The Seven Swords:
Gram
Legend: Ancient sword of Sigurd (or Siegfried) used to slay the dragon Fafnir. It was forged by Wayland the Smith and originally belonged to his father, Sigmund, who received it in the hall of the Volsung after pulling it out of the tree Barnstokk into which Odin had stuck it—no-one else could pull it out. The sword was destroyed and reforged at least once. After it was reforged, it could cleave an anvil in twain.
Actual History: The Gram was the sword that was bound to Siegfried's own bloodline, going back to the time of legend. It has been handed down since that time, and was the source of the family's obsession with the blades of legend. When wielded by one of the bloodline, it destroys any matter it strikes with ease.
Caladbolg
Legend: Caladbolg was the sword of Fergus mac Róich from the Ulster Cycle of Irish mythology. It was said to be a two-handed sword that made a circle like an arc of rainbow when swung, and to have the power to slice the tops off hills and slaughter an entire host.
During the Tain Bo Cuailnge, Ailill mac Mata takes Caladbolg away from Fergus mac Róich when he discovers Fergus' affair with his wife Medb. He gives it back when the Ulstermen rally against his armies. Fergus wreaks havoc against Ulster's forces with his blade, but Conall Cernach convinces him not to kill Conchobar mac Nessa. Fergus strikes the Three Great Strokes on three small hills instead, blasting off their tops.
Actual History: The Caladbolg was forged from a metorite with dimensional properties. The blade can strike a rift in space, causing a rainbow-like portal that can be used as a door in space. This ability can be used to open portals inside of objects as well, accounting for the stories of destroying hilltops. It was stolen from the mac Róich clan in the 1800's when it was discovered in a sealed family vault.
Shamshir-e Zomorrodnegar
Legend: "The emerald-studded sword" is a sword in the Persian legend Amir Arsalan. The witch mother of a hideous horned demon called Fulad-zereh used a charm to make Fulad-zereh's body invulnerable to all weapons except the blows of a specific sword called Shamshir-e Zomorrodnegar.
This blade originally belonged to King Solomon, and was carefully guarded by Fulad-zereh, not only because it was a valuable weapon, and indeed the only weapon that could harm the demon, but also because wearing it was a charm against magic. A wound inflicted by this sword could only be treated by a special potion made from a number of ingredients, including Fulad-zereh's brains.
Actual History: The sword of Solomon was forged to kill demons, and it's blows are potent and difficult to heal, but neither has a direct connection to a specific demon. It was part of the treasure of the Knights Templar, and was stolen, along with Zulfiquar, below, when the treasure was transported to America in the 1800's. The Templars are always looking to recover things that they consider to be their property, but they don't know where the swords currently are.
Zulfiquar
Legend: "Bifurcated" was the sword of the Islamic leader Ali. This scimitar is one of the oldest and best known symbols of Islam.
By some accounts, Muhammad presented Zulfiqar to a young Ali at the Battle of Uhud. During the battle, Ali struck one of the fiercest adversaries, breaking both his helmet and his shield. Imam Husayn ibn Ali used Zulfiqar in the Battle of Karbala, and as a result it is seen by Shi'a Muslims as a symbol of honor and martyrdom. A few conflicting images of the sword exist: some show two parallel blades to emphasize its mystical abilities and speed, while others portray a more traditionally shaped scimitar, and others depict a split, V-shaped blade. Shia Muslims, who consider Ali the rightful successor to Muhammad, consider the sword to be exceptional because its bearers were both Muhammad and Ali, who was highly regarded among Muslims and non-Muslims.
By most historical accounts, Ali used the sword at the Battle of the Trench to cut a fierce Meccan opponent and his shield in two halves. The opponent was Amr ibn Abdawad, whose strength was often compared to that of a thousand men. No one had dared to fight him except Ali, who killed him with one powerful blow. Though Amr wore strong armor and carried powerful weapons, he is said to have been no match to Ali and his sword.
According to the Twelver Shia, Zulfiqar is currently in the possession of Imam Muhammad al-Mahdi, as part of his collection called al-Jafr.
