So, once again I find myself in want of critique and possibly advice on a character I have made. This time, it was an endeavor to translate one of my old Exalted characters into Mutants and Masterminds 2nd edition, and hopefully I did a better job than with my Neutron Star character.
Medrale Raphemis
PL 10
Tradeoffs: -3 atk/+3 dmg
-5 def/+5 tough
Abilities (24 pts):
Str 8 (-1)
Dex 14 (+2)
Con 18 (+4)
Int 20 (+5)
Wis 10 (+0)
Cha 14 (+2)
Saves (22 pts):
Fort: +10 (+6 base +4 Con Mod)
Ref: +8 (+6 base +2 Dex mod)
Will: +10 (+10 base +0 Wis Mod)
Tough: +15 (+11 Protection + 4 Con Mod)
Defense: +5 (Dodge)
Attack Bonus (6 pts): +7 (Ranged), +3 Base
Initiative: +6 (Improved Initiative +4, Dex +2)
Skills (12 pts):
Concentration 7 ranks
Craft: Mechanical 10 ranks
Diplomacy 5 ranks
Gather Information 3 ranks
Knowledge: Arcane Lore 11 ranks
Knowledge: Physical Sciences 5 ranks
Notice 7 ranks
Feats (18 pts):
Attack Focus, Ranged 4 ranks: +4 to ranged attack rolls
All-Out Attack: Reduce defense to increase attack bonus
Artificer
Power Attack: Reduce Attack Bonus to increase DC
Dodge Focus 5 ranks: +5 dodge
Improved Initiative: +4 initiative
Ultimate Effort: Spend a hero point to take 20 on toughness saves
Uncanny Dodge 2 ranks: Retain dodge bonus while flat footed (sight and hearing)
Evasion 2 ranks: Half effect on failed reflex save vs AoE, no effect on successful save
Powers (68 pts):
Mind-Hand Manipulation tree (array):
Base Power: Cosmic Energy Control 13 (+1 Autofire; Power Feat: Homing)
[alt]: Telekinesis 10 (+1 Perception, +1 Continuous)
[alt]: Create Object 10 (+1 Continuous; Power Feats: Innate, Precise, Progression x2) - it seems a shame to waste 6 points of effect, so any suggestions there that are more elegant than taking progression 6 more times are very welcome
[alt]: Transform 10 (5/rank version; -1 Full Round Action)
Ascendant Objectivity Stance:
Flight 7 (1000 mph)
Exalted Resilience:
Protection 11

