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Sandra Garza-Iñarritu (mom) - PL 10
STR -1, STA 0, AGL -1, DEX 0, FGT 0, INT 3, AWE 4, PRE 4
Equipment: Cell Phone (Smartphone), Family Estate. Advantages: Assessment, Attractive, Benefit, Wealth 3 (millionare), Connected, Contacts, Equipment 4, Fascinate (Persuasion), Fearless, Languages 3 (English, French, Russian, Spanish), Skill Mastery: Investigation, Skill Mastery: Persuasion, Well-informed. Skills: Deception 4 (+8), Expertise: Management 7 (+10), Insight 11 (+15), Intimidation 4 (+8), Investigation 9 (+12), Persuasion 11 (+15). Offense: Init -1, Grab +0 (DC Spec 9), Throw +0 (DC 14), Unarmed +0 (DC 14). Defense: Dodge 3, Parry 0, Fort 5, Tou 0, Will 10. Totals: Abilities 18 + Powers 0 + Advantages 19 + Skills 23 (46 ranks) + Defenses 15 = 75
Complications: Motivation: Justice, Obsession (dismantling criminal power structures), Responsibility (a socialite and business manager)
Appearance: A beautiful, elegant, middle-aged woman with hard gray eyes and dirty blonde hair.
Personality: Driven, strict, sometimes cold and utterly professional. A charmer in social situations and a warm, doting and often overbearing mother in private.
Powers and Abilities: A consummate businesswoman with contacts in all tiers of the industrial world.
Background: A self-made entrepreneur who married into a richer family and manages hers and her husband's businesses, all the while managing to support and raise her children with minimal help from hired help. When her son was murdered, her drive was focused into a cold and silent rage and she has begun forging dangerous connections with the seedier side of global industrialism.
Family Estate - PL 10
Tou 10, Size Huge
Features: Communications, Concealed 1, Fire Prevention System, Garage, Grounds, Gym, Hangar, Library, Living Space, Personnel, Power System, Security System 1, Workshop. Totals: Abilities 3 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18




