Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by prodigyduck » Mon Sep 19, 2011 12:47 am

Thorpacolypse wrote: I love that Tarrasque, Prodigy Duck! Definitely something to throw at some big guns. I'm just surprised it's still in the OGL. I figured if the Beholder was out, so was this.
I often find it odd what is and is not available in the OGL.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Darzoni
Groupie
Groupie
Posts: 90
Joined: Fri Jun 10, 2011 10:33 am

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by Darzoni » Mon Sep 19, 2011 8:13 am

prodigyduck wrote:
I often find it odd what is and is not available in the OGL.
Almost anything invented wholly for D&D, such as mind flayers and beholders, aren't in the SRD. Most anything that's based on folklore/myths is in the SRD. Beholders, as far as I know, were wholly the invention of a D&D 1st Edition DM (Rob Kuntz, if I remember right...). The rust monster and bulette were based on toys gotten out of a vending machine, so they probably aren't claimed as Product Identity for being pre-existing things. The Tarrasque is based on a story from French folklore, though like many mythical critters D&D has adopted, it has mutated substantially from its original source.

Where'd you get that picture of the Tarrasque anyway?
Elf: He has issues with things like letters and numbers.
Dwarf: I can count to ten, how dumb is that?

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by prodigyduck » Mon Sep 19, 2011 9:27 am

Darzoni wrote:
Where'd you get that picture of the Tarrasque anyway?
I collect so many pieces of art for my reference files, that I could not begin to remember where I found it. Sorry. I wish I could recall, so that I could give the artist his proper dues. It's a great piece of work.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Brianide
Firebrand
Firebrand
Posts: 813
Joined: Tue Feb 08, 2011 7:56 am
Location: Kansas
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by Brianide » Mon Sep 19, 2011 9:40 am

This thread is insane. Amazing work.
Check out my builds and my campaign!

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by prodigyduck » Mon Sep 19, 2011 10:33 pm

Brianide wrote:This thread is insane. Amazing work.
Thanks! :)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Porcupine
Supporting Cast
Supporting Cast
Posts: 135
Joined: Wed May 18, 2011 7:23 pm

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by Porcupine » Tue Sep 20, 2011 8:00 am

Hummm... Im very curious of how you would stats up the Rust Dragon (Draconomicon)

Awesome work by the way !! :)
THE JOKER: Insanity is the same as gravity: all it need is a little push

scc
Zealot
Zealot
Posts: 1100
Joined: Sun Aug 15, 2004 9:24 am

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by scc » Sun Sep 25, 2011 9:39 pm

Great Tarrasque! Did you convert him from D&D or Pathfinder? Or a combination of the two?

Jabroniville
Cosmic Entity
Cosmic Entity
Posts: 8711
Joined: Sat Nov 04, 2006 1:12 am

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by Jabroniville » Sun Sep 25, 2011 10:05 pm

Apparently the Tarrasque of French lore is also the benefactor of the greatest Coat of Arms in the history of the world:

Image

Flying Cobra
Zealot
Zealot
Posts: 1253
Joined: Thu Jun 17, 2010 7:02 pm
Location: Seattle, WA

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by Flying Cobra » Mon Sep 26, 2011 12:49 am

Jabroniville wrote:Apparently the Tarrasque of French lore is also the benefactor of the greatest Coat of Arms in the history of the world:

Image
NOM NOM NOM NOM!!!

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by prodigyduck » Tue Sep 27, 2011 12:12 pm

scc wrote:Great Tarrasque! Did you convert him from D&D or Pathfinder? Or a combination of the two?
This tarrasque is a bit of both.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tarrasque)

Post by prodigyduck » Tue Sep 27, 2011 12:21 pm

Image

TIGER (PL 7)

Strength
6, Stamina 3, Agility 2, Dexterity 1
Fighting 4, Intellect -4, Awareness 1, Presence -2

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 3 – 12 points
Rake: Damage 3 (Grab-Based, Reaction) – 9 points
Steady: Enhanced Acrobatics 4 (limited to balancing) – 1 point
Stealthy: Enhanced Stealth 4, Enhanced Stealth 4 (Limited to tall grass or heavy undergrowth) – 3 points
Tiger Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points