Actual History: The blade is exceptional only in the hands of a member of the appropriate bloodline, and then, strikes with blurring speed and cuts through armor without resistance. Like many other artifacts, Zulfiqar was looted when the Crusaders took Jerusalem during the First Crusade. It became part of the treasure of the Templars, and was stolen by the Sigurd family, along with Shamshir-e Zomorrodnegar, when the treasure was transported to the Americas.
Durendal
Legend: The sword of Charlemagne's paladin Roland in the literary cycle known as the Matter of France. According to Ludovico Ariosto's Orlando Furioso it once belonged to Hector of Troy, and was given to Roland by Malagigi. The name probably comes from the French verb "durer", "to endure".
In The Song of Roland, the sword is said to contain within its golden hilt one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary. In the poem, Count Roland attempts to destroy the sword to prevent it from being captured by the ambushing Saracens and creates La Brèche de Roland in the Pyrenees in the process. But Durendal proves indestructible, so he hides it beneath his body along with the Oliphant, the horn used to alert Charlemagne.
Local folklore claims Durendal still exists, preserved in Rocamadour, France.
Actual History: The sword was actually reforged from metal from the Trojan sword, but was bound to the Malagigi bloodline with powerful magics and blessings in the middle ages. The wielder of the blade becomes grounded like a stone, and the blades of others shatter against it with little difficulty.
The sword was actually hidden in the hills of Rocamadour, discovered by an archiological team in the 1930's. It was stolen and replaced with a sword of similar age before it could be tested by the scientists.
Colada
Legend: One of the swords of El Cid Campeador. Won in combat from the Count of Barcelona, the sword was presented (along with Tizona) to his sons in law. According to the heroic verses of the Cantar de mio Cid, after his sons-in-law beat his daughters and then abandoned them on the side of the road, El Cid asked his gifts to be returned. Afterwards, he bestowed the sword upon one of his knights, Martín Antolínez.
Colada appears in the epic poem Cantar de mio Cid as a sword that frightens unworthy opponents if wielded by a brave warrior. Though its authenticity is doubted, a sword named Colada and traditionally identified with that of El Cid can be found in the Royal Palace of Madrid.
Actual History: The ability of the blade to drink the blood of it's foes has been lost to history. The actual sword was lost after Antolínez's death, becoming the property of a mercenary company that was active through-out Europe at that time. It was discovered, by accident, when it was used by a soldier sacking a castle that belonged to a Duke that was a member of the Order of Hermes, who recognized the enchantment of the blade. He purchased it after the attack was repelled, but, two generations later, his great grandson sold it to the Sigurd family for a pittance, never knowing it's value.
Kiku-Ichimonji
Legend: Kiku-Ichimonji is a collective name given to the Japanese swords made by the thirteen swordsmiths who were in attendance to the Emperor Go-Toba in 1208. Each swordsmith was in attendance to the emperor for a month of the Japanese calendar. The swordsmiths of the Fukuoka School traditionally inscribed only the character "Ichi" on the tang as their signature. They further received permission to append the Imperial chrysanthemum crest on the tang, thus their swords are known collectively as "Kiku-ichimonji". Go-Toba was interested in the construction of Japanese swords, and so he summoned these swordsmiths, granting them court rank and title, and asking them to share the secrets of the production of higher-quality swords.
Actual History: While all the swordsmiths were skilled, only two of the Kiku-Ichimonji were enchanted. The one that was forged by Norimune is still lost to most of history, likely held by a member of Okita Soji's bloodline. However, the sword forged by Sukemune was plundered by U.S. forces following the surrender of Japan, and sold to a private collecter in 1955. That collector was the victim of a theft in the 1980's, when Siegfried's father stole the sword.
When wielded by those of proper blood, the sword cloaks it's wielder in shadows that muffle his steps, and 'sweats' a clear poison that weakens and kills it's victims.
Background of Karl Siegfried and the Sigurd bloodline:
Most people are born into a family, but, for Karl Siegfried, he was born into a bloodline, and was told so from the start. The Sigurd line, from Norse legend, was the bloodline of his family, and the bloodline had both a noble history, and a sacred duty.
The Sigurd family was bound, by blood, to the ancient sword Gram, a blade supposed to be granted great power after being shattered by Odin and reforged. Whatever the cause of the sword's power, when wielded by a member of the bloodline, the sword's power was undeniable. It could score and split steel without effort of strength. It was believed that this sword of power was unique, for a time.
