Height: 6'6"
Weight: 210 lbs
Skin: White
Hair: Green
Eyes: Green
Age: 23
Thomas Oolery, born John Smith was a very unfortunate accident. His mother, whom he has never met, went to a sperm bank in Gotham to have a child. Somehow she ended up with the Joker as a donor. How, no one knows, much less why he would do such a thing. Nine months later, her day of joy turned into fear as the baby she'd dreamed of came out ghost white and green haired.
She instantly decided to get rid of the child, she named him John Smith, claiming it was the father's name and gave him up to the state. It was a media sensation, talking heads and 'expert's' all conjectured on what could have made the baby so like the infamous villain. Of course, the Joker heard of the child and went to find out himself. He kidnapped the child and God knows what he did to the helpless infant in the days it took to track him down.
In a twist of irony, or karma, Batman found the Joker at the very chemical plant where he had created his arch nemesis. The Joker held the child over the very chemical vat he himself had once been dropped into, cackling and monologueing to the Dark Knight that the child was indeed his son, and if he survived the bath, he would be the heir apparent to the Crown Prince of Crime, if he died, well, there would be others.
John was saved by the Batman, the Joker arrested, and the scarred, bruised and malnourished infant disappeared from the public eye, the media claimed that the Bat had himself killed the child to stop his foe from having a protege.
The truth was that John was adopted out to a family in Britain, they knew who and what he was, they were well paid, and did honestly love their child, even if they feared what he would become. John grew up learning to apply wigs and make-up to hide what he was, though the scars on his cheeks that made him look like he had a sadistic grin never faded.
He was given all the best councilors, the best therapists, anything to help prevent him becoming his father's son, an experiment in nature versus nurture unlike any other. He did indeed have issues, though he isn't as criminally insane, or brilliant as his father, he is disturbed. He's a sado-masochist, laughs at weird inappropriate times and derives a sick pleasure from the suffering of others. The difference is that he's focused these urges under the care of his parents into hunting down and stopping those who prey on the weak, he gets his sick pleasure from the feel of a muggers face under his fists, or the thrill of a knife sliding along his ribs just before he sticks it back into the attacker.
Between bullies, normal people who judge what he is, and a little push from his parents, he became a vigilante, known to the British media as Last Laugh. He spent nearly 10 years honing his skills, his fighting, and his persona, trying to become everything his father isn't. After leaving home, he legally changed his name to Thomas Franklin Oolery, or Tom F. Oolery, his own personal joke.
PL 10 150/150
STR: 2 STA: 2 AGI: 4 DEX: 0 FGT: 2 INT: 4 AWE: 2 PRE: 4
Advantages:
All-out Attack, Assessment, Close Attack 8, Daze (Intimidation), Equipment 2, Fearless, Hide in Plain Sight, Power Attack, Quick Draw, Redirect, Throwing Mastery 8
Skills:
Acrobatics 6 (+10) Athletics 2 (+4) Deception 6 (+10) Insight 8 (+10) Intimidation 8 (+12) Investigation 6 (+10) Perception 8 (+10) Ranged Combat: Throwing 10 (+10) Stealth 6 (+10) Technology 2 (+6)
Powers:
I Like the Pain Protection 8, Immunity 1 (Pain)
Sins of the Father Immunity 7 (Interaction Skills, Poison)
Clarity of Insanity Enhanced Awareness 8 (+8 AWE Limited to Skills, Uncontrolled)
Genius or Insanity Enhanced Intellect 4 (+4 INT, Uncontrolled)
Equipment:
Deck of Jokers 1, Unassigned equipment 9
Offense:
Initiative +4
Grab +10
Throw +10 (DC 25)
Unarmed +10 (DC 17)
Languages: English
Defense:
Dodge 10, Parry 10, Fort 10, TOU 10, Will 10
Power Points: Abilities 40 + Powers 23 + Advantages 27 + Skills 31 (62 Ranks) + Defenses 30 = 150
Complications: Mentally Unstable: Tom is a sado-masochist, has dissociative reality disorder, and a bevy of other mild, controlled mental illnesses. At times these come together into a clarity of insanity, at others, they leave him on the edge of hero and villain.
Code of Honor: Tom has a strict code of honor, he will not kill, he believes doing so would lead him down the path of truly being Joker Junior, as his primary school bullies called him.
Enemy: If the Joker found him, he'd kill him.
My homage to and take on a Joker-like hero.
Alternate wrote:Last Laugh
Power Level: 8; Power Points Spent: 120/120
STR: +2 (14), DEX: +2 (14), CON: +2 (14), INT: +4 (18), WIS: +2 (14), CHA: +3 (16)
Tough: +8, Fort: +7, Ref: +6, Will: +7
Skills: Acrobatics 5 (+7), Bluff 6 (+9), Disguise 6 (+9), Escape Artist 2 (+4), Gather Information 6 (+9), Intimidate 8 (+11), Investigate 6 (+10), Notice 8 (+10), Search 6 (+10), Sense Motive 8 (+10), Sleight of Hand 1 (+3), Stealth 6 (+8)
Feats: All-Out Attack, Assessment, Distract (Intimidate), Dodge Focus 2, Equipment 1, Fearless, Hide in Plain Sight, Power Attack, Quick Draw, Ranged Pin, Takedown Attack, Throwing Mastery 6 (+6)
Powers:
I Like the Pain (Protection 6) (+6 Toughness)
Sins of the Father (Immunity 7) (custom: Pain 1, interaction skills, poison)
Equipment: Deck of Jokers 1
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +10)
Attacks: Unarmed Attack, +8 (DC 17)
Defense: +8 (Flat-footed: +3), Knockback: -4
Initiative: +2
Languages: Native Language
Totals: Abilities 30 + Skills 17 (68 ranks) + Feats 18 + Powers 13 + Combat 28 + Saves 14 + Drawbacks 0 = 120
Complications: Mentally Unstable: Tom is a sado-masochist, has dissociative reality disorder, and a bevy of other mild, controlled mental illnesses. At times these come together into a clarity of insanity, at others, they leave him on the edge of hero and villain.
Code of Honor: Tom has a strict code of honor, he will not kill, he believes doing so would lead him down the path of truly being Joker Junior, as his primary school bullies called him.
Enemy: If the Joker found him, he'd kill him.
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Mutants & Masterminds, Second Edition is ©2005-2011 Green Ronin Publishing, LLC. All rights reserved.
A lower PL 2nd Ed version


