Because everyone knows that spikey blonde hair makes you invincible.Goku - PL 15AbilitiesStrength 11/15, Stamina 12/16, Agility 6, Dexterity 5, Fighting 10, Intellect 0, Awareness 4, Presence 3
AdvantagesAccurate Attack, Agile Feint, All-out Attack, Assessment, Defensive Attack, Defensive Roll 3, Diehard, Evasion, Extraordinary Effort, Extraordinary Effort, Fearless, Great Endurance, Inspire 2, Instant Up, Move-by Action, Power Attack, Takedown, Uncanny Dodge
SkillsAcrobatics 12 (+18), Athletics 5 (+20), Close Combat: Unarmed 5 (+15), Expertise: Martial Arts Lore 12 (+12), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Chi Attacks 8 (+13)
PowersChi Sense - Senses (Detect Chi: Accute, Extended x3, Radius)
Read the Opponent - Feature (can use Expertise: Martial Arts Lore in place of Insight for use of the Assessment advantage)
Saiyan Physiology - Enhanced Advantages (Diehard, Extraordinary Effort, Great Endurance), Impervious toughness 8, Feature (Longevity)
Special Techniques - Array
. .
Attack Barrage Multiattack on up to 15 ranks of Strength
. .
Kamehameha - Ranged Damage 13
. .
Spirit Bomb - Burst Area Damage 15 (Distracting, Limited: Only vs. those with an "evil heart") Linked to Burst Area Weaken (Toughness) 15 (Distracting, Limited: Only vs. those with an "evil heart")
Super Movement. .
Buku-jutsu - Flight 12
. .
Instant Transmission - Teleport 7, Extended, Increased Mass 2
. .
Ground Movement - Leaping 6, Speed 7
. .
Combat Teleportation Teleport 11 (Change Direction, Turnabout)
Super Saiyan - Alternate Form (Move action activation), Enhanced Strength 4, Enhanced Stamina 4, Impervious Toughness +4, ranks in Kamehameha +4
OffenseInitiative +6
Unarmed: Close +15, Damage 11/15
Kamehameha: Ranged +13, Damage 13/17
Spirit Bomb: Ranged Burst, Damage/Weaken (Toughness) 15
ComplicationsFighter's Pride: Goku loves a good fight, and can never turn down a challenge.
Honor: Goku will not take any kind of unfair advantage in a fight, and always gives his enemies a chance to surrender and go home.
Relationship: His wife Chi-Chi and sons Gohan and Goten.
Responsibility: Gokue feels responsible for the continued safety of the planet earth.
DefenseDodge 11, Parry 11, Fortitude 16, Toughness 19/16, Will 14
Power PointsAbilities 102 + Powers 101 + Advantages 18 + Skills 28 (56 ranks) + Defenses 16 = 265

A member of the Saiyan race sent to earth as an infant. Unlike Superman, however, Goku was sent here to destroy the planet. Fortunately, a bump to the head as an infant apparently knocked the murderous intent out of him, and he was raised by a benevolent martial arts master named Gohan. Goku grew up and had many adventures, getting more and more ridiculously powerful as time passed on. He saved the planet more than a few times, even battling other saiyans, alien overlords, killer androids, and an entity of pure evil.

Like most shonen anime series, Dragon ball Z has a ridiculous level of power escalation. Much like the DC builds, this writeup is meant to reflect an "iconic" version of Goku. It lacks Super Saiyan 3, let alone GT's absolutely insane SS4. Although I listed his Alternate Form as Super Saiyan, it could just as easily be SS2, which as far as I could tell replaced SS1 once it was achieved. Goku is roughly in the same ballpark as Superman, which is about right to my mind anyway. He doesn't have quite the damage output of the Big Blue, but he's also slightly more accurate.
Let's talk about the Spirit Bomb. This is a hard power to model, but I went about making it like 2nd Ed's Disintegrate power, with it removing Toughness and damaging the target at the same time. I also made it Burst Area (although he only ever uses it against a single target, it's pretty huge) and gave it a Standard Action activation time. In reality, it took Goku a lot longer than that to "charge up" a Spirit Bomb, but this is more playable. I also put Distracting on both the damage and Weaken effects. As a GM, I would rule that those stack, making Goku Defenseless while charging the attack (after all, he just stands there stock still with his arms raised up in the air the whole time).
There's a lot of other techniques Goku can use, like a Homing version of the Kamehameha (just drop the ranks in ranged damage down by one and add two ranks of Homing) and the Renzo Energy Dan (I think that's what it was called--you know, when they throw a whole bunch of small chi blasts in rapid succession?), which would probably be Ranged Damage 10 with Multiattack. These are probably better represented as Power Stunts, though, since they are used rather infrequently.
EDIT: While working on other DBZ builds, I decided to tweak Goku a little bit. I liked how I had modeled Scott Pilgrim’s Power of Love to directly increase Power Level, and decided to apply the same philosophy to Goku’s Super Saiyan form. Now, when not in Super Saiyan, Goku functions as a PL 13 character in all respects (except for his Spirit Bomb power, which is still PL 15). I think this better reflects the overall power gain from the transformation.