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LEGEND'S AMALGAMS: WRAITH (Gambit/Obsidian)

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NIGHTCRAWLER (PL 10)

Postby legend » Sat Dec 10, 2011 9:16 am

Image
STR 2, STA 6, AGL 11, DEX 5, FGT 4, INT 3, AWE 4, PRE 2
Powers:
Teleportation: Array (37 points) • 40 points
• Carry Others: Perception Area (Touch) Teleportation 9, Change Direction, Affects Others • 37 points
• Teleport Self: Teleport 9, Change Direction, Turnabout • 1 point
• Multiple Attacks: Enhanced Skill 12 (Close Combat: Unarmed), Linked to Unarmed Multiattack 2, Linked to Teleport with Teleport 9, Change Direction, Turnabout • 1 point
• Partial Teleport: Grab-Based Damage 11, Limited to objects, Linked to Teleport 9, Change Direction, Turnabout • 1 point
Prehensile Tail: Extra Limbs 1 • 1 point
Wall-Crawling: Movement 4 (Safe Fall, Swinging, Wall-Crawling 2) • 8 points
Blending: Visual Concealment 2, Limited to shadows • 2 points
Advantages:[/b] Close Attack 2, Defensive Roll 3, Evasion, Instant Up, Second Chance (Mental Control)
Skills: Acrobatics 3 (+14), Athletics 5 (+7), Close Combat: Swords 2 (+8), Persuasion 2 (+4), Technology 1 (+4), Treatment 1 (+4)
Offenses:
Initiative +11
Multiple Attacks +18, Close, Damage 2 Linked to Turnabout
Partial Teleport +6, Close, Grab-Based Damage 11 Linked to Turnabout, Affects Objects Only
Unarmed +6, Close, Damage 2
Defenses: Dodge 11, Parry 8, Will 8, Fort 8, Toughness 9/6
Power Points: Abilities 74 + Powers 51 + Advantages 8 + Skills 7 + Defenses 10 = 150
Last edited by legend on Sat Mar 31, 2012 5:26 am, edited 2 times in total.
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IRON MAN (James R. "Rhodey" Rhodes) (PL 10)

Postby legend » Sat Dec 10, 2011 10:24 am

Image
STR 9, STA 12, AGL 6, DEX 2, FGT 6, INT 2, AWE 2, PRE 1
Powers:
Armor: Removable (-25 points) • 100 points
Abilities: Enhanced Strength 7, Enhanced Stamina 8, Enhanced Agility 3, Enhanced Fighting 3 • 42 points
Body Armor: Impervious Toughness 12 • 12 points
Flight: Flight 7 • 14 points
Repulsors: Ranged Damage 11, Accurate 4 • 26 points
Chest Lamp: Cone Area Affliction 8 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Alternate Effect (Environment 4 (Light 2)) • 9 points
Self-Sustenance: Immunity 6 (Cold, Heat, Radiation, Suffocation Effects, Vacuum) • 6 points
Energy Absorption: Immunity 5 (Electricity Damage), Unreliable (5 uses) • 3 points
Voice Distorter: Feature 1 • 1 point
Sensors: Senses 7 (Radar – Accurate Extended Radio; Heat – Infravision) • 7 points
Protected Senses: Immunity 10 (Auditory Dazzle, Visual Dazzle), Half Effect • 5 points
Skills: Close Combat: Unarmed 3 (+9), Insight 2 (+4), Perception 3 (+5), Vehicles 2 (+5)
Offenses:
Initiative +6
Repulsor +9, Ranged, Damage 11
Unarmed +9, Close, Damage 9
Defenses: Dodge 8, Parry 7, Will 6, Fort 12, Toughness 12
Power Points: Abilities 38 + Powers 100 + Skills 5 +Defenses 7 = 150
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CAPTAIN MARVEL (PL 14)

