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Empire City Knights [OOC]

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Re: Empire City Knights [OOC]

Postby Lord Fell » Sat Jan 21, 2012 10:50 am

Wow. I had half a notion that I wasn't going to make the cut this time... For those of you who didn't make it, you have my condolences. It was obviously a tough group to pick from, and there were a lot of amazing submissions I was worried about.

As for Big Boot, I still am planning on editing him (primarily to cut advantages and buy skills), but maybe I'll wait until I get my note change.
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Re: Empire City Knights [OOC]

Postby Malagant » Sat Jan 21, 2012 10:55 am

Bombaatu: Adding more support options would be fine.

I'll get your notes to you on a few hours, guys. I'm planning on starting IC tomorrow.
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Re: Empire City Knights [OOC]

Postby Malagant » Sat Jan 21, 2012 12:04 pm

Alright guys, we'll be starting tomorrow. Please make/justify not making the following adjustments.

BigFoot
I'd appreciate it if you'd format the sheet so that it's a little easier to read. I don't want to add your stats every time I need to make a roll for you. Other than that, he looks fine. Although, remember that Luck works differently in 3e than in 2e - it only grants rerolls, no HP that you can use for power stunting.

Consider what powers future pieces of the armor will have, and how you can blend them into the sheet. Since your powers have the most likelihood to change, I'll probably let you rework your powers section as you add powers and others become obsolete when you find more pieces of the armor.

Felix
Other than the fact that I have a hard time seeing your character as a dude (I would blame Black Cat or Catwoman for that bias, but you used a picture of Bruce Wayne dressed in Catwoman's costume so... :P), Felix looks good. No desired changes here.

HeavyLight
A couple of things here. I don't think Deflect can have a range of Perception, as it's roll replaces the target's defense.

Please adjust the backstory to remove the name of the villain. It's colorful, but not what I had in mind. Don't change anything else in the backstory though, I'm using a lot of it for a future plot.

OP Setting Description wrote:So far the police have eleven individual sightings of these masked men, but at this time it's unknown which ones are villains and which are the heroes.


Overdrive
The only thing I see here, or don't see rather, is a plausible reason for him to have a mastery level of Deception. Nothing in the backstory seems to suggest that he's so good at it. Other than that, Overdrive looks good.

Snapshot
Everything looks good here. Go ahead and make those melee/support adjustments you were talking about.
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Re: Empire City Knights [OOC]

Postby EnigmaticOne » Sat Jan 21, 2012 12:09 pm

Malagant wrote:Felix
Other than the fact that I have a hard time seeing your character as a dude (I would blame Black Cat or Catwoman for that bias, but you used a picture of Bruce Wayne dressed in Catwoman's costume so... :P), Felix looks good. No desired changes here.


Actually, it's a gender-bended version of Catwoman into a man, according to the Deviantart artist. :P
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Re: Empire City Knights [OOC]

Postby Malagant » Sat Jan 21, 2012 12:34 pm

EnigmaticOne wrote:
Malagant wrote:Felix
Other than the fact that I have a hard time seeing your character as a dude (I would blame Black Cat or Catwoman for that bias, but you used a picture of Bruce Wayne dressed in Catwoman's costume so... :P), Felix looks good. No desired changes here.


Actually, it's a gender-bended version of Catwoman into a man, according to the Deviantart artist. :P


It uses the suit from The Batman animated show (linked to in the OP as an inspiration 8)). If you notice the face, it looks very similar to Bruce Wayne's appearance in that show.
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Re: Empire City Knights [OOC]

Postby Chris4172 » Sat Jan 21, 2012 12:36 pm

I justified that level of deception as well as the stealth as part of the training he received from the organization that gave him his powers since it cover lying, disguise and general trickery as well as him just be a smart a$$ with the taunt advantage.
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Re: Empire City Knights [OOC]

Postby Lord Fell » Sat Jan 21, 2012 12:54 pm

@Malagant: Ok... and it's not Big Foot... it's Big Boot. Bigfoot suggests some sort of nature/beast themed hero, where Mason is totally city boy, and he clearly gets his name from the boot he wears.

