Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds (Tiger, Treant)

Post by prodigyduck » Sun Oct 23, 2011 10:42 am

Image
"I'm alive....!"

UNICORN (PL 10)

Strength
5, Stamina 5, Agility 3, Dexterity 1
Fighting 3, Intellect 0, Awareness 5, Presence 7

POWERS
Alicorn:
Array (32 points)
Neutralize Poison: Close Nullify Poison 8 (Broad, Simultaneous), Linked to Healing 8 (Restorative; Limited to Weaken effects caused by poisons) – 32 points
Alicorn Gore: Strength-Based Damage 3 (Feature [the alicorn is treated as a magic weapon]) – 1 point
Alicorn Soothing: Healing 8 – 1 point
Fast: Speed 2 (8 mph) – 2 points
Forest Mastery: Enhanced Expertise (Survival) 4 (Limited to home forest), Enhanced Stealth 4 – 3 points
Forest Step: Teleport 8 (Accurate, Easy, Extended, Limited to the boundaries of the unicorn’s forest home) – 25 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Protective Aura: Enhanced Defenses 8 (+2 to all Defenses), Burst Area Immunity 5 (Mind Control; Affects Others) – 23 points
Unicorn Senses: Senses 8 (Darkvision, Detect Evil Presences [acute, ranged], Low-Light Vision, Scent, Tracking [olfactory]) – 8 points

ADVANTAGES
Animal Empathy, Close Attack 2, Languages 1 (Common [Sylvan is native]), Skill Mastery (Expertise [Survival])

SKILLS
Athletics 4 (+9), Expertise (Survival) 4 (+4, +8 in home forest), Perception 4 (+9), Stealth 4 (+7)

OFFENSE
Initiative
+3
Gore +5 (Close, Damage 8]
Unarmed +5 (Close, Damage 5)

DEFENSE
Dodge
7, Parry 4, Toughness 5
Fortitude 11, Will 8

POINTS
Abilities 42 + Advantages 5 + Defenses 10 + Powers 104 + Skills 8 = 169 Total

COMPLICATIONS
Disability:
A unicorn has no hands.
Reputation: Unicorns are known to be powerful magical guardians of nature. They tend to only associate with mortals who are pure and virtuous.
A unicorn is a magical sylvan creature resembling a beautiful white horse. It is easily distinguished from a normal horse as it has cloven hooves, a lion’s tail, and a single long ivory horn (called an alicorn) that protrudes from its head.

Unicorns tend to be peaceful, benevolent creatures that serve as guardians for woodlands. They protect the forest and its creatures from harmful beings that would seek to despoil the land and slay the beasts within needlessly.

Unicorns are attracted to innocence; particularly young maidens. Some young women have even proven themselves to be capable of taming and riding a unicorn as a mount. Only the foolish, however, consider a unicorn to be a dumb animal. It is an intelligent magical beast with vast mystical powers at its disposal.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Troll, Unicorn)

Post by prodigyduck » Sun Oct 23, 2011 10:56 am

Image
"Blah, blah, blah..."

VAMPIRE SPAWN (PL 5)

Strength
3, Stamina --, Agility 2, Dexterity 1
Fighting 3, Intellect 1, Awareness 1, Presence 2

POWERS
Gaseous Form:
Flight 1 (4 mph), Immunity 2 (Critical Hits), Insubstantial 2 – 14 points
Shadowless: Visual Concealment 4 (Innate, Limited to casting shadows and reflections in mirrors, Permanent) – 5 points
Spider Climb: Enhanced Athletics 8 (Limited to Climbing), Movement 2 (Wall-Crawling 2) – 6 points
Vampire Powers: Array (12 points)
Dominate: Perception Range Affliction 4 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Visual-Sense Dependent) – 12 points
Blood Drain: Weaken Stamina and Strength 2 (Resisted by Fortitude; Broad, Concentration, Grab-Based, Simultaneous) – 1 point
Vampire Senses: Senses 8 (Darkvision, Extended Hearing, Extended Vision, Low-Light Vision, Scent, Tracking [olfactory], Ultra-Hearing) – 8 points
Vampire Toughness: Impervious Toughness 5, Protection 5 – 10 points
Vampire Traits: Immortality 6 (next sunset; Limited [not if beheaded or burned]), Immunity 30 (Fortitude Effects), Regeneration 5 – 35 points

