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Jab's Builds: Cassidy, Herr Starr, The Saint of Killers

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Re: Jab's Builds: The Externals- Gideon, Absalom, Candra, Crule

Postby vuron » Thu Nov 03, 2011 10:23 am

You should probably do a classic Frenzy from her jobber status days and a new heroic version of Frenzy since she seems like she's going to be a significant addition to Legacy moving forward. She's probably no more than PL 10-11 but that's still an improvement from her x-factor appearances.
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Re: Jab's Builds: The Externals- Gideon, Absalom, Candra, Crule

Postby Jabroniville » Thu Nov 03, 2011 1:44 pm

Are you a mind reader? Because that's exactly what I did- Jobber & Modern Versions :). I figured it only fit since she was REALLY half-assed back in the day, and is suddenly X-Men level now.
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Re: Jab's Builds: The Externals- Gideon, Absalom, Candra, Crule

Postby Jabroniville » Thu Nov 03, 2011 4:33 pm

Image

TOWER (Edward Pasternak)
Created By:
Bob Layton & Jackson Guice
First Appearance: X-Factor #12 (March 1986)
Role: Growing Guy, Forgotten Villain
Group Affiliations: The Alliance of Evil
PL 10 (95)
STRENGTH
3/12 STAMINA 3/12 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Expertise (Criminal) 3 (+3)
Investigation 2 (+2)
Intimidation 8 (+8, +14 Size)

Advantages:
Fast Grab, Improved Hold, Ranged Attack 5

Powers:
"Mutant Powers: Size Alteration"
"Large Size" (39) -- [40]
    AE: "Small Size" (37)
Growth 9 (Str & Sta +9, +9 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -9 Stealth) -- (30 feet) (18)
Growth +4 (+13 Mass, +6 Intimidation, -6 Dodge/Parry, +1 Speed, -13 Stealth) -- (60 feet) (Flaws: Limited to Non-Str & Sta Increases) (4)
"Giant-Sized Fists & Feet" Damage 10 (Extras: Area- 15ft. Burst +1/2) (15)
"Longstrider" Speed 2 (16 mph) (2)

"Small Size"
Shrinking 12 (+6 Dodge/Parry, +12 Stealth, -6 Intimidation) (36)
"Tiny Sized Fighting" Enhanced Advantages 2: Close Attack 2 (Flaws: Limited to Smaller Sizes) (1)

Offense:
Unarmed +7 (+3 Damage, DC 18)
Giant Size +7 (+12 Damage, DC 27)
Giant Fists & Feet +10 Area (+10 Damage, DC 25)
Initiative +1

Defenses:
"Normal Size" Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +3, Fortitude +6, Will +4
"Giant Size" Dodge +1 (DC 11), Parry +2 (DC 12), Toughness +12, Fortitude +16, Will +4
"Small Size" Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +3, Fortitude +6, Will +4

Complications:
Motivation (Greed)

Total: Abilities: 26 / Skills: 14--7 / Advantages: 7 / Powers: 40 / Defenses: 15 (95)

-Tower is a near total unknown- I'd've likely never heard of him except for that X-Force/New Warriors/X-Factor crossover Annual event featuring the Alliance of Evil as early stooges for the real bad guys. The Alliance themselves were basically just jobbers built to fight X-Factor, back when it was the lame duck third-string X-book (back when there was ONLY THREE... those were the days...) featuring the Original Five X-Men. They fought them for a bit, but then went their separate ways and got forgotten. Frenzy became Cargill of the Acolytes, but the other three utterly vanished. Tower was unusual in that he was a Growing Guy in Marvel, which had very few of that character type, especially if they didn't involve Pym Particles or even hung out with Pym at ALL. This didn't stop him from being a jobber, and he was eventually killed off-handedly by the X-Cutioner in another Annual series (of newly introduced, and REALLY Nineties/Iron Age, characters, along with X-Treme) where the first Mastermind was the target. Such is life for a D-League jobber.

-Growing Guys can be a pain in the ass, but the DCA "Heroes & Villains" book did a cool thing with Giganta, adding on extra Size Ranks via a Flawed Growth (I'll edit some of my other Growing Guys to suit this). Tower merely adds that to his ability to Shrink. Growth problems actually reflect the comics a little bit, as Tower gained Strength & Toughness, but REALLY lost points on defense- most heroes are virtually able to automatically hit him at his greatest sizes. Hank Pym goes down to shots to the ankle from Taskmaster, and Tower here got his Achilles tendon slices by Shatterstar, and was easily intimidated by Cable & Domino pointing guns at his temples. Therefore, with all modifiers due to size in place (he can get to 'over 40 feet tall'), Tower is a PL 10 offensive, PL 7.5 defensive guy. I gave him +12 Strength maximum, because if I went any further, he'd go way beyond what Tower was ever shown doing in the books (ie. nothing that Ben Grimm couldn't also do).
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Re: Jab's Builds: Gideon, Absalom, Candra, Crule, Tower

Postby Jabroniville » Thu Nov 03, 2011 10:02 pm

Image

Is there a rule somewhere that states all Duplication-themed charactets must have dumb-looking outfits?