During the Crusades, Agmund Siegfried, a member of the bloodline, was a sworn knight for a Germanic lord, and traveled to the middle east to lay siege to Jerusalem. During this time, the knight was indoctrinated into the Templars, becoming familiar with other forces beyond the natural in the world. Sorcerers and demons were active in the world, and he learned that the power of his blade was not unique. This was the beginning of the family's obsession with the occult.
Agmund was brought into some of the more exclusive circles of the Templars, partially due to their desire to study Gram. He was taught many arcane secrets, and, though never a gifted sorcerer himself, he took home a great deal of arcane knowledge and material as spoils following the Crusade. He also learned that two other swords of power were in the possession of the Templars following the conquest, though he was never allowed to inspect them.
His son, Gregard Siegfried, turned out to be far more gifted in magical arts, becoming an accomplished sorcerer even at a young age. His father used his position of influence to encourage his son's studies, hoping that they would unlock the secrets of the family's legacy. Unfortunately, Gregard was not strong enough to deal with the forces that he was given, and became corrupt and greedy following his father's death. He attempted to take certain Templar treasures by force, and was killed before the age of 30. He had only a single son, but the line continued.
Apart from their contacts in the Templars for nearly 200 years, the Siegfried family cultivated the knowledge that it had on hand. Secrets of magic ritual became common among the heirs of Sigurd, as did the spoils that came with them. Hedge mages and powerful sorcerers alike were among their line, and advances in magic led to understanding. The family made inroads into many cults and circles of power in this time, and eventually came to understand the sword's connection to their own blood.
Following the excommunication of the Templars in 1308, the family attempted to plunder the swords captured in the crusades, but was unsuccessful. The treasure was taken by the Templar fleet which vanished following the purge. Several of the survivors of the purge founded the Order of Hermes, and the Sigurd line infiltrated that organization. It was due to those contacts that the family eventually stumbled onto another sword of power.
In the early 1500's, a Swiss Duke that was a member of the Order discovered an ancient enchantment on a sword. His castle had just survived a siege, and he had purchased the blade from the mercenary company that had supported the invaders cheaply. He claimed that the sword had great power, but other members of the Order that examined it could not unlock the nature of the enchantment.
The Sigund line understood far better. The power of the sword was bound to blood, and they bided their time. They researched the history of the sword, discovering that the blade was the once the property of El Cid Campeador, and was actually the fabled blade Colada. They searched for ancestors of the Lord of Valencia, eventually stumbling on a family in Castile that contained some of the ancient warrior's blood. The Sigurd's arranged a marriage with the family, providing them with an heir of both bloodlines. They then moved to purchase the sword from the Duke's family, now two generations removed. They sold the sword cheaply, never knowing the power of the weapon that they had parted with.
The powers of Colada were confirmed and studied, and supercharged the family obsession with swords of power. They expanded the family holdings with the sole intention of purchasing ancient blades and artifacts that might be enchanted or related to powerful bloodlines. Despite the frenzy, it was another 300 years before the Sigurd's expanded their collection further.
During that time, the family unlocked magics that allowed them to track ancient bloodlines and even to imitate them. In 1817, Frantz Siegfried rose to prominence in the Sigurd line. He was paranoid and ruthless, and killed nearly all of his relations by the time he was 30, cutting the family down to a close knit few all loyal to him. He instituted a plan to steal a recently discovered blade in Ireland. This was a new policy for the family, who had never considered stealing the weapons before. Frantz himself led the robbery, and he collected the blood of an ancestor of the family line of the blade the old fashioned way, through murdering one of the vault's defenders.
The sword was Caladbolg of Irish myth, and it's powers were more substantial than any other blade encountered by the family. Frantz, already power mad, used the blade's power to plunder the treasures of the Templars after learning of their location late in his life. He increased the wealth of the family ten fold, and obtained the swords Shamshir-e Zomorrodnegar and Zulfiquar in the process. Frantz died believing himself to be the greatest Sigurd since time of myth, but his family was happy to be rid of him, and he is remembered as the greatest tyrant of the line.
