
Scarran Soldier
PL: 5
Abilities: Str: 2/3*, Sta: 1/2*, Agl: -1, Dex: 1, Fgt: 1, Int: 0, Awe: 0, Pre: -1
Powers: Thick Hide: Protection 5 (Extras: 5 Impervious)(10),
Top Heavy: Growth 1 (Flat: Innate, Flaws: Permanent)(3)
Advantages: Close Attack 1, Equipment 4, Ranged Attack 1
Equipment: Heavy Pulse Blaster: Ranged Damage 8 (Flat: Diminished Range 1)(15),
Comm: Commlink (1)
4 equipment points for other equipment
Skills: Athletics 3 (+6), Expertise: Soldier 3 (+3), Intimidation 6 (+5),
Perception 2 (+2), Vehicles 2 (+1)
Offense: Initiative: -1, Unarmed: +2 (Damage 3), Blaster: +2 (Damage 8 )
Defense: Dodge: 1, Parry: 1, Fortitude: 7, Toughness: 9, Will: 3
Abilities: 6, Powers: 13, Advantages: 6, Skills: 8, Defense: 12 = Total: 45
Complications: Weakness: -1 to all rolls in Temperatures below 25 degrees
Celsius.
Weakness: -2 to all rolls in Temperatures below 10 degrees Celsius.
Notes: Scarrans are the typical aggressive reptilian aliens found in
most scifi. They are bigger, tougher and stronger than most humans. They do
not wear armor feeling that their natural armor is more than enough for the job.
Scarrans prefer the more powerful heavy pulse blaster rather than the faster
firing but weaker peacekeeper pulse rifle. The pulse blaster can more readily
penetrate heavier armor.
Scarrans are like the reptilian Gorn from StarTrek. Both were naturally tough
and strong. Both were also slow and relatively uncoordinated. Scarrans are also
like the Gorn in that they were not very good with technology. They had others to
build their more high tech equipment. The Scarrans can be used to represent
similar reptilian races.
Scarrans find colder environments to be uncomfortable. It may even hinder them
in lower temperatures.
A few Scarrans can project extreme heat from their body. Treat this as a limited
form of environment control specific to one person.