TIMESHADOW (Real Name Unknown)
Created By:
Bob Layton & James Brock
First Appearance: X-Factor #5 (June 1986)
Role: Duplicator
Group Affiliations: The Alliance of Evil
PL 7 (129)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Acrobatics 3 (+7)
Close Combat (Unarmed) 2 (+10)
Deception 3 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+2)
Intimidation 4 (+5)
Perception 4 (+4)
Stealth 2 (+6)

Advantages:
Fast Grab, Improved Critical (Unarmed), Interpose, Set-Up, Teamwork

Powers:
"Mutant Powers: Time-Phasing"
Duplication 5 (Extras: Horde, Active, 16 Multiple Minions +8) [60]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3, Fortitude +6, Will +4

Complications:
Motivation (Greed)
Quirk (Real Duplicates)- Timeshadow's Duplicates are actually him from different points in the time-stream. This means that if one of the Time-Shadows were killed, then Timeshadow himself would be doomed to die at a latter date.

Total: Abilities: 40 / Skills: 24--12 / Advantages: 4 / Powers: 60 / Defenses: 13 (129)

-Timeshadow's so rarely-used that out of the entire Alliance of Evil, he's NEVER appeared once the team split up. Tower was killed, Frenzy became an Acolyte, and even STINGER is on Utopia. All we got in the "Kings of Pain" storyline was that "Timeshadow isn't with them this time for some reason", and that was the last reference he ever got. He's a little bit interesting, being one of the only Duplicators in the Marvel Universe, meaning he's a natural for fighting Jamie Madrox, but nope, no one's ever taken the bait- even Peter David, who both has a man-crush on Madrox, AND a love for obscure characters everyone else hates to use.

-Timeshadow's a PL 6 Melee Fighter-type guy- like a lot of Duplication-Powered characters, the nature of balance in the game virtually requires this, and let's face it: it perfectly reflects how Duplicators are in-universe. I mean, when was the last time Jamie Madrox took out a superhuman opponent by himself, without using a duplicate barrage or a weird Power Stunt? Dupe-Fighters just aren't that dangerous by design unless they fight en masse (using Teamwork rules), because usually they have no other powers, and very VERY few of them are martial artists of a high level. Timeshadow's actually got the "Real" Quirk, because his duplicates are just him from different times or something, which is actually listed specifically in the Flaws section in Ultimate Power (I figure it'd come up rarely, so it's a Quirk in my mind). I wonder if they were actually aware of him, or there's someone I'm forgetting who also has that specification. If not, the U.P. writers were THOROUGH.
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Re: Jab's Builds: Gideon, Absalom, Candra, Crule, Tower

Postby saint_matthew » Thu Nov 03, 2011 10:20 pm

Jabroniville wrote:Is there a rule somewhere that states all Duplication-themed charactets must have dumb-looking outfits?


What about Triplicate Girl?
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Re: Jab's Builds: Gideon, Absalom, Candra, Crule, Tower

Postby Jabroniville » Thu Nov 03, 2011 10:58 pm

Image

The Most Common Secondary Mutation ever? Hotness Increase. It got ALL the New Mutants, it got Arclight, and it got Frenzy. No mere puberty could explain that.

FRENZY (Joanna Cargill)
Created By:
Bob Layton & Keith Pollard
First Appearance: X-Factor #4 (May 1986)
Role: Powerhouse Chick, Crazed Mook
Group Affiliations: The Alliance of Evil, The Acolytes, The Femizons, The X-Men
PL 10 (113)
STRENGTH
11 STAMINA 10 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+9)
Deception 4 (+4)
Expertise (Acolyte) 4 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+3)
Intimidation 7 (+7)
Perception 2 (+3)
Technology 2 (+2)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Equipment (Acolytes Gear), Fast Grab, Improved Critical (Unarmed), Improved Initiative, Interpose, Ranged Attack 5, Teamwork

Powers:
"Mutant Powers: Super-Strength & Durability"
Leaping 2 (30 feet) [2]
Speed 4 (30 mph) [4]

Equipment:
"Acolytes Gear" Communications (1)

Offense:
Unarmed +9 (+11 Damage, DC 26)
Initiative +7

Defenses:
Dodge +7 (DC 17), Parry +9 (DC 19), Toughness +10, Fortitude +10, Will +4

Complications:
Motivation ("Mutant Power!")

Total: Abilities: 66 / Skills: 26--13 / Advantages: 14 / Powers: 6 / Defenses: 9 (113)

Image

FRENZY (Joanna Cargill)- circa X-Factor/Alliance of Evil Years
Created By:
Bob Layton & Keith Pollard
First Appearance: X-Factor #4 (May 1986)
Role: Powerhouse Chick, Crazed Mook
Group Affiliations: The Alliance of Evil, The Acolytes, The Femizons
PL 9 (97)
STRENGTH
10 STAMINA 9 AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+8)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+3)
Intimidation 7 (+7)
Perception 2 (+3)
Technology 2 (+2)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Fast Grab, Improved Initiative, Ranged Attack 5

Powers:
"Mutant Powers: Super-Strength & Durability"
Leaping 2 (30 feet) [2]
Speed 4 (30 mph) [4]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +9, Fortitude +9, Will +4

Complications:
Motivation ("Mutant Power!")

