YOUNG DRAGON- BASELINE
Role: Elite Monster, The Big Bad
PL 7 (127)
STRENGTH 7
STAMINA 8
AGILITY 3
FIGHTING 7
DEXTERITY 0
INTELLIGENCE 3
AWARENESS 2
PRESENCE 3
Skills: Deception 1 (+4)
Expertise (Magic) 1 (+4)
Expertise (Dragon) 2 (+5)
Insight 2 (+4)
Intimidation 5 (+8, +11 Size)
Investigation 3 (+5)
Perception 6 (+8)
Persuasion 3 (+6)
Ranged Combat (Breath Weapon) 2 (+4)
Stealth 8 (+5 Size)
Advantages:Accurate Attack, All-Out Attack, Fast Grab, Great Endurance, Improved Critical (Natural Weapons), Improved Hold, Move-By Action, Power Attack, Ranged Attack 2
Powers:"Draconic Senses" Senses 7 (Low-Light & Extended Vision, Acute, Extended & Accurate Scent, Extended Hearing) [7]
"Detect Dragons" Senses 5 (Detect Dragons- Ranged, Acute & Analytical) [5]
"Draconic Healing" Regeneration 4 (Feats: Regrowth, Diehard) [6]
"Ageless" Immunity 3 (Aging, Poison, Disease) [3]
"Dragon's Wings" Flight 5 (60 mph) (Flaws: Winged) (5) -- [6]
AE: "Dragon's Legs" Speed 3 (30 mph) (3)
"Dragon's Tail"
Extra Limb 1 [1]
Enhanced Advantages: Improved Trip [1]
"Draconic Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Impervious Toughness 5 [5]
"Draconic Attacks"
"Base Powers" (Depends of the Dragon) (xx) -- [xx]
AE: "Claws & Teeth" Strength-Damage +0 (Feats: Penetrating 4) (4)
Offense:Unarmed +7 (+7 Damage, DC 22)
Initiative +3
Defenses:Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +8 (+3 Impervious), Fortitude +8, Will +6
Complications:Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
Total: Abilities: 44 / Skills: 48--24 / Advantages: 10 / Powers: 41 +xx / Defenses: 8 (127)
Jab's Notes: I figure the best and easiest way to build Dragons is to lay out a template for some age groups, and then post the added abilities for each species.
Even when young, Dragons are very dangerous- PL 7 is nothing to sneeze at. I was gonna make it lower level, but having a DRAGON be lower-level than comparatively-large creatures seemed crazy. This is about bare-bones size for what a Dragon mount would be like. I kind of had the idea of making all Dragons able to sense the presence of other Dragons- sort of a racial memory thing. Leaves them less likely to be manipulated by other Dragons in disguise.
YOUNG ADULT DRAGON- BASELINE
Role: Elite Monster, The Big Bad
PL 8 (156), PL 9 (156) Defenses
STRENGTH 8
STAMINA 10
AGILITY 3
FIGHTING 7
DEXTERITY 0
INTELLIGENCE 3
AWARENESS 2
PRESENCE 3
Skills: Deception 4 (+7)
Expertise (Magic) 5 (+8)
Expertise (History) 3 (+6)
Expertise (Dragon) 4 (+7)
Insight 5 (+7)
Intimidation 5 (+8, +11 Size)
Investigation 3 (+5)
Perception 6 (+8)
Persuasion 3 (+6)
Ranged Combat (Breath Weapon) 2 (+6)
Stealth 8 (+5 Size)
Advantages:Accurate Attack, All-Out Attack, Daze (Intimidation), Fast Grab, Great Endurance, Improved Critical (Natural Weapons), Improved Critical (Draconic Weapon), Improved Initiative, Improved Hold, Languages (A Few), Move-By Action, Power Attack, Ranged Attack 4, Startle, Takedown
Powers:"Draconic Senses" Senses 9 (Low-Light & Extended Vision, Acute, Extended & Accurate Scent, Magical Awareness- Ranged, Extended Hearing) [9]
"Detect Dragons" Senses 5 (Detect Dragons- Ranged, Acute & Analytical) [5]
"Draconic Healing" Regeneration 4 (Feats: Regrowth, Diehard) [6]
"Ageless" Immunity 3 (Aging, Poison, Disease) [3]
"Dragon's Wings" Flight 6 (120 mph) (Flaws: Winged) (6) -- [7]
