Recent lurker, first time poster. Skip to bottom of page for TL;DR version. I'm going to be playing a Juggernaut expy (hereafter referred to as 'the Indomitable') at school this year. Since the game is PL8, I decided that spending 80 points to be immune to all physical and energy damage was a bad idea. Instead, I bought absolutely no defense at all, gave myself a Dex Score of 1, didn't put any points into my Reflex save and put it all into Impervious Toughness. I gave him 5 ranks of Growth (further penalizing Defence) and 6 ranks of Density, and was able to accumulate a total of 17 Impervious Toughness(This may or may not have been a terrible idea on my part, but bear with me)
As it stands, the build is complete, though it may undergo slight adjustments before game time. So I have begun to scrutinize what I have and plan how I will spend future power points. (Although my GM prefers to hand out a fair portion of our power points as things that he controls, to encourage roleplay over rollplay and to curb everyone's inner munchkin) One thing that I liked in Ultimate Power was the Reflective extra. However, I find that it has the same issues* as Impervious, with less of the benefits. This does not arise from Impervious making an attack futile and Reflective making it self-destructive; they are balanced in that regard. The issue stems from Impervious applying against all kinds of attacks and providing a handsome bonus to knockback while Reflective only protects against melee, ranged or one common descriptor.
Then there's the meta-game issue: The Indomitable is 10 feet tall, has 6 ranks in Density(which is Noticeable by default) and many of his other traits are Noticeable. He will definitely draw gunfire from mooks, but I doubt that many mooks would dare engage him in melee range given the choice, especially after they learn that bullets do nothing. In fact, some supers may adopt the same strategy. Which is fine, I guess. It's sort of like I got a lot of ranks in Fearsome Presence for free. Problem with this is that it makes Reflective(melee), which is what I want, less useful.
TL;DR: Between meta-gaming and mechanical benefit for point investment, is the Reflective extra really worthwhile? Additionally, am I correct in thinking that Reflection(melee) will wreck anything that has been used as a projectile weapon on me?
*Chiefly, the first 6-10 ranks are primarily to deal with minions and NPCs who haven't noticed how high your Impervious Toughness is. Most sensibly built NPCs of comparable PL will have a way to get around that level of Impervious, whether it's on their first strike or the second. To become invulnerable to most comparable supers requires heavier investment. This means that only the points you spent in the higher ranks count for anything in serious fights. There's also the issue that the GM can find a way around it without much trouble if he finds it too frustrating, but I suppose that's true of everything.



