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J-Mart: Viltrumites, Isaiah Bradley, Sportsmaster

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Re: J-Mart: Cobra Commander, Serpentor, Dr. Mindbender, Destro

Postby Jabroniville » Mon Dec 19, 2011 12:34 am

To be honest, both could easily be Cobra plots. The Tea Party actively wants to replace the current government, and put their own candidates in charge. EASILY believable as a Cobra-esque idea. Especially because it's so ideologically-focused.

The Occupy Movement has a strong ideological base as well, and has deliciously-easily-brainwashable young people as well. However, it's relatively leaderless and more chaotic, meaning that they'd likely be more pawns than anything. Cobra would easily use them to destabilized businesses or governments that they disliked. Or just use the protests as recruiting ground for disaffected people to "REALLY make a difference."

Cobra is hardly focused towards one side of the political spectrum- they could easily be behind either movement. Tea Party makes more sense because it has more identifiable power, and their "candidates" could be Cobra puppets. It's a bigger concept.
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Re: J-Mart: Cobra Commander, Serpentor, Dr. Mindbender, Destro

Postby Mike5000us » Wed Dec 21, 2011 10:07 pm

So how are the Mortal Kombat builds coming along?
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Re: J-Mart: Cobra Commander, Serpentor, Dr. Mindbender, Destro

Postby Thorpacolypse » Thu Dec 22, 2011 8:57 pm

I'm working on it Raiden now in between the holiday hullabaloo. Probably up tomorrow. The others will take a while. I have a really short attention span for same genre builds, except for the Lantern-verse. And even that gets to me after a while.
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Re: #402

Postby Arthur Eld » Fri Dec 23, 2011 4:36 pm

Thorpacolypse wrote:
FLASH (WALLY WEST)


Minor note for this build (and Barry, too).

This:
Speedster Physiology: Regeneration 2 (1/every 3 rounds);


Is not quite right. Regen 2 is 1 per every 5 rounds. Regen 3 is 1 every 3.33 rounds.
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Re: #402

Postby Thorpacolypse » Fri Dec 23, 2011 8:23 pm

Arthur Eld wrote:
Speedster Physiology: Regeneration 2 (1/every 3 rounds);


Is not quite right. Regen 2 is 1 per every 5 rounds. Regen 3 is 1 every 3.33 rounds.


Total math boo-boo on my part. I think I've been statting Regen 1 as 1 every 5, Regen 2 as 1 every 3. I'll have to fix that.
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#450

Postby Thorpacolypse » Fri Dec 23, 2011 8:57 pm

We've got a new item for our MORTAL KOMBAT Aisle and it's part of our YE GODS line!

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Earthrealm will never succumb to the forces of darkness, Quan Chi. Now, you will face the judgement of the Elder Gods!

RAIDEN
PL: 15 (300 pts) - OPL: 15 ; DPL: 15

ABILITIES: STRENGTH 10, STAMINA 12, AGILITY 6, DEXTERITY 5, FIGHTING 12, INTELLECT 6, AWARENESS 10, PRESENCE 10

SKILLS: Acrobatics 7 (+13), Athletics (+10), Close Combat [Unarmed] 4 (+16), Deception (+10), Expertise [History] 4 (+10), Expertise [Theology and Philosophy] 7 (+13) [Ritualist], Insight 6 (+16), Intimidation 3 (+13), Perception 5 (+15), Persuasion 8 (+18) [Connected, Daze], Ranged Combat [Electrical Control] 4 (+12), Stealth (+6)

ADVANTAGES: Benefit (2), Chokehold, Connected, Daze (1) (Persuasion), Diehard, Improved Critical (1) (Unarmed), Languages (1) (Mandarin, English, Base: Japanese), Leadership, Ranged Attack (3), Ritualist, Takedown (1), Uncanny Dodge

POWERS:
Elder God Physiology: Immunity 3 (Aging, Disease, Poison), Protection 4, Impervious 5; 17 pts
Thunder God (but not THE God of Thunder…): Immunity 10 (Electrical Effects), Senses 4 (Detect Electricity [Mental, Ranged, Extended 2]); 14 pts
Moves Like Lightning: 30 pt array; 31 pts
Flight: Flight 15 (64,000 mph); 30 pts
Teleporting: Teleport 5 (Extra: Easy, Turnabout); 1 pt

