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Help Building Magic Armor (3e)

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Help Building Magic Armor (3e)

Postby GameMaster » Mon Jan 30, 2012 2:14 am

Hey guys, I'm building a character for a DC Universe game who uses Iron Man-type powered armor that is powered by magic. It was created by upgrading an existing form of powered armor with new technology and use of the Artificer. The goal is a suit of armor that is described the way Thor describes Asgardian technology, "your ancestors called it magic, but you call it science. I come from a land where they are one and the same."

What I'm trying to get a bead on are the various effects possible. I've already come up with some good baseline effects that are standard to powered armor that can use the magic descriptor - Mystic Shield instead of Force Field, Magic Blast instead of <various proton-esque descriptor> blast, Levitation instead of Rocket Boots, etc.

The magic is inspired by both Zatanna and Dr. Fate (they helped him build it) and the tech is inspired by Steel (whom also helped him build it).

Any advice one way or the other would be awesome. Thanks in advance!
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Re: Help Building Magic Armor (3e)

Postby Hoodsey » Mon Jan 30, 2012 2:32 am

Mystic Senses. Kind of fits the theme, your suit has a computer (I'm assuming) for various SENSES, why not make the magical portion be able to detect Magic?

Mystic Senses: Senses 2 (Magical Awareness, Radius) • 2 points.
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Re: Help Building Magic Armor (3e)

Postby Hoodsey » Mon Jan 30, 2012 2:48 am

Magic Missile: Ranged Damage, Homing 2, Split • 5 points + 2 points per rank

You can increase the Split based on however many targets you want... it just increased the additional points per rank based on however much you wish to split.
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Re: Help Building Magic Armor (3e)

Postby Doresh » Mon Jan 30, 2012 1:00 pm

Hoodsey wrote:Magic Missile: Ranged Damage, Homing 2, Split • 5 points + 2 points per rank

You can increase the Split based on however many targets you want... it just increased the additional points per rank based on however much you wish to split.


Shouldn't that one should have Perception range? Magic Missile NEVER misses :mrgreen: !
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Re: Help Building Magic Armor (3e)

Postby Hoodsey » Mon Jan 30, 2012 6:05 pm

Sure, I was thinking about that initially. It increases the cost to 6 points + 3 point per rank if built in that way. So it'd look like this:

Magic Missile: Perception Ranged Damage, Homing 2, Split • 6 points + 3 points per rank
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Re: Help Building Magic Armor (3e)

Postby Doctor Devious » Tue Jan 31, 2012 2:12 am

Perception wouldn't need Homing though, would it? You can't miss.
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Re: Help Building Magic Armor (3e)

Postby saint_matthew » Tue Jan 31, 2012 8:57 am

Essentially its just the text book tech armour with a magic descriptor.
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Re: Help Building Magic Armor (3e)

Postby thaumonuclear » Tue Jan 31, 2012 9:01 am

Magical "Power Armor" should definitely include a sword (or if Steel was involved, maybe a hammer?)

And I'd include some sort of "Entrance Foe" affliction.
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Re: Help Building Magic Armor (3e)

Postby Omega Girl » Tue Jan 31, 2012 6:51 pm

If you're building it around what Zatanna and Dr. fate can do without much effort, then you'll probably want some sort of weapon that creates binding chains and another that transforms targets. Each of those would just be a different affliction.
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Re: Help Building Magic Armor (3e)

Postby AKA Alex » Wed Feb 15, 2012 9:09 am

My thought was (if you can afford it) was a defensive AP
Put Shield into and AP with Force Field so that he can go from a deflection field to a protective field (I did this with a high defense character, worked pretty well)

Also if the GM allows put together an AP of super senses, it will help you to pay for them (super sight, hearing, detection, etc) that you have to go through to use. Searching for something that is magical then switch to Detect Magic, spying on someone from a long distance then Extended Sight, etc
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