Postby legend » Sat Dec 10, 2011 11:10 am

Image
STR 18, STA 14, AGL 6, DEX 3, FGT 6, INT 3, AWE 6, PRE 3
Powers:
Enhanced Abilities: Enhanced Strength 17, Enhanced Stamina 12, Enhanced Agility 3, Enhanced Fighting 3, Enhanced Awareness 3, Enhanced Dodge • 76 points
Invulnerability: Protection 4, Impervious Toughness 18, Immunity 10 (Life Support) • 32 points
Flight: Flight 15, Movement 1 (Space Flight 1) • 32 points
Advantages: Fearless, Improved Initiative • 2 points
Skills: Close Combat: Unarmed 4 (+10), Expertise: Law 4 (+7), Insight 5 (+11), Investigate 5 (+8), Perception 6 (+12)
Offenses:
Initiative +10
Unarmed +10, Close, Damage 18
Power Points: Abilities 42 + Powers 140 + Advantages 2 + Skills 12 + Defenses 14 = 210
Defenses: Dodge 10, Parry 9, Will 13, Fort 14, Toughness 18
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SUPER-SOLDIER (PL 15)

Postby legend » Sat Dec 10, 2011 11:41 am

Image
STR 18, STA 14, AGL 9, DEX 9, FGT 11, INT 4, AWE 4, PRE 5
Powers:
Shield: Array (13 points), Easily Removable (-6 points), Indestructible • 10 points
• Deflect 13 • 13 points
• Enhanced Dodge 2, Enhanced Parry 2 • 1 point
• Immunity 2 (Damage from making Slam attack) • 1 point
Flight: Flight 15 (64,000 MPH) • 30 points
Heat Vision: Ranged Heat Damage 15 • 30 points
Invulnerability: Protection 3, Impervious Toughness 17; Immunity 11 (Age, Life Support) • 31 points
Super-Senses: Senses 8 (Extended Hearing, Extended Vision 3, Penetrates Concealment) • 8 points
Super-Speed: Speed 2 • 2 points
Advantages: Close Attack 1, Connected, Extraordinary Effort, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative 2, Improved Trip, Inspire, Interpose, Leadership, Power Attack, Teamwork
Skills: Athletics 2 (+20), Expertise: Journalism 8 (+12), Ranged Combat: Heat Vision 1 (+10), Perception 7 (+11), Persuasion 8 (+13)
Offenses:
Initiative +17
Heat Vision +10, Ranged Heat, Damage 15
Unarmed +12, Close, Damage 18 (Crit 19-20)
Defenses: Dodge 9 (11 with Shield), Parry 11 (13 with Shield), Will 15, Fort 14, Toughness 17
Power Points: Abilities 148 + Powers 111 + Advantages 13 + Skills 13 + Defenses 11 = 296
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SPARROW (PL 8)

Postby legend » Sat Dec 10, 2011 12:24 pm

Image
STR 2, STA 2, AGL 6, DEX 6, FGT 8, INT 5, AWE 4, PRE 3
Powers:
Fireworks: Array (18 points) • 20 points
• Perception Ranged Damage 6 • 18 points
• Perception Ranged Visual Dazzle 2 • 1 point
• Perception Ranged Environment 1 (Light 1) • 1 point
Advantages: Agile Feint, Close Attack 4, Defensive Attack, Defensive Roll 3, Evasion, Hide in Plain Sight, Improved Initiative, Improvised Tools, Instant Up, Move-by Action, Redirect, Takedown, Teamwork, Tracking, Uncanny Dodge
Skills:Acrobatics 8 (+14), Athletics 8 (+10), Close Combat: Unarmed 1 (+13), Deception 8 (+11), Expertise: Criminology 8 (+13), Expertise: Streetwise 6 (+11), Insight 8 (+12), Investigation 10 (+15), Perception 8 (+12), Persuasion 4 (+10), Stealth 8 (+13), Sleight of Hand 6 (+11), Technology 7 (+12), Treatment 3 (+8), Vehicles 7 (+13)
Offenses:
Initiative +10
Fireworks +6, Perception Ranged, Damage 6 or Visual Dazzle 2
Unarmed +13, Close, Damage 2
Defenses: Dodge 11, Parry 11, Will 9, Fortitude 5, Toughness 5/2
Power Points: Abilities 72 + Powers 20 + Advantages 20 + Skills 50 + Defenses 18 = 180
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BLACK BAT (PL 10)