Electrical Control: 38 pt array; 41 pts
Lightning Blast: Ranged Damage 18 (Extra: Indirect 2); 38 pts
Chain Lightning: Ranged Damage 12 (Extra: Multiattack, Indirect 2); 1 pt
Electrocution: Affliction 18 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Lightning Burst: Burst Area Damage 12 (Extra: Area Burst, Selective, Indirect 2)


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +12 [Electrocution Affliction +18]
Unarmed +16 [Unarmed +10]
Ranged Attack +8
Electrical Control +12 [Lightning Blast +18; Chain Lightning +12, Multiattack], Special Attack [Lightning Storm +12, Area Burst]

DEFENSES:
Dodge +12 [DC22] Parry +14 [DC24]
Toughness +16, Fortitude +15, Will +15

COMPLICATIONS:
Enemy: Shang Tsung, Shinnock, Shao Khan
Not from this Earth: Being an immortal Elder God, he sometimes operates on a level that mortals cannot comprehend and his eternal view can conflict with the more immediate needs/plans of mortals
Obsession: Protecting the Earthrealm
Pawn of the Cosmos: Raiden is often forbidden from getting involved in mortal conflicts or if he does, his powers are often lessened to even the scales

Abilities 142 + Skills 24 (48 ranks) + Advantages 15 + Powers 103 + Defenses 16 = 300 / 300

Comments: As requested by Mike5000us, here is my take on Raiden in his full Thunder God form. He's equal to my DCA Thor and Superman as befitting an Elder God. I plan on whipping up a PL10/150 PC version for play in an MK style tournament game. It's almost ready, but man was he hard to fit into the format.

This Raiden would have no problem wiping the floor with a whole host of heroes and holding his own against my upcoming Quan Chi and Shao Khan builds together.
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Re: J-Mart: Cobra Commander, Serpentor, Dr. Mindbender, Destro

Postby Mike5000us » Fri Dec 23, 2011 9:16 pm

WOW ***deleted*** AWESOME MAN :D Thanks Man I appreciate the early Christmas present :) Now I can't wait see how you build the others.
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Re: J-Mart: Destro, Raiden

Postby cbwjm » Fri Dec 23, 2011 9:47 pm

Cool build, Raiden was one of my favourite characters in Mk, not that I was ever any good at playing as him (or any other character). I like how you've built him in his full divine power.
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Re: J-Mart: Destro, Raiden

Postby Claire Redfield » Fri Dec 23, 2011 10:38 pm

Raiden was my favorite, even if I never really got into Mortal Kombat. Great build!
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Re: J-Mart: Destro, Raiden

Postby Angry Police Chief » Sat Dec 24, 2011 2:47 am

Sweet Raiden. I eagerly await the live action Christopher Lambert version.
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#451

Postby Thorpacolypse » Mon Dec 26, 2011 3:29 pm

Check out this new item for Aisle 2!

Image
World Security Council: Director Fury, the council has made a decision.
Nick Fury: I recognize the council has made a decision, but given that it's a stupid-ass decision, I've elected to ignore it.


NICK FURY
PL: 10 (182 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 4, AWARENESS 7, PRESENCE 7

SKILLS: Acrobatics 2 (+5), Athletics 4 (+7), Close Combat [Unarmed] 3 (+11), Deception 8 (+15), Expertise [Current Event] 7 (+11), Expertise [Military] 9 (+13), Expertise [Spy] 9 (+13), Insight 8 (+15) [Assessment], Intimidation 8 (+15) [Daze, Skill Mastery], Investigation 8 (+12) [Contacts, Well-Informed], Perception 4 (+11), Persuasion 6 (+13) [Connected], Ranged Combat [Guns] 4 (+12), Stealth 4 (+7), Technology 3 (+7), Vehicles 3 (+7)

ADVANTAGES: Assessment, Benefit (7) (Status – Director of SHIELD, Level 33 SHIELD Clearance, SHIELD resources), Connected, Contacts, Daze (1) (Intimidation), Defensive Roll (2), Diehard, Equipment (14), Inspire (1), Leadership, Power Attack, Ranged Attack (4), Skill Mastery (1) (Intimidation), Takedown (1), Well-Informed

POWERS:
Infinity Formula: Immunity 2 (Aging, Disease); 2 pts

EQUIPMENT:
(70ep)
Undercover Vest: Protection 3, Limited to Ballistic Damage, Subtle; 3ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Headquarters: (56ep)
S.H.I.E.L.D. Heli-carrier: Size - Gargantuan, Tough - 14, Features (Communications, Computer, Defense Systems [use military helicopter weapons; 24ep], Effect [Flight 7: 250MPH; 14pts], Hangar, Holding Cells, Infirmary, Isolated, Personnel, Power System, Security System 2; 56ep

