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Yoseph Clay - PL 6
Strength 8, Stamina -, Agility -2, Dexterity -2, Fighting 3, Intellect 5, Awareness 3, Presence 2
Advantages
Beginner's Luck, Close Attack, Eidetic Memory, Fast Grab, Improved Hold, Jack-of-all-trades, Ritualist, Second Chance: Toughness saves vs. Bludgeoning, Well-informed
Skills
Expertise: Magic 4 (+9), Insight 2 (+5), Perception 2 (+5)
Powers
Magical Construct (Advantages: Eidetic Memory)
. . Comprehend: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Enormous: Growth 3 (+3 STR, +3 Tough, +1 Intimidate, -3 Stealth, -1 active defenses; Innate; Permanent)
. . Immortality: Immortality 3 (Return after 4 days; Limited: Not if Stone Heart is enclosed, Limited: Only when Stone Heart is buried in true earth. [2 ranks only])
. . Immunity: Immunity 32 (Critical Hits, Fortitude Effects)
. . Regeneration: Regeneration 1 (Every 10 rounds)
. . Tough: Protection 5 (+5 Toughness)
Offense
Initiative -2
Grab, +4 (DC Spec 18)
Throw, -2 (DC 23)
Unarmed, +4 (DC 23)
Complications
Disability: No sense of smell or taste
Motivation: Atonement: Yoseph is trying to atone for his past actions.
Prejudice: Yoseph has a very unusual appearance: its 'skin' is greyish and uniform in color and it is very large. In addition, when not actively moving, Yoseph is preternaturally still. These combine to make people unfamiliar with it uncomfortable.
Weakness: Subject to Magical control: If someone learns the ritual the Rabbi used to animate the golem, they could seize control of Yoseph
Weakness: Water: Impaired saves vs. Water; Affliction (Impaired, Disabled, Dying) if Immersed/Saturated
Languages
Hebrew
Defense
Dodge 2, Parry 2, Fortitude Immune, Toughness 8, Will 5
Power Points
Abilities 18 + Powers 54 + Advantages 8 + Skills 4 (8 ranks) + Defenses 6 = 90


EnigmaticOne wrote:Archibald Davis
Linguist: Comprehend 3 (Speak, Understand & Read all Languages; Requires Int Check -1)
Master Detective: Senses 4: Postcognition (Requires Investigation Check -1) [5 PP]


Jameson wrote:EnigmaticOne wrote:Archibald Davis
Linguist: Comprehend 3 (Speak, Understand & Read all Languages; Requires Int Check -1)
Master Detective: Senses 4: Postcognition (Requires Investigation Check -1) [5 PP]
Check Required is a flat flaw now, so you need to indicate where you allocated the 5 points of flaw. That said, even if you applied it 3 times for a DC 13 check on Postcognition that would not qualify as flaw since you have no chance to fail with a +15 Investigation. Check required should still follow the rule for flaws and pose a roughly 50% chance of failure.

EnigmaticOne wrote:Would Quirk: Requires observable evidence be more appropriate then for the Postcognition?




EnigmaticOne wrote:Right, edited the powers. I hope that's better now.





EnigmaticOne wrote:My math must be shoddy tonight. Ok, NOW I hope that is correct math. (The Will includes the bonus from half Presence rounded up)








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