Postby legend » Sat Dec 10, 2011 1:31 pm

Image
STR 3, STA 4, AGL 11, DEX 10, FGT 9, INT 4, AWE 4, PRE 3
Powers:
Luck Control 2 (Forced Reroll, Negate Reroll), Luck 5 • 11 points
Advantages: Accurate Attack, Agile Feint, Close Attack 2, Defensive Attack, Defensive Roll 2, Evasion 2, Hide in Plain Sight, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Instant Up, Ranged Attack 3, Redirect, Set-up
Skills: Acrobatics 8 (+19), Athletics 8 (+11), Close Combat: Unarmed 4 (+13), Expertise: Law Enforcement 3 (+7), Insight 5 (+9), Investigation 4 (+8), Perception 7 (+11), Persuasion 5 (+8), Stealth 7 (+12), Technology 2 (+6), Vehicles 3 (+13)
Offenses:
Initiative +15
Unarmed +13, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 14, Parry 14, Will 8, Fort 8, Toughness 6/4
Power Points: Abilities 96 + Powers 11 + Advantages 21 + Skills 28 + Defenses 16 = 172
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MISTER X (PL 13)

Postby legend » Sat Dec 10, 2011 2:16 pm

Image
STR 15, STA 10, AGL 3, DEX 3, FGT 8, INT 9, AWE 11, PRE 3
Powers:
Skrull: Morph 3 • 15 points
Telepathy: Area Mental Communication 5 (Selective), Mind Reading 12 (Cumulative, Subtle) • 67 points
Mental Sense: Senses 4 (Mental Awareness, Acute, Analytical, Extended, Radius) • 5 points
Durability: Protection 3, Impervious 3, Immunity 10 (Life Support) • 16 points
Fast Movement: Speed 1 • 1 point
Advantages: Extraordinary Effort, Great Endurance, Leadership, Teamwork, Trance
Skills: Close Combat: Unarmed 3 (+11), Deception 6 (+9), Insight 1 (+12), Investigation 4 (+13), Perception 1 (+12), Persuasion 5 (+8), Technology 2 (+11)
Initiative +3
Unarmed +11, Close, Damage 15
Defenses: Dodge 11, Parry 12, Will 15, Fort 11, Toughness 13
Power Points: Abilities 124 + Powers 104 + Advantages 5 + Skills 12 + Defenses 17 = 262
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DOCTOR DOOMSDAY (PL 15)

Postby legend » Sun Dec 11, 2011 2:20 pm

Image
STR 19, STA 19, AGL 4, DEX 4, FGT 9, INT 11, AWE 9, PRE 3
Powers:
Adaptive: Immunity 20 (Any effect that previously killed him, see description) • 20 points
Bone Spurs: Strength-based Damage 2 • 2 points
Healing Factor: Immortality 6, Regeneration 18 • 30 points
Invulnerability: Immunity 10 (Life Support), Impervious Toughness 19 • 29 points
Leaping: Leaping 3 • 3 points
Magic: Array (33 points) • 36 points
• Energy Bands: Snare 11 • 33 points
• Eldritch Bolts: Ranged Magic Damage 11 • 1 point
• Create Shields: Create 12, Impervious, Subtle 2, Close • 1 point
• Create Portal: Movement 3 (Dimension Travel 3), Portal • 1 point
Mind Transferral: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Progressive, Continuous, Sense-Dependent (Vision), Side Effect 2 (Target Controls Doom's Body), Linked to Mind Reading 11, Sensory Link, Limited to Sensory Link, Continuous, Sense-Dependent (Vision), Side Effect 2 (Target has Sensory Link with Doom's Body) • 61 points
Advantages: Benefit 4 (Monarch), Diehard, Fearless, Great Endurance, Inventor, Ranged Attack 3, Second Chance (Technology), Skill Mastery (Technology)
Skills: Expertise: Engineering 2 (+13), Expertise: Magic 2 (+13), Intimidation 12 (+15), Perception 2 (+11), Persuasion 6 (+9), Technology 4 (+15)
Offenses:
Bone Spurs +9, Close, Damage 21
Energy Bands +7, Ranged, Snare 11
Eldritch Bolts +7, Ranged, Magic Damage 11
Mind Transferral, Perception Ranged ,Affliction 11Linked to Mind Reading 11
Unarmed +9, Close, Damage 19
Defenses: Dodge 8, Parry 9, Will 11, Fort 19, Toughness 19
Power Points: Abilities 156 + Powers 181 + Advantages 13 + Skills 14 + Defenses 6 = 370
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CATSAI (PL 11)

