makara, Fox fire, and multiple other members of team tommorow.

I mean i understand they want you to primarily fill in your own characters and use your own imagination btu when it ends up with me practicaly importing the majority of my ownc haracters from other systems into Aberrant to fillt he world so to speka it gets a bit monotonous.

Nippontai was a slight bit of refreshment since they provided reasonable info on the teams core memebers.
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Re: Aberrant: Antaeus

Postby cbwjm » Tue Aug 30, 2011 2:22 am

catsi563 wrote:while I always enjoyed the aberrant setting especialy since our own Steve Kenson was involved in it as i recall. The one thing that always annoyed me as both player and GM was no or very limited builds available and lack of information on the many characters in the story. Pax was easy enough but Ive never seen any thing on Ana graca texeria -who I see mentioned as much as anyone in the series-- the teragen are left mostly to the imagination, Makara, Fox fire, and multiple other members of team tommorow.

I mean i understand they want you to primarily fill in your own characters and use your own imagination btu when it ends up with me practicaly importing the majority of my ownc haracters from other systems into Aberrant to fillt he world so to speka it gets a bit monotonous.

Nippontai was a slight bit of refreshment since they provided reasonable info on the teams core memebers.


You're right, it was definitely lacking in that respect. It would have been nice to see some more builds of the core characters since these are the characters the players will be interacting with. It the Teragen book had been written like the Elite book which contained builds of well known Elites I'd have been happier, the same with the Aberrant faction. Sophia Rousseau was mentioned as one of the few novas with a quantum of 6 meaning she had just as much potential power as Pax and she was backing the Aberrants. Never really heard much of anything about her other than a very simple and short history.

It may have just been the whitewolf design philosophy of the day since now with their exalted brand they have write ups of more or less every named character in the series it seems.
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Re: Aberrant: Antaeus

Postby catsi563 » Wed Aug 31, 2011 1:56 am

Know what was interesting? I mentioned a quick match between Thunder and Montoya -Bernal. Id forgoten how soft Bernal was unless it was an oversight to leave mega stamina off someone who after Makara and Pax and Guggie is supposed to be the brick of team tommorow, I rolled the numbers 3 times to be sure and each time the poor stretch man went down like a sack of potatoes. ever throw silly putty against a wall? thats pretty much the end result of a one round exchange.

Montoyas defences are just not what youd expect from someone who is supposed to take geryon on on a regular basis. guys got a 5 luck score and thats the only thing that saved him from becoming a smear each time.
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Re: Aberrant: Antaeus

Postby cbwjm » Wed Aug 31, 2011 2:43 am

catsi563 wrote:Know what was interesting? I mentioned a quick match between Thunder and Montoya -Bernal. Id forgoten how soft Bernal was unless it was an oversight to leave mega stamina off someone who after Makara and Pax and Guggie is supposed to be the brick of team tommorow, I rolled the numbers 3 times to be sure and each time the poor stretch man went down like a sack of potatoes. ever throw silly putty against a wall? thats pretty much the end result of a one round exchange.

Montoyas defences are just not what youd expect from someone who is supposed to take geryon on on a regular basis. guys got a 5 luck score and thats the only thing that saved him from becoming a smear each time.


That is unfortunately the problem with Bernal. He is a glass cannon, unfortunately his cannon has the range of his fist. However, there is an extra in the bounce description called 'Negate Lethal' and it seems to imply that any bashing damage (from fists?) can be converted into momentum. I find the description of the power a little vague otherwise since what truly qualifies as a hard surface?

Edit: Actually even if it does negate any bashing damage he'd likely still be up against enemies with the M-Strength 'Crush' Feat, I'd certainly think that Geryon has it, of course Geryon doesn't kill novas so he may not use it very often.
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Re: Aberrant: Antaeus

Postby cbwjm » Wed Aug 31, 2011 4:11 am

Andre Corbin has gained a high level of infamy by the time of WorldWide 1 since he was framed for the murder of Jeniffer "Slider" Landers, at the end of the book he is cleared of any wrong doing and Project Utopia takes a huge hit to its reputation after information about Project Proteus comes to light.

Andre isn't much of a fighter, he can hold his own easily against baselines but in most combat situations against novas he is likely to lose. I'd see him as better in a street level style game as a lone operative relying more on his skills and emotion manipulation power than combat ability.

As part of his emotion control I've given Corbin the inspire advantage which he can use to bolster his allies. Corbin is also has one of the highest node backgrounds that I've come across in my builds, I haven't been actively looking for high node backgrounds I just noticed it when completing the build.