It took nearly 50 years of work for the line to find traces of blood from both Ali's line and that of Solomon. Both feats required vast sums of money, nearly bankrupting the family, but unlocking the secret powers of the swords stolen from the Templars. The family learned of a flawless sword unearthed by archeologists in France, and switched the blade with another of the many they had aquired through history when they learned it was the sword Durendal. Finding the blood of the Malagigi line was relatively easy, as the family was still somewhat prominent in European society.
As the next fifty years passed, the Sigurd family maintained little of it's previous glory. The family fortune in decline, Gunther Siegfried looked back on the family history and determined that theft was the most profitable course for the family to take, and sought training in that direction for both himself, and, eventually, his son Karl. Gunther was a romantic, using his skills only to steal items of great value. He specialized in museums, stealing priceless items for those that were willing to hide them in order to own them.
One such man was Vandal Savage in Gotham City. Savage was fond of owning priceless works, commissioning the theft of several pieces of art over the years from Gunther. This relationship led, in part, to Gunther relocating to Gotham City in the 1990's with his son. He had already placed his own mark on the family history, having stolen one of the Kiku-Ichimonji from a collector in Japan several years earlier. He had raised his son with the same skills he had learned, and, from a young age, the boy had aptitudes for theft and swordsmanship.
Early in 2010, Gunther was killed attempting to steal something of value from his former employer, Vandal Savage. The reason for the robbery is unknown to all but, perhaps, Savage himself, but, according to the official story, Gunther was discovered by Vandal, then attacked by him. He killed Gunther in self defense, using, oddly to most, a sword.
The official story has never sat well with Karl Siegfried. His father was a gentleman thief, an artist, not a thug. His relationship with Savage had always been one of mutual respect, from his father's point of view. Karl has suspected foul play, but has had no legal recourse. Further, while his father taught him well, he had no experience to temper his skills.
With his intention being eventually to confront Vandal Savage over his father's death, Karl Siegfried decided to hone his skills in Gotham. The last few years have given way to some interesting goings on in the streets, and he decided that it was as good an environment to sharpen his skills as any.
Karl is an unusual man. He has never had much contact with the outside world, being home schooled and taught secret and unusual skills from an early age. He is a thrill seeker and an adrenaline junkie, and has a sense of personal honor that would seem strange to most.
Karl doesn't see theft as wrong, so long as it's done with elegance. A mugging is crass and unacceptable, while stealing a priceless jewel from a sealed vault is a work of art and to be praised. He also doesn't lie. He is a terrible liar if pressed, but prefers to say nothing rather than attempt to deceive. He loves a good fight, even a deadly one, and has respect for those that fight with skill and style. The same isn't held for thugs and ruffians, which he considers brutes.
Karl has used most of his family's assets to expand his ring of contacts across the world looking for other 'treasures' of interest to him and his bloodline. He considers the seven swords to be his by birthright, and they are his most prized possessions. He believes that any swords of power left in the world are the property of those that know how to use them, so his family has as much right to them as anyone outside their original bloodline. Were he to encounter such a sword in the hands of one of the bloodline that it belonged to, it is likely that he would attempt to duel the person for the right to the blade. If he were beaten, he would not attempt to take the blade by other means.
Karl doesn't do actual work, per say. He spends much of his time training, physically and mentally, and much of his time filling his thrill-seeking desires. He sometimes patrols the streets of Gotham looking for challenges, and spends some of the rest of his time looking for items of interest that he might want to steal, either to test his skills or to fill his family vaults. His greatest interest is Vandal Savage. He pays handsomely for any knowledge of the man, and researches such information exhaustively for authentication and any hints to the man's habits, history, possessions, or secret interests.
Appearance:

Karl Siegfried is a man in his mid-twenties, perhaps 5'10" and about 175 lbs. His build is long, with broad shoulders that seem out of place. He has blonde hair with reddish highlights, with a full, but well trimmed beard to match. His eyes are a pale but peircing blue, and, were he to shave the beard, he would look several years younger than he is. His tastes are old-school, and, when out on the town, he is often in expensive suits of dark colors several decades out of trend, though still nice and definately expensive.
