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Every Marvel FASERIP Character

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STONEWALL (PL 5)

Postby legend » Tue Dec 06, 2011 12:03 pm

STR 4, STA 6, AGL 2, DEX 2, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Immovability: Immunity 10 (Movement Effects), Half Effect • 5 points
Body Armor: Impervious Toughness 3 • 3 points
Advantages: Connected
Skills: Close Combat: Grab 3 (+6), Expertise: Military 1 (+3), Persuasion 2 (+2)
Offenses:
Initiative +2
Unarmed +3, Close, Damage 4
Defenses: Dodge 2, Parry 3, Will 2, Fortitude 6, Toughness 6
Power Points: Abilities 42 + Powers 8 + Advantages 1 + Skills 3 = 54
Source(s): MU5
legend
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Posts: 1968
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STORM (PL 9)

Postby legend » Tue Dec 06, 2011 12:03 pm

STR 2, STA 11, AGL 6, DEX 6, FGT 4, INT 2, AWE 3, PRE 0
Powers:
Weather Mastery: Array (99 points) • 103 points
• Weather Control: Environment 11 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Selective • 99 points
• Lightning Bolt: Ranged Damage 11 • 1 point
• Wind: Element Control (Air) 9 • 1 point
• Burst Area Nullify Weather Effects 9, Simultaneous, Effortless • 1 point
• Weather Prediction: Enhanced Perception 8 Linked to Senses 4 (Precognition), Limited to predicting weather up to three days • 1 point
Resistance to Weather: Immunity 10 (Weather effects), Half Effect • 5 points
Flight: Flight 6, Alternate Effect (Burst Area Flight 4, Affects Others, Distracting)
• 13 points
Non-Detection: Concealment 10, Limited to machines • 10 points
Advantages: Favored Environment (air), Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Trip, Inspire, Leadership, Languages 2 (Kenyan, Russian), Second Chance (Mental Control), Teamwork
Skills: Acrobatics 3 (+9), Athletics 1 (+3), Close Combat: Knife 2 (+6), Expertise: Criminal 1 (+3), Insight 3 (+6), Perception 1 (+4), Persuasion 1 (+1), Ranged Combat: Pistol 3 (+9), Sleight of Hand 3 (+9), Technology 1 (+3)
Offenses:
Initiative +6
Lightning Bolt +6, Ranged, Damage 11
Wind -, Perception Ranged, Element Control (Air) 9
Unarmed +4, Close, Damage 2 (crit 19-20)
Defenses: Dodge 6, Parry 6, Will 3, Fortitude 11, Toughness 11
Power Points: Abilities 68 + Powers 131 + Advantages 11 + Skills 10 = 220
Source(s): Judge's Book, MU4, UXMBS
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STORM, ALICIA REISS MASTERS (PL 3)

Postby legend » Tue Dec 06, 2011 12:03 pm

STR 1, STA 1, AGL 2, DEX 2, FGT 1, INT 3, AWE 3, PRE 0
Skills: Sculpting 1 (+3)
Offenses:
Initiative +2
Unarmed +1, Close, Damage 1
Defenses: Dodge 1, Parry 1, Will 4, Fort 1, Toughness 1
Power Points: Abilities 26 + Skills 1 + Defenses 1 = 28
Source(s): MA4
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STRANGER (PL 20)