Postby legend » Mon Dec 12, 2011 11:29 am

Image
STR 3, STA 6, AGL 6, DEX 6, FGT 9, INT 3, AWE 6, PRE 4
Powers:
Affinity for Cats: Feature 1 (Cats accept Catsai as one of their own) • 1 point
Headdress: Enhanced Advantage (Die Hard, Luck 2, Second Chance 2 (Dodge resistance checks, incapacitating effects)), Removable (-1 point) • 4 point
Equipment:
Sai's: Close or Ranged Strength-based Damage 2, Improved Critical • 9 points
Bull Whip: Strength-based Damage 2, Improved Grab, Improved Trip, Reach 2 • 6 points
Advantages: Close Attack 2, Defensive Attack, Defensive Roll 3, Equipment 3, Evasion, Hide in Plain Sight, Improved Critical (Unarmed), Improved Initiative 2, Improved Trip, Improvised Tools, Instant Up, Minion 6 (3 Pet Cats), Move-by Attack, Precise Attack (Close; Cover), Quick Draw, Ranged Attack 3, Seize Initiative, Takedown, Uncanny Dodge
Skills: Acrobatics 8 (+14), Athletics 10 (+13), Deception 8 (+12), Close Combat: Sai 4 (+15), Close Combat: Bullwhip 3 (+14), Close Combat: Unarmed 3 (+14), Insight 8 (+12), Intimidation 4 (+8), Investigation 5 (+8), Perception 8 (+12), Persuasion 7 (+11), Ranged Combat: Throwing 5 (+14), Stealth 8 (+14), Sleight of Hand 8 (+14), Technology 3 (+6), Vehicles 2 (+8)
Offenses:
Initiative +14
Sai +15, Close, Damage 5
Sai +14, Ranged, Damage 5
Bullwhip +14, Close (Reach 2), Damage 5
Unarmed +14, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 13, Parry 13, Will 12, Fort 9, Toughness 9/6
Power Points: Abilities 86 + Powers 5 + Advantages 32 + Skills 47 + Defenses 20 = 180

Pet Cats (PL 4)
STR -4, STA 0, AGL 2, DEX 0, FGT 2, INT -5, AWE 1, PRE -2
Powers: Senses 1 (Low-light vision), Shrinking 8 (Permanent, Innate). Advantages: Defensive Roll 2, Evasion, Improved Trip. Skills: Acrobatics 10 (+12), Athletics 10 (+6), Intimidation 0 (-6), Perception 4 (+5), Stealth 4 (+14). Offenses: Initiative +2, Claws +2 (Close, Damage -4). Defenses: Dodge 6, Parry 6, Will 1, Fort 2, Toughness 2/0. Totals: Abilities -8 +Powers 18 + Advantages 2 + Skills 14 + Defenses 2 = 30
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Re: LEGEND'S BUILDS - CATSAI (Elektra/Catwoman)

Postby catsi563 » Mon Dec 12, 2011 1:27 pm

=O_O=

<--- points at name

=^_^= bwahahahhahahahahah *falls over laughing* :mrgreen:
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563
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DARE THE TERMINATOR (PL 12)