ADVANTAGES
Close Attack 3, Fast Grab, Improved Grab, Improved Initiative

SKILLS
Acrobatics 2 (+4, +8 balance), Athletics 5 (+11), Perception 5 (+6), Stealth 2 (+4, +8 in tall grass and heavy undergrowth)

OFFENSE
Initiative
+6
Rake Reaction (Close, Grab-Based Damage 3)
Unarmed +7 (Close, Damage 6)

DEFENSE
Dodge
5, Parry 4, Toughness 6
Fortitude 8, Will 3

POINTS
Abilities 6 + Advantages 6 + Defenses 14 + Powers 29 + Skills 7 = 62 Total

COMPLICATIONS
Disability:
Tigers are mute and have no hands.
Tigers are natural jungle cats that are native to both warm and cold forests of the world. They are distinguished from other great cats by their orange and black stripes. Also, unlike other great cats, tigers love the water. Their territories are often centered around or near a large body of water, such as a river or lake.

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
DIRE TIGER (PL 9)

Strength
8, Stamina 3, Agility 2, Dexterity 1
Fighting 10, Intellect -4, Awareness 1, Presence 0

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 3 – 12 points
Rake: Damage 4 (Grab-Based, Reaction) – 9 points
Steady: Enhanced Acrobatics 4 (limited to balancing) – 1 point
Stealthy: Enhanced Stealth 4, Enhanced Stealth 4 (Limited to tall grass or heavy undergrowth) – 3 points
Tiger Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points

ADVANTAGES
Close Attack 3, Fast Grab, Improved Critical (unarmed), Improved Grab, Improved Initiative, Skill Mastery (Stealth)

SKILLS
Acrobatics 4 (+6, +10 balance), Athletics 9 (+17), Perception 9 (+10), Stealth 4 (+6, +10 in tall grass and heavy undergrowth)

OFFENSE
Initiative
+6
Rake Reaction (Close, Grab-Based Damage 4)
Unarmed +9 (Close, Damage 8/19-20)

DEFENSE
Dodge
9, Parry 12, Toughness 6
Fortitude 12, Will 5

POINTS
Abilities 26 + Advantages 8 + Defenses 26 + Powers 29 + Skills 13 = 102 Total

COMPLICATIONS
Disability:
Dire tigers are mute and have no hands.
Dire tigers, also called smilodons, are giant cats with a pair of huge fangs jutting from their powerful jaws. Due to these teeth, they are often referred to as saber-toothed tigers.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tiger, Treant)

Post by prodigyduck » Tue Sep 27, 2011 12:25 pm

Image

TREANT (PL 9)

Strength
9, Stamina 5, Agility -1, Dexterity 0
Fighting 5, Intellect 1, Awareness 3, Presence 1

POWERS
Animate Trees:
Summon Tree 5 (Controlled, Heroic, Multiple Minions) – 30 points
Bark Skin: Impervious Toughness 10 (Limited to physical), Protection 8 – 13 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Plant Senses: Senses 1 (Low-Light Vision) – 1 point
Plant Speech: Comprehend 2 (Plants) – 4 points
Plant Traits: Immunity 22 (Mind Control, Paralysis Effects, Poison, Transform Effects, Sleep, Stunning Effects) – 22 points
Trample: Shapeable Area Damage 9 (Limited to targets in movement path) – 9 points
Tree Shape: Enhanced Stealth 16 (Limited to forests) – 4 points

ADVANTAGES
Close Attack 4, Improved Critical (unarmed), Improved Smash, Languages 2 (Common, Sylvan [Treant is native]), Power Attack

SKILLS
Expertise (Survival) 5 (+6), Insight 5 (+8), Intimidation 5 (+10), Perception 5 (+8), Persuasion 5 (+6), Ranged Combat (Thrown) 5 (+5), Stealth 0 (-9, +7 in forests)

OFFENSE
Initiative
-1
Trample Area (Close, Damage 9)
Unarmed +9 (Close, Damage 9)

DEFENSE
Dodge
-3, Parry 3, Toughness 13
Fortitude 10, Will 5

POINTS
Abilities 14 + Advantages 9 + Defenses 11 + Powers 100 + Skills 15 = 149 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. slashing weapons.
Weakness: Treants suffer half again the damage effect from fire attacks.
Treants are considered to be the guardians of the forests. They appear to be animated trees, but are in fact an ancient race of elemental creatures that have a link to the natural world. Treants form close associations with druids and other woodland protectors to defend against those who would despoil their forests.