Andre Corbin - PL 10

Strength 5, Stamina 6, Agility 7, Dexterity 5, Fighting 4, Intellect 1, Awareness 5, Presence 4

Advantages
Benefit: Wealth 3, Benefit (Founder of the Aberrant movement), Connected, Defensive Roll 2, Great Endurance, Improved Initiative 2*, Inspire 3*, Skill Mastery (Acrobatics)*, Skill Mastery (Athletics)*, Skill Mastery (Persuasion)*

*Enhanced Feats

Skills
Acrobatics 8 (+19), Athletics 8 (+17), Close Combat: Unarmed 8 (+12), Deception 6 (+10), Expertise: Business 4 (+5), Expertise: Streetwise 4 (+5), Expertise: Survival 4 (+5), Insight 8 (+13), Intimidation 6 (+10), Investigation 6 (+7), Perception 10 (+15), Persuasion 6 (+14), Vehicles 4 (+9)

Powers
"Bender" - 33 points
    Empathic Broadcast: Cumulative Burst Area Affliction 10 (1st : Dazed/2nd: Compelled/3rd: Controlled, Resisted by Will; Burst Area, Cumulative, Selective; Limited: Emotions only)
    Inspiring: Enhanced Advantage (Inspire 3)
Crush: Penetrating Strength Damage 5 - 5 points
Durability: Impervious Toughness 6 - 6 points
Electromagnetic Vision: Senses 5 (Extended 2 (Vision), Infravision, Microscopic Vision 1, Ultravision)
- 5 points
Mega-Agility: Enhanced Advantages 4 (Improved Initiative 2, Skill Mastery [Acrobatics], Skill Mastery [Athletics]); Enhanced Skills 4 (Acrobatics 4, Athletics 4) - 8 points
Mega-Presence: Enhanced Advantage (Skill Mastery [Persuasion]); Enhanced Skill 2 (Persuasion 4)
- 3 points
Mental Quickness: Quickness 2 (Limited: Mental tasks only) - 1 point
Node (4th Rank): Senses 3 (Awareness: Quantum (mental), Extended: Quantum Awareness 2: x100)
- 3 points
Resistance: Immunity 2 (Disease, Poison; Limited - Half Effect) - 1 point

Offense
Initiative +15
"Bender" Empathic Broadcast, Cumulative Burst Area Affliction 10
Unarmed +12, Close, Damage 5

Defense
Dodge 11, Parry 12, Fortitude 9, Toughness 8/6*, Will 11

*Without defensive roll

Complications
Empathic Leakage (Taint): Uncontrollable Empathic Broadcast during times of extreme emotion, reflecting Corbin's emotions
Infamy: Andre Corbin was framed for the murder of Slider
Motivation: Justice: Exposing Utopia and Project Proteus
Responsibility: To the Aberrant cause

Languages: English

Power Points
Abilities 74 + Powers 65 + Advantages 8 + Skills 41 (82 ranks) + Defenses 21 = 209
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Re: Aberrant: Antaeus

Postby catsi563 » Wed Aug 31, 2011 11:47 am

cbwjm wrote:
catsi563 wrote:Know what was interesting? I mentioned a quick match between Thunder and Montoya -Bernal. Id forgoten how soft Bernal was unless it was an oversight to leave mega stamina off someone who after Makara and Pax and Guggie is supposed to be the brick of team tommorow, I rolled the numbers 3 times to be sure and each time the poor stretch man went down like a sack of potatoes. ever throw silly putty against a wall? thats pretty much the end result of a one round exchange.

Montoyas defences are just not what youd expect from someone who is supposed to take geryon on on a regular basis. guys got a 5 luck score and thats the only thing that saved him from becoming a smear each time.


That is unfortunately the problem with Bernal. He is a glass cannon, unfortunately his cannon has the range of his fist. However, there is an extra in the bounce description called 'Negate Lethal' and it seems to imply that any bashing damage (from fists?) can be converted into momentum. I find the description of the power a little vague otherwise since what truly qualifies as a hard surface?

Edit: Actually even if it does negate any bashing damage he'd likely still be up against enemies with the M-Strength 'Crush' Feat, I'd certainly think that Geryon has it, of course Geryon doesn't kill novas so he may not use it very often.


The basic power as written means any damage he negates like that can be converted into momentum. in essence he gets hit ot thrown into a wall he takes the impact from the wall and or punch and convertsit into momemtum and uses it to jump back at his attacker. if he were thrown off a building and count fly for some reason he could hit the ground and bounce right back up again assuming he could negate the damage which with his dex and mega dex he could do.

the main issue with his staying power in a fight with a brick is that a brick with 4 or more dots of mega strenght is going to be doing a minimum of 20 auto successes on damage plus anywhere from 4-6 dice of damage from strength and additional success from hitting.