Postby legend » Mon Dec 12, 2011 3:06 pm

Image
STR 6, STA 7, AGL 9, DEX 8, FGT 14, INT 4, AWE 9, PRE 5
Powers:
Blindness: Immunity 10 (Visual Effects) • 10 points
Enhanced Hearing: Senses 13 (Auditory - Accurate, Analytical, Extended, Penetrates Concealment, Rapid, Ultra-hearing) • 13 points
Enhanced Smell and Taste: Senses 16 (Olfactory - Accurate, Acute, Analytical, Counters Concealment, Ranged, Tracking 2) • 16 points
Enhanced Touch: Senses 4 (Tactile - Acute, Analytical) • 4 points
Healing Factor: Immunity 2 (Aging, Poison), Regeneration 5 • 7 points
Lie Detection: Mind Reading 11, Effortless, Subtle 2, Limited to Emotions, Limited to Surface Thoughts, Hearing-Dependent • 8 points
Radar Sense: Senses 6 (Radio, Accurate, Danger Sense, Direction Dense, Distance Sense) • 6 points
Speed: Quickness 1, Speed 2 • 3 points
Billy Clubs: Array (20 points), Easily Removable (–8 points) • 13 points
• Stunning Blast: Ranged Affliction 9 (Resisted by Fortitude; Daze, Stunned, Incapacitated) • 18 points
• Energy Blast: Ranged Damage 9 • 1 point
• Lethal Strike: Strength-based Damage 2 • 1 point
• Stunning Strike: Affliction 9 (Daze, Stunned, Incapacitated) • 1 point
Equipment:
Sword: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Accurate Attack, Assessment, Close Attack, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 1, Evasion 2, Fearless, Great Endurance, Improved Aim, Improved Critical (Guns), Improved Critical (Sword), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 2, Improved Trip, Instant Up, Move-by Action, Power Attack, Precise Attack 4(Close Cover & Concealment, Ranged Cover & Concealment), Prone Fighting, Quick Draw, Ranged Attack 6, Redirect, Seize Initiative, Takedown, Throwing Mastery, Uncanny Dodge, Well-informed
Skills: Acrobatics 8 (+17), Athletics 10 (+16), Close Combat: Unarmed 3 (+18), Deception 5 (+10), Expertise: Streetwise 6 (+10), Expertise: Tactics 11 (+15), Insight 5 (+14), Intimidate 8 (+13), Investigate 8 (+12), Perception 10 (+19), Persuasion 4 (+9), Ranged Combat: Guns 5 (+19), Ranged Combat: Throwing 2 (+16), Sleight of Hand 3 (+11), Stealth 7 (+16), Technology 3 (+7)
Offenses:
Billy Club+15, Close, Affliction 9 or Damage 8
Billy Club+15, Ranged, Affliction 9 or Damage 9
Sword +15, Close, Damage 9 (Crit 19-20)
Unarmed +18, Close, Damage 6 (Crit 19-20)
Defenses: Dodge 15, Parry 15, Will 11, Fort 13, Toughness 9/7
Power Points: Abilities 124 + Powers 80 + Advantages 44 + Skills 49 + Defenses 15 = 312
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CAPTAIN AMERICA JR. (PL 13)