Postby legend » Tue Dec 06, 2011 12:03 pm

STR 14, STA 17, AGL 9, DEX 9, FGT 12, INT 15, AWE 14, PRE 0
Powers:
Absorption Power: Enhanced Strength 1, Enhanced Stamina 2, Enhanced Agility 2, Enhanced Dexterity 2, Unreliable (5 uses) • 7 points
Airwalking: Flight 8 • 16 points
Diminution: Ranged Shrinking Attack 20, Atomic, Affects Objects • 81 points
Energy Solidification: Create 12, Alternate Effect of Force Field Generation • 1 point
Enlargement: Ranged Growth Attack 7, Affects Objects • 28 points
Force Field Generation: Create 14, Impervious, Subtle 2, Close • 30 points
Growth: Growth 7, Affects Others, Ranged, Alternate Effect of Enlargement • 1 point
Immortality: Immunity 3 (aging, disease, poison) • 3 points
Invulnerability: Impervious Toughness 13 • 13 points
Ionization: Array (55 points) • 59 points
• Disintegration: Ranged Transform 11 (solids to dust) • 55 points
• Electrify: Ranged Electricity Damage 13 • 1 point
• Excite Atoms: Ranged Heat Damage 11 • 1 point
• Phase: Ranged Insubstantial 4, Affects Others Only, Concentration • 1 point
• Phase Attack: Ranged Insubstantial Attack 4, Affects Objects, Concentration • 1 point
• Plasma Generation: Ranged Damage 14 • 1 point
Molding: Ranged Transform 13 (reshape matter), Alternate Effect of Molecular Conversion • 1 point
Molecular Conversion: Ranged Transform 13 (any material into anything else) • 78 points
Self-Duplication: Duplication 41 • 123 points
Shrinking: Shrinking 20, Atomic, Affects Others, Ranged, Alternate Effect of Diminution • 1 point
Telekinesis: Perception Ranged Move Object 14, Damaging, Subtle • 57 points
Teleportation: Teleport 23, Accurate, Change Direction Linked to Movement 3 (Space Travel 3) • 76 points
Skills: Expertise: Archaeology 1 (+16), Expertise: Biology 1 (+16), Expertise: Chemistry 1 (+16), Expertise: Computers 1 (+16), Expertise: Electronics 1 (+16), Expertise: Genetics 1 (+16), Expertise: Geology 1 (+16), Expertise: History 1 (+16), Expertise: Physics 1 (+16), Technology 1 (+16), Treatment 1 (+16)
Offenses:
Initiative +9
Diminution +9, Ranged, Shrinking Attack 20, Atomic, Affects Objects
Enlargement +9, Ranged, Growth Attack 7, Affects Objects
Ionization – Disintegration +9, Ranged, Transform 11
Ionization – Electrify +9, Ranged, Electricity Damage 13
Ionization – Excite Atoms +9, Ranged, Heat Damage 11
Ionization – Phase Attack +9, Ranged, Insubstantial Attack 4, Affects Objects
Ionization – Plasma Generation +9, Ranged, Damage 14
Molding +9, Ranged, Transform 13
Molecular Conversion +9, Ranged, Transform 13
Telekinesis +9, Perception Ranged, Damaging Move Object 14
Unarmed +12, Close, Damage 14
Defenses: Dodge 9, Parry 12, Will 16, Fortitude 17, Toughness 17
Power Points: Abilities 180 + Powers 575 + Skills 6 + Defenses 2 = 763
Source(s): MU4
Notes: Did not include Kinetic Bolt (covered by Telekinesis) or Levitation (covered by Air Walking). Included Plasma Generation under Ionization
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STRATOSFIRE (PL 11)

Postby legend » Tue Dec 06, 2011 12:07 pm

STR 3, STA -, AGL 9, DEX 9, FGT 3, INT 4, AWE 1, PRE 0
Powers:
Energy Body: Insubstantial 3 (microwave energy), Innate, Precise • 17 points
Self-Sustenance: Immunity 30 (Fortitude Effects), Protection 13 • 43 points
Radiowave/Microwave Control: Array (66 points) • 77 points
• Teleport Others/Objects: Ranged Teleport Attack 13, Accurate, Change Direction, Affects Objects • 66 points
• Decrease Radiowaves: Nullify Radiowaves 13, Effortless, Simultaneous, Sustained • 1 point
• Jam Radiowaves: Perception Area Nullify Radiowaves 11, Effortless, Simultaneous, Sustained, Close • 1 point
• Decrease Microwaves: Nullify Microwaves 13, Effortless, Simultaneous, Sustained • 1 point
• Electronic Age Illusion: Radio Illusion 11 • 1 point
• Transmit: Area Radio Communication 4, Selective • 1 point
• Microwave Energy Solidification: Create 12, Impervious, Subtle 2, Limited to creating a bubble • 1 point
• Radiowave Generation: Ranged Microwave Damage 13 • 1 point
• Body Transformation – Others: Ranged Insubstantial 3, Affects Others Only • 1 point
• Molecular Conversion: Ranged Insubstantial Attack 3, Affects Objects, Continuous • 1 point
• Teleport Self/Others: Ranged Teleport 13, Accurate, Change Direction, Affects Others • 1 point
• Communicate with Cybernetics: Comprehend 2 (Machines) • 1 point
Microwave Energy Absorption: Immunity 20 (Microwave Effects, Radiowave Effects), Half Effect on Radiowave Effects • 15 points
Flight: Flight 9, Movement 1 (Space Travel) • 20 points
Shapechange: Feature 2 (change into any outfit) • 2 points
Invisibility: Concealment 10 (all senses except microwave detection) • 20 points
Advantages: Connected
Skills: Expertise: Political Science 2 (+6), Insight 2 (+3), Intimidation 3 (+3), Perception 2 (+3), Persuasion 3 (+3)
Offenses:
Initiative +9
Teleport Others/Objects +9, Ranged, Teleport Attack 13
Decrease Radiowaves +9, Ranged, Nullify Radiowaves 13
Jam Radiowaves -, Perception Area, Nullify Radiowaves 11
Decrease Microwaves +9, Ranged, Nullify Microwaves 13
Electronic Age Illusion -, Perception Ranged, Radio Illusion 11
Radiowave Generation +9, Ranged, Microwave Damage 13
Molecular Conversion +9, Ranged, Insubstantial Attack 3
Unarmed +3, Close, Damage 3
Defenses: Dodge 9, Parry 3, Will 1, Fortitude Immune, Toughness 13
Power Points: Abilities 48 + Powers 194 + Advantages 1 + Skills 6 = 249
Source(s): MU6
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STROBE (PL 11)