ADVANTAGES
Close Attack 1, Improved Initiative

SKILLS
Athletics 0 (+3, +11 climbing), Deception 8 (+10), Insight 8 (+9), Intimidation 4 (+6), Perception 8 (+9), Stealth 8 (+10)

OFFENSE
Initiative
+6
Blood Drain +4 (Close, Weaken 2)
Dominate Perception (Ranged, Affliction 4)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
3, Parry 4, Toughness 5
Fortitude Immune, Will 5

POINTS
Abilities 16 + Advantages 2 + Defenses 6 + Powers 103 + Skills 20 = 147 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. fire, silver weapons, or holy effects. Regeneration; not vs. holy effects.
Weakness: A vampire requires living blood to survive. If a vampire does not drink regularly, they suffer as if starving.
Vampires are Impaired at the presence of strong garlic. They are Dazed for one round when presented with a reflective surface or holy symbol and losing an opposed Charisma check.
Vampires cannot enter a private home or dwelling unless invited in by the owner.
Driving a wooden stake through a vampire’s heart will cause the creature to become Incapacitated.
A Vampire is Dazed and Hindered when exposed to direct sunlight. They are Impaired and Disabled on the following round and Debilitated in terms of Strength and Powers. On the third round of exposure to sunlight, a vampire is dying and will eventually be destroyed.
Vampire spawn are weaker vampires, often serving as minions to a powerful undead master. They do not possess all of the standard vampire powers, although they are still affected by all the traditional weaknesses and vulnerabilities.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Troll, Unicorn, Vampires)

Post by Jabroniville » Sun Oct 23, 2011 8:55 pm

Sweet new builds- I was just gonna poke you in the topic here to make sure you were still around. There oughta be a law against such a thread falling off the front page of Roll Call!

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Re: Prodigy Duck 3e Bestiary Builds (Troll, Unicorn, Vampires)

Post by Gothenem » Mon Oct 24, 2011 3:49 am

Jabroniville wrote:Sweet new builds- I was just gonna poke you in the topic here to make sure you were still around. There oughta be a law against such a thread falling off the front page of Roll Call!
Seconded :)

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Re: Prodigy Duck 3e Bestiary Builds

Post by Gothenem » Mon Oct 24, 2011 4:00 am

prodigyduck wrote:"For that fresh clean feeling... no matter what..."

ACHAIERAI (PL 8]

Strength 4, Stamina 2, Agility 1, Dexterity 1,
Fighting 6, Intellect 0, Awareness 2, Presence 3

POWERS
Black Cloud: Burst Area Affliction 5 (Impaired & Vulnerable / Defenseless & Disabled / Incapacitated & Unaware; Extra Condition, Resisted by Fortitude), Burst Area Damage 5, Linked – 25 points
Large Body: Growth 4 (Innate, Permanent, -2 active defenses included), Protection 7 – 16 points
Outsider Traits: Feature 1 (natural attacks count as “unholy”), Immunity 3 (Aging, Sleep, Starvation and Thirst), Senses 2 (Darkvision) – 6 points
Stilt Legs: Enhanced Advantage (Strength-Based Reach 1), Speed 1 (4 mph) – 2 points

ADVANTAGES
Close Attack 4, Move-By Action

SKILLS
Acrobatics 6 (+7), Athletics 6 (+7), Insight 6 (+8), Perception 6 (+8), Stealth 6 (+7)

OFFENSE
Initiative +1
Black Cloud (Area, Affliction 5 and Damage 5)
Unarmed +10 (Close, Damage 4)

DEFENSE
Dodge 7, Fortitude 7, Parry 4, Toughness 9, Will 4

POWER POINTS
Abilities 38 + Advantages 5 + Defenses 15 + Powers 49 + Skills 15 = 122 Total

COMPLICATIONS
Obsession: Achaierai delight in torturing creatures weaker than themselves.
Reputation: While achaierai torture weak creatures, they are cowards when confronted with superior opponents.
Behold a stilted monstrosity that has art far too cool for what it is!
Noticed an error in the math. The abilities should only cost 22 points, as 4 Strength and 4 Endurance come from the ranks of Growth.

