Moderators: The Mod Squad, The Justice League, M&M Line Developer





badpenny wrote:There's a little bit of a debate as to whether it's kosher to combine, say, All-Out Attack with Power Attack in the same round. I think that you can (and should be able to do both), but there are others than disagree.
I would allow a Feint (as a Move action) and a Power Attack (as a Standard action) in one round ("at the same time").
But the default for a Feint is a Standard action. So unless you took the -5 penalty to perform it as a Move action, you couldn't combine it with another maneuver that required a Standard action in the same round without using Extra Effort (surging).
Some of the maneuvers don't take any time (Power Attack); they're just part of your attack action (a Standard action). Some are attack maneuvers, which in and of themselves take time (an action), like a Slam attack.
Check the time requirements, and check with your GM for possible no-nos, like the above Power Attack and All-Out Attack combination.

M&M 3e pg 66 wrote:Deception takes as long as it takes to spin-out your story. Uses of Deception in action rounds are generally standard actions, although you can attempt to deceive as a move action by taking a –5 penalty to your check.


badpenny wrote:M&M 3e pg 66 wrote:Deception takes as long as it takes to spin-out your story. Uses of Deception in action rounds are generally standard actions, although you can attempt to deceive as a move action by taking a –5 penalty to your check.

ursinethemadbear wrote:We still have not gotten an official answer on the topic, so ask your GM, it is up to him.


Murkglow wrote:ursinethemadbear wrote:We still have not gotten an official answer on the topic, so ask your GM, it is up to him.
Some would say we did get an "official" response. JonL commented on one thread that his reading of the situation is that no you could not stack them. I personally feel he was just stating his opinion/how he plays it in his games (he specifically didn't respond to the question of "Is this Green Ronin's official stance on the issue?") but some would argue that anything he says is "official rules clarification" so...




Shadowchaser wrote:Actually, JonL's answer was twofold. He said that in his games, he did not allow maneuver stacking, but that Steve Kenson (designer of the rules) *did* allow it. So, you have two schools of thought from the two people who drive the system.
It's really up to you how you choose to interpret it, but as long as you don't violate any particular aspect of a given maneuver (trying to combine Defensive attack and All-out attack doesn't make sense, for instance), I don't see anything particularly rules-breaking in there.

Shadowchaser wrote:t's really up to you how you choose to interpret it, but as long as you don't violate any particular aspect of a given maneuver (trying to combine Defensive attack and All-out attack doesn't make sense, for instance), I don't see anything particularly rules-breaking in there.


Bombaatu wrote:Shadowchaser wrote:t's really up to you how you choose to interpret it, but as long as you don't violate any particular aspect of a given maneuver (trying to combine Defensive attack and All-out attack doesn't make sense, for instance), I don't see anything particularly rules-breaking in there.
There are really only two combinations that make sense: Accurate Defensive Attack (trading effect DC for Defense) and the more popular All-Out Power Attack (trading Defenses for effect DC)
I personally think there ought to be a trade-off feat for shifting active defense to Toughness (the "C'mon, HIT ME!!!" maneuver), but that's a different topic.

ursinethemadbear wrote:Bombaatu wrote:Shadowchaser wrote:t's really up to you how you choose to interpret it, but as long as you don't violate any particular aspect of a given maneuver (trying to combine Defensive attack and All-out attack doesn't make sense, for instance), I don't see anything particularly rules-breaking in there.
There are really only two combinations that make sense: Accurate Defensive Attack (trading effect DC for Defense) and the more popular All-Out Power Attack (trading Defenses for effect DC)
I personally think there ought to be a trade-off feat for shifting active defense to Toughness (the "C'mon, HIT ME!!!" maneuver), but that's a different topic.
2ed had a feat like that, I think it was in the Mecha and Manga book, but it might have been Warriors and Warlocks. It's name might have been Withstand Damage, and it did exactly what you are describing.

Users browsing this forum: crashmurdoch and 0 guests