Postby legend » Tue Dec 06, 2011 12:07 pm

STR 2, STA 6, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Energy Aura: Energy Aura 11 (Heat) • 44 points
Melting Touch: Transform 11 (melt inorganic objects) • 33 points
Skills: Intimidation 2 (+2)
Offenses:
Initiative +3
Unarmed +3, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 6, Toughness 6
Power Points: Abilities 42 + Powers 77 + Skills 1 = 120
Source(s): MU7 (Mutant Liberation Front), UXMBS
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STRONG GUY (PL 9)

Postby legend » Tue Dec 06, 2011 12:07 pm

STR 11, STA 11, AGL 3, DEX 3, FGT 4, INT 2, AWE 2, PRE 0
Powers:
Kinetic Absorption: Energy Absorption (Kinetic energy; Strength 2), Side Effect (Damage) Linked to Immunity 80 (Toughness Effects), Half Effect, Limited to physical attacks • 29 points
Skills: Expertise: Business/Finance 1 (+3), Persuasion 2 (+2)
Offenses:
Initiative +3
Unarmed +4, Close, Damage 11
Defenses: Dodge 3, Parry 4, Will 2, Fortitude 11, Toughness 11
Power Points: Abilities 72 + Powers 29 + Skills 2 = 103
Source(s): MU8
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STRYFE (PL 8)

Postby legend » Tue Dec 06, 2011 12:08 pm

STR 6, STA 9, AGL 4, DEX 4, FGT 6, INT 6, AWE 6, PRE 0
Powers:
Force Bolts: Ranged Damage 9 • 18 points
Armor: Removable (-2 points) • 12 points
-Body Armor: Impervious Toughness 6 • 6 points
-Paralysis Ray: Ranged Affliction 4 (Resisted by Fortitude; Hindered, Immobile, Paralyzed) • 8 points
Advantages: Benefit 3 (Millionaire), Inspire, Leadership, Teamwork
Skills: Intimidation 4 (+4)
Offenses:
Initiative +4
Force Bolts +4, Ranged, Damage 9
Paralysis Ray +4, Ranged, Affliction 4
Unarmed +6, Close, Damage 6
Defenses: Dodge 4, Parry 6, Will 6, Fortitude 9, Toughness 9
Power Points: Abilities 82 + Powers 30 + Advantages 6 + Skills 2 = 120
Source(s): MU7 (Mutant Liberation Front), UXMBS
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STYGORR (PL 9)

Postby legend » Tue Dec 06, 2011 12:08 pm

STR 3, STA 4, AGL 6, DEX 6, FGT 6, INT 9, AWE 4, PRE 0
Powers:
Flight: Flight 6, Alternate Effect (Flight 8, Limited to space linked to Movement 1 (Space Travel 1)) • 13 points
Body Armor: Protection 5, Impervious Toughness 9 • 14 points
Invulnerability: Immunity 3 (Disease, Poison, Radiation) • 3 points
Life Support: Immunity 4 (Cold, Suffocation Effects, Vacuum) • 4 points
Energy Blasts: Ranged Burst Area Damage 9, Alternate Effect (Ranged Damage 11) • 28 points
Advantages: Benefit 4 (Lord of the Sub-Space Zone)
Offenses:
Initiative +6
Energy Blasts -, Ranged Burst Area, Damage 9
Energy Blasts +6, Ranged, Damage 11
Unarmed +6, Close, Damage 3
Defenses: Dodge 6, Parry 6, Will 6, Fortitude 4, Toughness 9
Power Points: Abilities 76 + Powers 0 + Advantages 0 + Skills 0 + Defenses 2 = 0
Source(s): MU7
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