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Re: Prodigy Duck 3e Bestiary Builds (Troll, Unicorn, Vampires)

Post by prodigyduck » Mon Oct 24, 2011 9:41 pm

Gothenem wrote:
Jabroniville wrote:Sweet new builds- I was just gonna poke you in the topic here to make sure you were still around. There oughta be a law against such a thread falling off the front page of Roll Call!
Seconded :)
Sorry about being away so long. I had a bunch of art ocmmissions hit me all at once, and I could not spare too much time away from them.

But I am free now.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds

Post by prodigyduck » Mon Oct 24, 2011 9:42 pm

Gothenem wrote: Noticed an error in the math. The abilities should only cost 22 points, as 4 Strength and 4 Endurance come from the ranks of Growth.
Yup, indeed. I'll have to make some edits.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds (Violet Fungus)

Post by prodigyduck » Mon Oct 24, 2011 9:48 pm

Image

VIOLET FUNGUS (PL 3)

Strength
2, Stamina 3, Agility -1, Dexterity -1
Fighting 1, Intellect --, Awareness 0, Presence -1

POWERS
Plant Senses:
Senses 1 (Low-Light Vision) – 1 point
Plant Traits: Immunity 17 (Paralyze Effects, Poison, Sleep, Stunning Effects, Transformation Effects) – 17 points
Rotting Poison: Weaken Strength and Stamina 4 (Resisted by Fortitude; Broad, Linked to Unarmed, Progressive, Simultaneous) – 20 points
Tentacles: Extra Limb 2 – 2 points
Thick Body: Protection 1 – 1 point

OFFENSE
Initiative
-1
Unarmed +1 (Close, Damage 2 plus Weaken 4)

DEFENSE
Dodge
-1, Parry 1, Toughness 4
Fortitude 6, Will 0

POINTS
Abilities -4 + Advantages 0 + Defenses 3 + Powers 41 + Skills 0 = 40 Total

COMPLICATIONS
Disability:
Violet fungi are mute and have no hands.
Slow: Violet fungi only move 10 feet each round as a Move Action.
Deep within the depths of the world are strange forms of animal and plant life. Some plants are carnivorous and even hunt for living creatures upon which to feed. Of these plants, violet fungi are amongst the most feared. These plants can cause permanent scars on their victims, as the touch of their tentacles can cause flesh to quickly rot from the bone.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Wasp)

Post by prodigyduck » Sun Oct 30, 2011 9:06 am

Image

WASP
A wasp is a breed of flying, stinging insect. Wasps prey on other insects as a means of keeping their populations in check. Wasps are either solitary or social creatures. Social wasps form large colonies in a hive, where the queen and her mate are the only breeding partners in the nest. All other wasps are sterile females. Solitary wasps are lone hunters.

Most solitary wasps are parasitic creatures, laying their eggs inside the often still-living bodies of their victims. These eggs gestate in the bodies of the unlucky creature and then the immature wasp eats its way free from its nest.
GIANT WASP (PL 5)

Strength
4, Stamina 4, Agility 1, Dexterity 0
Fighting 3, Intellect --, Awareness 1, Presence 0

POWERS
Large Body:
Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Poison Sting: Weaken Agility and Dexterity 4 (Resisted by Fortitude; Broad, Linked to sting, Progressive, Simultaneous) – 20 points
Wasp Senses: Senses 5 (Darkvision, Direction Sense, Extended Vision 2) – 5 points
Wings: Flight 4 (30 mph; Wings) – 4 points

OFFENSE
Initiative
+1
Sting +3 (Close, Damage 4 plus Weaken 4)
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
0, Parry 2, Toughness 4
Fortitude 8, Will 2

POINTS
Abilities 0 + Advantages 0 + Defenses 7 + Powers 38 + Skills 0 = 45 Total

COMPLICATIONS
Disability:
Wasps are mute and have no hands.
A giant wasp is a monstrous version of the common wasp. They attack when hungry or threatened, usually taking the dead bodies of their victims to the hive where it can be consumed by young wasps.
WASP SWARM (PL 5)

Strength
-5, Stamina 0, Agility 1, Dexterity 0
Fighting 5, Intellect --, Awareness 1, Presence -1