Total: Abilities: 60 / Skills: 22--11 / Advantages: 10 / Powers: 8 / Defenses: 9 (97)


-Frenzy's a much better Acolyte than most, thanks to her history with the Alliance of Evil (a disposable X-Factor villain team) giving her SOME kind of background. She popped up with the Acolytes once Marvel realized that they were never using the dorky Alliance ever again (most of them have scarcely reappeared), dropped the "Frenzy" codename, and traded her "I'm a big butch psycho" act for "Magneto is THE WAY" psycho stuff. She's stuck with the team through all their recent events, eventually becoming as much of an iconic Acolyte as you can get, along with Unuscione.

-Power-wise, she's a standard semi-balanced brick, having +11 Strength & +10 Toughness, with +9 to Attack & Parry. This puts her at high enough stats to slug it out with Warpath of X-Force (though she lost after they stood there and pummeled each other for a while), KO Rogue, and more, but not powerful enough to put up with large amounts of punishment (electrocution and a Kinetic-charged playground tire-swing have both taken her out). She's actually grown in strength significantly over the years, enough to brawl with She-Hulk for a bit- in the '90s, she was a good bit weaker (+9 to +10 damage). Note the lack of Power Attack, which may seem odd, but I've never seen her do +15-ish damage- and the new rules allow for a +2 shift in damage without the Advantage these days. She's pretty inexpensive thanks to Powerhouses being among the few builds to get cheaper under 3e's rules. She might be a little more broad with the Skills & Advantages now that she's a full-blown X-Woman, too.
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Re: Jab's Builds: Candra, Crule, Tower, Timeshadow, Frenzy

Postby Jabroniville » Fri Nov 04, 2011 8:17 pm

Image

It's 2012. Change your damn look already.

STINGER III (Wendy Sherman)
Created By:
Bob Layton & Jackson Guice
First Appearance: X-Factor #5 (June 1986)
Role: Generic Blaster, Valley Girl
Group Affiliations: The Alliance of Evil
PL 8 (74)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Deception 3 (+5)
Intimidation 3 (+5)
Expertise (Pop Culture) 4 (+4)
Perception 4 (+4)
Ranged Combat (Stinger Bolts) 4 (+8)
Stealth 2 (+5)

Advantages:
Defensive Roll, Ranged Attack 2

Powers:
"Mutant Powers: Bio-Electric Energy"
Blast 8 (Feats: Split) [17]

Offense:
Unarmed +5 (+1 Damage, DC 16)
Bio-Electric Blast +8 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +2 (+3 D.Roll), Fortitude +5, Will +3

Complications:
Reputation (Youth)- Young and reckless, Stinger accidentally killed someone on her first mission, and she irresponsibly flirted with Angel when they were supposed to be fighting.

Total: Abilities: 30 / Skills: 20--10 / Advantages: 3 / Powers: 17 / Defenses: 14 (74)

-Stinger, in addition to having a generic name, is a dime-a-dozen 1980s-styled character- a Valley Girl with silly clothing and a bratty attitude. How Apocalypse of all people thought THIS was a worthy henchman I have no ide.... wait, he created the Dark Riders. Never mind. So yeah, she's not very powerful- Cable lists her as a "Level 3" threat during a rundown of the Alliance, with Frenzy a "Level 6" and Tower a "Level 7", so she's a loser. Cannonball basically flies up, takes her blasts with ease, and KOs her in one shot. She's actually survived to modern times, hanging out on Utopia with the X-Men, because some modern writer apparently actually read all this late '80s, early '90s stuff and decided to include some no-name backgrounders.

-She's a PL 8 wussy, too low-pointed to even join the ACOLYTES for the most part- it's just a generic Blast with nothing new going for it.
Last edited by Jabroniville on Mon Dec 03, 2012 10:42 pm, edited 1 time in total.
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Re: Jab's Builds: Candra, Crule, Tower, Timeshadow, Frenzy

Postby Jabroniville » Fri Nov 04, 2011 8:20 pm

Image

Sorry, Pym- You'll never look this good again.

GIANT-MAN (Henry "Hank" Pym)
Created By:
Stan Lee, Larry Lieber & Jack Kirby
First Appearance: Tales to Astonish #27 (Jan. 1962)
Role: The Failed Hero, Never Live It Down Guy (aka The Wifebeater), Growing Guy, Shrinking Guy, Third-Place Scientist
Group Affiliations: The Avengers, The Defenders, Avengers Academy
Avengers Grade: B-Level
PL 11 (189)
STRENGTH
2/13 STAMINA 2/14 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+6) -- Flaws: Limited to Riding
Close Combat (Unarmed) 3 (+9)
Deception 4 (+5)
Expertise (Science) 9 (+17)
Insight 3 (+5)
Investigation 4 (+6)
Intimidation 2 (+3, +11 Full Size)
Perception 2 (+4)
Persuasion 3 (+4)
Sleight of Hand 4 (+4)
Stealth 2 (+5, -12 Huge, +21 Tiny)
Technology 7 (+15)
Treatment 3 (+5)

Advantages:
Equipment (Science Stuff), Fast Grab, Improved Grab, Improved Hold, Inventor, Power Attack, Ranged Attack 4, Set-Up, Teamwork, Ultimate Skill 2 (Science, Technology)

Powers:
"Pym Particles"
Small Size (61) -- [62]
    AE: Large Size (42)
"Large Size- Over 100 Feet Tall"
Growth 11 (Str & Sta +11, +11 Mass, +5 Intimidation, -5 Dodge/Parry) -- (48 feet) (22)
Growth +6 (+17 Mass, +8 Intimidation, -8 Dodge/Parry, +2 Speed, -17 Stealth) -- (120 feet) (Flaws: Limited to Non-Str & Sta Increases) (6)
Speed 2 (30 mph) (2)
"Giant-Sized Fists & Feet" Strength-Damage +0 (Extras: Area- 30ft. Burst on 11 Ranks) (11) -- (12)
    AE: "Hitting Power" Strength-Damage +2 (2)
Close Combat -2 (-2)
Enhanced Dodge & Parry 2 (Flaws: Limited to Top Size) (2)

"Small Size"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) (48)
"Tiny Sized Fighting" Enhanced Advantages 2: Close Attack 2 (Flaws: Limited to Smaller Sizes) (1)
"Insect Wings" Flight 5 (60 mph) (10)
Movement 1 (Dimensional Travel- Microverse) (2)

"Shrink Others" Shrinking 16 (Extras: Attack +0) [16]

"Ant-Man Helmet" (Flaws: Removable) [8]
Affliction 4 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Area- 60ft. Burst +2) (Flaws: Limited to Insects -2) (8)
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Insects) (2)
-- (10 points)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Growth 8 +9 (+10 Damage, DC 25)
Growth 10 +9 (+12 Damage, DC 26)
Growth 11 +9 (+13 Damage, DC 28)
Full Size +7 (+15 Damage, DC 30)
Shrunken Unarmed +10 (+2 Damage, DC 17)
Giant Fists & Feet +11 Area (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +2, Fortitude +5, Will +5
"Full Size" Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +13, Fortitude +17, Will +5
"Smallest Size" Dodge +17 (DC 27), Parry +17 (DC 27), Toughness +2, Fortitude +5, Will +5

Complications:
Reputation (Wifebeater)- He once smacked Jan while undergoing a mental breakdown. He still hasn't lived it down.
Reputation (Pymsuck)- Pym is known as a possibly-deranged loser amongst the super-community. He smacked his wife, lost to dozens of guys, and created The Avengers' worst enemy.
Vulnerable (Small Size)- Despite his added defenses at small size, Pym is highly-vulnerable to such comparatively-large targets. The smaller he gets, the more vulnerable he is- he treats all attacks from human-sized targest as Area Attacks if he is Shrinking 12 or smaller.
Vulnerable (Easy to Hit)- When fighting against a Full-Sized Hank Pym, any character may be treated as having the Power Attack Advantage, allowing them to go +5 to damage. He's such an big target that all his vulnerable spots are enormous.

Total: Abilities: 50 / Skills: 48--24 / Advantages: 14 / Powers: 86 / Defenses: 15 (189)

-Poor, poor Hank Pym. His auspicious origins as "The Man in the Ant Hill" made him one of the goofier Avengers right away. I mean, what big-league super-team had TWO shrinking members? So in comics, Hank was Giant-Man, which is a fully-retarded name, and the poor guy only gets slightly more cred. The problem? "Growing Guy" is one of the biggest fall guys in comics. Because he's NEVER just 'team powerhouse' (too many characters are Flying Bricks in this business), so he's always got to be the first guy getting his ass kicked by the new big super-villain. I mean, you can't just have Thor or Iron Man job out to Namor right away, because they're big-league heroes known for their great powers. Giant-Man, on the other hand, has the low-selling book, so you can cart his giant ass on out there to job out HARD to the Sub-Mariner, while he gets mocked for not being as strong as him, because hey, it still looks pretty impressive to send a 30,000 pound man out on his ass, right?

-Problematically, while the Avengers was initially an "All Our Solo Guys in a Team Book" team, they cancelled the Giant-Man & The Wasp series first out of the rest (their book NEVER sold well, even at the height of the Silver Age- they're like Hawkman & Atom in that sense), meaning they essentially got demoted to "always Avengers" guys, meaning that if they weren't in an Avengers book currently, they were out of comics PERIOD, like Hawkeye, Black Knight, etc. Not that many of these characters are BAD, it's just that if the current Avengers scribe doesn't care for them, they're up s@#* creek without a paddle, because you won't read ANY stories featuring them.

-What's funny about Pym is that his single most famous incident (the infamous "Wife Slap") was one single action undertaken by a deranged man suffering a mental breakdown, and was not entirely his fault. It just goes to show you... you gotta be careful as a writer, or you'll accidentally ruin a guy forever, ESPECIALLY if they're one of the least popular Avengers. Technically he can excuse it with the breakdown thing, but nobody's really buying it. Humorously, PETER PARKER once slapped his wife too, and HE didn't have a legit psychological disorder at the time- he was just buggered-up from the Clone Saga. But so few people were reading at that time (and it was overshadowed by dozens of other idiotic stories) that it got glossed over and forgotten. Funny stuff.

-So in the end, Hank's big problem isn't that he's a TERRIBLE character, because he's really not. It's just that he's not a GOOD ENOUGH character- his comrades in the '60s were iconic guys like Iron Man, Thor & Captain America. He was replaced by Hawkeye & The Scarlet Witch. Later Avengers writers all threw in their iconic characters (Black Panther, Vision), Mary Sues (Mantis, Monica Rambeau) and assorted rookies... but Hank Pym just wasn't the equal of almost any of those characters. Not EVERY character could be a great one-- Hank is hardly worse than Triathlon, Silverclaw or (barf) Deathcry, to say nothing of Gilgamesh or Dr. Druid. Another problem: Hank is redundant. He's nowhere NEAR as strong as Thor, despite being larger. He's a super-scientist on a team with Tony Stark on it, and later there are other smart Avengers. He's not a good tactitian, he's not a good Leader, and he's not the best fighter. For character purposes: he can't be the Team Rebel (Hawkeye), Team Bad-Ass (Cage, Wolverine) or Team Joker. In short: Hank has NOTHING TO OFFER THE TEAM, as a fighter or as a character, other than being a big warm body who can possibly act as a Secondary Scientist and object of pathos.

-But the problem is, writers CONTINUOUSLY tried to force Hank onto the team, or have guys pull a "Poochie" on him and always be talking him up. His more recent Avengers run featured him as a "Scientist Supreme" that everyone pimped as a high-level uber-genius, and it came across as pandering Shilling of the Wesley (TV Tropes lingo there). "Avengers: Earth's Mightiest Heroes" takes the approach of making Hank smarter than Tony Stark, which is probably a good idea. This is probably the most problematic thing for the character- over-pushing just makes everyone hate him. The Cartoon Pym is popular based off of some discussions I've read, but until he overtakes Comics Pym (unlikely) in the fans' minds (though "Avengers Academy" is doing an OK job making him a dull but steady teacher character), we'll always have the "Pym Problem". It's why we don't get to see Giant-Man & The Wasp in the upcoming "Avengers" movie. But hey, and least he's not Aquaman.

-Hank Pym with his standard power-set is basically a highly-strong gigantic guy who can alternatively become very, very small. Both of these are kind of annoying to deal with, as the acceleration in Strength from growing gigantic is quite immense, and so I just kind of said "meh, he's still PL 11, no matter his size" and stuck him at Growth 12, with some boosts to showcase his greater size. See, Hank can do +15 Damage at top size, which would normally make him a PL 12, but he's limited to being only +7 Unarmed in that case (and he's not as strong as a Strength 15 guy either- it's just his huge fists doing the damage). He normally sticks to Growth 8-11 (24-48 feet tall) for combat reasons (kinda hard to protect your teammates when you could squish them accidentally) and logistics (his giant feet would smash up everything around him). He can get bigger than 72 feet tall pretty easily. He can, of course, push himself to higher heights with Extra Effort, based off of what the artist thinks he should look like.

-Now, I was thinking of making Pym a PL 10 because frankly, he sucks, but what the hey- at large enough sizes, he becomes a pretty good hero. He has to be Growth 12 at least to start hitting his PL caps, and he NEVER hits them defensively- Growth is still fairly limiting defense-wise unless you're absolutely tough as hell to start with, so ol' Hank is PL 9 at maximum size that way (He isn't that tough either at max-size- I've seen him go down to a single leg-pressure-point shot from The Taskmaster, who is NOT super-strong, and was KO'd seconds later with a neck shot- Growth Guys are NOT that tough). Considering how easily he goes down sometimes, it makes sense. He's also very, very smart, being below Reed but Tony Stark's equal in the straight-up Ability Score, but lesser at Science & Technology in general (he's the master of Pym Particles, but his other inventions consist of a robot that improved itself only AFTER it broke free from his dumb ass, and a helmet that lets him talk to bugs).

-All of the various traits of large size & small size are separated into separate power-groupings, one Alt-Effecting off the other. It's not a big points-cheat, saving only four points (since the Shrink Others thing sits outside the array). Note another side thing I add to Growth-guys at large enough size- Area-Effecting Damage, letting him stomp & squish groups of people at once- but only 30-foot wide Bursts.

-Some new bits for an update to His Royal Suckiness. The Growth specifics are changed now that I know some spiffy side-rules for Growth guys (allowing for Flawed Growth to reach higher heights), as well as adding in another Vulnerable Complication- ANYONE can Power Attack such a large target.
Last edited by Jabroniville on Mon Dec 12, 2011 11:52 pm, edited 3 times in total.
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Re: Jab's Builds: Candra, Crule, Tower, Timeshadow, Frenzy

Postby Jabroniville » Fri Nov 04, 2011 8:28 pm

Image

YELLOWJACKET (Henry "Hank" Pym)
Created By:
Stan Lee, Larry Lieber & Jack Kirby
First Appearance: Tales to Astonish #27 (Jan. 1962)
Role: The Failed Hero, Never Live It Down Guy (aka The Wifebeater), Growing Guy, Shrinking Guy, Third-Place Scientist
Group Affiliations: The Avengers, The Defenders, Avengers Academy
Avengers Grade: B-Level
PL 10 (201)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+11)
Athletics 4 (+7)
Close Combat (Unarmed) 3 (+11)
Deception 6 (+8)
Expertise (Science) 7 (+15)
Intimidation 4 (+6)
Perception 4 (+6)
Persuasion 4 (+6)
Ranged Combat (Blasts) 2 (+10)
Stealth 2 (+7)
Technology 8 (+16)

Advantages:
Equipment (Science Stuff), Evasion, Fast Grab, Improved Aim, Improved Grab, Improved Hold, Improved Initiative, Inventor, Power Attack, Ranged Attack 8

Powers:
"Pym Particles"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) [48]

Yellowjacket Costume" (Flaws: Removable) [30]
Protection 2 (2)
"Vibrating Wings" Leaping 2 (30 feet) (2)
Flight 4 (Flaws: Limited to While Shrunken) (4)
Affliction 4 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Area- 60ft. Burst +2) (Flaws: Limited to Insects -2) (8)
Comprehend 2 (Speak to & Understand Animals) (Flaws: Limited to Insects) (2)
"Stingers" Blast 9 (Feats: Split) (19)
-- (37 points)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Stingers +10 (+9 Ranged Damage, DC 24)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4, Fortitude +7, Will +5
"Smallest Size" Dodge +20 (DC 30), Parry +20 (DC 30), Toughness +0, Fortitude +7, Will +5

Complications:
Secret (Insane)- Yellowjacket believes that he is not Hank Pym, and in fact killed the original.
Power Loss (Toughness)- Hank is limited in toughness by his Power Level, and thus cannot break it, no matter how big he gets. His toughness goes down the smaller he becomes.

Total: Abilities: 64 / Skills: 50--25 / Advantages: 17 / Powers: 78 / Defenses: 17 (201)

-Hank's Yellowjacket years were some of his most exciting- even Pymhaters usually admit he was interesting & cool during this time period. His boring power set became shifted to an almost Spider-Man-like athletic character who was much more jovial and fascinating to watch. Not to mention having a MUCH better costume (seriously, there's very few heroes who utilize yellow so well). Unfortunately, this also gave him a big helping of INSANITY, leading to him stating to have killed the original Hank Pym. Somehow, despite this, The Avengers stood by happily while he married The Wasp, then commenced his now-well-known breakdown. He's PL 10 back in these days, packing some agility alongside a good-powered Blast, but has wholly different stats from the original Pym across the board, being stronger, tougher and a much better fighter. Unfortunately he loses some scientific ability at the same time, but you can't win 'em all. He's MUCH more expensive overall, though, because of all those Skills still on him, plus the Normal Strength Shrinking.

Image

HENRY "HANK" PYM- Avengest West Coast Assistant
Created By:
Stan Lee, Larry Lieber & Jack Kirby
First Appearance: Tales to Astonish #27 (Jan. 1962)
Role: The Failed Hero, Never Live It Down Guy (aka The Wifebeater), Growing Guy, Shrinking Guy, Third-Place Scientist
Group Affiliations: The Avengers, The Defenders, Avengers Academy
Avengers Grade: C-Level
PL 9 (171)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+6) -- Flaws: Limited to Riding
Close Combat (Unarmed) 3 (+9)
Deception 4 (+5)
Expertise (Science) 9 (+17)
Insight 3 (+5)
Investigation 4 (+6)
Perception 2 (+4)
Persuasion 3 (+4)
Sleight of Hand 4 (+4)
Stealth 4 (+7)
Technology 7 (+15)
Treatment 3 (+5)

Advantages:
Equipment (Science Stuff), Fast Grab, Improved Grab, Improved Hold, Inventor, Power Attack, Ranged Attack 8, Set-Up, Teamwork, Ultimate Skill 2 (Science, Technology)

Powers:
"Pym's Suit" (Flaws: Removable) [13]
Force Field 4 (4)
Immunity 4 (Suffocation 2, Vacuum, Pressure) (Flaws: Limited to Half an Hour) (2)
"Jet Pack" Flight 5 (60 mph) (10)
-- (16 points)

"Pym's Gadgets"
"Tiny Devices He Can Grow Large" (Flaws: Removable) [34]
Variable 6 (any gadget) (42 points)

Typical Devices:
"Net" Snare 9 (27)
"Sleep Gas" Affliction 8 (Fort; Fatigued/Exhausted/Asleep) (Feats: Reach 2) (Extras: Area- Cloud, Cumulative) (26)
"Flying Stun-Guns" Affliction 7 (Fort; Dazed/Stunned/Incapacitated) (Feats: Homing 2, Split 2) (Extras: Ranged, Cumulative) (25)

Shrinking 10 (Extras: Attack) (Flaws: Side-Effect- Fort Damage) [20]
Immunity 1 (Own Gadgets) [1]

Offense:
Unarmed +9 (+1 Damage, DC 16)
Net +8 (+9 Ranged Affliction, DC 19)
Sleep Gas +7 Area (+7 Affliction, DC 17)
Stun-Guns +8 (+7 Ranged Affliction, DC 17)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +5, Will +5
"Smallest Size" Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +2, Fortitude +5, Will +5

Complications:
Reputation (Wifebeater)- He once smacked Jan while undergoing a mental breakdown. He still hasn't lived it down.
Reputation (Pymsuck)- Pym is known as a possibly-deranged loser amongst the super-community. He smacked his wife, lost to dozens of guys, and created The Avengers' worst enemy.

Total: Abilities: 48 / Skills: 48--24 / Advantages: 18 / Powers: 68 / Defenses: 13 (171)

-Hank as a Gadget Guy came about in the Avengers West Coast days, as the writers kind of gave him a background de-push. Not wanting to use him as Giant-Man anymore, he became a Gadget-user who had a bunk of shrunken-down stuff that could do almost anything. This proved popular with some fans, but since this is COMICS, the very next writer who came along no doubt went "but hey- isn't Hank a Giant guy?" and immediately changed him back, re-writing the old "Heart Attacks When He Shrinks" Side-Effect and fixing it somehow. Mark Gruenwald once referred to stuff like this as being part of what makes comics too complicated, and how we should kill off overly-complex guys like that. We can only dream...

-He's mostly typified by having less powers (he can still Shrink, but it might give him a heart attack- a Side-Effect), and can throw Variable Power out there. He's a lower PL, but still quite expensive thanks to the... expensiveness, of Variable Power.

More Pym stuff:
http://www.steveenglehart.com/Comics/Av ... 01-16.html

Steve Englehart's own accounting of his run on the book mentions that "Avengers fans" prefer his Pym most of all (keep in mind that Englehart is a HUGE fan of himself), which is "fascinating" to him, since he never cared much for the character. Poor Pym- even his best writers disliked him.
Last edited by Jabroniville on Sat Nov 05, 2011 9:53 pm, edited 1 time in total.
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby Thorpacolypse » Sat Nov 05, 2011 8:15 am

Fine work on my favorite super hero punching bag, one Henry Pym. I agree with your thoughts that he's really not a "bad" character, but a prime example of wasted potential. However, the fact that he has been consistently underwhelming for almost 50 years says something about his consistency at least. :wink:

I like that non-strength adding Growth mechanic, too. Add that onto the +0 damage with some Penetrating, Reach or Improved Crit for weapons for powerhouses mechannic that Gazman used for his Thor and I'm going to have some updates to make.
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby BlindPugh » Sat Nov 05, 2011 3:43 pm

That's some really great work on Pym! He's a long time inexplicable favourite of mine, I guess I'm drawn to loser characters (I like Dr. Druid).
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby catsi563 » Sat Nov 05, 2011 4:39 pm

To me Doctor Pym as he was in WCA was one of the best things they could do for PYm. it gave him a niche to fill and made him able to adventure sometimes but not always. He was a support character capable of growing on his own without being overshadowed byt he mains who were doing their own things.

The EMH Animated Pym also has some solid characterization, smarter then stark in his own ways but filled with doubt about being a hero, and the violence that goes with it. Hes a scientist first and foremeost the rest is secondary.
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby Gazman » Sat Nov 05, 2011 6:30 pm

Thorpacolypse wrote:Fine work on my favorite super hero punching bag, one Henry Pym. I agree with your thoughts that he's really not a "bad" character, but a prime example of wasted potential. However, the fact that he has been consistently underwhelming for almost 50 years says something about his consistency at least. :wink:

I like that non-strength adding Growth mechanic, too. Add that onto the +0 damage with some Penetrating, Reach or Improved Crit for weapons for powerhouses mechannic that Gazman used for his Thor and I'm going to have some updates to make.


Not mine. cbwjm is the one with the nifty affects-insubstantial-not-strength-based-damage mjolnir.
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby Jabroniville » Sat Nov 05, 2011 10:02 pm

Up next: Graviton and his short-lived alliance that represented the Unified Field Theory. This theory is all about the forces that make up the universe- Gravity, Electromagnetism, the Weak Force and the Strong Force. Now, I have NO IDEA what all that really means, because I ran screaming from High School Physics over a decade ago, and I could barely make heads or tails of it THEN. But needless to say, Graviton is an uber-powerful guy with some fairly-tough allies, and they fought the West Coast Avengers in Steve Englehart's run. This is during the infamous "Slutty Tigra" era, which, much like the "JanSlap" Pym Era, ended up sticking with the character almost permanently (many an online article is about Tigra's sluttiness). Despite the fact that Tigra's sluttiness was supposed to be a phase brought on by her cat-like nature, and she recovered by the story's end. Here, she was pretty much dry-humping the entire Avengers squad, and THEN fell immediately for Graviton. Fast-forward a few dozen years, and most writers having not used her long-term, and suddenly every time Tigra showed up, she was flirting with some hero or another. She's sorta hooked up with Starfox & Hank Pym in the meantime, though the character matured a bit and is now pretty normal.

But I digress- these guys have an interesting batch of powers, and I did them for 2e, but I've since actually collected the comics in which they appeared, so I have a better sense of them. They challenged the West Coasters for a bit, but started betraying each other and faltered. Al Milgrom did the art for this time period, and he seems to alternate between "Generic '80s Art" and "Horrifying Half-Assed Crap" with each and every panel- this guy DEFINES "Hit or Miss". His Tigra will look attractive in one panel, and then have a mouth full of gross canine teeth that stick right out. And she doesn't have a tail here- was she always supposed to have one?
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Re: Jab's Builds: The Alliance of Evil, An Essay on Hank Pym

Postby Jabroniville » Sat Nov 05, 2011 10:06 pm

Image

QUANTUM (Real Name Unknown)
Created By:
Steve Englehart & Al Milgrom
First Appearance: West Coast Avengers #12 (Sept. 1986)
Role: Forgotten Alien Villain
Group Affiliations: The Elect, The Unified Field Theory
PL 10 (302)
STRENGTH
11 STAMINA 10 AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Close Combat (Unarmed) 2 (+9)
Expertise (Alien Soldier) 6 (+7)
Intimidation 7 (+8)
Investigation 3 (+5)
Perception 4 (+6)
Stealth 2 (+4)

Advantages:
All-Out Attack, Improved Critical (Unarmed), Power Attack, Ranged Attack 8

Powers:
"Dakkamite Physiology"
Flight 12 (8,000 mph) [24]
Movement 2 (Space Travel 2) [4]

Impervious Toughness 9 [9]
Immunity 20 (Life Support, Solar-Based Effects) [20]
Senses 4 (Detect Gravity- Ranged 3) [4]
"Ultra-Fast Teleportation" Teleport 1 (Feats: Change Direction) [3]

Duplication 11 (Extras: Active, Horde, 16 Minions +8) (132) -- [133]
    AE: "Sheath of Flames" Flame Aura 6 (24)
Offense:
Unarmed +9 (+11 Damage, DC 26)
Flame Aura +9 (+6 Damage, DC 21)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +10 (+3 Impervious), Fortitude +10, Will +4

Complications:
Weakness (Lack of Solar Radiation)- If Quantum is left without sunlight upon which to draw his powers, he will be rendered unconscious- such a thing happened when Hawkeye used a Smoke Arrow to block out the sun.

Total: Abilities: 72 / Skills: 24--12 / Advantages: 11 / Powers: 197 / Defenses: 10 (302)

QUANTUM DUPLICATES
Role:
Summoned Minions
PL 9 (165)
STRENGTH
11 STAMINA 10 AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Expertise (Alien Soldier) 6 (+7)
Intimidation 7 (+8)
Investigation 3 (+5)
Perception 4 (+6)
Stealth 2 (+4)

Advantages:
All-Out Attack, Improved Critical (Unarmed), Power Attack, Ranged Attack 8

Powers:
"Dakkamite Physiology"
Flight 12 (8,000 mph) [24]
Movement 2 (Space Travel 2) [4]

Impervious Toughness 9 [9]
Immunity 20 (Life Support, Solar-Based Effects) [20]
Senses 4 (Detect Gravity- Ranged 3) [4]

Offense:
Unarmed +7 (+11 Damage, DC 26)
Flame Aura
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +10 (+3 Impervious), Fortitude +10, Will +4

Complications:
Weakness (Lack of Solar Radiation)- If Quantum is left without sunlight upon which to draw his powers, he will be rendered unconscious- such a thing happened when Hawkeye used a Smoke Arrow to block out the sun.

Total: Abilities: 72 / Skills: 22--11 / Advantages: 11 / Powers: 61 / Defenses: 10 (165)


-This guy's so obscure that after his debut, only MARK GRUENWALD really used him- He's a Dakkamite who gained his powers from his proximity to Earth's sun. .... wait, what? Yeah, he's a parody/pastiche of DC's Superman & Daxamite concept, but as a villain who we only saw a couple times before he vanished. He's got a few other weird powers as well, and I have no idea how strong he's supposed to have been. Thankfully, I actually have read issues with this guy in them now, so I have a better idea as to what he's supposed to be like.

-So he's PL 10 (302), being ASTONISHINGLY expensive and having a few odd powers- he's a Flying Brick with an Aura... and Duplication? Yeah, they made a Class whatever (strong enough to hurt '80s Wonder Man & Iron Man) guy who could DUPLICATE himself. Quite devastating, though his Dupes seemed easy enough to beat up, and are thus still subject to the Minion Rules.
Last edited by Jabroniville on Sat Nov 05, 2011 10:19 pm, edited 2 times in total.
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