
Name: Roderick "Dirk" Steele
Race: Human
Class: Paladin of Tyr
Age: 24
STR 14/20 (+2/+5)
DEX 12 (+1)
CON 18/24 (+4/+7)
INT 10 (+0)
WIS 18/24 (+4/+7)
CHA 18/24 (+4/+7)
Abilities Cost: 30 pp
Attack: +1/+6 Melee/+10 with Holy Avenger
Defense: 11/17 with Shield/12 flat-footed (11 flat-footed without shield)
Toughness: +4/+7/+13 Impervious with Adamantium Plate Armor and Shield
Fortitude: +4/+7 (+11/+14)
Reflex: +1/+5/+8
Will: +4/+7 (+11/+14)
Combat Cost: 4 pp
Feats 11 pp
Attack Focus (melee) 5
Power Attack
Interpose
Takedown Attack
Leadership
Skill Mastery 2 (Bluff, Diplomacy, Gather Information, Intimidate, KS: Theology and Philosophy, Notice, Sense Motive, Ride)
Skills 17 pp
Bluff 4 (+8/+11)
Concentration 14 (+18/+21)
Diplomacy 14 (+18/+21)
Gather Information 4 (+8/+11)
Intimidate 4 (+8/+11)
KS: Theology and Philosophy 8 (+8)
Notice 6 (+10/+13)/14 (+18/+21)
Sense Motive 6 (+10/+13)/14 (+18/+21)
Ride 8 (+9)
Devices 65 pp
Adamantium Plate Armor (Device 4, 20 pp, Hard to Lose, PF: Indestructible) 17 pp
-Plate Armor (Protection 6) 6 pp
-Adamantium (Impervious 12, Immunity: Critical Hits) 14 pp
Large Steel Shield (Device 2, 10 pp, Easy to Lose) 6 pp
-Defense (Enhanced Defense 2, PF: Dodge Focus 4, Improved Defense) 9 pp
-Protection (Impervious 1, 13 total) 1 pp
Boots of Striding and Springing (Device 1, 5 pp, Hard to Lose) 4 pp
-Striding (Speed 1, PF: Move-by Action) 2 pp
-Springing (Leaping 1, PF: Evasion 2) 3 pp
Hand of Tyr (Device 1, 5 pp, Easy to Lose, PF: Restricted [Worshippers of Tyr]) 4 pp
-Channel The Divine (Enhanced Feat: Luck 4) 4 pp
-Holy Symbol (Feature: Improvised Tools [only for the purpose of casting spells or using spell-like abilities]) 1 pp
Tyr's Triumph, Holy Avenger +4 (Device 4, 20 pp, Easy to Lose, PF: Restricted [paladins]) 13 pp
-Long Sword +4 (Damage 5, PF: Mighty, Accurate 2) 8 pp
-Bane vs. Evil (Improved Critical 4, Limited [-1, Only vs. Evil]) 2 pp
-Magic Resistance (Immunity: Magic, Limited [-1, half effect]) 10 pp
Tabard of Tyr (Device 5, 25 pp, Hard to Lose, PF: Restricted [Worshippers of Tyr]) 21 pp
-Divine Power (Enhanced Strength 6) 6 pp
-Divine Stamina (Enhanced Constitution 6) 6 pp
-Divine Insight (Enhanced Wisdom 6) 6 pp
-Divine Beauty (Enhanced Charisma 6) 6 pp
-Divine Protection (Enhanced Feat: Diehard) 1 pp
Paladin Abilities 46 pp
Aura of Courage (Immunity: Fear + Immunity: Fear, Affects Others Only [+0], Area: Burst [+1], PF: Progression [10' R.], Limited [-1, Half Effect]) 3 pp
Divine Health (Immunity: Disease) 1 pp
Divine Grace 3 (Fortitude, Reflex, Will) 3 pp [Custom Feat: Divine Grace allows a paladin to add his Charisma bonus to either Fortitude, Reflex, or Will saves. Each time this feat is taken, it can apply to a different save.]
Detect Evil (mental, ranged, accurate, acute, extended, Concentration [-2], 2 pp)
Detect Magic (mental, ranged, acute, analytical, Duration [-1, Sustained], Requires Holy Symbol [-1 pp]) 1 pp
Detect Undead (mental, ranged, acute, accurate, radius, Duration [-2, Concentration], Requires Holy Symbol [-1 pp]) 1 pp
Know Alignment (Detect Alignment, mental, ranged, acute, accurate, Duration [-2, Concentration], Requires Holy Symbol [-1 pp]) 1 pp
Comprehend Languages (speak [1 at a time], understand, and read any language, Duration [-1, Sustained], Requires Holy Symbol [-1 pp]) 1 pp
Divine Sight (Dark Vision [Vision Counters Obscure (darkness)], See Invisible [Vision Counters Concealment], Duration [-1, Sustained], Requires Holy Symbol [-1 pp]) 1 pp
Divine Awareness (Enhanced Skill: Notice 8, Enhanced Skill: Sense Motive 8, Duration [-1, Sustained], Requires Holy Symbol [-1 pp]) 1 pp
Paladin Array 14 (28 pp, Requires Holy Symbol [-1 pp]) 27 pp
-Default: Lay on Hands/Remove Disease (Healing 8, Total [+1], Restorative [+1], Distracting [-1], PF: Stabilize, Persistent, Regrowth, 27 pp) 0 pp
-AP: Turning/Destroying Undead (Move Object 8, Perception [+1], Area: Burst [+1], Damaging [+1], Alternate Save: Fortitude [+1], Limited Direction [-1, Away From], Limited Material [-1, Undead], Duration [-1, Concentration], PF: Affects Insubstantial 2, Indirect 2, 28 pp) 1 pp
-AP: Special Mount (Summon Steed 8, Fanatical [+1], Heroic [+1], Independent [+0], Total Fade [+1], Unreliable [-2, 1/day], PF: Mental Link, Slow Fade 4 [24 hours], Full Round Action [-1 pp], 28 pp) 1 pp
-AP: Mass Healing (Healing 8, Total [+1], Area: Burst [+1, 40' R.], Distracting [-1], PF: Stabilize, Persistent, Regrowth, Selective, 28 pp) 1 pp
-AP: Holy Warrior (Drain Toughness 10, [-1, Only vs. Evil], Linked to Melee Damage [+0] + Penetrating 10, Linked to Melee Damage [+0], Limited [-1, Only vs. Evil], + Impervious Fortitude 14 [-1, Sustained], +Impervious Will 14 [-1, Sustained], + Environmental Control 4, Range [-1, Touch], Daylight in a 50' R., 28 pp) 1 pp
Drawbacks
Paladin Code of Conduct (The paladin must adhere to a strict code of conduct or lose access to ALL paladin abilities until he atones: Power Loss [-3 pp])
Weakness: Unholy Water, -1 Con, Uncommon, Moderate, Can Kill [-3 pp]
Vulnerability: Unholy Attacks, Uncommon, Moderate (x1 1/2 damage) [-2 pp]
Complications
Honorable: Roderick will always act honorably, even in combat. Sometimes this can put him at a disadvantage.
