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MisterO wrote:Ghostwise wrote:IIRC you have to specific a sense for Uncanny Dodge (in his case, radar)
That was the 2E version of Uncanny Dodge; 3E oddly doesn't require you to have a specific sense listed which I have to admit is odd. Maybe they changed it since people were using senses that couldn't really be countered anyway so the limit didn't really mean anything. I'll have to ask around to get an official answer as to why this was changed.
pawsplay wrote:Take the two highest INT-based skills. For these purposes, INT -2 counts as one or more skills. INT-based skills are: Detective, Gadgetry, Medicine, Military Science, and Scientist.
pawsplay wrote:There are a number of reasons not to recreate Classic DC Heroes Energy Absorption, including have your best defense poop out on you, and the way DC Adventures uses big Hero Points instead of lots of little ways to spend lots of HPs. In short, I'm in favor of throwing Classic Energy Absorption overboard. Instead, just remove the Impervious, but use Second Chance. In this way, the character still reliably avoids minor damage, and indeed has a more robust effect against attacks in their own weight class. Meanwhile, the capacity of the power itself to absorb, fail, recover, and so forth can be abstracted into the character's own damage condition. Just make sure that Energy Absorption is recreated as a Sustained (or Continuous) effect.
MisterO wrote:Y'know your point about examples is important. Maybe someone should did an example combat between some of the converted characters to get the sense of how each character performs.
pawsplay wrote:I think I'm going to tackle the Human Torch. Before I do anything else, I want to try to get his Nova Flame sorted out.
Ghostwise wrote:pawsplay wrote:Infravision already goes through objects.
I can't see an indication that basic Infravision would penetrate walls and the like to clearly see people and other sources moving inside. And this is not how infravision is commonly portrayed in comics and other fiction.
Ghostwise wrote:pawsplay wrote:Take the two highest INT-based skills. For these purposes, INT -2 counts as one or more skills. INT-based skills are: Detective, Gadgetry, Medicine, Military Science, and Scientist.
The problem with this is that there is a, uuuhh, desynchronisation between the Skills that are INT-based in DCH and modern definitions of INT and WIL -- those definitions being important since they're the ones reflected in the modern writeups.
The classic example is that having a low-INT, high-Scientist/Gadgetry character is quite coherent since it's the archetype of the absent-minded professor, with poor perception and no grace under pressure (in the sense of combat initiative and mental reaction speed).
But really, the issue isn't on the DCH side, since modern entries know what they do when they assign INT and WIL and we could derive coherent, solid Intellect scores from an average of those. The problem is that we have no solid idea of what the DCA Intellect does.
Ghostwise wrote:Of course, from the outside it's impossible to tell how punctilious the use of Energy Absorption is - exact modelling of the capabilities, fair approximation to get rid of minor damage, or misuse that should be replaced by a RV booster. The solution is that there's a perpetual rewrite of old entries going on, but even at an ideal pace - say, three entries per week... well, you do the maths.
pawsplay wrote:Unbound by Destiny: Variable (Enhanced Traits and Ultimate Effort) 1, Limited 2 (Only when the PL of the series is temporarily raised), Action (free)
MisterO wrote:I'm thinking of converting the Jihad supervillain group being posted.
pawsplay wrote:There isn't really a clear approach to using Improved Critical.
pawsplay wrote:Tough Break: Things just don't seem to go Killer Shrike's way. The first time in a session he rolls an odd number on a check, he becomes impaired (which can jinx his current roll). At the end of each round, roll a d20; on an 11+, the impaired condition goes away. Killer Shrike almost never benefits from the GM spending a HP on his behalf.