Montoya has a 5 stamina whcih means hes got 5 bash soak, a 5 dex and 5 mega dex and 4 bounce means he can bounce 24 bashing saok but this assumes he gets 9 successes from his dex and bounce roll and gets 5 10s from his mega dex dice((a very unlikely outcome)) hes more likely to get 5-7 successes on average which combined with his 5 bash soak means he negates 10-12 total damage.

Geryon alone with a 5 strength and 5 mega strength is an average bash total of 35-38, subtract 12 thats still 23 damage even if we assume he has a couple extra health levels thats still a looooong hospital stay from one punch.

granted he could dodge like mad but that means hes going to be splitting his dice pool a lot to survive. eventualy someones going to get a lucky shot in ((irony?)) and hes a putty stain.
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Re: Aberrant: Andre Corbin

Postby cbwjm » Wed Aug 31, 2011 1:19 pm

Yeah, he'd have to have some very lucky rolls to soak up enough damage, he just wouldn't be able to last long in a fight against a powerhouse. Seems like he would be spending more time in hospital than not if he was constantly going up againt them.

It really does make me wonder if he is missing a few dots in M-Stamina or if the writers didn't take into account how much damage a powerhouse can do in a single hit expecting instead that the bounce power would soak enough damage.
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Re: Aberrant: Andre Corbin

Postby cbwjm » Thu Sep 01, 2011 4:01 am

On a side note, I've created a couple of pdfs for the builds. I tend to make them when I'm too tired to concentrate on building something new since cut and paste and moving text boxes around requires far less concentration. So far I've done Pax and and Raoul Orzaiz and Geryon just needs an image. There may be some things missing so if you spot anything then feel free to point them out and I will correct it.

They're shared through mediafire so if they don't work then tell me that also since I'm new to using mediafire for storing stuff.
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Re: Aberrant: Andre Corbin

Postby cbwjm » Fri Sep 02, 2011 11:59 pm

I think I might post my Divis Mal build soon so I can get some feedback for alterations. Currently he is ridiculously expensive at 426 points he is nearly 100 points more expensive than my Odin and Zeus builds. I'm probably going to merge his Plasma Mastery and Quantum Mastery arrays together which will cut 50 points off.

Mal really is annoyingly powerful but then that was how White Wolf wrote him.
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Re: Aberrant: Andre Corbin

Postby catsi563 » Sat Sep 03, 2011 3:05 am

honestly its how he should be too Imho. hes the one who discovere chrysalis among other things, and in many ways its appropriate for him to be that powerful since it really rubs it in utopias face just how powerful he is.

make sure you get his social and intellectual too as much as his physical hes mentioned at having ever mega attribute at at least 3 and several at 5. :D

Divis to me is one of those dont spare the points builds that comes along every now and then. dont try and shoehorn him make him expensive so your players relalty get the grandeur of facing off against him.
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Re: Aberrant: Andre Corbin

Postby cbwjm » Sat Sep 03, 2011 5:29 am

catsi563 wrote:honestly its how he should be too Imho. hes the one who discovere chrysalis among other things, and in many ways its appropriate for him to be that powerful since it really rubs it in utopias face just how powerful he is.

make sure you get his social and intellectual too as much as his physical hes mentioned at having ever mega attribute at at least 3 and several at 5. :D

Divis to me is one of those dont spare the points builds that comes along every now and then. dont try and shoehorn him make him expensive so your players relalty get the grandeur of facing off against him.


You make a good point regarding Mal's point cost. He is very expensive although I guess he has been through the Crysalis process 3 times, each time expanding his control and breadth of power.

Have no fear, I've taken into account his M-attributes for all of his abilities. For his primaries I've selected Strength/StaminaPresence which have the highest scores. Although not to the same degree, all of his are fairly high. Nothing below 7.
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Re: Aberrant: Devis Mal

Postby cbwjm » Mon Sep 05, 2011 4:00 am

High Power Level, check; Ridiculously High Point Cost, check.

Divis Mal is the ultimate nova in the nova age with only a few novas within grasping distance of his power. He is essentially the Deus Ex Machina of the Aberrant universe which I guess also makes him the guy to beat.

I've included most of his powers that he is listed as having as well as including a few abilities that I think he could reasonably be expected to have. In his brief write up in World Wide 1 he is listed as having any M-Attribute feat that the gamesmaster thinks he should have allowing him to accomplish anything he puts his mind to. Given time (and the Chrysalis) he can develop any power he wishes although for the moment he will just stunt them off of his Quantum Supremacy.