Postby legend » Tue Dec 13, 2011 2:06 pm

Image
STR 7, STA 12, AGL 9, DEX 9, FGT 11, INT 4, AWE 9, PRE 3
Powers:
Shield: Array (18 points), Easily Removable (-8 points), Indestructible • 14 points
• Deflect 13, Ricochet 5 • 18 points
• Ranged Strength Damage, Ricochet 5 • 1 point
• Enhanced Dodge 2, Enhanced Parry 2 • 1 point
• Immunity 2 (Damage from making slam attack) • 1 point
Wisdom of Lincoln: Enhanced Skill 10 (Persuasion), Enhanced Advantages 7 (Beginner’s Luck, Eidetic Memory, Fearless, Inspire, Jack-of-all-trades, Leadership, Ultimate Will) • 12 points
Strategy of Eisenhower: Enhanced Skill 12 (Expertise: Strategy), Enhanced Advantages 7 (Accurate Attack, Assessment, Defensive Attack, Improved Defense, Improved Initiative, Seize Initiative, Teamwork) • 14 points
Trickery of Nixon: Enhanced Skill 12 (Deception), Enhanced Advantages 7 (Daze, Fascinate, Luck, Redirect, Set-Up, Skill Mastery (Deception), Taunt) • 14 points
Advantages: Close Attack 2, Defenseive Roll 1, Great Endurance, Improved Critical (Unarmed), Power Attack
Skills: Acrobatics 3 (+12), Athletics 7 (+14), Close Combat: Unarmed 6 (+19), Deception 0 (+15), Expertise: Strategy 0 (+16), Persuasion 0 (+13), Ranged Combat: Shield 10 (+19)
Offenses:
Initiative +17
Shield +19, Ranged (Ricochet 5), Damage 7
Unarmed +19, Close, Damage 7 (Crit 19-20)
Defenses: Dodge 11 (13 with shield), Parry 11 (13 with shield) , Will 13, Fort 13, Toughness 13/12
Power Points: Abilities 128 + Powers 54 + Advantages 6 + Skills 13 + Defenses 7 = 208
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IRON LANTERN (PL 10)

Postby legend » Thu Dec 15, 2011 10:44 am

Image
STR 11, STA 11, AGL 3, DEX 3, FGT 6, INT 9, AWE 3, PRE 3
Powers:
Armor: Removable (-56 points) • 225 points
Enhanced Abilities: Enhanced Strength 9, Enhanced Stamina 9, Enhanced Agility 1, Enhanced Dexterity 1, Enhanced Fighting 4, Enhanced Advantage 5 (Ranged Attack 5), Enhanced Skill 2 (Close Combat: Unarmed 2), Enhnaced Dodge 6, Enhanced Parry 2, Enhanced Fortitude 2 • 64 points
Body Armor: Impervious Toughness 11 • 11 points
Energy Absorption: Immunity 20 (Energy), Half Effect, Unreliable (5 uses) • 5 points
Flight: Flight 14, Movement 7 (Environmental Adaptation: Zero-G, Space Travel 3, Time Travel 3) • 42 points
Magnetic Control: Move Object 9, Limited Material (metals) • 9 points
Plasma Bolts: Ranged Damage 11 • 22 points
Protected Senses: Immunity 10 (Auditory Dazzle, Visual Dazzle), Half Effect • 5 points
Rocket Skates: Speed 6, Alternate Effect of Flight • 1 point
Self-Sustenance: Immunity 10 (Life Support) • 10 points
Sensors: Senses 11 (Radar – Accurate Extended Radio; Sonar – Extended Accurate Ultra-Hearing; Heat – Infravision) • 11 points
Sonic Blast: Auditory Dazzle 11 • 22 points
Telepathy: Mental Communication 5 • 20 points
Ultra-Freon: Cold Damage 12, Unreliable (5 uses) • 6 points
Uni-Beam: Array (32 points) • 45 points
• EMP Generator: Burst Area Nullify Electrical Devices 8, Broad, Simultaneous, Dynamic • 33 points
• Force Constructs: Create 15, Precise, Dynamic • 2 points
• Force Bubble: Ranged Burst Area Immunity 10 (Life Support), Affects Others Only, Dynamic • 2 points
• Force Field: Create 10, Impervious • 2 points
• Holographic Generator: Visual Illusion 10, Limited to decoy images of self, Dynamic • 2 points
• Mobile Constructs: Create 10, Movable, Dynamic • 2 points
• Pulse Bolts: Ranged Damage 12, Limited – rank starts out at rank 1 and increases every 100 feet, Dynamic • 2 points
Universal Translator: Comprehend Languages 4 • 8 points
Advantages: Benefit 1 (well-off), Inventor, Skill Mastery (Technology)
Skills: Expertise: Engineering 3 (+12), Insight 2 (+5), Perception 2 (+5), Persuasion 6 (+9), Technology 3 (+12)
Offenses:
Initiative +3
Magnetic Control +8, Ranged, Move Object 9 (metal only)
Plasma Bolts +8, Ranged, Ranged Damage 11
Sonic Blast +8, Ranged, Auditory Dazzle 11
Ultra-Freon +6, Close, Damage 12
EMP Generator -, Ranged Burst Area, Nullify Electrical Devices 10
Pulse Bolts +8, Ranged, Damage 12 (increments)
Unarmed +8, Close, Damage 11
Defenses: Dodge 9, Parry 8, Will 7, Fort 13, Toughness 11
Power Points: Abilities 44 + Powers 225 + Advantages 3 + Skills 8 + Defenses 4 = 284
Last edited by legend on Thu Dec 15, 2011 12:33 pm, edited 1 time in total.
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LANTERNAUT (PL 14)