Covenant - PL 10
Strength 3, Stamina 3, Agility 6, Dexterity 5, Fighting 12, Intellect 4, Awareness 4, Presence 3
Advantages
Benefit: Clergy, Chokehold, Defensive Roll 3, Equipment 9, Fast Grab, Grabbing Finesse, Improved Critical 2: Unarmed, Improved Disarm, Improved Trip, Jack-of-all-trades, Languages 1, Takedown, Uncanny Dodge
Skills
Athletics 7 (+10), Close Combat: Unarmed 2 (+14), Deception 7 (+10), Expertise: Military 4 (+8), Expertise: Religion 4 (+8), Insight 6 (+10), Intimidation 9 (+12), Investigation 4 (+8), Perception 6 (+10), Persuasion 5 (+8), Ranged Combat: Thrown 8 (+13), Sleight of Hand 4 (+9), Stealth 6 (+12)
Powers
Church Bell Recording: Environment 2 (Other: Hearing (-5) 2, Radius: 60 feet; Increased Duration: continuous, Subtle: subtle, Notes: Subtle means it's hard to pin-point the source of the sound)
Noise-Cancelling Earphones: Immunity 1 (Rare Descriptor: Church-Bell Recording (own power))
Protection: Protection 2 (+2 Toughness)
Urban Camoflage: Feature 1
Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
Immunity: Immunity 5 (Damage Effect: Fire; Affects Others; Limited - Half Effect)
Movement: Movement 1 (Swinging)
True Faith: Feature 1
Weapons Array
. . Bat-Shuriken: Damage 2 (DC 17; Increased Range: ranged, Multiattack)
. . Batarangs: Strength-based Damage 2 (DC 20; Reach (ranged) 4: 20 ft.)
. . Flash-Bangs: Burst Area Dazzle 3 (Affects Sense: Visual, Resisted by: Fortitude, DC 13; Burst Area: 30 feet radius sphere, Extra Sense: Auditory)
. . Sleep Gas Pellets: Cloud Area Sleep 4 (DC 14; Cloud Area: 15 feet radius sphere)
. . Smoke Pellets: Cloud Area Concealment Attack 4 (All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, Attack: Fortitude)
Weighted Gloves: Strength-based Damage 2 (DC 20)
Equipment
Audio Recorder, Camera, Church Bell Recording [Church Bell Recording: Environment 2, Other: Hearing (-5) 2, Radius: 60 feet; Increased Duration: continuous, Subtle: subtle, Notes: Subtle means it's hard to pin-point the source of the sound], Commlink, Costume [Noise-Cancelling Earphones: Immunity 1, Rare Descriptor: Church-Bell Recording (own power); Protection: Protection 2, +2 Toughness; Urban Camoflage: Feature 1], Fireproof Glide-Cape [Flight: Flight 4, Speed: 30 miles/hour, 500 feet/round; Gliding, Wings; Immunity: Immunity 5, Damage Effect: Fire; Affects Others; Limited - Half Effect], GPS Receiver, Grapple Gun [Movement: Movement 1, Swinging], Mini-tracer, Parabolic Microphone, Restraints, Utility Belt (6) 0, Weapons [Weapons Array], Weighted Gloves [Weighted Gloves: Strength-based Damage 2, DC 20]
Offense
Initiative +6
Bat-Shuriken: Damage 2, +13 (DC 17)
Batarangs: Strength-based Damage 2, +13 (DC 20)
Flash-Bangs: Burst Area Dazzle 3 (DC Fort 13)
Grab, +12 (DC Spec 15)
Sleep Gas Pellets: Cloud Area Sleep 4 (DC Fort 14)
Smoke Pellets: Cloud Area Concealment Attack 4 (DC Fort 14)
Throw, +13 (DC 18)
Unarmed, +14 (DC 18)
Weighted Gloves: Strength-based Damage 2, +14 (DC 20)
Complications
Identity: Father Michael James
Motivation: Responsibility: Father Mike feels a responsibility to protect his parish from criminals, gangs & drug dealers.
Quirk: Oathbound
Relationship: Father McPhearson (Confessor), Parisheners
Secret: Were it ever to come out that Covenant is actually an ordained Catholic priest, it could cause great embarrasment and/or legal troubles for the Church
Languages
English, Latin
Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/3, Will 10
Power Points
Abilities 80 + Powers 1 + Advantages 24 + Skills 36 (72 ranks) + Defenses 15 = 156
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Blues - PL 10
Catahoula Leopard Dog
Strength 4, Stamina 4, Agility 1, Dexterity 0, Fighting 4, Intellect -4, Awareness 4, Presence -2
Advantages
Daze (Intimidation), Equipment 1, Fast Grab, Improved Critical: Bite: Strength-based Damage 1, Improved Trip, Startle, Teamwork
Skills
Close Combat: Bite: Strength-based Damage 1 4 (+8), Insight 4 (+8), Intimidation 10 (+8), Perception 12 (+16), Stealth 3 (+4)
Powers
Animal Physiology: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Bite: Strength-based Damage 1 (DC 20)
Ear Protection: Immunity 3 (Custom: Sound-Based Non-Damage Attacks 3)
Senses: Senses 7 (Acute (Type): Smell, Extended: Hearing 1: x10, Extended: Smell 1: x10, Low-light Vision, Tracking: Smell 1: -1 speed rank, Ultra-hearing)
Equipment
Ear Protection [Ear Protection: Immunity 3, Custom: Sound-Based Non-Damage Attacks 3], Undercover Shirt
Offense
Initiative +1
Bite: Strength-based Damage 1, +8 (DC 20)
Grab, +4 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)
Languages
Native Language
Defense
Dodge 4, Parry 6, Fortitude 6, Toughness 6, Will 7
Power Points
Abilities 22 + Powers 9 + Advantages 7 + Skills 17 (33 ranks) + Defenses 10 = 65








