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Whiplash wrote:That helped, but not enough. Not nearly enough. A missile like that is about 150 ep. Plus, how would I know to add unreliable? It should be written in the book somewhere.
Whiplash wrote:Thanks for the detailed reply. I may have several questions, but I'll stick with just one for now.
Damage is 1/rank. Making it Ranged is +1/r, so its now 2/rank. All good. I can see that your calculation is 22 for the ranged damage, plus 8 for Burst Area, plus 6 for Homing. 22+8+6=36, as you calculated.
An AREA, however, it not a simple adder, its +1 per rank. This will make the ranged damage jump to 10 points per Rank, or 110 points. Add Homing 6, now its 116.
Unreliable drops it 1/r, so its only 9/rank with that.
Am I misunderstanding something? Maybe there is errata that turns Area into a simple adder rather than a rank adder?
Also, this Air to Air missile is more like a nuke. Burst area 8 is .5 MILES of burst area, which seems a bit ridiculous.
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