OFFENSE:
Initiative +3
Close Attack +8
Unarmed +11 [Unarmed +3]
Ranged Attack +8
Guns +12 [Heavy Pistol +4]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +5 (+8 against Ballistics), Fortitude +9, Will +11

COMPLICATIONS:
Disability: Fury is missing his left eye, which impairs him on perception checks to that side
Enemy: Several but mainly HYDRA
Patriotism: Fury is a strong American patriot, but he looks at the world as a whole as his nation
Reputation: He's Nick Fury. Good or bad, he has a rep
Responsibility: To SHIELD and The Council
Rivalry: Although they have worked together far better than most thought, she still has to keep his eye on Amanda Waller and Cecil Steadman
Secret: He has a few…

Abilities 78 + Skills 45 (90 ranks) + Advantages 38 + Powers 2 + Defenses 19 = 182 / 182

Comments: This version of Fury is heavily influenced by the Samuel L. Jackson Fury from The Avengers more so than classic Nick Fury, who I have at J-Mart PC. His role in my setting is noted in Amanda Waller’s build but by and large, he’s the Nick Fury we all know and are scared sh*tless of.

And was I the only one that was waiting for Samuel L. to go "I AM SO MOTHERF***** TIRED OF THESE MOTHER****** CHITAURI ON MY MOTHERF****** PLANET!" near the end of that movie? 8)
Last edited by Thorpacolypse on Tue Jul 31, 2012 8:29 pm, edited 1 time in total.
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#452

Postby Thorpacolypse » Mon Dec 26, 2011 3:36 pm

We've got another new item for Aisle 1!

Image
I'm plugged into every computer on earth. Even yours. - Victor Stone to Batman

CYBORG
PL: 11 (293 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 10, STAMINA 8, AGILITY 3, DEXTERITY 3, FIGHTING 8, INTELLECT 3, AWARENESS 4, PRESENCE 5

SKILLS: Athletics 6 (+16), Close Combat [Unarmed] 2 (+12), Deception (+5), Expertise [Computers] 2 (+5/+13), Expertise [Science] (+3/+11), Insight 3 (+7), Intimidation 3 (+8), Investigation 2 (+5), Perception 3 (+7), Persuasion (+5), Ranged Combat [Weapon Systems] 5 (+6/+12), Stealth (+3), Technology 10 (+13)

ADVANTAGES: Close Attack (2), Equipment (1), Extraordinary Effort, Leadership, Power Attack, Ranged Attack (2), Teamwork

ENHANCED ADVANTAGES (COMPUTER MIND): Beginner's Luck, Eidetic Memory

ENHANCED ADVANTAGES (COMBAT SYSTEMS): Improved Aim, Precise Attack (2) (Ranged, Cover; Ranged, Concealment)

POWERS:
Sensor Array: Senses 11 (Normal Vision [Analytical, Extended], Normal Hearing [Analytical, Extended], Darkvision, Infravision, Radio, Ultra-Hearing, Ultravision); 11 pts
Combat Systems: Enhanced Dodge 2, Enhanced Parry 2, Enhanced Skills 2 (Ranged Combat [Weapon Systems] 6 ranks), Enhanced Advantages 3 (see Advantages); 10 pts
Computer Enhanced Mind: Quickness 3 (Flaw: Limited [Mental Tasks only]), Enhanced Skills 8 (Expertise [Computers] 8 ranks, Expertise [Science]) 8 ranks), Enhanced Advantages 2 (see Advantages); 11 pts
Linked to All Computers (Even the Batcomputer...): Comprehend 2 (Speak, Understand Machines), Communication 4 (Radio, Worldwide); 20 pts
Cyborg Body: Enhanced Strength 4, Protection 4, Impervious 5; 22 pts
Self-Repair Systems: Enhanced Stamina 5, Enhanced Advantage 1 (Diehard), Regeneration 3 (1/every 3 rounds); 14 pts
Father Box Tech: 79 pt array; 81 pts
Boom Tube: Teleport 16 (250 miles/64,000 miles; Extra: Extended, Portal, Quirk: About 1 out of every 1000 ports, he and anyone traveling with him gets sent to Apokolips); 79 pts
Interstellar Transport: Movement 3 (Space Travel, Extras: Affects Others, Area 2 [60 ft], Instantaneous (occurs instantly each time used), Selective, Flaw: Tiring); 1 pt
Boot Jets: Flight 10 (2000 mph); 1 pt