POWERS
Distraction:
Burst Area Affliction 3 (Hindered and Impaired; Resisted by Will; Extra Condition, Instant Recovery, Limited to One Degree, Reaction); Linked to Burst Area Damage 3 (Reaction) – 27 points
Swarm: Immunity 60 (Bludgeoning, Piercing, Slashing); Insubstantial 1 – 65 points
Wasp Senses: Senses 2 (Darkvision) – 2 points
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Grabbing Finesse

SKILLS
Perception 6 (+7)

OFFENSE
Initiative
+1
Swarm Area (Close, Affliction 3 plus Damage 3)

DEFENSE
Dodge
3, Parry 7, Toughness 0
Fortitude 5, Will 3

POINTS
Abilities -8 + Advantages 1 + Defenses 11 + Powers 98 + Skills 3 = 105 Total

COMPLICATIONS
Disability:
Wasps are mute and have no hands.
A wasp swarm is a mass of thousands of wasps. They sting and eat any living thing in their path.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Wasp)

Post by Jabroniville » Mon Oct 31, 2011 5:59 am

Good ol' Wasps- it's funny to think how they're part of the Ant group, and not the Bee one.

I have to ask Prodigy: Since you're already at the (W) section, what are you going to do next? This was a monster project- are you going to do Pathfinder-type stuff, or more D&D conversions?

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Re: Prodigy Duck 3e Bestiary Builds (Wasp)

Post by prodigyduck » Mon Oct 31, 2011 9:57 am

Jabroniville wrote:Good ol' Wasps- it's funny to think how they're part of the Ant group, and not the Bee one.

I have to ask Prodigy: Since you're already at the (W) section, what are you going to do next? This was a monster project- are you going to do Pathfinder-type stuff, or more D&D conversions?
After I am finished with what I have from the main Monster Manual, I will more than likely just do random beasties that interest me as they appear. I have some creatures from both Pathfinder and 4d D&D that I wouldn't mind converting. I am also willing to entertain requests, if I have the monster available to me in the books I own.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Wasp)

Post by prodigyduck » Mon Oct 31, 2011 10:03 am

Image

WEASEL
A weasel is a long, slender-bodied predator with short legs. Its shape allows the animal to follow its prey into small burrows in the ground.
WEASEL (PL 3)

Strength
-4, Stamina 0, Agility 2, Dexterity 1
Fighting 0, Intellect -4, Awareness 1, Presence -3

POWERS
Fast Climber:
Enhanced Athletics 8 (Limited to climbing) – 2 points
Steady: Enhanced Acrobatics 8 (Limited to balance) – 2 points
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses included) – 9 points
Weasel Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points

ADVANTAGES
Benefit (uses Agility for climbing checks), Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Skill Mastery (Athletics)

SKILLS
Acrobatics 0 (+2, +10 balance), Athletics 0 (-4, +10 climbing), Perception 2 (+3)

OFFENSE
Initiative
+2
Unarmed +0 (Close, Damage -4)

DEFENSE
Dodge
6, Parry 4, Toughness 0
Fortitude 2, Will 1

POINTS
Abilities -10 + Advantages 6 + Defenses 2 + Powers 16 + Skills 1 = 15 Total

COMPLICATIONS
Disability:
Weasels are mute and have no hands.
Weasels are often thought of as vermin, due to their habits of raiding chickens and rabbits from local farms.
DIRE WEASEL (PL 5)

Strength
2, Stamina 0, Agility 4, Dexterity 2
Fighting 2, Intellect -4, Awareness 1, Presence 0

POWERS
Blood Drain:
Weaken Stamina 1 (Grab-Based, Reaction) – 3 points
Fast: Speed 1 (4 mph) – 1 point
Fast Climber: Enhanced Athletics 8 (Limited to climbing) – 2 points
Steady: Enhanced Acrobatics 8 (Limited to balance) – 2 points
Thick Hide: Protection 2 – 2 points
Weasel Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points

ADVANTAGES
Benefit (uses Agility for climbing checks), Close Attack 1, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Skill Mastery (Athletics)

SKILLS
Acrobatics 0 (+4, +12 balance), Athletics 0 (+2, +12 climb), Perception 3 (+4), Stealth 3 (+7)

OFFENSE
Initiative
+4
Blood Drain Reaction (Close, Grab-Based Weaken 1)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
7, Parry 3, Toughness 2
Fortitude 3, Will 2