Abilities
Strength 4, Stamina 3, Agility 6, Dexterity 6, Fighting 12, Intellect 2, Awareness 4, Presence 3
Advantages
Assessment, Connected, Defensive Attack, Defensive Roll 3, Equipment 7, Favored Environment: Behind the Wheel, Favored Foe: Tongs, Improved Critical: Martial Arts, Improved Disarm, Improved Smash, Improved Trip, Instant Up, Languages 3, Power Attack, Precise Attack (Close, Concealment), Takedown, Uncanny Dodge
Skills
Acrobatics 6 (+12), Athletics 6 (+10), Close Combat: Martial Arts 2 (+14), Expertise: Vehicles 7 (+9), Insight 4 (+8), Perception 2 (+6), Persuasion 7 (+10), Ranged Combat: Grapple Glove 4 (+10), Stealth 4 (+14/+10), Technology 5 (+7), Vehicles 11 (+17)
Equipment
Chma-Bike, Chma-Boat, Chma-car, Costume [Protection 2], Rebreather, Steel-Toed Boots [Strength-based Damage 2]
Grapple Glove (Movement 2 [safe fall, swinging, AE: Strength-based Ranged Damage 2, AE: Reach 3 on Strength)
Wayne Enterprises Equipment
Catspaw Gloves (Movement 1 [wall-crawling])
Comlink
Sound-Dampening Shawl (Enhanced stealth 4)
Utility Belt (Binoculars, Cutting Torch [Damage 2, Weaken Toughness 2, Flash Grenade, Flashlight, Gas Mask, Handcuffs, Multi-tool, Sleep Gas Grenade, Smoke Grenade, Taser)
Offense
Initiative +6
Martial Arts: Damage 4, +14 (DC 19, Crit 19-20)
Kick: Strength-based Damage 2, +14 (DC 21, Crit 19-20)
Grapple Disk Slam: Ranged Damage 2, +10 (DC 21)
Flash Grenade, +6 (DC Dog/Fort 14)
Grab, +12 (DC Spec 14)
Sleep Gas Grenade, +6 (DC Dog/Fort 14)
Smoke Grenade, +6 (DC 19)
Taser, +6 (DC Fort 15)
Throw, +6 (DC 19)
Unarmed, +14 (DC 19)
Complications
Disability: Maly's native language, Khmer, follows unusual linguistic rules and makes learning new language groups difficult. While she was also raised speaking French and Thai and speaks both languages fluently, she struggles with English and Mandarian, especially when upset. Reading roman characters is especially difficult for Maly, thanks to her dyslexia, a condition she is currently unaware of.
Enemy: Chma Kmao has already attracted a handful of colorful psychotics, including the Cuckoo (an insane, avian-themed anarchist fond of nonsensical-but-violent crime sprees), Redline (a street-racer whose underground circuit she broke up, and has since vowed revenge), and the duo Pendulum and the Pit (who create fear-making devices and creative deathtraps, respectively).
Identity: By day, Chma is Maly Moa, Cambodian immigrant and full-time translator for Portland's local INS branch. She prefers to keep her two identities as separate as possible.
Motivation: Justice: Maly feels great shame for fleeing her homeland, and vowed the never turn her back on the injustices of the world again. More recently, she discovered her family's killer has a face, and burns with a need for revenge against the mysterious fair-haired woman.
Languages
Chinese (Mandarin), English, French, Khmer, Thai
Defense
Dodge 10, Parry 12, Fortitude 10, Toughness 8/3, Will 8
Power Points
Abilities 80 + Powers 0 + Advantages 27 + Skills 29 (58 ranks) + Defenses 15 = 151
Chma-car - PL 10
Strength 6, Defense 0, Toughness 9, Size Large
Features:
Alarm 2, Caltrops, Hidden Compartments 1, Navigation System 1, Oil Slick, Remote Control
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Chma-Bike - PL 10
(Alternate of Chma-car)
Strength 1, Defense 2, Toughness 8, Size Medium
Features:
Alarm 1, Oil Slick, Remote Control
Powers
Speed: Speed 7 (Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 1 + Powers 7 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
Chma-Boat - PL 10
(Alternate of Chma-car)
Strength 6, Defense -2, Toughness 8, Size Large
Features:
Alarm 1, Hidden Compartments 1, Navigation System 1, Remote Control, Submersible 1
Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
Submersible: Immunity 1 (Environmental Condition: Underwater)



Seraphim (Sports car) (Size Large, Str 5, Speed 5, Defence 9, Toughness 10 )
Alarm, Hidden Comartments, Navigation System, Remote Control, Computer, Communciations, Self Inflating tires, Bullet proofing (Impervious +9 Toughness), Stealth Mode [Concealment 1 Hearing], Alternate Vehicle [Ophanim] 28ep
Ophanim (Sports bike) (Size Medium, Str 2, Speed 6, Defence 10, Toughness 8 )
Alarm, Hidden Comaprtments, Navigation System, Remote, Self Inflating Tires, Stealth Mode [Concealment 1 Hearing], Alternate Vehicle [Seraphim]) 19 ep


SJRNinja wrote:Here's the Boston H.Q., at least it's physical stats. I'm using Bombaatu's idea both for Covenant's HQ and the Team's HQ when they'll be in Boston.
The Sanctuary:
Location: Boston, MA, U.S.A.
Front: Saint-Joseph Youth Center
Owner: Wayne Foundations
______________________________________________________________________________
Size: Huge; Toughness: 10
Features: Communications, Computer, Concealed, Defense System, Dock, Fire Prevention System, Garage, Gym (with pool), Hangar, Infirmary, Laboratory, Library, Living spaces, Power System, Security System: 3 (DC: 30), Workshop
The name: Shadow Castle is to fit with the Shadow Knights team name, that can be changed by it's owner Covenant. I'm planning on doing a map of the actual base.


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