by legend » Tue Dec 06, 2011 11:39 am
Timothy "Dum Dum" Dugan (PL 8 )
STR 4, STA 6, AGL 3, DEX 3, FGT 9, INT 3, AWE 4, PRE 0
Advantages: Close Attack 2, Connected, Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 1
Skills: Close Combat: Grab 1 (+12), Expertise: Military 1 (+4), Persuasion 4 (+4)
Offenses:
Initiative +7
Grab +12, Close, Grab
Unarmed +11, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 3, Parry 9, Will 4, Fortitude 6, Toughness 6
Power Points: Abilities 64 + Advantages 7 + Skills 3 = 74
Source(s): MU6
Sydney E. Levine (PL 2)
STR 1, STA 1, AGL 1, DEX 1, FGT 0, INT 9, AWE 3, PRE 0
Advantages: Inventor
Skills: Expertise: Engineering 2 (+11), Expertise: Physics 2 (+11), Persuasion 2 (+2), Technology 2 (+11)
Offenses:
Initiative +1
Unarmed +0, Close, Damage 1
Defenses: Dodge 1, Parry 0, Will 3, Fortitude 1, Toughness 1
Power Points: Abilities 32 + Advantages 1 + Skills 4 = 37
Source(s): MU6
Jasper Sitwell (PL 5)
STR 3, STA 3, AGL 3, DEX 3, FGT 4, INT 4, AWE 3, PRE 0
Advantages: Benefit 1 (Well-Off), Improved Critical (Unarmed), Improved Initiative, Improved Trip, Ranged Attack 1
Skills: Insight 1 (+4), Perception 1 (+4), Persuasion 3 (+3), Ranged Combat: Pistol 2 (+6), Ranged Combat: Rifle 2 (+6), Ranged Combat: Submachine Gun 2 (+6)
Offenses:
Initiative +7
Unarmed +4, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 46 + Advantages 5 + Skills 6 = 57
Source(s): MU6
Notes: PL based upon being equipped with Rank 5 ranged weapon (but is not listed in stats)
Typical Shield Agent (PL 5)
STR 2, STA 3, AGL 2, DEX 2, FGT 3, INT 2, AWE 2, PRE 0
Equipment:
Armored Suit: Protection 3 • 3 points
Blaster Pistol: Ranged Damage 5 • 10 points
Machine Pistol: Ranged Multiattack Damage 3 • 9 points
Thermite Bomb: Ranged Burst Area Fire Damage 5 • 15 points
Fragmentation Grenade: Ranged Burst Area Damage 5 • 15 points
Strangling Wire: Chokehold, Improved Hold • 2 points
Cell Phone/Computer • 2 points
Multi-Tool • 1 point
Advantages: Connected, Equipment 12, Improved Defense, Improved Trip
Skills: Athletics 1 (+3), Close Combat: Unarmed 1 (+4), Expertise: Military 1 (+3), Investigation 1 (+3), Ranged Combat: Pistol 1 (+3), Treatment 1 (+3), Vehicles 1 (+3)
Offenses:
Initiative +2
Blaster Pistol +3, Ranged, Damage 5
Machine Pistol +3, Ranged, Multiattack -Damage 3
Thermite Bomb -, Ranged Burst Area, Fire Damage 5
Fragmentation Grenade -, Ranged Burst, Area Damage 5
Strangling Wire +3, Close, Grab, Chokehold, Improved Hold
Unarmed +4, Close, Damage 2
Defenses: Dodge 2, Parry 3, Will 2, Fortitude 3, Toughness 6
Power Points: Abilities 32 + Advantages 15 + Skills 4 = 51
Source(s): MU4
Mandroid (PL 6)
STR 6, STA 4, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Armor: Removable (-21 points) • 87 points
Abilities: Enhanced Strength 4, Enhanced Stamina 1, Enhanced Agility 1, Enhanced Dexterity 1 • 14 points
Body Armor: Protection 5, Impervious Toughness 9 • 14 points
Life Support: Immunity 5 (heat, cold, radiation, suffocation effects) • 5 points
Weapons: Array (24 points) • 28 points
• Force Field: Create 11, Impervious, Subtle 2, Close • 24 points
• Neuro-Stunner: Ranged Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1 point
• Tracker/Repeller: Move Object 9 • 1 point
• Laser Torch: Ranged Damage 4 • 1 point
• Punch-Blasters: Ranged Force Damage 6 • 1 point
Protected Senses: Immunity 10 (sensory Afflictions), Half Effect • 5 points
Infravision: Senses 1 (infravision) • 1 point
Radar: Senses (accurate extended 5 radio) • 8 points
Sonar: Senses (accurate extended 5 ultra-hearing) • 8 points
Radio: Area Radio Communication 3, Selective Subtle • 19 points
Loudspeaker: Feature 1 (Loudspeaker) • 1 point
Remote Control: Feature 1 (Remote Control) • 1 point
Running: Speed 4 • 4 points
Advantages: Connected, Improved Defense, Improved Trip
Skills: Athletics 1 (+7), Close Combat: Unarmed 1 (+4), Expertise: Military 1 (+3), Investigation 1 (+3), Ranged Combat: Pistol 1 (+4), Treatment 1 (+3), Vehicles 1 (+4)
Offenses:
Initiative +3
Neuro-Stunner +3, Ranged, Affliction 9
Tracker/Repeller +3, Ranged, Move Object 9
Laser Torch +3, Ranged, Damage 4
Punch-Blasters +3, Ranged, Force Damage 6
Unarmed +3, Close, Damage 6
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 4, Toughness 9
Power Points: Abilities 32 + Powers 87 + Advantages 3 + Skills 4 = 126
Source(s): MU4, MU5
Shield Flying Car
SIZE -1, STR 6, SPD Flight 7, DEF 6, TOU 9
Armor: Impervious Toughness 3 • 3 points
Speed 6, Alternate Effect of Flight • 1 point
Swimming 6, Alternate Effect of Flight • 1 point
Immunity (cold, drowning, pressure) • 3 points
Stun Cannon: Ranged Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Asleep) • 8 points
20-mm Cannon: Ranged Damage 9, Accurate • 20 points
Anti-Missile Cannon: Immunity 5 (missiles), Unreliable (50/50) • 3 points
Air-to-Air Missiles: Ranged Damage 9, Homing 1, Unreliable (4 uses) • 10 points
Total • 87 points
Shield Helicarrier
SIZE 3, STR 20, SPD Flight 7, DEF 4, TOU 15
Armor: Impervious Toughness 9 • 9 points
Weapon Systems: Array (43 points) • 46 points
• Intermediate Ranged Missile: Ranged Burst Area Damage 13, Extended Ranged 4 • 43 points
• Box Missile Launcher: Ranged Burst Area Damage 9, Homing 2 • 1 point
• Cruise: Missile: Ranged Burst Area Damage 12, Extended Ranged 4, Homing 1 • 1 point
• Particle Projector: Ranged Damage 12 • 1 point
Detection: Senses 17 (Accurate Radio Extended 3 [radar], Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Accurate Ultra-Hearing Extended 3 [sonar]) • 17 points
Total • 95 points