STYX AND STONE

Postby legend » Tue Dec 06, 2011 12:08 pm

Styx (PL 7)
STR 1, STA 3, AGL 3, DEX 3, FGT 2, INT 2, AWE 1, PRE 0
Powers:
Rotting Touch: Weaken Toughness 11 (Resisted by Fortitude), Progressive, Affects Objects, Quirk 1 (objects must be organic materials), Sense-Dependent (Touch) • 32 points
Elongation: Elongation 4, Limited to fingers • 2 points
Offenses:
Initiative +3
Rotting Touch +2, Close, Progressive Weaken Toughness 11
Unarmed +2, Close, Damage 1
Defenses: Dodge 3, Parry 2, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 30 + Powers 34 + Defenses 2 = 66
Source(s): MU7

Stone (PL 11)
STR 3, STA 6, AGL 3, DEX 3, FGT 4, INT 2, AWE 2, PRE 0
Powers:
Turbo-Hopper: Flight 5, Platform, Removable (-1 point) • 4 points
Shoulder Cannons: Array (27 points), Removable (-6 points) • 28 points
• Adhesive Gel: Snare 9 • 27 points
• Chain: Move Object 6, Limited direction • 1 point
• Gas Pods: Ranged Cloud Area 2 Affliction 4 (Resisted by Fortitude; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated), Extra Condition • 1 point
• Knockout Darts: Sleep 6, Cumulative, Multiattack • 1 point
• Net: Ranged Burst Area Affliction 6 (Resisted by Dodge then Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 1 point
• Nova Beam: Ranged Heat Damage 9 • 1 point
• Sonic Beam: Ranged Force Damage 9 • 1 point
• Strobe Burst: Perception Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
Advantages: Improved Initiative
Skills: Ranged Combat: Shoulder Cannons 3 (+6)
Offenses:
Initiative +7
Adhesive Gel +6, Ranged, Snare 9
Chain +6, Ranged, Move Object 6
Gas Pods -, Ranged Cloud Area 2, Affliction 4
Knockout Darts +6, Ranged, Cumulative Multiattack Sleep 6
Net -, Ranged Burst Area, Affliction 6
Nova Beam +6, Ranged, Ranged Heat Damage 9
Sonic Beam +6, Ranged, Ranged Force Damage 9
Strobe Burst -, Perception Area, Affliction 11
Unarmed +4, Close, Damage 3
Defenses: Dodge 3, Parry 4, Will 2, Fortitude 6, Toughness 6
Power Points: Abilities 46 + Powers 32 + Advantages 1 + Skills 2 = 81
Source(s): MU7
Notes: Only PL 8 without Strobe Burst
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

SUB-MARINER (PL 11)

Postby legend » Tue Dec 06, 2011 12:09 pm

STR 12, STA 9, AGL 6, DEX 6, FGT 9, INT 2, AWE 6, PRE 0
Powers:
Body Armor: Impervious Toughness 3 • 3 points
Water Freedom: Immunity 2 (Cold, Pressure), Movement 1 (Environmental Adaptation – Aquatic) • 4 points
Water-Breathing: Immunity 1 (Drowning) • 1 points
Hyper-Swimming: Swimming 7 • 7 points
Winged Flight: Flight 5, Wings • 5 points
Advantages: Benefit 5 (Status), Favored Environment (Aquatic)
Skills: Close Combat: Battleaxe 2 (+11), Close Combat: Knife 2 (+11), Close Combat: Spear 2 (+11), Close Combat: Sword 2 (+11), Expertise: Atlantean Science 1 (+3), Expertise: Marine Biology 1 (+3), Expertise: Oceanography 1 (+3), Expertise: Politics 1 (+3)
Offenses:
Initiative +6
Unarmed +9, Close, Damage 12
Defenses: Dodge 6, Parry 9, Will 9, Fortitude 9, Toughness 9
Power Points: Abilities 100 + Powers 20 + Advantages 6 + Skills 6 + Defenses 3 = 135
Complications:
Finite Limit: Begins to lose ranks in powers and physical abilities when removed from water for an extended period.
Source(s): Judge's Book, MU4
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

