Due Vigilance: SixGun is now on sale!SixGun is now available on Createspace for Print on Demand!Due Vigilance: Black Chapter is now on sale!Attention! Elements of Ruin: The Challengers is now live! Check out the story and links here!Beacon City METAs Issue 01 Is now on Sale!Hey gang! I'm taking the day off from artwork and editing, but I wanted to let you know about some cool stuff we have coming up... and I wanted to ask your opinions on some upcoming projects. First off, the news:
Rick Jones is working on a fantastic Due Vigilance team of Cybernetic Special Ops mercenaries- Six Gun. Got the rough draft in, and I'm really stoked for this one! I can't wait to get the art started.
Jack Norris's "Black Chapter" is a Due Vigilance issue that ties into our first DV: The Oktobermen. Black Chapter is like a mystic Suicide Squad, and includes detailed info on the mysterious "Library" organization... as well as some perks your characters can buy if you want access to the Library's arcane resources. This will help flesh out the "Shadowchasers" side of the Vigilance setting.
Jason "Doctor Comics" Tondro is working on a Due Vigilance team called "The Forgotten Five", an unforgettable team of supervillains left behind after their leader vanished. They are struggling to remain relevant in a modern age, but have strong ties to the SIlver Age. A great team for a Silver Age game or a Modern setting! (Can't WAIT to share some of these characters with you, they're really fun and crazy)
Devilish Duos: Crime and Punishment will offer you a pair of vile villains to be the masterminds behind a crime wave in your city. By Jack Norris.
Vigilance Press's METAs Files will kick off with 10 player-submitted characters, and a bonus article by Jack Norris on how to run a Villain campaign where you can use the "Heroes" in the book as foils for your players!
Also in the works a very special Mutants and Masterminds adventure from Christopher McGlothlin and Lynn Firestone Hill... more on that soon!
That's just a sampling of the upcoming projects we have in the pipeline for Mutants and Masterminds...
Now- The Poll!
We have several "Rules-y" ideas for projects we'd like to do, and I think we'll try to get to them all, but I wanted to find out from you guys which project you'd like to see first!
1) Gang War! - How to run a Players-versus-Gangster Faction story. This project will include writeups on several gangster families to add to your setting, and will have rules for condensing a campaign's worth of players-versus-gangsters interplay into a few sessions. Think of it as a Meta-Game for your M&M campaign that will give you the feeling of Batman taking down a crime family... it might take months of game world time, but only one or two game sessions to play out the drama!
2) Aerial Combat! - Rules for using the vehicles in M&M to create aerial dogfights and pursuit scenes, complete with some sample aerial villains. This would also allow powered heroes to have more meaningful combats with vehicle-using villains. This would also dovetail into future vehicle combat-centric supplements, like a Mecha Omega M&M supplement (Mecha Omega is a Vigilance Press d20-style RPG).
3) Giant-Sized Monster Madness! - Eagle-eyed readers might have spotted references to "The Kaiju Cultists" in our recent "Strange Attractors" supplement. Would you like to see a whole collection of giant-sized monsters to menace your characters with? Guidelines for how to keep track of the chaos on an epic scale? How does a city take damage? How do your heroes stop the "Rampage" in time to save the people?