THE SHADOW
"Who knows what evil lurks in the hearts of men?"Artwork from
The Tnelson thread on the Superbuddies Web SiteReal Name: Isabella Cranston
Identity: Secret ID
APPEARANCEGender: Female
Age: 23
Size: Medium
Height: 5”6”
Weight: 110 lbs
Hair: Black
Eyes: Green
POWER LEVELPower Level: 10
Power Points: 150
Max Attack: 10; Max Defence: 12; Max Save DC: 10; Max Toughness: 8
ABILITIESSTR: 10 (+0); DEX: 14 (+2); CON: 14 (+2); INT: 14 (+2); WIS: 14 (+2); CHA: 12 (+1)
COMBATAttack +7 (Melee +10, Ranged +7)
Damage: Unarmed +0 (Bruise); Mental Weapon +8; Other weapons as per damage type
Defence +12 (+4 flat-footed)
Initiative +2
SAVESToughness +8 (+5 flat-footed); Fortitude +6; Reflex +7; Will +7
SKILLSAcrobatics 4 (+6); Bluff 7 (+8); Concentration 5 (+7); Craft -Structural 3 (+5); Disguise 9* (+10*); Gather Info 6 (+7); Investigate 2 (+4); Knowledge -Physical Sciences 3 (+5); Knowledge -Art 4 (+6); Knowledge -Streetwise 2 (+4); Notice 6 (+8); Profession (Architect) 3 (+5); Search 6 (+8); Sense Motive 6 (+8); Stealth 6 (+8)
* includes +8 bonus from morph.
FEATSSavate Fighting Style {All-out Attack; Improved Block (1); Improved Critical (1); Power Attack; Takedown Attack (1); Attack Focus, Melee (3)}
Equipment (6 or 30eps); Assessment; Contacts; Well-Informed; Master Plan; Sneak Attack (1); Benefit (Wealth 1); Dodge Focus (4); Defensive Roll (3)
POWERSARRAY
Telepathy [8]-- [a] Illusions [6] (Flaw Phantasms only; Feats: Progression 2)
-- [a] Mental Blast [8] (Flaw: mental weapon only)
-- [a] Stun [5] (Extra: ranged)
-- [a] Teleport [8] (Extra: Accurate; Flaw: Medium Shadows)
DYNAMIC ARRAY
Emotion Control (Flaw: Despair only) [10] -- [d] [2] Morph (Humanoids)
DEVICES"GAS GUN" (Device 5, easy to lose)
-- Fatigue [6] (Extra: Cloud) LINKED Obscure [6] (Flaws: Partial)
EQUIPMENTCostume (Toughness +3; Subtle; Nose plugs (Immunity Gas Gun effects); Darkvision Goggles)) (6eps)
Stately Manor (as per Manual) (18eps)
Misc Items including smart phone and other items as required (6eps)
MOVEMENTBase Move: 30 ft/60 ft/120 ft
Leaping: 10 ft/5 ft/0 ft
Teleport: 800 ft (2,000 mi)
COMPLICATIONSJUSTICE - Isabella wants justice to be both seen and to be done
LEGACY - Isabella seeks to honour the memory of her Great Grandfather Lamont Cranston and live up to his deeds.
FAMILY SECRET - Isabella has discovered that her Great Garndfather's real name was Kent Allard and his wealth was the start of the Cranston fortune. She is unsure whether anyone else in her family is aware of this fact or if she should track down any other Allard descendents.
SUMMARYAbilities 18 + Skills 16 (64 ranks) + Feats 27 + Powers 45 + Combat 30 + Saves 14 – Drawbacks 0 = 150 / 150
BACKGROUNDAs a young girl Isabella would have visions of events that had not happen or had occurred in the past. She quickly learnt not to talk about them, as it was not the expected behaviour of a member of the very wealthy Cranston family. While the family normally lived in their large apartment building in the centre of the city they would sometimes holiday in the old Cranston mansion for a month or two. Isabella loved the old house and as she grew older resolved to one-day restore to its former glory.
After graduating with a major in structural engineering and a minor in architecture, Isabella convinced her parents to advance her the funds to start the rebuild. As she explored the house she found that the plans and the actual house were not the same. Finding a secret passage she ended up in an underground lair beneath the mansion.
Amongst the various items she found a scrapbook containing clippings about the 1920s mysterious hero "The Shadow", a journal or diary by someone called Kent Allard and a dagger that she recognised from some of her visions as a child. Taking hold of the dagger Isabella was overwhelmed as her powers were fully awaken.
Once recovered Isabella started to practise with her new abilities and resolved to cast fear in the hearts of criminals as The Shadow would once again roam the night.
COMMENTSThis legacy character was developed from a concept of Aerlwyn and she has kindly allowed me to post it here.
The precognition and postcognition abilities have not been included as an ability for Isabella and can either be a plot device or a power stunt off her Telepathy power with a tiring effect.
edit: Minor change to include feedback from Woodclaw.