When out engaging the criminal element (or on less than legal escapades of his own), he wears an outfit that makes him look like a cross between a knight and a ninja. Armor plates in a somewhat roman style protect his torso and shoulders, with a kevlar weave and the occasional plate protecting his limbs and other areas. The suit is black in color, with bronze trimming and the occasional flash of bright red. If the need to conceal his identity arrises, the outfit has a coif that can be pulled over the head, with a plated mask that connects to it to cover his lower face, furthering the ninja-like motif.
Above this garb is a sophisticated harness that holds seven swords (Caladbolg over the left shoulder, Gram and Durendal over the right; Colada and Shamshir at his left side, Zulfiquar at his right, and the Kiku-Ichimonji along his back reversed, it's hilt accessible from the left near his belt-line), each carefully held into place by modern fibers and attachments. The sheaths themselves are also modern (though styled like their classic counterparts), designed to hold the swords fast unless drawn in a practiced manner while protecting their edges.
Siegfried of the Seven SwordsKarl Siegfried
PL 8, 120 PP
Abilities: [24 PP]
STR 14 [4 PP]
DEX 16 [6 PP]
CON 14 [4 PP]
INT 12 [2 PP]
WIS 16 [6 PP]
CHA 12 [2 PP]
Combat: [22 PP]
Attack +4 [8 PP]/ +6 Melee/ +10 w/ Swords
Defense +3 [6 PP]/ +10 w/ Dodge Focus (+2 Flat-Footed)
Toughness +2 [0 PP]/ +6 w/ Defensive Roll and Equipment
Fortitude +3 [1 PP]
Reflex +5 [2 PP]/ +7 vs AoE Attacks w/ Defensive Roll
Will +8 [5 PP]
Feats: [23 PP]
Acrobatic Feint
Attack Focus 2 (Melee) [2 PP]
Attack Specialization 2 (Swords) [2 PP]
Defensive Roll 2 [2PP]
Dodge Focus 7 [7 PP]
Equipment 3 [3 PP]
Improved Critical (Swords)
Power Attack
Quick Draw
Ritualist
Takedown Attack
Uncanny Dodge (Hearing)
Skills: [22 PP] 88 ranks
Acrobatics +10 (+13)
Climb +2 (+4)
Computers +1 (+2)
Disable Device +9 (+10)
Escape Artist +2 (+5)
Gather Information +5 (+6)
Intimidate +6 (+7)
Knowledge (History) +2 (+3)
Knowledge (Streetwise) +4 (+5)
Knowledge (Arcane Lore) +10 (+11)
Language 4 (English, Spanish, Arabic, Japanese; Native is Norwegian)
Notice +7 (+10)
Search +5 (+8)
Sense Motive +8 (+11)
Sleight of Hand +2 (+5)
Stealth +10 (+13)
Swim +1 (+3)
Powers: [29 PP]
The Seven Swords: Array 9 (AP 8) [26 PP]
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Gram: Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [Initial Power]
--Feat: All-Out Attack {1 PP}
--Corrosion 6 (Penetrating) {24 PP}
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Caladbolg (Portal): Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Teleport 5 (Accurate, Portal) {25 PP}
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Caladbolg (Strike): Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Strike 4 (Effects Insubstantial, Mighty; Penetrating {up to Power 6}) {12 PP}
--Teleport 10 (Change Direction, Progession {Weight}, Turnabout; Short Range) {13 PP}
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Caladbolg (Blast): Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Blast 8 (Accurate 2, Affects Insubstantial, Improved Range 3, Indirect 3) {25 PP}
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Shamshir (Full Name: Shamshir-e Zomorrodnegar): Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Feats: Critical Strike: Demons, Favored Opponent: Demons 5, Fearless, Second Chance (Failed Sense Motive check) {8 PP}
--Immunity 10 (Magic) {10 PP}
--Strike 4 (Mighty, Incurable, Split Attack) {7 PP}
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Zulfiquar: Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Feat: Improved Initiative 3 {3 PP}
--Immunity 5 (Fatigue Effects; Limited to Half Effect) {3 PP}
--Drain Protection 6 (Split Attack, Autofire, Linked, Artificial/Inanimate Protection Only) AND Strike 4 (Mighty, Split Attack, Autofire up to power 6, Linked) {19 PP}
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Durendal: Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Feats: Die Hard, Improved Block, Interpose, Second Chance (Failed Sword Block), Weapon Break {5 PP}
--Immovible 5 {5 PP}
--Regeneration 3 (Heal 1 Bruise per Turn without Rest) {3 PP}