Weapons Systems: 21 pt array; 24 pts
Finger Lasers: Multiattack Ranged Damage 7 (Extra: Multiattack); 21 pts, White Sound Generator: Cone Area Affliction 10 (Resisted/Overcome by Fortitude; 1st: Hearing Impaired, 2nd: Hearing Disabled, 3rd: Hearing Unaware, Extra: Area Cone [60 ft cone], Cumulative, Flaw: Limited to one sense [Visual]); 1 pt
White Sound Blast: Sonic Ranged Damage 10; 1 pt


EQUIPMENT:
(5ep)
Justice League Communicard: Senses 2 (Communication Link [Radio, Justice League Members), GPS, Feature 1 (Watchtower/Avengers Mansion Access), Benefit 1 (Justice League Status); 5ep

OFFENSE:
Initiative +3
Close Attack +10
Unarmed +12 [Unarmed +10]
Ranged Attack +5
Weapon Systems +12 [White Sound Blast +10; Finger Lasers +7, Multiattack], Special Attack [White Sound Affliction +10, Area Cone]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +12 (+5 Impervious), Fortitude +11, Will +11

COMPLICATIONS:
Daddy Issues: He and his father remain on distant terms
The Hero Rebuilt:b] Victor Stone’s body has been rebuilt nearly from scratch several times, and echoes of those traumas still haunt him
[b] Insecurity:
Particularly when it comes to his relationships, Cyborg is quietly unsure if others see him as a man or as a machine
Man and Machine: While his human side is a part of Victor’s strength, it is also an element of his construction that is occasionally vulnerable
Vulnerable: His Molybdenum body parts are vulnerable to magnetic attacks

Abilities 64 + Skills 12 (24 ranks) + Advantages 15 + Powers 187 + Defenses 15 = 293 / 293

Comments: As a black kid growing up reading Marv Wolfman’s Teen Titans run, I was a huge Victor Stone fan (actually, I was more of a Beast Boy fan because I could empathize with his goofiness) so I am glad he’s getting some major props in the new Justice League book. Granted, I’m sure he was an equality hire, but I think he was the best option since even though J’onn’s telepath role is important, they did always seem light on tech, even with Bruce.

Victor’s new Father Box based Cyborg body is FAR more expensive than his classic version. Granted, I pumped him up a bit to be one of the top level heroes in my setting, but just adding that Boom Tube power added a ton of points. I also added more skills to him to make him truly connected to all computers on the planet (even the Batcomputer, as he mentioned to Batman in JL#9).

In my setting, Victor’s background is a hybrid of his new origin and his classic incarnation. He received his cyborg parts from Father Box tech that his father was experiementing on and used to save Victor’s life when he was caught in an accident at his lab during Darkseid’s initial invasion attack. He helped The League defeat him, but he didn’t stay with The League, he ended up hooking up with Nightwing and the Teen Titans where he became best friends with Beast Boy (I had to preserve one of the great bromances in DC history) and close to Donna Troy, Dick, Roy, Wally, Kori and others. After the Civil War and the changes with the Titans and their affliation to the Justice Society Initiative, he accepted Batman’s invitation to re-join the League, where he spends most of his time now.
Last edited by Thorpacolypse on Tue Jul 31, 2012 8:33 pm, edited 1 time in total.
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#453

Postby Thorpacolypse » Fri Dec 30, 2011 7:31 pm

Check out this PC item for our Full Metal Alchemist Aisle!

Image
The power of one man doesn't amount to much. But, however little strength I'm capable of... I'll do everything humanly possible to protect the people I love, and in turn they'll protect the ones they love. It seems like the least we tiny humans can do for each other. - Roy Mustang

ROY MUSTANG
PL: 9 (150 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 2, AWARENESS 5, PRESENCE 4

SKILLS: Athletics 3 (+5), Deception 8 (+12), Expertise [Flame Alchemy] 8 (+10), Expertise [Military] 10 (+12), Insight 4 (+9) [Assessment], Intimidation 2 (+6), Investigation 8 (+10) [Contacts, Well-Informed], Perception (+5), Persuasion 7 (+11) [Connected], Ranged Combat [Alchemy] 2 (+8), Stealth (+2)

ADVANTAGES: All-Out Attack, Assessment, Benefit (2) (Status 2 – Colonel), Connected, Contacts, Defensive Roll (3), Equipment (2), Extraordinary Effort, Improved Initiative (1), Leadership, Ranged Attack (3), Well-Informed

