This is the recruiting thread for the proposed Villains game. For newcomers, the basic plot is thus:
Sometime in the near future global unrest over high unemployment, economic depression and perceived institutional corruption has sparked a Storming of the Bastile on a planetary scale. Anarchy envelops the globe as governments topple and populations riot in the street, targeting anything that may be perceived as corrupt. At the forefront of the chaos are the super heroes of the world, who have taken it upon themselves to preserve what order they can and steer their citizenry down the most peaceful route possible.
Operating in the background of this worlde-wide bedlam is a cadre of upstart supervillains eager to carve out a piece of the new world for themselves...
The game will come in three stages. Each stage will consist of a few adventures while centering around a plot-thread. As taken from the interest thread:
Stage 1: PL 8, 135 pp.
- The player characters are just starting their villainous careers. Whether escaping prisons designed to house Supers, or fleeing the peasantry of a country that has revolted against them, the player characters are united for the common concern of safety and shared goals. Superheroes have been emboldened by the love of the people and actively seek out villains to defeat and apprehend. Fortunately for them, an ancient secret society is seeking to take advantage of the global anarchy to resurrect a being known as "The Master", and is looking for a new group of enforces and lieutenants.
Stage 2: Pl 10, 165 pp.
- The content of this stage is largely depended on the characters actions in Stage 1, and their fresh ambitions. After the tumultuous events of Stage 1, the group of Pl 10 villains have likely tasted victories, endured defeats and now have the capability to engineer and achieve great visions. Are they still operating with their benefactors from Stage 1? Have they split off to form their own organisation? What have they set their minds towards achieving? How would a group of villains working together accomplish their goals? Do they seek control of a city, a nation, a continent, or are they seeking to be the power behind the throne of governments? etc
This stage introduces more sandbox elements for the players. The world at large has calmed since the first stage, but it is no less merciful for a group of villains and their dastardly schemes. Superheroes and reformed governments seek to oppose them, and other groups of villains are not necessarily friendly either.
Stage 3, PL 12-13, 210 pp.
- By now the player characters are the greatest bane that the free world knows. Once again this stage is framed by the prior two before it. Perhaps the players overtly dominate an entire continent by now, and seek to expand their grip across the world. Perhaps a union of super heroes and governments managed to thwart their attempts at monarchy in Stage 2, but now is the phase of the phoenix-esque resurgence to dark glory.
As the player characters embark on their campaign against their foes, an eerie presence of dread envelops the world.
Will the player characters finally achieve their grand designs? Will the heroes and governments of the world oppose and finally defeat this scourge once and for all? Or will this new intangible threat arise from the shadows to consume them all...
What I'm looking for:
- Though this is a game that centres around the exploits of super villains, it is still greyscale in setting. Thus the level of magnificent bastardry needs to remain fun and entertaining for everyone, not dark and disturbing. I've have no interest in running a Dark setting of super villains, so please leave the ideas for insane serial killers, or rapists, or child slave traffickers, etc, at the door.
- As you're supervillains arrayed against the resources of both super heroes and wealthy governments, you'll need to rely on your teammates to prosper, even moreso than a heroic team would. Characters don't have to like each other, but some form of cohesive loyalty to one another will keep the game fun for all players and for myself. Internal party politics are cool, but pvp'ing is not.
- You're a supervillain team. No, you're more than that: you're a supervillain team that has a chance at winning. Think of the type of characters a super villain team would need to achieve its goals and how you can have fun filling one of those roles. Are a bunch of bricks already applied for? Perhaps think about a Mystique-esque character who more than earns her keep by providing invaluable intel gathering, infiltration skills and misinformation to opponents. Are there too many blaster builds? Think of how kick-ass Iron Monger looked at the end of Iron Man 1 and think of a sinister battlesuit build to help the team with science and military-industrial contacts etc.
Setting: Freedom City
Setting type: Greyscale
Recruitment will end in 2 weeks. If there are any other questions please don't hesitate to ask or PM.