Ghostwise wrote:pawsplay wrote:Poison is actually Immunity 1. Even "chemical" is considered Immunity 2, which would put it in scooping range of Limited 3 defenses. Second Chance 2 (Poison) looks like it probably doesn't jibe with the core book.
Good point, this is so counter-intuitive (like fear being also a one-pointer) that it didn't even register. Disease is seldom-used in comics (there's only so many different disease-based villains you can have) but poison accounts for a rather large percentage of the Fortitude attacks against super-heroes over the decades. Things can be a bit different nowadays with the modern tools to electrocute, gas, nauseate, deafen, burn, blind, etc. people but still... poison ! The quintessential Fortitude attack along with sonics !
Between this and the fear issue, I'm not sure what to do. I really want to stick with the material rather than creep creep creep toward Edition 3.1 As Ghostwise Sees It in His Own Little World, but I'm just awful at executing on something I think is wrong unless I'm given vast quantities of money.
My current plan is to hold my nose until GR puts out a Power Profiles: Poison Plant Powers. Apart from that, the GM's guide makes Acid Damage a 5-point Immunity, leaving me wondering what exactly the core book means by "chemical." Assuming what I might call Chemical is a 10-pointer, that would make Acid Damage a 5-point Immunity for Toughness and Chemical Absorption a 5-point Immunity for Fortitude. It is pretty remarkable that nearly all of Poison Ivy's suite of powers can be wiped out by a 1-point Immunity.