Horseman 4.1_ S.A.A.R.C.*Synaptic-
Actuated Armored Recon Combat-suit Yes... S.A.A.R.C. Let's see how many people catch that reference.
Strength 6
Stamina 1
Agility 3
Dexterity 3
Fighting 2
Intellect 4
Awareness 2
Presence 1
AdvantagesAccurate Attack, Assessment, Benefit, Wealth 2 (indepently wealthy), Equipment 4, Improved
Initiative, Improvised Tools, Interpose, Inventor, Minion 3, Minion 3, Power Attack, Precise
Attack (Ranged, Concealment), Second Chance: TOUGH Saves
SkillsClose Combat: Unarmed 2 (+4), Expertise: Industry 3 (+7), Insight 2 (+4), Perception 1 (+3),
Ranged Combat: Suit Ranged Weapons 2 (+9/+5), Technology 4 (+8), Treatment 1 (+5)
PowersNanite Infused Body> Nanite Infused Body
* Machine Interface: Mental Communication 2
(Linked; Technological, Sense Type: Machine Interface)* Nano-Surgeons: Regeneration 5 (Linked; Technological, Every 2 rounds)
Horseman_S.A.A.R.C._4.1(Removable)* Enhanced AGL: Enhanced Agility 3
(+3 AGL)* Enhanced Dexterity: Enhanced Dexterity 3
(+3 DEX)* Enhanced Synth_Muscles: Enhanced Strength 5
(Technological, +5 STR)* Enviromental Adaptation System: Variable 1
(Technological; Reaction 3: reaction;
Limited: Limited to environmental effects, Limited: Must encounter effect before change)* G.P.I.L. Laser System: Blast 10
(Technological, DC 25; Extended Range 2, Penetrating, Precise)> Anti-Personnel Weapon: Blast 8
(Alternate; Technological, DC 23; Split 4: 5 targets)> Beam Saber: Strike 10
(Alternate; Technological, DC 25; Penetrating)> Harpoon and Winch
>> Harpoon Launcher: Strike 8
(Linked; Choose Descriptor, Technological, DC 23; Advantages: Improved Grab; Increased Range: ranged, Penetrating)>> Power Winch: Move Object 5
(Linked; Technological, 1600 lbs.; Limited: Pulls towards only)> Kinetic Power Assist: Power- lifting 8
(Alternate; Technological, +8 STR for lifting)> Kinetic Shield: Burst Area Force Field 10
(Alternate; +10 Toughness; Burst Area: 30 feet radius sphere [1 rank only])> Mini-Missles: Burst Area Blast 10
(Alternate; Technological, DC 25; Burst Area: 30 feet radius sphere; Unreliable (5 uses))> Poly-Steel Binders: Snare 7
(Alternate; Technological, DC 17)> Rapid-Pulse K-Weapon: Blast 8
(Alternate; Technological, DC 23; Multiattack [4 ranks only])> Stun Pulse System: Cumulative Affliction 8
(Alternate; Technological, 1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)*
I.C.H.I.B.O.D._On-Board Computer: Enhanced Trait 3 (Technological, Advantages:
Minion 3)
(SEE BELOW)* Kinetic- Reactive Armor: Protection 10
(Technological, +10 Toughness; Impervious)* On-Board Tactical Computer: Enhanced Trait 1
(Technological, Ranged Combat +4 (+9))* Psi- Shielding: Enhanced Trait 4
(Technological, Will +4 (+7); Limited: Only -vs- Mental Attacks/Effects)* Quick Change-Into Armor: Feature 1
(Technological)*
S.Q.U.I.R.e: Enhanced Trait 3 (Technological, Advantages: Minion 3)
> Sensor Suite: Senses 8
(Technological, Detect: Visual 1, Direction Sense, Distance Sense, Extended: Visual 2: x100, Infravision, Radio, Time Sense)
> Thrusters: Flight 6 (Technological, Speed: 120 miles/hour, 1800 feet/round)
EquipmentSky Stable
Skyscraper HQ
OffenseInitiative +7
Anti-Personnel Weapon: Blast 8, +9 (DC 23)
Beam Saber: Strike 10, +4 (DC 25)
G.P.I.L. Laser System: Blast 10, +9 (DC 25)
Grab, +4 (DC Spec 16)
Harpoon Launcher: Strike 8, +9 (DC 23)
Mini-Missles: Burst Area Blast 10 (DC 25)
Poly-Steel Binders: Snare 7, +9 (DC Dog 17)
Power Winch: Move Object 5, +3 (DC 15)
Rapid-Pulse K-Weapon: Blast 8, +9 (DC 23)
Stun Pulse System: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 21)
Unarmed, +4 (DC 21)
ComplicationsMotivation: Thrills: Being a hero gives jason a feeling of "being alive"
Secret: Secret Identity: Jason Crane Owner of Crane Imports. An international company that
imports and exports technology and other materials.
