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Combining the 2E and 3E damage charts

Discuss the second edition rules of the World's Greatest Superhero Roleplaying Game. Check here before posting in the Official Rules Forum, someone might just know the answer already!

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Combining the 2E and 3E damage charts

Postby Claire Redfield » Tue Dec 13, 2011 4:57 am

Here's my shot at modifying the 2E damage charts to be a bit more like the 3E ones, which I prefer since they're easier. Still, I generally prefer 2E as a basis, but anyway, I don't know. The non-lethal one looks fine to me. It's the lethal chart that I am not certain about.

Damage Save wrote:Toughness (or other save) vs. (Damage Rank +15)
Non-lethal damage
Success: The damage has no effect.
Failure (one degree, 1-5 points): The target is bruised, suffering a -1 penalty to further saves against non-lethal damage.
Failure (two degrees, 6-10 points): The target is dazed and bruised; the character can take no actions, but retains full defenses.
Failure (three degrees, 11-15 points): The target is staggered and bruised; the character can take only a single standard or move action each round, not both. If staggered again, the character suffers the fourth degree of effect.
Failure (four degrees, 16+): The character is unconscious or incapacitated.

Lethal damage
Success: The damage has no effect.
Failure (one degree, 1-5 points): The target is injured, suffering a -1 penalty to further saves against lethal damage.
Failure (two degrees, 6-10 points): The target is dazed and injured; the character can take no actions, but retains full defenses.
Failure (three degrees, 11-15 points): The target is staggered, stunned and injured; the character can take only a single standard or move action each round, not both, and is considered vulnerable (half defenses). If staggered again, the character is unconscious and dying.
Failure (four degrees, 16+): The character is dead or destroyed.


What do y'all think?
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Re: Combining the 2E and 3E damage charts

Postby FuzzyBoots » Tue Dec 13, 2011 6:16 am

With the stipulation that they still need to make a Concentration check when "dazed", I have no particular issue with it.
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Re: Combining the 2E and 3E damage charts

Postby Claire Redfield » Tue Dec 13, 2011 2:16 pm

Ah, sure, that would be fine. Other than that, you think it looks good?
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Re: Combining the 2E and 3E damage charts

Postby kenseido » Tue Dec 13, 2011 2:35 pm

Are you combining them, i.e. Failing lethal attack by 2 would result in one Injured AND one Bruised?
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Re: Combining the 2E and 3E damage charts

Postby Claire Redfield » Tue Dec 13, 2011 2:39 pm

No. I'd still keep the distinction between the lethal and non-lethal charts, and in this version the lethal damage doesn't also incur bruises, like in 3E.
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Re: Combining the 2E and 3E damage charts

Postby kenseido » Tue Dec 13, 2011 2:47 pm

Well that would be the only thing I disagree with. If you're still making them pass Concentration checks to maintain a Sustained power when Dazed, everything else looks fine.

I see both sides of the Dazed vs Stunned argument. 2E Dazed is definitely better than 3E Dazed, which becomes meaningless of they are already Staggered. I just think there should be some kind of penalty to Defense as well. Maybe not full Flat-footed and -2, but something.
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Re: Combining the 2E and 3E damage charts

Postby Claire Redfield » Tue Dec 13, 2011 2:53 pm

Yeah, the Concentration checks when dazed are a good idea. I think for the lethal chart, I should make it so that failing by 16+ doesn't mean instant death by default (such as playing in a standard comic book universe, which is less lethal), but instead puts you at unconscious + dying or something.

So you think injuries should come with bruises, hm?
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Re: Combining the 2E and 3E damage charts

Postby FuzzyBoots » Tue Dec 13, 2011 3:41 pm

Claire Redfield wrote:So you think injuries should come with bruises, hm?

Chiefly, to me, it provides a way to work against regenerators, as it takes two rounds to generate both conditions.

As regards Dazed and defense loss, you could readily do a -2 rather than making it proportional to one's defense level and/or loss of Dodge Focus. I supposed that a person can still become flatfooted through use of a feint and/or surprise at the beginning of combat.
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Re: Combining the 2E and 3E damage charts

Postby kenseido » Tue Dec 13, 2011 7:19 pm

Yeah, I think Injured should come with Bruised and Disabled shoudl come with Staggered, just like I think each level should be cumulative, i.e. fail by 11 and you are bruised, dazed, and staggered.
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Re: Combining the 2E and 3E damage charts

Postby FuzzyBoots » Wed Dec 14, 2011 2:10 am

kenseido wrote:Yeah, I think Injured should come with Bruised and Disabled shoudl come with Staggered, just like I think each level should be cumulative, i.e. fail by 11 and you are bruised, dazed, and staggered.

You know, I go back and forth on the latter. I sometimes feel like the "instant unconsciousness" fits in nicely with the comics/films where a sharp blow to someone's head or neck usually results in them going unconscious with no real side effects upon waking, but regeneration in one round from unconsciousness is 1 pp, which is a little vexing sometimes.
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Re: Combining the 2E and 3E damage charts

Postby kenseido » Wed Dec 14, 2011 10:07 am

Yeah, I ban Regen from unconsciousness.
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