Order of Caleb
Marcus Lyon's (Lee-own) childhood could best be described as a misfit adventure. He spent much of his parentless youth out on the streets, using his unique psionic ability of blending in with the environment to provide for himself, financially and otherwise. It wasn't until he aged that he progressed to the more serious, high stakes crime of breaking and entering. This eventually led to his encounter to one Master Mage, who caught Marcus trying to steal one of his mystical artifacts. Instead of punishing him though, he directed him to the Covenant, who soon allowed him to enter the Order of Caleb and use his rather useful talent in the field of counter-intelligence.
Strength 14 (+2), Constitution 12 (+1), Dexterity 18 (+4), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 10 (+0)
ATK: +7 (+3 Knife, +3 LIght Pistol)
Toughness +1*/+2**/+5, Reflex +7, Fortitude +5, Will +5
*w/o Vest and Defensive Roll
Acrobatics 6 (+10), Bluff 10 (+10), Climb 4 (+6), Computers 4 (+4), Escape Artist 6 (+10), Gather Information 4 (+4), Knowledge (Streetwise) 6 (+6), Notice 4 (+5), Search 4 (+4), Sense Motive 6 (+7), Slight of Hand 6 (+10), Stealth 8 (+12), Survival 5 (+6), Swim 3 (+5)
Acrobatic Bluff, Blind Fight, Chokehold, Defensive Roll, Diehard, Elusive Target, Equipment 4, Evasion, Hide in Plain Sight, Improved Throw, Improved Trip, Prone Fighting, Redirect, Skill Mastery (Acrobatics, Bluff, Escape Artist, Stealth), Track
Concealment 4 (All Visual, Flaws: Blending, Passive)
Light Pistol (Suppressor)
Night Vision Goggles
Lock Release Gun
Abilities 16+ Combat 16+ Saves 11+ Skills 19+ Feats 18+ Powers 2 = 92pp
Motivation- Belonging: Never having, but secretly wanting, a family, Marcus feels that he finally found a place and a purpose for his life.
Enemies: Marcus stole from a lot of wealthy people earlier in his life. Although he thought he got away with it all, he can never be certain.
Phobia: Despite working on it, Marcus has always been a little clusterphobic.
Origin: He has no idea where his powers come from
EDIT: Added +4 to Search (might be nice for someone in counter-intelligence... maybe
) and +2 to Bluff and Survival. Now Marcus can automatically get a total of 20 for deceptions, even under pressure, with skill mastery.