Paladin of Tyr: Roderick is easily recognized as a paladin of Tyr. People are drawn to him and will often ask for favors and/or alms [the paladin tithe is well known, as is their penchant for not keeping large sums of money with them for long periods of time]. Also there are a number of people out there who aren't such big fans of paladins and would like to see them come to harm.
Background
Roderick is a native Waterdhavian. He grew up on the streets, an orphan, and was an unlikely candidate for paladinhood in his youth. He was always a good-looking lad and used his boyish charms to weasel his way out of the trouble that his exploits often found him in. He hated his given name of "Roderick" and preferred to go by "Dirk". He would sometimes get into fights when people would refuse to call him Dirk instead of Roderick. It nearly cost him his life. "Dirk" picked the wrong person to fight about his name and found a knife sticking in his ribs. Were it not for the intervention of the man who would eventually become his mentor, adoptive father, and sponsor into the order of Tyrran paladins, he would have died. Having heard the altercation, William Steele had ridden towards the sounds of conflict. He got there just in time to see "Dirk" get stabbed, and the other boy run off. As if choreographed, William's mount slowed just long enough for William to dismount and then galloped off in pursuit of Dirk's attacker. William, on the other hand, had already flung off one gauntlet and was at Dirk's side in an instant. Grabbing his holy symbol with his gauntleted hand, William pulled the knife out with the other. Tossing it aside, he immediately laid his bare hand on the now gushing wound and Dirk felt a warmth come over him. His wounds closed up almost instantaneously. About this time, William's mount returned with the attacker in tow. Dirk fully expected the knight to slaughter the boy right there, as that is what knights did in his narrow view of the world. So imagine his surprise when William embraced the boy. He whispered a few words into the boy's ear, and the boy was reduced to sobbing. When he finally could speak again, he came over to Dirk and apologized for his actions and begged Dirk's forgiveness. Now, William leaned over to Dirk and whispered a few words into his ear as well, words that would stick with Dirk for the rest of his life: "It takes far more strength to forgive than to avenge."
Dirk forgave the boy and followed his benefactor to the inn where he was staying. He was intrigued by someone so selfless, as the streets were no place for that kind of behavior. William was a persuasive speaker and soon, Dirk found himself on his way to begin his training in the Tyrran way. He grew up strong in body and in faith and William eventually adopted Dirk as his own, to give him a sense of family that Dirk had never known before, but also a sense of duty and responsibility. Dirk took to the Tyrran way of life like a fish to water and was soon ready to enter the paladinhood. Since his induction, Dirk has undertaken many tasks on behalf of the church and is now one of its more powerful representatives. His return to Waterdeep is one of mixed emotions. He is glad to be back in his home city, but he is back because of a promise he made to his father, that upon William's death, he would return to Waterdeep to show that redemption is possible and to bring others along on that path to redemption. So this trip to Waterdeep finds him mourning the loss of his father....
Roderick's Warhorse, Silver Mane
STR 30*
DEX 14
CON 30*
INT 10
WIS 16
CHA 12
Attack: +4*
Defense: 14*/16/12 flat-footed
Toughness: +14 (Impervious 12)
Fortitude: +10
Reflex: +5
Will: +6
Powers
Destrier (Growth 4, Continuous [+1], Persistent [-1], PF: Innate) 13 pp
Celestial Charger (Flight 2, Immunity: Disease, Poison, Fear) 7 pp
Celestial Barding (Protection 4, Impervious 12, Immunity: Critical Hits, Noticeable [-1 pp]) 17 pp
Hooves/Bite (Damage 2, PF: Mighty, Accurate 2) 5 pp
-AP: Back Kick (Damage 4, PF: Mighty, 5 pp) 1 pp
Feats
Dodge Focus 2
Interpose
Improved Overrun
Fast Overrun
Improved Trip
Power Attack
Benefit: Share Spells
Skill Mastery (Intimidate, Notice, Sense Motive, Survival)
Skills
Intimidate 14 (+17)*
Notice 14 (+17)
Sense Motive 8 (+11)
Survival 4 (+7)
Drawbacks
No hands (-4 pp)
Can't Speak (-4 pp)