I hadn't realized I couldn't spend HP to power stunt any more. Perhaps I'll build a small Variable Power, to represent the ability to jigger the system into doing other things?

I'll work on fixing up the stats and making my edits today.

@Chris: When I was looking at HeavyLight's sheet, I noticed that he has a similar Tactile sense... but Flynnarel has (correctly) noted that Tactile is an accurate sense (essentially, a blind man can still punch someone he's already got a hand on). Anyways, my fault... but the good news is you can respend that point.

@Bombaatu: The one thing I noticed about Snapshot that I think needs a fix... in your ID, you list his name as Tucker Andrews. In your backstory you list his name as Tucker Wilson. In your complications, you list his name as Tucker Shaw. Pick one!
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Re: Empire City Knights [OOC]

Postby Bombaatu » Sat Jan 21, 2012 1:35 pm

Build edited.

Lord Fell wrote:@Bombaatu: The one thing I noticed about Snapshot that I think needs a fix... in your ID, you list his name as Tucker Andrews. In your backstory you list his name as Tucker Wilson. In your complications, you list his name as Tucker Shaw. Pick one!

D'oh! Head-slap moment... thanks. It's 'Wilson'.
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Re: Empire City Knights [OOC]

Postby Chris4172 » Sat Jan 21, 2012 1:39 pm

According to the heroes handbook tactile senses are also radius i missed that one. Not sure where to put the point savings other than making my telekinetic sense acute leaving me 2pp to spend.
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Re: Empire City Knights [OOC]

Postby Malagant » Sat Jan 21, 2012 2:02 pm

Lord Fell wrote:@Malagant: Ok... and it's not Big Foot... it's Big Boot. Bigfoot suggests some sort of nature/beast themed hero, where Mason is totally city boy, and he clearly gets his name from the boot he wears.

I hadn't realized I couldn't spend HP to power stunt any more. Perhaps I'll build a small Variable Power, to represent the ability to jigger the system into doing other things?

I'll work on fixing up the stats and making my edits today.


You can spend HP to power stunt (or use Extra Effort and then use the HP to heal up the Fatigue) but Luck no longer grants HP. It only grants the reroll mechanic that HP grants. Thus, it is more like true luck and less like a cheap wild card for players. There is no way to purchase full HP in 3e.

I'd prefer you keep the powers as it is and just use Extra Effort to stunt. Taxing the systems of the armor to use powers that it doesn't currently possess would justify earning the device some fatigue, and if you have HP you can buy it off.
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Re: Empire City Knights [OOC]

Postby EnigmaticOne » Sat Jan 21, 2012 2:28 pm

Chris4172 wrote:According to the heroes handbook tactile senses are also radius i missed that one. Not sure where to put the point savings other than making my telekinetic sense acute leaving me 2pp to spend.


Put them into skills or advantages?
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Re: Empire City Knights [OOC]

Postby Chris4172 » Sat Jan 21, 2012 2:40 pm

Found it! Added 2 ranks of takedown
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Re: Empire City Knights [OOC]

Postby Malagant » Sat Jan 21, 2012 3:19 pm

Chris4172 wrote:Found it! Added 2 ranks of takedown


By the way, you guys are going to have to remind me that you have things like Takedown, otherwise I may forget and you'll never use it. I usually forget when I give it to my own characters :).
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Re: Empire City Knights [OOC]

Postby Lord Fell » Sat Jan 21, 2012 5:30 pm

Posted what I hope my final build will be here. Hope that the way I reformatted skills and such works for you. As always, I link all my characters to my signature.
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Re: Empire City Knights [OOC]

Postby EnigmaticOne » Sat Jan 21, 2012 5:32 pm

I think the Vest causes you to break caps.
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