AE: "Dragon's Legs" Speed 4 (60 mph) (4)
"Dragon's Tail"
Extra Limb 1 [1]
Enhanced Advantages: Improved Trip [1]
"Draconic Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (18 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Impervious Toughness 7 [7]
"Draconic Attacks"
"Base Powers" (Depends of the Dragon) (xx) -- [xx]
AE: "Claws & Teeth" Strength-Damage +1 (Feats: Penetrating 4) (5)
Offense:Unarmed +7 (+8 Damage, DC 23)
Natural Weapons +7 (+9 Damage, DC 25)
Initiative +7
Defenses:Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10 (+4 Impervious), Fortitude +10, Will +8
Complications:Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
Total: Abilities: 48 / Skills: 48--24 / Advantages: 18 / Powers: 52 +xx / Defenses: 14 (156)
ADULT DRAGON- BASELINE
Role: Elite Monster, The Big Bad
PL 10 (197), PL 11 (197) Defenses
STRENGTH 10
STAMINA 12
AGILITY 1
FIGHTING 8
DEXTERITY 0
INTELLIGENCE 4
AWARENESS 3
PRESENCE 4
Skills: Deception 5 (+9)
Expertise (Magic) 6 (+10)
Expertise (History) 5 (+9)
Expertise (Dragon) 8 (+12)
Insight 6 (+9)
Intimidation 5 (+9, +13 Size)
Investigation 4 (+7)
Perception 9 (+12)
Persuasion 4 (+8)
Ranged Combat (Breath Weapon) 2 (+8)
Stealth 10 (+2 Size)
Advantages:Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Benefit 3 (Status- Adult Dragon), Daze (Intimidation), Fascinate (Intimidation), Fast Grab, Fearless, Great Endurance, Improved Critical (Natural Weapons), Improved Critical (Draconic Weapon), Improved Grab, Improved Initiative, Improved Hold, Jack-of-All-Trades, Languages 2 (Many), Last Stand, Move-By Action, Power Attack, Ranged Attack 6, Startle, Takedown 2, Withstand Damage
Powers:"Draconic Senses" Senses 9 (Low-Light & Extended Vision, Acute, Extended & Accurate Scent, Magical Awareness- Ranged, Extended Hearing) [9]
"Detect Dragons" Senses 5 (Detect Dragons- Ranged, Acute & Analytical) [5]
"Draconic Healing" Regeneration 4 (Feats: Regrowth, Diehard) [6]
"Ageless" Immunity 3 (Aging, Poison, Disease) [3]
"Dragon's Wings" Flight 6 (120 mph) (Flaws: Winged) (6) -- [7]
AE: "Dragon's Legs" Speed 4 (60 mph) (4)
"Dragon's Tail"
Extra Limb 1 [1]
Enhanced Advantages: Improved Trip [1]
"Draconic Size" Growth 8 (Str & Sta +8, +8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (24 feet) (Feats: Innate) (Extras: Permanent +0) [17]
Impervious Toughness 9 [9]
"Draconic Attacks"
"Base Powers" (Depends of the Dragon) (xx) -- [xx]
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 30ft. Burst) (10)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 30ft. Shapeable) (Flaws: Limited to Movement Path) (5)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 4) (6)
Offense:Unarmed +8 (+10 Damage, DC 27)
Natural Weapons +8 (+12 Damage, DC 29)
Area Attacks +10 (+10 Damage, DC 25)
Initiative +5
Defenses:Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +12 (+5 Impervious), Fortitude +12, Will +10
Complications:Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
Total: Abilities: 52 / Skills: 64--32 / Advantages: 33 / Powers: 58 +xx / Defenses: 22 (197)
-An Adult Dragon easily trumps most full-sized Parties by virtue of it's varied abilities- Dragons at this size gain Area Attacks from their physical breadth, in addition to advanced power, and great age. By this point, they can modify MANY of their caps.