SUBTERRANEANS

Postby legend » Tue Dec 06, 2011 12:09 pm

Lava Men (PL 11)
STR 4, STA 6, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Infravison: Senses 1 (infravision) • 1 point
Invulnerability: Immunity 10 (Fire Effects) • 10 points
Heat Emission: Energy Aura 9 (Heat), Can increase to Rank 11 for 5 rounds • 42 points
Body Armor: Impervious Toughness 4 • 4 points
Throw Molten Rock: Ranged Damage 9 • 18 points
Equipment:
Club: Strength-based Damage 2
Skills: Expertise: Deviant Technology 1 (+3), Expertise: Subterranean Geography 1 (+3), Expertise: Tactics 1 (+3)
Offenses:
Initiative +3
Throw Molten Rock +3, Ranged, Damage 9
Club +3, Close, Damage 6
Unarmed +3, Close, Damage 4
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 6, Toughness 6
Power Points: Abilities 46 + Powers 75 + Advantages 1 + Skills 2 = 124
Source(s): MA2, MU4
Notes: Lava Men Shamans also have the following power:
Mystical Abilities: Array (27 points) • 30 points
• Conjure Ash: Line Area Damage 9 Linked to Line Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to Vision • 27 points
• Transmute Mental: Transform 9 (any metal to volcanic ash) • 1 point
• Growth: Growth 5 • 1 point
• Earth Control: Element Control (Earth) 9 • 1 point

Moloids (PL 3)
STR 3, STA 3, AGL 2, DEX 2, FGT 0, INT 2, AWE 0, PRE 0
Powers:
Senses 2 (darkvision) • 2 points
Equipment:
Googles: Immunity 5 (visual affliction) • 5 points
Advantages: Equipment 1
Skills: Expertise: Deviant Technology 1 (+3)
Offenses:
Initiative +2
Unarmed +0, Close, Damage 3
Defenses: Dodge 2, Parry 0, Will 0, Fortitude 3, Toughness 3
Power Points: Abilities 24 + Powers 2 + Advantages 1 + Skills 1 = 27
Complications:
Light Blindness: Moloids are temporarily blinded by normal light without their goggles
Source(s): MU4

Tyrannoids (PL 3)
STR 3, STA 3, AGL 2, DEX 2, FGT 2, INT 2, AWE 1, PRE 0
Equipment:
Googles: Immunity 5 (visual affliction) • 5 points
Advantages: Equipment 1
Skills: Expertise: Deviant Technology 1 (+3), Expertise: Tactics 1 (+3)
Offenses:
Initiative +2
Unarmed +2, Close, Damage 3
Defenses: Dodge 2, Parry 2, Will 1, Fortitude 3, Toughness 3
Power Points: Abilities 30 + Advantages 1 + Skills 1 + Defenses 1 = 33
Complications:
Light Blindness: Tyrannoids are temporarily blinded by normal light without their goggles
Source(s): MU4
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

SUMMERS, NATHAN CHRISTOPHER (PL 5)

Postby legend » Tue Dec 06, 2011 12:09 pm

STR 0, STA 3, AGL 1, DEX 1, FGT 0, INT 0, AWE 0, PRE 0
Powers:
Force Bubble: Create 9, Impervious, Subtle 2, Close • 20 points
High-Tech Walker: Feature (Diaper Changer), Impervious Protection 6, Speed 5, Removable (-3 points) • 15 points
Offenses:
Initiative +1
Unarmed +0, Close, Damage 0
Defenses: Dodge 1, Parry 0, Will 3, Fort 3, Toughness 9
Power Points: Abilities 10 + Powers 35 + Defenses 3 = 0
Source(s): UXMBS
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

SUMO (PL 10)

Postby legend » Tue Dec 06, 2011 12:09 pm

STR 9, STA 11, AGL 2, DEX 2, FGT 6, INT 2, AWE 2, PRE 0
Powers:
Leaping: Enhanced Strength Damage 2 (Limited to charge or slam while leaping), Leaping 3 • 5 points
Skills: Athletics 2 (+11), Close Combat: Grab 5 (+11), Intimidation 2 (+2)
Offenses:
Initiative +2
Leaping Charge/Slam +6, Close, Damage 11
Grab +11, Close, Grab
Unarmed +6, Close, Damage 9
Defenses: Dodge 2, Parry 2, Will 3, Fortitude 11, Toughness 11
Power Points: Abilities 68 + Powers 5 + Skills 5 + Defenses 1 = 79
Source(s): MU7 (Mutant Liberation Front), UXMBS
legend
Superhero
Superhero
 
Posts: 1968
Joined: Wed Oct 13, 2010 4:12 am

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