--Strike 4 (Mighty, Split Attack, Penetrating up to Power 6) {12 PP}
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Colada: Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Feat: Leadership {1 PP}
--Emotion Control 8 (Move Action, Perception Area {Vision}, Selective; Limited to Fear, Sense Dependent {Vision}, Touch Range) {8 PP}
--Enhanced Charisma 4 {4 PP}
--Strike 4 (Mighty, Split Attack; Vampiric up to Power 6) {12 PP}
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Kiku-Ichimonji: Device 5 (Easy to Lose; Feature {Detectable by Owner}, Indestructible, Limited Use {Appropriate Bloodline}) [AP]
--Feats: Second Chance (If detected while moving using Stealth), Sneak Attack {2 PP}
--Concealment 3 (Normal Vision and Hearing) {6 PP}
--Strike 2 (Mighty, Split Attack, Linked) AND Drain Constitution 6 (Split Attack, Linked, Poison) {17 PP}
Imitate Bloodlines: Feature (Permanently imitate any Bloodline following a sample of someone in the line's blood and a magic ritual) [1 PP]
Keen Ears: Super-Senses 2 (Accurate {Normal Hearing}) [2 PP]
Totals: Abilities [24 PP] + Combat [22 PP] + Feats [23 PP] + Skills [22 PP] + Powers [29 PP] = [
120 PP]
Equipment: {15 EP}
Costume (Protection 2) {2 EP}
Comlink {1 EP}
Night Vision Goggles {1 EP}
Gas Mask {1 EP}
Masterwork Thieves Tools {1 EP}
Masterwork Ritualist Tools {1 EP}
Grapple Gun (Super-Movement 1 {Swinging}) {2 EP}
Headquarters (Penthouse Apartment; Tiny Size; Toughness 10; Communications; Gym; Library; Living Space; Security System 2 (DC 25) {6 EP}
Complications:
Reputation (Family History): The Sigurd Bloodline has made some enemies over the years, and, if it's actions were to be exposed, it is likely that many more would crop up. The sins of the family would certainly be blamed on the surviving members.
Addiction (Adrenaline): Siegfried often takes unreasonable risks in the name of excitement and fun. His sense of right and wrong is skewed by this attitude as well, and is likely to land him in harmful situations.
Honor (Will Not Tell A Lie): Siegfried doesn't lie. He has a personal code that forbids it, and, even if he had no such code (or disregarded it under exceptional circumstances), he has no experience with lying and would be terrible at it.
Honor (Code of Conduct): Siegfried has a strange sense of what is acceptable and what is not. He breaks the law when it is called for, but always strives to act with dignity and style, He looks down on those without a sense of grace, and refuses to act in a manner that he considers crass or droll.
Obsession (Father's Murder): Siegfried wants to find out the truth about what happened to his father, but is realistic enough to understand that going at Vandal Savage head on would be unproductive. He seeks to hone his skills and learn more about his target before moving forward, but his quest for the truth, and also revenge, is foremost in his mind.
Obsession (Claiming Lost Swords): Siegfried considers the seven swords to be his birthright and most prized possessions. Were something to happen to any (or all of them), he would stop at nothing to get it (them) back.
Other Notes:
Okay, if you read through most of that, thanks. The 'Actual History' section of the sword descriptions are meant to represent in-game history, not RL history. The picture isn't really a good representation of the character's appearance, but was the best example of a guy carrying around lots of swords I could find, and represents the 'tone' of the character.
If it looks like some things are missing, the first thing to note is that this character was originally constructed for an odd game that was PL 10, 200 PP; the remade for a game that was PL 12, 180 PP, and now restructured to a PL 8, 120 PP frame (and I also have a PL 10, 150 PP version now, as well), so there have been quite a few changes to make the idea conform to points. Also, the GM in the game for this particular version doesn't use Benefit (Wealth) as part of her game, so that is why that is lacking. The identity of his father's killer was also the GM's decision (no, I don't believe this guy is remotely a match for Savage.) Before anyone asks me to post any of the other versions, I am not going to do so as long as I am playing this one, just to avoid personal confusion.