Scroll Mummy
PL 10AbilitiesStrength 5, Stamina 0, Agility 3, Dexterity 4, Fighting 7, Intellect -2, Awareness 3, Presence 0
PowersGrisgol's Traits: Choking Dust: Damage 8 [Necrotic, Poison; Alt Res(Fort), Area(Burst), Continuous, Reaction; Limited(Cont Damage ends after a save), Limited 3(Only when initially hurt badly); Diminished Range -1(10 ft), Quirk 3(Cont damage is only 7 ranks), Variable(Poison and Necrotic)] -37 pts
Darkvision: Senses 2 -2 pts
Hulking Monstrosity: Growth 4 [Permanent; Innate] -9 pts
Immune: Immunity 10 [Charm, Disease, Necrotic, Poison, Sleep, Suffocation Effects, Starvation and Thirst] -10 pts
Paralyzing Claw: Damage 10 [Necrotic; Linked(Affliction); Reach 1] -11 pts
Paralyzing Claw: Affliction 10 [Necrotic, Resisted by Tough(Immobilized); Alt Res(Tough), Linked(Damage); Instant Recovery, Limited Degrees, Limited(Immobile only); Reach 1] -4 pts
Scroll Magic: Shadowy Tendrils: Damage 7 [Necrotic; Alt Res(Fort), Area(Burst), Linked(Affliction), Selective; Diminished Range -1(10 ft)] -27 pts
Shadowy Tendrils: Affliction 9 [Resisted by Fort(Transformed to being vulnerable to necrotic); Area(Burst), Linked(Damage), Selective; Limited(Transformed only); Diminished Range -1(10 ft)] -17 pts
Alt:
Boiling Blood: Damage 7 [Fire; Alt Res(Fort), Area(Burst), Selective, Secondary Effect; Diminished Range -1(10 ft), Quirk 2(Initial damage is 5)]
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Ice Barrage: Damage 8 [Cold; Area(Cone) ; Diminished Range -1(25 ft)]
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Lightning Lure: Damage 8 [Lightning; Area(Cone), Linked(Move Object), Selective; Diminished Range -1(25 ft)]
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Lightning Lure: Move Object 8 [Area(Cone), Linked(Damage), Selective; Close, Limited Direction(Towards Mummy); Diminished Range -1(25 ft)]
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Thunderforce Pulse: Damage 8 [Force and Thunder; Alt Res(Fort), Area(Burst), Linked(Affliction), Selective; Diminished Range -1(10 ft), Variable(Force and Thunder)]
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Thunderforce Pulse: Affliction 9 [Force and Thunder, Resisted by Fort(Prone); Area(Burst), Linked(Damage), Selective; Limited Degrees, Limited(Prone only); Diminished Range -1(10 ft), Variable(Force and Thunder)]
Alt:
Wave of Madness: Damage 7 [Psychic; Alt Res(Will), Area(Cone), Linked(Affliction), Secondary Effect, Selective; Diminished Range -1(25 ft), Quirk(Secondary effect only affects those not compelled to attack their ally)]
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Wave of Madness: Affliction 9 [Psychic, Resisted by Will(Compelled to attack ally); Area(Cone), Linked(Damage), Selective; Limited Degrees, Limited(Compelled), Limited(To attack allies only); Diminished Range -1(25 ft)]
AdvantagesExtraordinary Effort
Improved Initiative 1
Tough 9 [+1 bonus to Toughness per rank.]
SkillsAcrobatics 4 (+7), Athletics 2 (+7), Close Combat: Paralyzing Claw 3 (+10), Deception (+0), Expertise: Arcana 6 (+4), Expertise: Dungeoneering 4 (+7), Expertise: History of the Realms 6 (+4), Expertise: Survival 4 (+7), Insight 4 (+7), Intimidation 4 (+6), Perception 5 (+8), Persuasion (+0), Stealth 7 (+6)
OffenseInitiative +7
Paralyzing Claw Damage +10, Damage 10, Reach 1
Paralyzing Claw Affliction +10, Damage 10, Reach 1, Resisted by Tough(Immobile)
Boiling Blood, Damage 7, Area Burst(10 ft), Alt Res(Fort), Secondary Effect(Initial damage 5 ranks)
Ice Barrage, Damage 8, Area Cone(25 ft)
Lightning Lure Damage, Damage 8, Area Cone(25 ft)
Lightning Lure Move Object, Rank 8, Area Cone(25 ft), Limited Direction(Towards Mummy)
Shadowy Tendrils Damage, Damage 7, Area Burst(10 ft), Alt Res(Fort)
Shadowy Tendrils Affliction, Rank 9, Area Burst(10 ft), Resisted by Fort(Transformed)
Thunderforce Pulse Damage, Damage 8, Area Burst(10 ft), Alt Res(Fort)
Thunderforce Pulse Affliction, Rank 9, Area Burst(10 ft), Resisted by Fort(Prone)
Wave of Madness Damage, Damage 7, Area Cone(25 ft), Alt Res(Will), Secondary Effect
Wave of Madness Affliction, Rank 9, Area Cone(25 ft), Resisted by Will(Compelled to attack allies)
Choking Dust, Damage 8, Area Burst(10 ft), Alt Res(Fort), Cont, Reaction
DefenseDodge 8, Parry 7
Toughness 9, Fortitude 9, Will 8
Power PointsAbilities 24 + Powers 125 + Advantages 11 + Skills 25 + Defenses 23 = Total 208ComplicationsDisabled: Cannot speak
Weakness: Takes extra damage from fire.
Design NotesThis is a D&D Fourth Edition Scroll Mummy. They appear in the
Monster Vault-Threats to Nentir Vale. Offensively it is PL 10 due to it's Paralyzing Claw. Defensively it is PL 8.5 due to Dodge and Toughness. A Scroll Mummy is the result of discarded magic items and the essence of a Lich. To animate the construct you have to destroy a Lich, recover it's phylactery, and place it within the construct before the Lich reforms. If successful the Lich is bound to the Scroll Mummy and it's creator. However if the Scroll Mummy is destroyed the Lich is released to seek it's revenge. Mages call a Scroll Mummy Griscol since it is not a true mummy.
Scroll Mummies have a lot of options. Under D&D you can roll a d6 to determine what power it will use. Since it is not that intelligent this could be a fun way to use it's powers as a GM. A DC12 history check reveals that the name 'Grisgol' was given to the first Scroll Mummy created. It was created by using the essence of the Lich Asperdies who found a way to break free of it's containment.