POWERS:
Flame Alchemy: 30 pt array; 33 pts
Flame Barrage: Ranged Damage 10 (Extra: Multiattack); 30 pts
Flame Burst: Ranged Burst Area Damage 9 (Extra: Area Burst [30 ft radius]); 1 pt
Flame Thrower: Line Area Damage 9 (Extra: Area Line 2 [60 ft line]); 1 pt
Suffocation: Ranged Affliction 7 (Overcome by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Progressive); 1 pt


EQUIPMENT:
(10ep)
State Alchemist's Watch: Benefit 1 (Status - State Alchemist); 1ep
Ignition Gloves: Feature 1 (Ignition for Flame Alchemy); 1ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep

OFFENSE:
Initiative +6
Close Attack +5 [Unarmed +2]
Ranged Attack +6 [Pistol +4]
Flame Alchemy +8 [Special Ranged Attack +0; Special Ranged Attack +0, Multiattack], Special Attack [Special Attack +0, Area Burst; Special Attack +0, Area Burst]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +6, Fortitude +7, Will +9

COMPLICATIONS:
Enemy: The homunculi and their (currently) unknown master
Obsession: Rising up the military ranks and becoming the Fuhrer
Power Loss: Wet conditions, or getting his Ignition Gloves wet can neutralize his flame alchemy. He also needs the transmutation circle on the gloves to use his alchemy
Relationships: He is very close to Riza Hawkeye
Reputation: Selfish, ruthless climber
Responsibility: To the Military and to his men

Abilities 52 + Skills 26 (52 ranks) + Advantages 18 + Powers 33 + Defenses 21 = 150 / 150

Comments: Roy Mustang is a cool character in FMA. He initially comes off as the aloof, condescending boss of Ed (and kind Al) but as things go on, you realize that he’s so much more than that. He’s incredibly ambitious, with design on becoming Fuhrer someday, and also very much in tune with what is going on with everything locally and around Amestris. And when he finally uses his Flame Alchemy, look out. He’s one of the biggest badasses in the series, taking out homunculi and doing massive property damage in several scenes, which is something near and dear to my heart. With Riza by his side to aim him and/or keep people off him, he’s even more dangerous.
Last edited by Thorpacolypse on Tue Jul 31, 2012 8:45 pm, edited 1 time in total.
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#454

Postby Thorpacolypse » Fri Dec 30, 2011 9:56 pm

We've got a new item for Aisle 7 that's part of our BPRD Line!

Image
You know I can't smile without you... - Barry Manilow (but being sung by a drunken Abe and Hellboy :D )

ABE SAPIEN
PL: 9 (156 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 5, DEXTERITY 4, FIGHTING 8, INTELLECT 5, AWARENESS 4, PRESENCE 1

SKILLS: Acrobatics 3 (+8), Athletics 4 (+7), Close Combat [Unarmed] 3 (+11), Deception (+1), Expertise [History] 3 (+8), Expertise [Magic] 3 (+8) [Ritualist], Insight 7 (+11), Intimidation (+1), Investigation 6 (+11), Perception 5 (+9), Persuasion 4 (+5), Ranged Combat [Firearms] 4 (+13), Stealth 4 (+9), Treatment 3 (+8), Vehicles 1 (+5)

ADVANTAGES: Animal Empathy, Defensive Roll (2), Diehard, Eidetic Memory, Equipment (3), Favored Environment (Aquatic), Improved Aim, Improved Initiative (1), Languages (3) (10 others, Base: English), Ranged Attack (5), Ritualist, Takedown (1), Teamwork

POWERS:
Aquatic Physiology: Immunity 4 (Aging, Disease, Pressure, Suffocation [Drowning]), Enhanced Skills 4 (Acrobatics 4 ranks, Flaw: Limited to swimming/underwater maneuvers; Athletics 4 ranks, Flaw: Limited to Swim Checks), Swimming 4 (8 mph), Senses 1 (Low Light Vision); 11 pts
Psychometry: Senses 4 (Postcognition, Flaw: Limited [must touch objects]), Mind Reading 8 (Flaw: Range [Close]); 11 pts

EQUIPMENT:
(15ep)
BPRD Commlink: Feature 1 (Radio Communication), Miniscule; 1ep
Flashlight: Feature 1 (Illumination), Tiny; 1ep
3ep as needed for mission
Arsenal: (10ep)
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep
Knife: Piercing Strength-Based Damage 1, Critical 19-20, Small; 1ep
Crossbow: Piercing Ranged Damage 3, Critical 19-20; 75ft range, Medium; 1ep

