J'ONN J'ONZZ
Created By: Joseph Samachson & Joe Certa
First Appearance: Detective Comics #225 (Nov. 1955)
Role: The Stoic One, Swiss-Army Superhero, Shapeshifter, Flying Brick, Team Telepath, Master Control, Deadpan Guy
Voice Actor: Carl Lumbly
Finest Moment: Solving the Amazo battle just by allowing his Telepathic abilities to be copied.
PL 11 (246)
STRENGTH 12
STAMINA 12
AGILITY 2
FIGHTING 6
DEXTERITY 2
INTELLIGENCE 6
AWARENESS 4
PRESENCE 0
Skills:Close Combat (Unarmed) 4 (+10)
Deception 8 (+8)
Expertise (Science) 4 (+10)
Expertise (Current Events) 8 (+14)
Insight 4 (+8)
Intimidation 6 (+6)
Perception 6 (+10)
Stealth 8 (+10)
Technology 6 (+12)
Vehicles 4 (+6)
Advantages: Benefit (League Member), Fast Grab, Improved Grab, Improved Hold, Jack-of-All-Trades, Ranged Attack 6, Set-Up, Startle, Teamwork, Trance
Powers:"Martian Physiology"
Immunity 1 (Aging) [1]
Flight 7 (250 mph) [14]
Shapeshifting 4 (Feats: Dynamic) (typical powers: Morph 3, Elongation 4, Reach on Strength-Damage, Snare 6) (33) -- [35]
Dynamic AE: Insubstantial 4 (Feats: Selective) Linked to Concealment 2 (Visuals) (25)
"Telepathy and Phasing Attacks"
Communication (Mental) 4 (Feats: Dynamic) (Extras: Area, Selective) Linked to Mind-Reading 11 (47) -- [53]
Dynamic AE: Communication (Mental) 4 (Feats: Dynamic) (Extras: Area, Selective) Linked to Mind-Reading 11 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range -2) (46)
Dynamic AE: "Phasing Attack" Affliction 11 (Fort; Dazed/Stunned/Incapacitated) (Feats: Dynamic) (Extras: Cumulative, Affects Corporeal) (34)
Dynamic AE: "Reach in and Grab Something" Damage 12 (Feats: Penetrating 6, Dynamic) (Extras: Affects Corporeal) (31)
Senses 2 (Mental Awareness, Ranged) [2]
Offense:Unarmed +10 (+12 Damage, DC 27)
Phasing Attack +10 (+11 Affliction, DC 21)
Penetrating Attack +10 (+12 Damage, DC 27)
Initiative +2
Defenses:Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +11, Fortitude +12, Will +10
Complications:Responsibility (More Lonely Than You Could Possibly Imagine)- J'onn lost his wife and two children when Mars was attacked by another race. As a result, he spends a lot of time brooding, and doesn't communicate well with other people.
Total: Abilities: 88 / Skills: 58--19 / Advantages: 15 / Powers: 105 / Defenses: 19 (246)
-J'onn (he was never called "The Martian Manhunter" here) was developed fairly early on as the kind of funny odd-duck of the series, often hiding away from others, doing weird things (taking a nap by standing up with his eyes dark), and making deadpan reactions to people (The Flash- "She wants me!" J'onn- "INDEED"). He was kind of lovable in that sense as the ultimate outsider (his Smallville vacation with Clark and his reactions to the full-city sweep with his Telepathy) who was still handy in a fight, but not too much. J'onn tended not to cause nearly as much damage as his comrades; he was more of a thinker, using his various other powers to aid the team. He wasn't a bad character at all- he was just hampered by his position as "The guy on the Watchtower" for much of the last two seasons. It allowed him very little characterization other than being the bearer of bad news to unruly Leaguers, and left out a lot of his trademark humour. Flash helped bring some of it out, though.
-His status was unfortunately much like his nature as DC's "Guy who gets his ass kicked by the villain first to showcase Superman's higher power". Yeah, in regular comics, he tends to get thumped A LOT to showcase Supes & Wonder Woman, since he's the B-League to their A-League. There was a BIT less of that in this show (as they rarely focused on J'onn's strength- I had friends watching the show who had no idea he was Super-Strong despite watching several episodes), but it was still frequent. J'onn from being knocked down a LOT in the first season. It kinda got ridiculous for a bit- he was fragile as all Hell. Even taking out the Fire weakness, they made him get his ass kicked a lot.
-J'onn is the most expensive JLUer because of the sheer extent of his various powers. Even Alt-ing half of them off of each other (he can Shapeshift into various forms, do a Phase Attack, reach inside things and tear their parts out, or Phase through solid materials... I made his Telepathy part of his Attack Array just because... he's 30 points more expensive without that), in addition to his vast Abilities category (Strong, tough, smart AND wise). Thank God he isn't also a super detective in this version. He gets the standard "One PL lower than his buddies, but costs more in points" that Batman did. So J'onn's arguably less use in a fight than most of the other Big Seven, but he makes up for it in sheer versatility and side-effects. Who else could disguise himself as the enemy villain for hours? Or beat the entire Suicide Squad with ease, within seconds? Or make himself look like the wall?