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prufock wrote:Oh, I think I'd let them choose their own powers. I like to let them decide what to play. Helps them identify with their characters.
I actually don't think they'd fall for the bait and switch. It's been attempted before and never really works out.




ursinethemadbear wrote:8. A speedster fueled by Red Bull.



gerbilattack wrote:making the powers randomized, and making them have to learn control is a very effective way hot help create that theme. If possible design this into the powers (unless by 'issue' 2 you want [the players] to have their powers down."
Another good option (if you want to keep looking) would be to do something resembling (but not identical to) WoD's Mage: you build the character, but lets start a little before you become that character. (I.e. running through getting powers, figuring out what they are... ect.) the problem with this method as it causes a strain on players (as well as the gm) if everyone doesn't just roll with it all, as how fast powers *ought* to be learned learned competes with how much patience your players have with waiting for their toys. I have seen this done both well and poorly.



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