OFFENSE:
Initiative +9
Close Attack +8 [Knife +4, Critical 19-20]
Unarmed +11 [Unarmed +3]
Ranged Attack +9 [Crossbow +3]
Firearms +13 [Pistol +4]

DEFENSES:
Dodge +12 [DC22] Parry +10 [DC20]
Toughness +6, Fortitude +7, Will +11

COMPLICATIONS:
Monstrous Appearance: Abe mutation makes it difficult for him to go out in public
Relationships: Hellboy, Liz Sherman, Professor Bruttenholm, Aquaman and he loves Princess Nuala
Responsibility: To the BPRD
Weakness: Abe can only remain out of water for a short amount of time or he will quickly suffer from dehydration, causing him to be impaired, disabled and eventually to die

Abilities 68 + Skills 25 (50 ranks) + Advantages 22 + Powers 22 + Defenses 19 = 156 / 156

Comments: Good old Abe. The heart of the Big 3 of the BPRD. He's also a kick ass fighter and marksman when he has to be. I kind of did an amalgam of his comic incarnation and movies since I like both.

And sorry, I had to use the Manilow quote. Him and Hellboy singing Barry Manilow drunk in Hellboy II was hysterical. 8)
Last edited by Thorpacolypse on Sun Aug 19, 2012 12:31 pm, edited 1 time in total.
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#455

Postby Thorpacolypse » Mon Jan 02, 2012 9:52 am

We've got another new item for our BPRD Line get stocked right now!

Image
I suppose when you can make your whole body burst into flames, concerns about the dangers of smoking are pretty much moot...

LIZ SHERMAN
PL: 10 (135 pts) - OPL: 10 ; DPL: 7

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 6, INTELLECT 2, AWARENESS 3, PRESENCE 2

SKILLS: Athletics 4 (+5), Deception (+2/+4) [Attractive], Expertise [Magic] 3 (+5), Expertise [Streetwise] 3 (+5), Insight 4 (+7), Intimidation (+2), Investigation 5 (+7), Perception 2 (+5), Persuasion 3 (+5/+7) [Attractive], Stealth 5 (+7), Vehicles 3 (+6)

ADVANTAGES: Attractive (1), Defensive Attack, Defensive Roll (1), Equipment (3), Languages (1) (2 others, Base: English), Leadership, Power Attack, Ranged Attack (5), Teamwork

POWERS:
Pyrokinesis: 40 pt array; 44 pts
Fire Burst: Burst Area Damage 10 (Extra: Area Burst 2 [60 ft], Secondary Effect); 40 pts
Fire Blast: Ranged Damage 12 (Extra: Penetrating); 1 pt
Fire Aura: Damage 8 (Extra: Reaction, Selective); 1 pt
Hand Torch: Environment 2 (Light; 60 ft); 1 pt
Fire Objects: Create 10 (Extra: Movable); 1 pt


EQUIPMENT:
(15ep)
Light Tactical Vest: Protection 3, Limited to Ballistic Damage, Subtle; 3ep
BPRD Commlink: Feature 1 (Radio Communication), Miniscule; 1ep
3ep as needed for mission
Flashlight: Feature 1 (Illumination), Tiny; 1ep
Heavy Pistol: Ballistic Ranged Damage 4; 100 ft range, Small; 8ep

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +1; Fire Aura +8]
Ranged Attack +8 [Heavy Pistol +4; Fire Blast +12; Fire Objects +10]
Special Attack [Fire Burst +10, Area Burst]

DEFENSES:
Dodge +9 [DC19] Parry +8 [DC18]
Toughness +3 (+6 against Ballistics), Fortitude +6, Will +8

COMPLICATIONS:
Accident: Sometimes Liz's powers can get out of her control and she can cause great damage to surrounding objects or people
Relationships: Hellboy, Abe Sapien, Professor Bruttenholm
Responsibility: To the BPRD

Abilities 42 + Skills 16 (32 ranks) + Advantages 15 + Powers 44 + Defenses 18 = 135 / 135

Comments: Since I finally got around to Abe, I had to get Liz done to round out the Big 3 of the Thorpacoverse BPRD. I made Liz pretty capable because both in the movies and comics, she was starting to show far more control over her powers and is definitely the biggest hitter of the three, even though Red is the better fighter overall. In my setting, Hellboy is still with the BPRD and he Liz and Abe are still their main investigators.
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