The Ilethryl Knight wrote:Congrats on reaching 400 builds! Excellent work on Starcraft. Keep it up.
I second that. Your starcraft builds really are good. It reminds me a lot of Xarathos great 3E starcraft builds.
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The Ilethryl Knight wrote:Congrats on reaching 400 builds! Excellent work on Starcraft. Keep it up.

The Ilethryl Knight wrote:Congrats on reaching 400 builds! Excellent work on Starcraft. Keep it up.
HustlerOne wrote:I second that. Your starcraft builds really are good. It reminds me a lot of Xarathos great 3E starcraft builds.




Woodclaw wrote:
You want a piece of me, boy?
Terran Marine
Power Level: 6 (70pp)
Abilities: STR: 16/22 (+3/+6), DEX: 14 (+2), CON: 16 (+3), INT: 10 (+0), WIS: 12 (+1), CHA: 10 (+0)
Skills: Climb 2 (+5), Disable Device 2 (+2), Drive 2 (+4), Intimidate 5 (+5), Knowledge (streetwise) 3 (+3), Knowledge (tactics) 4 (+4), Language 1 (Koprulu Common; native: Colony Dialect), Notice 4 (+5), Profession (military) 2 (+3), Sense Motive 3 (+4), Survival 3 (+4), Swim 1 (+4)
Feats: All-Out Attack, Attack Focus 1 (ranged), Crushing Pin, Dodge Focus 2, Equipment 11, Improved Block 1, Improved Grab, Improved Sunder, Lionheart 1, Power Attack, Teamwork 1
Equipment:
C-14 "Impaler" (Array; 19ep)
- Gauss Rifle (+6 ballistic damage; crit 20; 60'; Autofire 1, Penetrating [3 ranks], Full Power, Lethal Only, Special [need recoil compensator, see notes])
- Bayonet (+1 piercing and slashing damage; crit 19; Mighty, Extended Reach 1)
Confederate Marine Corps Powered Combat Suit (32pp)
- Armor Plating (Protection 3 [Impervious 4])
- Flash Visor (Sensory Shield 2 [visual])
- Life support (Immunity 9 [life support])
- Power Servos (Density 3 [Permanent], adds Immovable 1 [Unstoppable] and Super-Strength 1 [heavy load: 1000 lbs])
- Starlight Visor (Super-Senses 1 [Low-Light Vision])
- Built-In Equipment (Commlink, Flashlight, Multitool, "Black Box" Recorder)
4ep in mission equipment
Combat: Attack +5 (+6 ranged); Damage +3/+6 (unarmed), or by weapon of choice; Defense +5 (+2 Flat-footed); Initiative +2
Saves: Toughness +7 (Impervious 5)/+3 without armor, Fortitude +5, Reflex +4, Will +3/+7 [Lionheart]
Abilities 18 + Skills 8 (32 ranks) + Feats 22 + Powers 0 + Combat 16 + Saves 6 + Drawbacks 0 = 70
the Marine is a obvious first choice, being the most basic unit in the game (not to mention one of the most efficient) and probably the most iconic and - for me at least - being the prototypical sic-fi warrior in mass produced Power Armor
as much as I love the final result this build incarnates some of the problems I have with sci-fi settings, namely the blurred line between Device and Equipment. The CMC Power Suit would be a devie in any setting, but here is just a piece of equipment, which is a bit odd considering the mass of advantages it provides
yet this build allowed me to use some ideas I had for Power Armors: I based the whole deal on a Density power which - in my opinion - simulates the working of a PA very nicely
the Impaler is a bit of a stretch, in theory a human without a PA can use it, but the recoil will be too great. my personal way to simulate it is recoil compensation: for each point of difference between the Impaler damage and the user strength bonus the user will suffer a -1 to the attack roll (e.g. the unarmored marine above will suffer a -3), using the weapon mounted on some kind of bracing will reduce this penality at GM discretion
ok for those who think that the marines need some extra boost, here we have the Stimpack and the Combat Shield, both upgrades boost the Marine to PL7 as long as they last
Stimpack (Boost 4 [Attack Bonus, Personal, Slow Fade 2 (5 minutes), Side Effect (damage)]; 4ep)
I used the Stimpack to increase the Attack bonus because it was simpler and more realistic than giving sime strange kind of damage boost, plus using Power Attack and Autofire the Marine actually deals more damage
M98 Ballistic Combat Shield (Shield 2 [Dedicated Dodge, Ablative (Total), Slow Fade 2 (5 hits)]; 5ep)
I decided to make the shield Ablative to keep the idea closer to the RTS (where it provides extra HP) and because I didn't like the idea of giving the marines a temporary boost to attack and a permanent one to defense
the Slow Fade PF here increments the number of hits that the shield can absorb befor losing 1pp of efficiency, overall the Shield can absorb 25 hits before breaking.









HustlerOne wrote:Woodclaw your Kerrigan build looks great. Just one question. Why is the Queen of Blades only PL11?
Seems kind of low to me. She's probably the most powerful character in Starcraft.
Other than that small nitpick you nailed her.


"It may not be tomorrow, darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you."
- Raynor's vow of vengeance against Kerrigan![]()

HustlerOne wrote:Kerrigan being at PL 12 sounds about right to me. In the Paragons book someone at PL12 is stated to be able take on a small army. Jim Raynor really needed that army to take her on at the end of Starcraft 2."It may not be tomorrow, darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you."
- Raynor's vow of vengeance against Kerrigan![]()


peteyrock wrote:Dude! So cool




Nareik123 wrote:I know the feeling Woodclaw, it's all good. Space Marine is theifing all my time. Stupid addictive multiplayer!
To be frank, I thought PL11 was fair for the Queen of Blades. As you have mentioned, a basic marine should be around PL5 in the terms of skills and attack bonuses (same as a soldier, maybe higher due to advanced training) with a crap ton of equipment. Zeratul almost outfought the QoB in a 1 on 1 and I don't expect him to be anything higher than a PL10. Otherwise, I like what you've done with the builds.




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