ELDER DRAGON- BASELINE
Role: Elite Monster, The Big Bad
PL 12 (227), PL 13 (227) Defenses
STRENGTH 12
STAMINA 14
AGILITY 0
FIGHTING 10
DEXTERITY 0
INTELLIGENCE 6
AWARENESS 4
PRESENCE 5
Skills: Deception 7 (+12)
Expertise (Magic) 6 (+12)
Expertise (History) 5 (+11)
Expertise (Dragon) 8 (+14)
Insight 8 (+11)
Intimidation 5 (+10, +16 Size)
Investigation 3 (+7)
Perception 10 (+14)
Persuasion 4 (+9)
Ranged Combat (Breath Weapon) 2 (+10)
Stealth 12 (+0 Size)
Advantages:Accurate Attack, All-Out Attack, Assessment, Beginner's Luck, Benefit 4 (Status- Elder Dragon), Daze (Intimidation), Extraordinary Effort, Fascinate (Intimidation), Fast Grab, Fearless, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Critical (Draconic Weapon), Improved Grab, Improved Initiative, Improved Hold, Jack-of-All-Trades, Languages 2 (Many), Last Stand, Move-By Action, Power Attack, Ranged Attack 8, Startle, Takedown 2, Trance, Ultimate Toughness Save, Well-Informed, Withstand Damage
Powers:"Draconic Senses" Senses 9 (Low-Light & Extended Vision, Acute, Extended & Accurate Scent, Magical Awareness- Ranged, Extended Hearing) [9]
"Detect Dragons" Senses 5 (Detect Dragons- Ranged, Acute & Analytical) [5]
"Draconic Healing" Regeneration 4 (Feats: Regrowth, Diehard) [6]
"Ageless" Immunity 3 (Aging, Poison, Disease) [3]
"Dragon's Wings" Flight 6 (120 mph) (Flaws: Winged) (6) -- [7]
AE: "Dragon's Legs" Speed 4 (60 mph) (4)
"Dragon's Tail"
Extra Limb 1 [1]
Enhanced Advantages: Improved Trip [1]
"Draconic Size" Growth 12 (Str & Sta +12, +12 Mass, +6 Intimidation, -6 Dodge/Parry, +1 Speed, -12 Stealth) -- (48 feet) (Feats: Innate) (Extras: Permanent +0) [25]
Impervious Toughness 13 [13]
"Draconic Attacks"
"Base Powers" (Depends of the Dragon) (xx) -- [xx]
AE: "Tail Swipe" Strength-Damage +0 (Extras: Area- 60ft. Burst +2 for 12 ranks) (24)
AE: "Body Slam" Strength-Damage +0 (Extras: Area- 60ft. Shapeable +2 for 12 ranks) (Flaws: Limited to Movement Path) (12)
AE: "Claws & Teeth" Strength-Damage +2 (Feats: Penetrating 6) (8)
Offense:Unarmed +10 (+12 Damage, DC 27)
Natural Weapons +10 (+14 Damage, DC 29)
Area Attacks +12 (+12 Damage, DC 27)
Initiative +4
Defenses:Dodge +7 (DC 17), Parry +10 (DC 20), Toughness +14 (+7 Impervious), Fortitude +14, Will +12
Complications:Quirk (Breath Weapons)- A Dragon's Breath Weapon cannot be used continuously; it must wait 1d4 Rounds before being able to use a Breath Weapon again.
Total: Abilities: 54 / Skills: 70--35 / Advantages: 41 / Powers: 70 +xx / Defenses: 27 (227)
-An Elder Dragon is a horrifying adversary. It has fearsome strength, great speed, and Magical energies within it's body that allow for extranormal feats beyond even the most powerful Mages. Add to this a natural inclination towards Magic, and an ageless life that allow them near-endless time to practise and learn, and you have the greatest threat the world could ever know. All the best that most Dragons are rare, and many are Good.
Jab's Notes: Elder Dragons are PL 12 creatures in a world that has a "soft cap" at PL 8- extremely dangerous. Much moreso thanks to their Alt-Effects (especially if they choose Magic, and most Elders will). Also scary are their Advantages- the Dragons are limited to +10 to Attack, but can modify almost all of their caps with ease, often going All-Out or Accurate (for smaller creatures). They are extremely good fighters, can strike down the whole party at once with Area Attacks (Takedown, Breath Weapon or Sweeps & Slams), and are also incredibly intelligent. They are NOT cheap on points, but this is fitting- most everyone knows that a Dragon's key strength is it's versatility. A group of PL 8s can defeat a PL 12 creature with "Bane" weapons or the like to move up a few levels in power, but something that ALSO has Magic and various abilities that affect different Saves? Not an easy foe to master.
I figure this build would handle most types of Dragons at their eldest and most powerful. Of course, individual Dragons can be much more powerful- it's all a matter of focus. Age isn't an automatic signifier of power, either- younger Dragons can perfect far more magical might if they need to, and some older ones may have lost some "pep" as time went on.