For another view of Divis Mal have a look at Sidious' 2E build he did back in 2009. A good build which focuses less on the all powerful view of Mal in the Aberrant books and more on his Intellect and Plasma control abilities.

Any comments are welcome.

Image

Divis Mal - PL 16

Strength 17, Stamina 16, Agility 7, Dexterity 7, Fighting 8, Intellect 10, Awareness 7, Presence 10

Advantages
Accurate Attack, Assessment, Attractive 2, Benefit 11 (Cipher 3, Status 3 [Divis Mal], Wealth 5), Connected, Contacts, Defensive Attack, Diehard, Eidetic Memory, Fascinate (Intimidation), Fascinate (Persuasion), Fearless, Improved Initiative 2, Inspire 5, Inventor, Jack-of-all-trades, Leadership, Power Attack, Skill Mastery (Intimidation), Skill Mastery (Persuasion), Ultimate Save (Toughness)

Skills
Close Combat: Unarmed 3 (+11), Expertise: Philosophy 10 (+20), Expertise: Science 9(+18), Insight 14 (+21), Intimidation 8 (+22), Perception 10 (+17), Persuasion 10 (+24), Ranged Combat: Quantum Supremacy 7 (+14), Technology 8 (+18), Vehicles 2 (+9)

Powers
Hypermovement: Flight 15 (64,000mph) - 30 points
Mega Stamina: Immunity 11 (Aging, Life Support); Protection 2, Impervious 18; Regeneration 5
- 36 points
Mega-Awareness: Senses 13 (Extended Vision 2, Extended Hearing 2, Infravision, Microscopic Vision 2, Vision Penetrates Concealment, Ultra-hearing, Ultravision) - 13 points
Mega-Presence: Enhanced Advantages 4 (Fascinate [Intimidation], Fascinate [Persuasion], Skill Mastery [Intimidate], Skill Mastery [Persuasion]); Enhanced Skill 4 (Intimidation 4, Persuasion 4) - 8 points
Mega-Strength: Power-lifting 3 (lifting Str 20; 25,000 tons) - 3 points
Mental Quickness: Quickness 10, limited to mental tasks - 5 points
Node (6th rank): Senses 6 (Quantum Awareness, Accurate, Extended 3) - 6 points
Psychic Shield: Immunity 10 (Mental) - 10 points
Quantum Supremacy: Array (55 points)
  • Disintegration: Ranged Weaken Toughness 18 (Resisted by Fortitude); Affects Objects; Dynamic
    - 2 points
  • Disrupt: Nullify 18 (Counters Quantum based powers); Broad, Precise, Simultaneous; Dynamic
    - 2 points
  • Plasma Aura: Energy Aura 13; Dynamic - 2 points
  • Plasma Blast: Blast 18; Incurable, Secondary Effect; Dynamic - 56 points
  • Quantum Diffusion: Concealment 2 (Quantum Awareness); Dynamic - 2 points
  • Quantum Transformation: Concentration Cumulative Affliction 18 (1st: Impaired, 2nd: Disabled, 3rd: Transformed (into normal identity), Resisted by Will - 1 point

Offense
Initiative +15
Disintegration +14, Ranged, Weaken Toughness 18
Disrupt +14, Ranged Nullify 18
Plasma Blast +14, Ranged, Damage 18
Quantum Transformation +11, Close, Concentration Cumulative Affliction 18
Unarmed +11, Close, Damage 17

Defense
Dodge 14, Parry 14, Fortitude 16, Toughness 18, Will 16

Complications
Megalomania: Novas are best
Motivation: Responsibility: To bring novas to their true destiny
Unearthly Beauty: Divis Mal's appearance is too perfect causing baseline humans to feel uncomfortable in his presence.

Languages: English


Power Points
Abilities 164 + Powers 176 + Advantages 35 + Skills 40 (80 ranks) + Defenses 22 = 437
Last edited by cbwjm on Fri Sep 09, 2011 6:43 pm, edited 5 times in total.
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Re: Aberrant: Devis Mal

Postby Raws » Mon Sep 05, 2011 8:22 am

Just a very small nitpick...

cbwjm wrote:Strength 17, Stamina 16, Agility 7, Dexterity 7, Fighting 8, Intellect 10, Awareness 7, Presence 10
(...)
Mega-Strength: Power-lifting 3 (lifting Str 21; 50,000 tons)


Otherwise, nice build!! Keep up the nice work...
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