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Can't make Batplane points match

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Can't make Batplane points match

Postby Whiplash » Fri Jan 13, 2012 7:12 pm

Supposedly, Batplane is based on a Fighter Jet, which is 66 points. When I plug it in, the Fighter Jet works out to 40 points before adding weapons. But the air to air missile is Ranged Damage 11, Burst Area 8, Homing 6. This alone is a huge amount of points and turns the vehicle cost into something outrageous.

Any thoughts?
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Re: Can't make Batplane points match

Postby Bombaatu » Fri Jan 13, 2012 8:28 pm

Add Unreliable (5 uses) to the missiles - that should make the points come out right.
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Re: Can't make Batplane points match

Postby Whiplash » Sat Jan 14, 2012 10:33 am

That helped, but not enough. Not nearly enough. A missile like that is about 150 ep. Plus, how would I know to add unreliable? It should be written in the book somewhere.
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Re: Can't make Batplane points match

Postby Bombaatu » Sat Jan 14, 2012 12:55 pm

Whiplash wrote:That helped, but not enough. Not nearly enough. A missile like that is about 150 ep. Plus, how would I know to add unreliable? It should be written in the book somewhere.


Unfortunately, there is errata. One of the great things about GR & this board is that they work together to locate & correct them.

Ranged Damage 11 (Burst Area 8, Homing 6) is 36 points: adding Unreliable (5 Uses) brings that down to 25. Bought as Equipment, this only costs 5 pp for the 25 ep - I don't know where you're coming up with 150ep. As for the Unreliable, I inferred it - it's not actually written down but it makes sense: actual fighter planes do not carry an unlimited supply of missiles, and adding that limitation to the power made the points come out right.

There is other errata for the fighter jet, unfortunately. Breaking down the build:
The book lists a Fighter Jet as size Huge, STR 10, Speed 12, Defense 6 & Toughness 10. I strongly suspect the book is wrong on the jet's flight speed. Speed 12 = 8000 mph, or approximately Mach 11; far too fast to represent current aircraft. Speed 9 (2000 mph) is a more appropriate speed, a bit under Mach 3. Even an SR-71 Blackbird would have no greater than Speed 10 or 11.

The base stats for a Huge vehicle are STR 8, Toughness 9 & Defense adjustment of -4 (the base value for Defense is 10). Here again, the book is incorrect: the correct values for the Defense adjustment are in the errata thread. The size costs 2pp, increased Strength another 2, and increased Toughness 1. Defense is left alone, which brings us to 5 points. Speed 9 costs another 18, the above build for Missiles 25 & then the machine gun for 18. The total cost on that is 66, which is what is listed in the book as the cost for a Fighter Jet.

Now for the Batplane. Removing the machine gun brings the cost down to 48 & adding Remote Control brings it up to 49 - the same cost as in Batman's build.

In short, there are three pieces of errata that were messing up your calculations: the Defense adjustment for vehicle size, the speed of a Fighter Jet & a missing (but logical) limitation on the missiles.
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Re: Can't make Batplane points match

Postby Bombaatu » Sat Jan 14, 2012 1:03 pm

The other problem is that the 'stock' Fighter Jet in HeroLab is listed as Gargantuan, not Huge. This is further throwing off the points.
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Re: Can't make Batplane points match

Postby Whiplash » Sat Jan 14, 2012 4:05 pm

Thanks for the detailed reply. I may have several questions, but I'll stick with just one for now.

Damage is 1/rank. Making it Ranged is +1/r, so its now 2/rank. All good. I can see that your calculation is 22 for the ranged damage, plus 8 for Burst Area, plus 6 for Homing. 22+8+6=36, as you calculated.

An AREA, however, it not a simple adder, its +1 per rank. This will make the ranged damage jump to 10 points per Rank, or 110 points. Add Homing 6, now its 116.

Unreliable drops it 1/r, so its only 9/rank with that.

Am I misunderstanding something? Maybe there is errata that turns Area into a simple adder rather than a rank adder?

Also, this Air to Air missile is more like a nuke. Burst area 8 is .5 MILES of burst area, which seems a bit ridiculous.
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Re: Can't make Batplane points match

Postby The One Phil » Sat Jan 14, 2012 4:54 pm

Whiplash wrote:Thanks for the detailed reply. I may have several questions, but I'll stick with just one for now.

Damage is 1/rank. Making it Ranged is +1/r, so its now 2/rank. All good. I can see that your calculation is 22 for the ranged damage, plus 8 for Burst Area, plus 6 for Homing. 22+8+6=36, as you calculated.

An AREA, however, it not a simple adder, its +1 per rank. This will make the ranged damage jump to 10 points per Rank, or 110 points. Add Homing 6, now its 116.

Unreliable drops it 1/r, so its only 9/rank with that.

Am I misunderstanding something? Maybe there is errata that turns Area into a simple adder rather than a rank adder?

Also, this Air to Air missile is more like a nuke. Burst area 8 is .5 MILES of burst area, which seems a bit ridiculous.


Yeah, you're misreading the power which is where your confusion is coming from. The Burst Area 8 doesn't refer to having the Burst applied eight times for the massive area effect you're talking about. In this case we have a power with 11 ranks of damage and the Burst Area modifier applied on eight of those ranks.

In this case the attacker would roll to hit and on a successful hit the target would save against an 11 ranked damage effect. Anyone within a 30-foot radius would then need to make a Dodge save or have to deal with a damage 8 effect.

Generally if GR are listing a power with multiple applications of the Area modifier they'll express it as a multiple. Hope that helps clear it up.
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Re: Can't make Batplane points match

Postby Whiplash » Sat Jan 14, 2012 6:39 pm

Aha! Light bulb! I didn't even know you could apply area to only part of a power (obvious M&M noobiness showing, I guess). Thanks for the clarifications. I understand much better now. :D

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