Postby legend » Thu Dec 15, 2011 12:31 pm

Image
STR 14, STA 16, AGL 2, DEX 3, FGT 6, INT 2, AWE 1, PRE 3
Powers:
Armor: Removable (-49 points) • 200 points
Abilities: Enhanced Strength 8, Enhanced Stamina 10, Enhanced Fighting 1, Enhanced Advantage 5 (Ranged Attack 5), Enhanced Dodge 4, Enhanced Parry 4, Growth 4 (Permanent, Innate) • 59 points
Body Armor: Protection 4, Impervious Toughness 20 • 24 points
Flight: Flight 14, Movement 4 (Environmental Adaptation: Zero-G, Space Travel 3) • 36 points
Plasma Bolts: Ranged Damage 11 • 22 points
Protected Senses: Immunity 20 (Auditory Dazzle, Psionic Mental Effects, Visual Dazzle), Half Effect • 10 points
Self-Sustenance: Immunity 10 (Life Support) • 10 points
Sensors: Senses 11 (Radar – Accurate Extended Radio; Sonar – Extended Accurate Ultra-Hearing; Heat – Infravision) • 11 points
Telepathy: Mental Communication 5 • 20 points
Uni-Beam: Array (31 points) • 40 points
• Force Constructs: Create 15, Precise, Dynamic • 32 points
• Force Bubble: Ranged Burst Area Immunity 10 (Life Support), Affects Others Only, Dynamic • 2 points
• Force Field: Create 10, Impervious • 2 points
• Mobile Constructs: Create 10, Movable, Dynamic • 2 points
• Pulse Bolts: Ranged Damage 12, Limited – rank starts out at rank 1 and increases every 100 feet, Dynamic • 2 points
Inertia Control: Immunity 10 (Entrapment Effects), Activation (Move) • 9 Points
Universal Translator: Comprehend Languages 4 • 8 points
Advantages: All-Out Attack, Favored Foe (Iron Lantern), Power Attack
Skills: Athletics 4 (+18), Close Combat: Unarmed 3 (+9), Deception 3 (+4), Insight 4 (+5), Intimidation 8 (+13), Perception 4 (+5), Stealth 0 (-2)
Offenses:
Initiative +2
Plasma Bolts +8, Ranged, Ranged Damage 11
Pulse Bolts +8, Ranged, Damage 12 (increments)
Unarmed +9, Close, Damage 14
Defenses: Dodge 4, Parry 8, Will 11, Fort 16, Toughness 20
Power Points: Abilities 40 + Powers 200 + Advantages 3 + Skills 13 + Defenses 10 = 266
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Re: LEGEND'S BUILDS: LANTERNAUT (Juggernaut/Sinestro)

Postby Goldar » Fri Jan 13, 2012 3:22 pm

I love all these Amalgams, especially the Lanternaut!!

I can't wait to see more Amalgam characters, like Firebird/Dark Firebird, Mary Marvel Girl, Phoenetix, Big Titania and Dr Strangefate.

Can you tell us when these and other characters will be profiled and which ones you are currently working on?

Thanks.
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