LanguagesEnglish
DefenseDodge 4
Parry 2
Fortitude 4
Toughness 11, Will 7/3
Power PointsAbilities 22 + Powers 103 + Advantages 15 + Skills 4 (15 ranks) + Defenses 5 = 149
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ICHIBOD On-Board Computer SystemStrength 5
Stamina -
Agility 2
Dexterity 2
Fighting 1
Intellect 2
Awareness 5
Presence -
AdvantagesAssessment, Eidetic Memory, Jack-of-all-trades, Well-informed
SkillsClose Combat: Unarmed 1 (+2), Insight 1 (+6), Perception 2 (+7),
Ranged Combat: Suit Weapons 2 (+4)
Powers* Heuristic Processor: Quickness 1
(Technological, Perform routine tasks in -1 time ranks; Limited: Information Processing
Only)* Immunity to Fortitude Effects
* Use of Suit's STR: Enhanced Strength 5
(Technological, +5 STR; Limited: Only if Carter is incapacitated, Limited: Only up
to the Suit's STR)OffenseInitiative +2
Grab, +1 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +1 (DC 20)
ComplicationsDisability: Housed within the Horseman_S.A.A.R.C. armor
Responsibility: Designed to assist Jason Crane
LanguagesEnglish
DefenseDodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None
Power PointsAbilities 4 + Powers 34 + Advantages 4 + Skills 2 (6 ranks) +
Defenses 0 = 44
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S.Q.U.I.R.e (Super-Quiet Untethered Information Retriever)
Strength -4
Stamina -
Agility 1
Dexterity 1
Fighting 1
Intellect -
Awareness 0
Presence -
SkillsPerception 3 (+3), Stealth 3 (+12)
Powers* Ducted Micro-fans: Flight 4
(Technological, Speed: 30 miles/hour, 500 feet/round)* Immunity to Fortitude Effects
* Secure Digital Link: Other Communication 1
(Technological, Sense Type: Secure link; Subtle: subtle; Limited: S.Q.U.I.R.e
to Horseman_S.A.A.R.C.)* Senses: Senses 7
(Technological, Acute: Sight, Direction Sense, Distance Sense, Extended: Sight 1: x10, Infravision,
Low-light Vision, Ultra-hearing)* Small Construct: Shrinking 8
(Technological, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories,
-1 speed ranks; Permanent)OffenseInitiative +1
Grab, +1 (DC Spec 6)
Throw, +1 (DC 11)
Unarmed, +1 (DC 11)
ComplicationsDisability: Lnked to the Horseman_S.A.A.RC. combat suit. Cannot function
without the link.
Weakness: If the Horseman_S.A.A.R.C. suit is destoryed or disabled, the S.
Q.U.I.R.e deactivates.
LanguagesN/A
DefenseDodge 5
Parry 5
Fortitude Immune
Toughness 5
Will Immune
Power PointsAbilities -28 + Powers 65 + Advantages 0 + Skills 2 (6 ranks)
+ Defenses 5 = 44
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SKY STABLE(Alternate of Skyscraper HQ)
Toughness 14
Size Colossal
Features:
Communications, Computer, Concealed 1, Defense System,
Isolated, Living Space, Power System, Workshop
Powers* Flight Systems: Flight 7
(Technological, Speed: 250 miles/hour, 0.5 miles/round)Power PointsAbilities 5 + Powers 1 + Advantages 0 + Features 8 + Skills 0
(0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 18
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STABLES - - Custom Headquarters -
Toughness 10
Size Huge
Features:
Communications, Computer, Concealed 1, Defense System,
Gym, Holding Cells, Infirmary, Laboratory, Library, Living
Space, Power System, Sealed, Workshop
Power PointsAbilities 3 + Powers 0 + Advantages 0 + Features 13 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 18
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Motorcycle Strength 1
Defense 0
Toughness 8
Size Medium
PowersSpeed: Speed 7
(Speed: 250 miles/hour, 0.5 miles/round)Power PointsAbilities 1 + Powers 7 + Advantages 0 + Features 0 + Skills 0
(0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 11
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Here is the latest version in the HORSEMAN line of battle suits. Very little has changed since the last incarnation. The biggest changes are the outer appearance and the the Feature: "Quick Change".
This is also the version of the HORSEMAN that is going to the played in our new campaign.
Hope you enjoy....