Despite their slow, ponderous movements, treants are fearsome opponents when enraged. They have the ability to animate the tree around them to attack foes of the forest.
ANIMATED TREE
Strength
9, Stamina 6, Agility 1, Dexterity 0
Fighting 7, Intellect --, Awareness 0, Presence --

POWERS
Huge Body:
Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Plant Traits: Immunity 17 (Paralyze Effects, Poison, Sleep, Stunning Effects, Transformation Effects) – 17 points
Thick Bark: Impervious Toughness 10 (Limited to physical), Protection 8 – 13 points
Trample: Shapeable Area Damage 9 (Limited to targets in movement path) – 9 points

ADVANTAGES
Improved Critical (Unarmed), Improved Smash, Power Attack

OFFENSE
Initiative
+1
Trample Area (Close, Damage 9)
Unarmed +7 (Close, Damage 9/19-20)

DEFENSE
Dodge
1, Parry 7, Toughness 14
Fortitude 10, Will Immune

POINTS
Abilities -6 + Advantages 3 + Defenses 12 + Powers 56 + Skills 0 = 65 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. slashing weapons.
Weakness: Animated trees suffer half again the damage effect from fire attacks.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Brianide
Firebrand
Firebrand
Posts: 813
Joined: Tue Feb 08, 2011 7:56 am
Location: Kansas
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tiger, Treant)

Post by Brianide » Tue Sep 27, 2011 5:17 pm

I kinda want a dire tiger eventually as my Pathfinder fighter's mount...
Check out my builds and my campaign!

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Tiger, Treant)

Post by prodigyduck » Tue Sep 27, 2011 11:13 pm

Brianide wrote:I kinda want a dire tiger eventually as my Pathfinder fighter's mount...
I would recopmmend giving it the War Beast template from D&D Monster Manual II to make it a proper mount. I do this to make warhorses in my Pathfinder game.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Troll)

Post by prodigyduck » Sun Oct 23, 2011 10:38 am

Image

TROLL (PL 6)

Strength
5, Stamina 6, Agility 2, Dexterity 1
Fighting 4, Intellect -2, Awareness -1, Presence -2

POWERS
Large Body:
Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Regeneration: Regeneration 10 – 10 points
Rend: Damage 5 (Grab-Based, Reaction) – 15 points
Troll Senses: Senses 5 (Darkvision, Low-Light Vision, Scent, Tracking [olfactory]) – 5 points

ADVANTAGES
Close Attack 2, Fearless, Languages 0 (Giant is native)

SKILLS
Intimidation 5 (+5), Perception 5 (+4)

OFFENSE
Initiative
+2
Rend Reaction (Close, Grab-Based Damage 5)
Unarmed +6 (Close, Damage 5)

DEFENSE
Dodge
2, Parry 4, Toughness 6
Fortitude 11, Will 1

POINTS
Abilities 10 + Advantages 3 + Defenses 11 + Powers 39 + Skills 5 = 68 Total

COMPLICATIONS
Infamy:
Trolls are disgusting, cannibalistic giants.
Trolls are disgusting giants with massive claws and fangs and possess powerful regenerative abilities. They are incredibly strong and delight in tearing apart other living creature before eating them. Their hunger, combined with their ability to heal quickly from any wound, makes trolls into fearless opponents.

Troll dens are filthy places; ruled by a matriarch (called a trollop) who is often a shaman in possession of some magical power. These females are often larger than males and have a greater appetite for sentient flesh.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked