Str 15  (+2/+5) Dex 12  (+1/+10) Con 15  (+2/+5) Int 12 (+1) Wis 20 (+5) Cha 14 (+2)Feats:
Diplomacy 12 (+14), Drive 6 (+16), Handle Animal 12 (+14), Intimidate 10 (+12), Investigate 8 (+9), Knowledge [Tactics] 10 (+11), Notice 8 (+13), Pilot 6 (+16), Sense Motive 8 (+13), Survival 6 (+11), Stealth 6 (+16)Feats:
Animal Empathy, Attack Focus [Melee] 2, Cunning Fighter, Equipment 6, Elusive Target, Evasion, Improved Aim, Improved Block, Improved Defense, Improved Disarm, Improved Initiative, Luck 3, Power Attack, Set-Up, Task Focus [Knowledge (Tactics); Demolitions], Teamwork 2, Tracking, Ultimate Effort [Ultimate Aim], Ultimate Effort [Ultimate Fortitude Check], Ultimate Effort [Ultimate Will Check]Powers:
Device [Hytek Baton
] 7 [easy to lose]
--Blast 11 (Extra: Autofire); (Power Feat: Accurate)
-Alt. Power: Strike 6 (Power Feats: Improved Block, Improved Critical 2, Improved Sunder, Mighty, Stunning Attack)
Immunity 10 [Disease, Fatigue, Poison, Sleep, Starvation & Thirst, Suffocation]
Super-Senses 10 [Darkvision, Infravision, Low-Light Vision, Vision (Extended), Scent (Analytical, Extended, Tracking)]
Summon Minion [the Hounds] 8 (Extra: Horde); (Power Feat: Progression 3 [5 max])Saves:
Attack +9/+11 (Melee)
Damage +5 (Unarmed)/+11 (Hytek Baton [blast/strike]; Strike critical 18-20)
Defense +12 (+6 flat-footed)
Various ExposivesCosts: Attributes 28+ Skills 23+ Feats 28+ Powers 73+ Saves 12+ Combat 42= 200 pts.Real Name:
Joseph 'Joe' SimmsHeight:
Red w/ black pupilsBackground:
Joseph Simms had what he considered a simple military career. His father, a widower, had been a soldier. Living on his lonely Minnesota farm, the elder Simms impressed on his son the values of obedience, honor, and duty. Joe had a penchant for sports, mechanics, and hunting, but not for his studies. After graduating in the bottom third of his high-school class, he enlisted in the Army. While not brilliant, Joe gained a reputation as disciplined and hard working. He drove a tank for a few years before being promoted to sergeant, then drill-sergeant and finally as an instructor in the survival training program.
As a graduation exercise, Joe's students were released into the wilderness, their instructors meanwhile tried to "kill" them first, playing the role of enemy forces trying to track them down. Three of the students were lost in a blizzard in the Alaskan hills during the exercise. Search parties went out, but the storm forced most of the back inside. Joe knew his students would freeze in the sudden temperature drop if they weren't found quickly. He ignored his orders and pushed on to find the lost students before they froze to death. The snow grew thicker, and Joe started to develop frostbite on his toes and fingers. Eventually, he was too tired to continue but was too far out to turn back. He thought he was going to succumb to the cold when quantum "ghosts" of two hounds from his father's farm came bounding up out of the snow. The barked at him until he got up and, feeling remarkably better, found his three students, and carried them back to the base single-handedly.
In those cold winter moments when he quietly manifested, Joe got a taste of something he'd never had in his years in the Army: real danger. He assumed an amoral mercenary demeanor readily, and though he's lost his family because of it, he feels more alive than he's ever felt before. His wife left him; he sees his two daughters twice a year.
How Joe became connected to Encomium and the Harbingers isn't known, but he's committed to their cause. More times than not he's backing up the other members of the Harbingers as his powers aren't well suited to up-front combat but Joe knows it and plays to his own strengths as well as his teammates.