POINTS
Abilities 14 + Advantages 7 + Defenses 8 + Powers 13 + Skills 3 = 45 Total

COMPLICATIONS
Disability:
Weasels are mute and have no hands.
Temper: Dire weasels will ruthlessly attach any creature they encounter.
Dire weasels are considered a dangerous threat to communities to which they dwell near. These manic creatures will ruthlessly attack travelers and animals with savage fury.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Whale)

Post by prodigyduck » Wed Nov 02, 2011 9:26 am

Image

WHALE (PL 11)

Strength
12, Stamina 7, Agility 1, Dexterity 0
Fighting 9, Intellect -4, Awareness 2, Presence -2

POWERS
Gargantuan Body:
Growth 12 (Innate, Permanent; -6 active defenses included) – 25 points
Strong Lungs: Immunity 2 (Drowning, High Pressure; Limited to half-effect) – 2 points
Strong Swimmer: Enhanced Athletics 8 (Limited to swimming), Movement 1 (Environmental Adaptation [Underwater]), Swimming 5 (16 mph) – 9 points
Thick Skin: Immunity 1 (Cold), Protection 2 – 3 points
Whale Senses: Enhanced Perception 4 (Limited to auditory), Senses 7 (Accurate Extended Hearing [sonar], Low-Light Vision, Ultrahearing) – 8 points

ADVANTAGES
Diehard, Favored Environment (Underwater), Great Endurance

SKILLS
Athletics 0 (+12, +20 swimming), Perception 8 (+10, +14 auditory)

OFFENSE
Initiative
+1
Unarmed +9 (Close, Damage 12)

DEFENSE
Dodge
3, Parry 7, Toughness 9
Fortitude 15, Will 6

POINTS
Abilities 2 + Advantages 3 + Defenses 24 + Powers 47 + Skills 4 = 80 Total

COMPLICATIONS
Disability:
Whales are mute and have no hands. They are incapacitated if removed from water.
Whales are the largest mammals in the world. They are gentle sea-dwelling creatures that migrate from place to place in the oceans. While peaceful, whales are known to attack ships and other sea creatures when provoked.

Baleen whales are the larger of the type, including blue whales, humpback whales, and gray whales. These whales feed by straining seawater through long strips of baleen that they have in place of teeth, from which they get their name.

Cachalot whales include such breeds as sperm whales, beluga whales, and narwhal. They are active hunters, feeding on fish, squid, and smaller marine mammals.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Whale)

Post by prodigyduck » Wed Nov 02, 2011 9:30 am

Image
Man... the other wight meat

WIGHT (PL 4)

Strength 1, Stamina --, Agility 1, Dexterity 0
Fighting 3, Intellect 0, Awareness 1, Presence 2

POWERS
Life Drain:
Healing 1 (Linked to Unarmed, Self Only), Incurable (with Unarmed) – 3 points
Stealthy: Enhanced Stealth 8 – 4 points
Undead Senses: Senses 2 (Darkvision) – 2 points
Undead Toughness: Protection 4 – 4 points
Undead Traits: Immunity 30 (Fortitude Effects), Regeneration 1 – 31 points

ADVANTAGES
Languages 0 (Common is native)

SKILLS
Intimidation 4 (+6), Perception 4 (+5), Stealth 0 (+9)

OFFENSE
Initiative
+1
Unarmed +3 (Close, Damage 1)

DEFENSE
Dodge
2, Parry 4, Toughness 4
Fortitude Immune, Will 5

POINTS
Abilities 6 + Advantages 0 + Defenses 6 + Powers 44 + Skills 4 = 60 Total

COMPLICATIONS
Infamy:
Wights are loathsome undead that drain the life from their foes.
A wight is an undead humanoid that inhabits barrow mounds or catacombs. It is a hateful and evil creature, seeking to destroy all life it encounters. The wight is kept in its undead state through sheer willpower driven by violence and hatred. The decaying soul of the creature remains within its body, seeking to sustain its existence by feeding off the life force of living creatures. Those slain by a wight will soon afterwards arise as a wight themselves.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Whale, Wight)

Post by scc » Wed Nov 02, 2011 4:53 pm

Sweet a Dire Weasel. I thought I would never see that build. Nice job.

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